Community Quests / World Quests

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"I'm here to submit or grab a Community Quest.

Got a Quest that you would like to submit to the Community?

This is your place to do it. Just remember the Rules for Community Quests.

Once you've read the rules, feel free to type up your ideas using the template below.

[Quest Name]
Quest Giver:
Quest Length:
Quest Location:
Quest Prerequisites:
Quest Description:
Repeatable? Y/N

If you want to 'claim' a quest, just quote the post in a reply and say 'Claimed.' It's that simple.

If you do not begin a claimed quest within 5 days, you lose your claim.

"I'm Looking to do a World Quest."

You want to pursue a felon? Hunt a monster? Perform any other tasks that the staff may have cooked up for the members? The following are a list of World Quests, posted by Staff. Please make sure to read them over in their entirety before you accept them, paying close attention to requirements and rewards, because they are not standardized. Again, you can just quote-reply the quest you want to 'claim it', but you have to start that story within five days.

All active World Quests are in the 2nd post of this thread. Scroll down just a wee bit.

"I would like to Request a customized World Quest."

If you are here to request a World Quest, make sure you use the Token Spend Form and then a staff member will post your quest here. Remember that you can request a particular location for this quest, but beyond that, you're spinning the roulette wheel. Brace yourself.

"What do I do once I've completed a Quest? I want sick rewards!"

Once you have completed a Community, Faction or World Quest obtained from this thread, you may post it in the Quest Grading thread for staff review. The preferred format for submitting a thread for grading is:

[Quest Name]
Participants:
Word Count:
[Link to the original Quest Prompt or a quote of said prompt]
 

Yuuka Kazami

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[Kaian Trailblazing]

Quest Giver: Doremy Sweet (NPC)

Quest Length: 5000+ words

Quest Location: The Medium

Quest Prerequisites: Must have physically entered The Medium.

Quest Description: While traveling through the Medium may initially seem like the cushier option of interplanetary transportation between that and braving the depths of space, the journey is more baffling and less linear than that of space travel- requiring a stable head and strong wits.
Doremy Sweet, the so-called ruler of dreams, is making an effort to recreate the Kaian Passageways of other worlds by routing the shortest or easiest possible ways from a starting point to a given planetary destination. She would like you to travel through The Medium, recording your progress along the way. This may involve traveling through the dreams of individuals, or even false landscapes created from an amalgamation of many dreams- or even something entirely different. While skills in cartography are not required, she would like to receive something along the lines of a “dream journal” detailing your trip in order for the questee to receive payment. “Travel Fees” in coin will also be covered for you.
Have fun traveling, and make sure not to be taken in by simple dreams of your destination.

Repeatable? Yes



+Addendum, as this is an NPC quest and not being given by Okina, I understand I may not be eligible to receive coin for it. That’s cool and I don’t really care.
 

Ricter

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[More to Take In]
Quest Giver: Ricter Casenger
Quest Length: 5,000 words
Quest Location: Kraw
Quest Prerequisites: Must not be an enemy of New Abraxas and can enter and exit with out any trouble.
Quest Description: Walking into any of the guilds you may find mission boards posted for hunters, adventurers, and the crazy to go on. One such mission may stand out as it would display the following in a very neat and detailed format.

“Good day hunter, there has been reported sightings of the Great Jagra’s in the tropical sections of Kraw, they tend to live in caves and have a tendency to swallow monsters whole for food. Quick to pounce and somewhat easy to take on for some adventures we would like for you to hunt down the monsters den and locate herbs that grow inside called orange basil. Of course they are orange in color and not very hard to miss, as for the Great Jagra’s if you manage to kill one and bring back its body or parts I’ll pay you a bit extra and can offer you a trophy from the beast for your time and energy. This go’s for anything you kill out there, so be wary, and good luck hunter!”

Goal: Collect orange basil and return, kill the Great Jagras (optional)
Location: Temperate Forest Location of Kraw
Risks: Great Jagras, Jagras, Raptors, Kastodon (docile)
Rewards: Money, Monster Trophy: Great Jagra's Gem (can be fashioned to be a wall mount or weapon/armor)
Repeatable: Yes (mission starts when you exit into the wilderness)
 

Yuuka Kazami

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[Ship Wars]
Quest Giver:
Minamitsu Murasa [NPC]
Quest Length: 10,000 words
Quest Location: Opealon
Quest Prerequisites: Be Scylla. Or some other chaotic evil monster who loves sinking ships I guess, but as far as I know that's just Scylla.
Quest Description: You folks ever hear about sea monsters? The kind that love sinking ships and killing a whole bunch of innocent people for no reason other than the fact that they're extremely territorial over some fuckin' water? Yeah, Murasa's one of those. In fact it's basically her job. However, what's a friendly wager between a couple of like minded sea monsters? Horrible to the rest of humanity of course, but nothing but good old fashioned family fun for some nautical serial killers.

Upon hearing of the upcoming maiden voyage of a great and supposedly "unsinkable" trade vessel to set sail on the seas of Opealon, Murasa has made something of a wager to the other monsters in the ship sinking business. Murasa, as a ghost (and a buddhist), does not have much want for worldly things. If they can somehow succeed in destroying the vessel with her help, they can keep all of the riches within the vessel once it sinks. And the ship proper, if they really want a sunken ship.

How you go about sinking it is up to you. As long as some people die and the ship gets to the bottom of the ocean somehow, Murasa's happy.
Repeatable? N

+Addendum: This is an NPC quest, and as above if I do not receive coin that is fine. In addition, I assume taking this quest will definitely result in a bounty on both the taker and my NPC. That's all gucci.
 

Strazio Rockwell

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Lake of Fire
Dangerous Cargo
Quest Giver: Deacon LaMelle
Quest Length: 18,000 Words
Quest Location: Scranbarrow in Govermorne to Mesa Roja
Quest Prerequisites: Must have transit perk and have a interstellar ship large enough to accommodate at least two people.

Quest Description: Those that personally know the seedy underbelly of Scranbarrow know just how cruel a mistress she can be. Home to the scum of the Crossroads, Govermorne’s black market is a world of dog eat dog. Deacon LaMelle knew this perhaps better than anyone. Having rose to prominence by running an incredibly successful gambling racket, Deacon’s empire grew as quickly as his arrogance. Push too hard and fast against the status quo and it will push right back. Almost overnight Deacon became Scranbarrow’s most wanted man. His casinos were raided by competing criminal organizations. His constituents either defected or were killed, and he barely managed to escape with his life. Using what remained of his empire he managed to hire a plastic surgeon for an under-the-table identity change.

In the initial panic Deacon was able to transfer a large amount of his money to a contact off planet, but this left him almost flat broke. Without money to travel and with his enemies still on the lookout he hasn’t been able to escape Scranbarrow. With each closing day his vendettas draw closer and he grows more desperate. Strangers to Scranbarrow may find themselves propositioned by Deacon. While he can’t offer any sort of money up front, he will promise you a healthy paycheck if you can get him to his contact on Roja. Unbeknownst to him his plastic surgeon installed a tracking device in his body in exchange for a nice fat lump of cash. Should you even manage to smuggle him off planet, bounty hunters and other space pirates looking for a quick score will make your life hell. Once you reach Roja you must brave the desert to reach Deacon’s hideout, where he will graciously reward you.
 

Strazio Rockwell

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The Slag Pits

Quest Giver: The Commissioner and her constituents
Quest Length: 5000 Words or one PvP fight.
Quest Location: Mesa Roja
Quest Prerequisites: None
Repeatable: Yes
Other Notes: Multiple people can take this quest at the same time.

Quest Description: A series of ancient and long-dead quarries, The Slag Pits are arguably one of the more famous attractions of Mesa Roja. Renovated by The Commissioner and her organization, these quarries were turned into Roja’s premiere gladiatorial hotspot. Hundreds if not thousands of people across the Crossroads travel here to watch the fights with many more tuning into the broadcasts. Known for brutality, a large portion of these fights end in death or dismemberment. Those crazy enough to not only enter the pits, but also survive are rewarded with coin and fame.

If you happen to be that special kind of psychopath that wants to clobber people for fame and money, then the pits might be the place for you. To enter a fight you must find a sponsor willing to vouch for you. There are plenty of small-time sponsors hoping to make it big by bringing in the next hot thing and some sponsors even resort to slavery to provide their fighters. Once you have a sponsor they will arrange your fight. While most fights are one-on-one slug fests, it isn’t unheard of for there to be large free-for-alls or other modifiers and hazards. In an effort to keep things entertaining most matches are to the death, but one can choose to spare a defeated opponent at the cost of a disappointed crowd. The winner is paid well and earns a bit of respect and fame.
 

Blink

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The Great Opealon Treasure Hunt

Quest Giver: Precurser Museum, put out through media technology. Does not require an actual visit to the museum.
Quest Length: 20,000 words
Quest Location: Opealon, Islands.
Quest Prerequisites: None.
Repeatable? No
Quest Description:

The airborne islands of Opealon are home to a culture where everyone is expected to fall in line. You must follow the rules, do your mundane job and contribute to society. Anyone who does not belong is condemned harshly, and thus it can be a difficult place for adventurer's to seek their fortune. But for those who have been paying attention, there is a very real light at the end of the tunnel. There have always been rumors of an underwater civilization deep beneath the watery surface of Opealon's lower world. Many people have written off the idea of ever finding out more about it, because why would anyone go down to the surface to find out? Never mind surviving down there, but then how would you get back? But now, there seems to have been a breakthrough. A real chance to find answers, and perhaps get some answers about the people who settled this strange world.

A researcher has shared with the Precurser Museum in the City of Hope an artifact they uncovered while delving into ruins on an abandoned island. The artifact, as it turns out, is deciphered to be a riddle which supposedly will lead the solver to the 'Answers of Opealon's Origins'. In response to this discovery, the Museum has offered to the public that anyone who can decipher the riddle and locate any answers to the Precurser civilization of Opealon will gain fame, riches and any powers that come along with it. Treasure hunting has become a regular profession, and the competitive will be fierce.

In this quest, the treasure hunt the player undertakes must have at least three "tasks" and must include both the Islands and the Oceans. Once the player has completed the treasure hunt, a Lore staffer will tell them what they've found!
 

Yuuka Kazami

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World Is Mine
Quest Giver:
Inverxe Natural Gas Co., Ltd
Quest Length: 20k words
Quest Location: Inverxe, Mines
Quest Prerequisites: None
Quest Description: The struggling Inverxe Natural Gas Company, a formerly large and very profitable business that took a great hit in PR recently after accusations of poor working conditions and delivering an inferior product to their competitors, is in desperate need of restructuring. Either their image needs to be completely changed, they need to improve things greatly, or something needs to be done about this “competition” that is so detrimental to their business. That, or it will spell bankruptcy for the former gas giant. If you’re interested in helping, or “helping yourself” is up to you, but at the end of the day, someone better be drilling and pumping that sweet, sweet gaseous gold out of the planet and making those sick bucks.
Repeatable? N
 

Frieza

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World Is Mine
Quest Giver:
Inverxe Natural Gas Co., Ltd
Quest Length: 20k words
Quest Location: Inverxe, Mines
Quest Prerequisites: None
Quest Description: The struggling Inverxe Natural Gas Company, a formerly large and very profitable business that took a great hit in PR recently after accusations of poor working conditions and delivering an inferior product to their competitors, is in desperate need of restructuring. Either their image needs to be completely changed, they need to improve things greatly, or something needs to be done about this “competition” that is so detrimental to their business. That, or it will spell bankruptcy for the former gas giant. If you’re interested in helping, or “helping yourself” is up to you, but at the end of the day, someone better be drilling and pumping that sweet, sweet gaseous gold out of the planet and making those sick bucks.
Repeatable? N
claim
 

Ridley

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Burying a Legacy
Quest Giver: Lord Einstad
Quest Length: 2,500 words.
Quest Prerequisites: Be Hayle

Quest Description: Years after the dearth of Duncan, unrest has once more appeared within the kingdom. A large man by the name of Albin has reclaimed a hidden legacy: He was the son of Alban the Conqueror - the very same that murdered Hayle's sire all those many years ago. A man who initially thought himself no more than an ordinary woodsman, he has recently rediscovered his true calling, not as a lumberjack and hunter within the wilds, but the true leader of the Western tribes.

Using his charisma, and the nasty temperament of their lord to further convince the men, he has caused the frontiersman of Enstadlin to turn against their duchy and use their training and experience in the wild to wage a guerilla war, with their ultimate goal to break open a hole in the Kingdom of Candegron's defences, and once again re-summon the western hordes.

Einstad's skill in command is notably lacking, and the murmurs that run through the kingdom's courts are that the western clans are responding with enthusiasm to the news of their former lord's heir. Something needs to be done, and the court has already made a decision on who they must counsel in this dark hour.

In order to break, not only this army, but suppress any future rebellions - to truly end the legacy of the conqueror Alban - Duncan Hayle has been chosen to do what he had previously done, and end Albin's rebellion, and his life.

It will not be easy though. Albin's men are not particularly trained in war, but they are hunters, trappers, brawlers, and rogues. they won't be fighting fair, and they won't be fighting to take any prisoners. Their goal is to burn their way through Einstad's Duchy, and his own lack of common sense and overabundance of pride may cause his strategic decisions to be of poor value.

To make matters worse, Albin is burning with a desire for revenge, since the death of his father, and nothing would make him happier than taking the life of his father's killer face-to-face. A man with natural swordsmanship and combat experience to almost equal his father Alban, Hayle will have the fight of his life if Alban has his way.

Despite these difficulties, the path for Duncan Hayle is clear: Coordinate with Lord Einstad to defend his realm from attacks, Kill Albin, scatter his forces, destroy the hopes of the western hordes, and restore faith in the rule of Candegron. These are Hayle's objectives.
 

Hayle

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Burying a Legacy
Quest Giver: Lord Einstad
Quest Length: 2,500 words.
Quest Prerequisites: Be Hayle

Quest Description: Years after the dearth of Duncan, unrest has once more appeared within the kingdom. A large man by the name of Albin has reclaimed a hidden legacy: He was the son of Alban the Conqueror - the very same that murdered Hayle's sire all those many years ago. A man who initially thought himself no more than an ordinary woodsman, he has recently rediscovered his true calling, not as a lumberjack and hunter within the wilds, but the true leader of the Western tribes.

Using his charisma, and the nasty temperament of their lord to further convince the men, he has caused the frontiersman of Enstadlin to turn against their duchy and use their training and experience in the wild to wage a guerilla war, with their ultimate goal to break open a hole in the Kingdom of Candegron's defences, and once again re-summon the western hordes.

Einstad's skill in command is notably lacking, and the murmurs that run through the kingdom's courts are that the western clans are responding with enthusiasm to the news of their former lord's heir. Something needs to be done, and the court has already made a decision on who they must counsel in this dark hour.

In order to break, not only this army, but suppress any future rebellions - to truly end the legacy of the conqueror Alban - Duncan Hayle has been chosen to do what he had previously done, and end Albin's rebellion, and his life.

It will not be easy though. Albin's men are not particularly trained in war, but they are hunters, trappers, brawlers, and rogues. they won't be fighting fair, and they won't be fighting to take any prisoners. Their goal is to burn their way through Einstad's Duchy, and his own lack of common sense and overabundance of pride may cause his strategic decisions to be of poor value.

To make matters worse, Albin is burning with a desire for revenge, since the death of his father, and nothing would make him happier than taking the life of his father's killer face-to-face. A man with natural swordsmanship and combat experience to almost equal his father Alban, Hayle will have the fight of his life if Alban has his way.

Despite these difficulties, the path for Duncan Hayle is clear: Coordinate with Lord Einstad to defend his realm from attacks, Kill Albin, scatter his forces, destroy the hopes of the western hordes, and restore faith in the rule of Candegron. These are Hayle's objectives.

I would like to accept this quest.
 
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Mew.... too?
Quest Giver: Martha Kwaynte
Quest Length: 10k words
Quest Location: Erde Nona
Quest Prerequisites: Mewtwo
Quest Description: Old Lady Martha is asking for any information on the whereabouts of her son "Claruce". The 45 year old lad was last seen playing with his friends in the Copy-Cat Woods. Missus Kwante always disapproved of those woods, and local hullabaloo says it's home to some kind of weirdo who makes monsters, or IS a monster, or something. Urban Legends aren't really clear on exactly what was in the forest, but most people left it alone anyway. However, she's a doting mother and wanted her child to feel free to explore his imagination, so she didn't protest too much about his excursion. But when his friends ("Jokex Luther" and "Bane Seid") came back without him, she knew something was wrong. Please, kind adventurer, find her son!
Repeatable? N
 

Mewtwo

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Mew.... too?
Quest Giver: Martha Kwaynte
Quest Length: 10k words
Quest Location: Erde Nona
Quest Prerequisites: Mewtwo
Quest Description: Old Lady Martha is asking for any information on the whereabouts of her son "Claruce". The 45 year old lad was last seen playing with his friends in the Copy-Cat Woods. Missus Kwante always disapproved of those woods, and local hullabaloo says it's home to some kind of weirdo who makes monsters, or IS a monster, or something. Urban Legends aren't really clear on exactly what was in the forest, but most people left it alone anyway. However, she's a doting mother and wanted her child to feel free to explore his imagination, so she didn't protest too much about his excursion. But when his friends ("Jokex Luther" and "Bane Seid") came back without him, she knew something was wrong. Please, kind adventurer, find her son!
Repeatable? N

YOINK
 
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Long-Distance Relationship

Quest Giver: Nemin Rhongnthumz
Quest Length: This Quest can be as long or as short as you decide to make it.
Quest Location: New Nippur
Quest Prerequisites: Be Cho (May bring some friends if you'd like)
Quest Description: While moving through one of the deserted districts of the former Dwemer city, the obnoxious ringing of a telephone from one of the vacant domiciles. Answering it, the distraught voice of young adult woman is heard on the line. She asks after a "Drominthur", mentioning that she had heard that some catastrophe had befallen the city and that she was worried about him. What you decide to do here is up to you. Should you decide to search for the lad, Nemin will give you her contact information and offer a reward for doing so.
 

Cho

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Long-Distance Relationship

Quest Giver: Nemin Rhongnthumz
Quest Length: This Quest can be as long or as short as you decide to make it.
Quest Location: New Nippur
Quest Prerequisites: Be Cho (May bring some friends if you'd like)
Quest Description: While moving through one of the deserted districts of the former Dwemer city, the obnoxious ringing of a telephone from one of the vacant domiciles. Answering it, the distraught voice of young adult woman is heard on the line. She asks after a "Drominthur", mentioning that she had heard that some catastrophe had befallen the city and that she was worried about him. What you decide to do here is up to you. Should you decide to search for the lad, Nemin will give you her contact information and offer a reward for doing so.
That's me! Accepting this'un
 

Klarion

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The Big One

Quest Giver: Public Gossip
Quest Length: 5,000 words
Quest Location: Kirden Wharf/Opealon
Quest Prerequisites: Be Ace
Quest Description: While out for an exploratory stroll around Kirden Wharf, you become interested in the chatter of the various seafarers docked for refueling or trade purposes.

The general gossip seems to be that a crazy old man (once a widely-feared pirate captain) has secured a rickety fishing boat for himself and is searching for a few good fighters to help him out. His goal? To catch the massive, mythical sea creature that he claims devoured his former ship and crew a month ago.

The promised rewards seem to range between heaps of treasure to an ancient pirate weapon. Unfortunately, no one else seems to be willing to bite... will you?
Repeatable? N
 

Link

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The Big One

Quest Giver: Public Gossip
Quest Length: 5,000 words
Quest Location: Kirden Wharf/Opealon
Quest Prerequisites: Be Ace
Quest Description: While out for an exploratory stroll around Kirden Wharf, you become interested in the chatter of the various seafarers docked for refueling or trade purposes.

The general gossip seems to be that a crazy old man (once a widely-feared pirate captain) has secured a rickety fishing boat for himself and is searching for a few good fighters to help him out. His goal? To catch the massive, mythical sea creature that he claims devoured his former ship and crew a month ago.

The promised rewards seem to range between heaps of treasure to an ancient pirate weapon. Unfortunately, no one else seems to be willing to bite... will you?
Repeatable? N

I humbly accept your glorious quest!
 

Mickey Mouse

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“The Walking Dead”
Quest Giver: Det. Opal Amyrillo of the Grimlet Police Force
Quest Length: 15,000 - 20,000 words
Quest Location: Erde Non
Quest Prerequisites: Be Malloki
Quest Description:

“Help! Adventurers Sought for Dangerous Investigation!

The police force of the idyllic hamlet of Grimlet has successfully located a group of suspected necromancers working undercover in the area - we have the largest military graveyard in the Arcadian suburbs, so it’s prime territory.

Infiltrate their cell, and gather intel on any wrong doings and report back to the force.”

...or join the cult and turn their legions of undead against the brutal police force which has been oppressing the minorities (read: non-humans, probably) in the area. It’s your choice!

Repeatable? N

(*note: Written by Jeff, prettied by Jacob)
 
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