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My newest Ability has caused some discourse in Discord. I have been pulled aside by someone higher up the pecking order than myself and it has come to the attention of moderators that there is no standing rule against what I’ve done.
The move is called Hex: Murderer of Malloki. Effectively it is Illusion with Trigger (upon Malloki’s death) and Ongoing with no definite end. Meaning, it takes place at the time of death and extends indefinitely.
With this sort of “blind spot” and being the first to come across it, I’ve asked if I could sort of pioneer a new Effect or Modifier through these higher ups and was given the go ahead for consideration. This is, of course, assuming that no rule is made against this sort of shenanigans entirely.
But let’s assume this CAN be a thing, a means to leave a lasting mark on another being, an effect that happens AT death and/or extends FOREVER. What would that look like?
Well, I’ve come up with a few thoughts as an Effect or as a Modifier and I’ve been told to make a thread about it. Let’s begin.
Last Will (500)
This ability acts as if all Effects had Trigger (upon Death). An ability with this effect only functions when the bearer dies.
Instantaneous effects can be deadly or debilitating temporarily, but Ongoing effects must be milder to the point of merely a nuisance. This lasts until the end of a scene at the target’s discretion.
Transcendent (1000?)
When used in an ability with another effect that is ongoing, that effect lasts indefinitely. It does not matter time, nor distance nor death of any party involved, a Transcendent ability simply lasts.
Only one instance of a Transcendent may be active at a time unless the Affects Multiple modifier is applied. This allows one additional target instead of an area of effect.
If Finite is applied with multiple end-clauses, each additional clause beyond the first applies an additional -25 Essence reduction.
Transcendent cannot be reduced below 500 essence by any means.
As you can see, these are VERY MUCH a work in progress... and while yes, these are abilities I will probably abuse with my hex/curse/voodoo shinigans, you can see the value I put on these is quite high... as they should be. These are very open ended, and honestly I'm looking for good wording to limit the absolute devestation they can cause. Dying supernova is fine, but Last Will + Transcendant can lead to "you kill me, you die. Period."
The move is called Hex: Murderer of Malloki. Effectively it is Illusion with Trigger (upon Malloki’s death) and Ongoing with no definite end. Meaning, it takes place at the time of death and extends indefinitely.
It also had Indiscriminate so it made it technically impossible to avoid if you win a fight against him, but… that is more my error.
With this sort of “blind spot” and being the first to come across it, I’ve asked if I could sort of pioneer a new Effect or Modifier through these higher ups and was given the go ahead for consideration. This is, of course, assuming that no rule is made against this sort of shenanigans entirely.
But let’s assume this CAN be a thing, a means to leave a lasting mark on another being, an effect that happens AT death and/or extends FOREVER. What would that look like?
Well, I’ve come up with a few thoughts as an Effect or as a Modifier and I’ve been told to make a thread about it. Let’s begin.
Last Will (500)
This ability acts as if all Effects had Trigger (upon Death). An ability with this effect only functions when the bearer dies.
Instantaneous effects can be deadly or debilitating temporarily, but Ongoing effects must be milder to the point of merely a nuisance. This lasts until the end of a scene at the target’s discretion.
Transcendent (1000?)
When used in an ability with another effect that is ongoing, that effect lasts indefinitely. It does not matter time, nor distance nor death of any party involved, a Transcendent ability simply lasts.
Only one instance of a Transcendent may be active at a time unless the Affects Multiple modifier is applied. This allows one additional target instead of an area of effect.
If Finite is applied with multiple end-clauses, each additional clause beyond the first applies an additional -25 Essence reduction.
Transcendent cannot be reduced below 500 essence by any means.
As you can see, these are VERY MUCH a work in progress... and while yes, these are abilities I will probably abuse with my hex/curse/voodoo shinigans, you can see the value I put on these is quite high... as they should be. These are very open ended, and honestly I'm looking for good wording to limit the absolute devestation they can cause. Dying supernova is fine, but Last Will + Transcendant can lead to "you kill me, you die. Period."