Travis Touchdown Character Application

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Username: Travis Touchdown

Have you read the rules? Yes

Character Name: Travis Touchdown

Character Source: No More Heroes

Starting Location: Nos'talgia

Character Behavior:
Travis Touchdown is an Otaku Assassin.

A massive fan of Eastern media such as manga and anime. Especially fond of anime of the "moe" genre such as Pure White Lover Bizarre Jelly which is about magical girls fighting monsters with a mech. He's also a highly skilled assassin. With a large number of kills under his belt.

He does have enjoyment when it comes to killing but there are of course a few killings he regrets or some enemies that he spares for one reason or another. He is not completely heartless and has grown and changed quite a bit since the first couple of games. Showing more respect to some of his enemies. So he's not a completely irredeemable dick/asshole. Also has some level of fourth wall awareness.

Physical Description:
SSBU_spirit_Travis_Touchdown.png


Travis Touchdown is an American male adult human with black spiky hair, blue eyes, a red leather jacket, a t-shirt that he changes every so often, jeans, and a strange glove on his left hand called the Death Glove.

Character History:

Buckle up for this one and spoilers ahead for the No More Heroes series.

Travis Touchdown from Santa Destroy, California was hired to assassinate a man named Helter Skelter, Ranked 11th in the United Assassins Association. After killing him he is now ranked 11th in the organization and is pushed by Sylvia Christel to become number 1 with the promise of "pleasure". He kills each assassin one by one including
his half sister Jeane who killed his parents when they were young. And the organization he joined turned out to be a scam to make money off of him. And ended up facing off against Henry who happened to be his older twin brother.

Three years later his best friend Bishop was killed, by someone who wanted revenge on him. He faces off once again against more assassins in the newly formed United Assassin Association. Albeit with some help this time around. In the end, he manages to get his bittersweet revenge and gets together with Sylvia Christel.

Seven years later tired of the ranking fights he bunkers down in Texas away from his new family to protect them from the many assassins that come to try to fight him. Ends up teaming with Badman, the father of one of his opponents from the first game. Using the Death Drive Mk-II they go inside the worlds of different games made for the console to get Badman's wish granted for his daughter to come back to life. While also getting to know the game dev behind the system and games, Dr. Juvenile.

Two years later his hometown Santa Destroy is invaded by aliens. A group calling themselves the Galactic Superhero Corps. and have set up a ranking system of their own. Travis fights the wannabe superheroes and after that, he tries to rest. Though the Death Drive Mk. II starts short-circuiting and activates on its own. Travis is sucked in and now he's in a weird world with seemingly no way home.

Though this "Death Game" he learned about and joined might be his only hope of getting home.

What starting Affinity does your character have? Exceptional

Abilities/Skills:

Sports/Athletics (Wrestling) Rank 5 (250 Essence)

Beam Katana
Damage: Rank 5 (500 Essence)
-Removable (-250 Essence)
-Finite (-250 Essence)
-Weakness (-125 Essence)
Protection: Rank 5 (500 Essence)
-Removable (-250 Essence)
-Finite (-250 Essence)
-Weakness (-125 Essence)
Total Cost: 500 Essence
Description - A plasma blade he got in an auction named Blood Berry. He uses it to slash his enemies to death, as well as respond to enemy attacks by guarding against them, especially against other blades. When slashing his sword in a wide arc he can hit multiple opponents. It needs to be recharged after frequent use, about 34 strikes/guards completely run out the battery, by vigorously shaking it unusually in a suggestive manner. If drenched in water it can electrocute Travis and he'd be unable to use it.

Screw Crusher Death Kick
Damage: Rank 3 (300 Essence)
Teleport: Rank 1 (300 Essence)
Total Cost: 600 Essence
Description: Travis uses the Death Glove and locks onto an enemy he can see to teleport to them in a flash of multicolored lights to deliver a midair dropkick knocking them back.

How much Essence did you spend? 1350

How much Essence do you have left? 650

Were you referred by an existing member? No

What is your Discord name? @Jay
 
Last edited:

Klarion

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Alright, let's take a look, here...

For "Beam Katana" -
  • The total cost of an ability cannot drop below 50E per rank of Effect. That means that the lowest total Essence cost this ability can be marked at is 250E.
  • How often does it need to be charged?
  • Can you explain why it needs Affects Multiple in your description?
  • Also, please describe your modifiers in your ability's description.

For "Screw Crusher Death Kick" -
  • What does using this ability look like?
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • Also, please describe your modifiers in your ability's description.

For "Anti Gravity Death Force" -
  • What does using this ability look like?
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.

For "Death Slow" -
  • This would require Affects Multiple to affect multiple targets; please also specify how large the area it affects is.
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • How far can Travis deploy it?
  • In addition, how long does it last? Is this an Ongoing effect after the ring has been thrown down? If so, it requires the Ongoing modifier. I don't believe this would need the Triggered modifier if it had Ongoing.
  • Also, please describe your modifiers in your ability's description.

For "Death Rain" -
  • This would require Affects Multiple to affect multiple targets; please also specify how large the area it affects is.
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • How far can Travis deploy it?
  • How long does it last? Is this an Ongoing effect after the ring has been thrown down? If so, it requires the Ongoing modifier. I don't believe this would need the Triggered modifier if it had Ongoing.
  • Also, what do you mean by "If used from a distance it moves above the enemy"?
 
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Alright, let's take a look, here...

For "Beam Katana" -
  • The total cost of an ability cannot drop below 50E per rank of Effect. That means that the lowest total Essence cost this ability can be marked at is 250E.
  • How often does it need to be charged?
  • Can you explain why it needs Affects Multiple in your description?
  • Also, please describe your modifiers in your ability's description.

For "Screw Crusher Death Kick" -
  • What does using this ability look like?
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • Also, please describe your modifiers in your ability's description.

For "Anti Gravity Death Force" -
  • What does using this ability look like?
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.

For "Death Slow" -
  • This would require Affects Multiple to affect multiple targets; please also specify how large the area it affects is.
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • How far can Travis deploy it?
  • In addition, how long does it last? Is this an Ongoing effect after the ring has been thrown down? If so, it requires the Ongoing modifier. I don't believe this would need the Triggered modifier if it had Ongoing.
  • Also, please describe your modifiers in your ability's description.

For "Death Rain" -
  • This would require Affects Multiple to affect multiple targets; please also specify how large the area it affects is.
  • How long is the cooldown timer/what is he actually doing to replenish this attack to qualify for Finite? If you can't think of anything, I think you might have actually meant to pick the Activation modifier.
  • How far can Travis deploy it?
  • How long does it last? Is this an Ongoing effect after the ring has been thrown down? If so, it requires the Ongoing modifier. I don't believe this would need the Triggered modifier if it had Ongoing.
  • Also, what do you mean by "If used from a distance it moves above the enemy"?
I made the changes you asked for as well as made some changes to Beam Katana. Had to remove Death Rain in the process but worth it.
 

Klarion

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Hi, thanks for making those changes! I just have a few more notes for you.

For "Beam Katana" -
  • The Weakness modifier on your Effects would be -125E, not -150E.
  • Your Damage Effect doesn't really need Affects Multiple to work as intended, from the sounds of it. Unless it's sending out like a wide laser beam attack or something.
  • Your Protection Effect does not need Triggered if he's just blocking with the weapon.

For "Screw Crusher Death Kick" -
  • I need this question answered about Finite on both of your Effects. In order to qualify for the Finite modifier: "You can regain the use of these Effects by reloading, recharging, fueling up, or doing something else, but it must take a narratively significant amount of time where you are focused exclusively on replenishing your supplies. In order for it to qualify as Finite, Effects that are continuously used should need to be "recharged" at least once per scene." How does Travis recharge/reload this ability, spending a narratively significant amount of time where he is exclusively focused on replenishing it?

For "Anti Gravity Death Force" -
  • Same as above!

For "Death Slow" -
  • Same as above!
 

Klarion

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For “Anti Gravity Death Force” -

This part here would mean your Ability needs the Protection Effect, if projectiles are being blocked: “return to the sender so to speak by sending projectiles toward an enemy.”

I’d just remove this part of the blurb to make it fine.
 
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