Warrior of Light Character Application

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Warrior of Light

User name: Warrior of Light

Have you read the rules? Yes

Character Name: Warrior of Light

Character Source: OC: Final Fantasy I

Starting Location: Erde Nona

Physical Tendencies:
  • Power: 20%
  • Toughness: 30%
  • Quickness: 20%
  • Skill: 30%
A capable fighter that is well-rounded in his craft, this Warrior of Light yet favors ability over raw physique. His competent use of his sword and shield, Braveheart and Paladin, to withstand and counter with swift ease is artful.


Personality Tendencies:
  • Aggression: 20%
  • Cunning: 20%
  • Diplomacy: 30%
  • Support: 30%
As a knight of Cornelia, he always dreamed of battles and glories in service of the king. Now, wielding the ancient lustrous armaments of one of the great legends and traveling the lands in lifelong commitment to the world, he has been taught the importance of companionship, compassion, and prudence when dealing with others. The sword may cut, but the word binds.

Physical Description:

latest


Character History:

A Cornelian Knight turned local legend, this Warrior of Light was granted his title through extraordinary service to the kingdom and beyond, demonstrating valor and bravery far above those of his peers. Though he was forced to forfeit his past, his heritage, and even his own name to become the guardian of the light, he never regretted his decision.

His travels as the legendary warrior eventually brought him to a ruin of an old, lost civilization in search of fiends terrorizing the local villages. What he found was a presumably ancient portal powered by masses of glowing crystal, and beyond, endless greenery of an unfamiliar world. And no way to return.

Abilities/Skills:
  • Fighter’s Physique (900E): Years of service as a Knight of Cornelia, grueling training under the strictest of masters to fulfill his role, and trials and tribulations that frequently brought him to his limits have forged a warrior unparalleled.
    • Endurance 3 (300)
    • Agility 1 (200)
    • Sense: Vision & Hearing (200)
      • Ongoing (100)
    • Adaption: Falling (100)
  • Braveheart (200E): The sword of legend, wielded by the first Warrior of Light on his travels to save the world from the fallen knight Garland, and then later the Four Fiends. Its blade never dulls, its gilded hilt always glimmers, and the metal never rusts no matter how neglected it may become. Its magic imbued blade always cuts sharp, and its gem can, after a short charge-up period, release rays of light that can temporarily blind and confuse enemies who dare to face the one who wields it.
    • Damage 2 (200)
      • Removable 2 (-100)
    • Debuff: Blind 1 (100)
      • Affects Multiple (50)
      • Removable 1 (-50)
  • Paladin (150E): The sacred shield of legend, wielded by the first Warrior of Light on his travels. Long has it weathered countless battles and wars in its wielder's quest to protect the light in the world. Though marked and faded, it has never failed to defend its master from fiends, magic, and the worst the world had to offer.
    • Protection 3 (300)
      • Removable 3 (-150)

How much Essence did you spend? 1,250

How much Essence do you have left? 250

Were you referred by an existing member? No
 
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Yuuka Kazami

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Heyo, just a note: while most of this looks good, Removable is actually a modifier, and is applied per-effect rank like Ongoing and Affects Multiple are, so that should save you about 200 Essence total.

I'd also consider splitting up the two effects of the sword into different abilities, unless every slash includes the light effect- but you don't have to.
 
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Warrior of Light

I will fix the removable cost decreases. Thank you.
The idea of the Blind debuff was that it needs to be activated, but it does not take longer than ten seconds. Should I add in Activation (-0)?
 

Yuuka Kazami

Youkai Moe
Level 1
Joined
Jul 31, 2018
Messages
23
Essence
€2,851
Coin
₡22,300
Tokens
25
World
Cevanti
Profile
Click Here
Nah, no need to list the activation portion of it as a modifier, just note in the description if it takes him time to activate the light portion of it. Also, if you could move Removable 2 on that ability up and indent it to be a modifier below the Damage, that would be great. Same with just indenting the Removable on Paladin. Beyond that you look good.
 
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