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KakunaBandit Character Application
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<blockquote data-quote="Gilgamesh" data-source="post: 8992" data-attributes="member: 15"><p>Hi and welcome to Multerra. </p><p></p><p>Just a few things before we get started.</p><p></p><p>To help with 'Character' behavior, your character (or at least it seems like it) is going to be commanding a swarm of bugs to fight for her. So descriptors as 'swarm-master' or 'controller' or 'commander' might be what you're looking for. </p><p></p><p>Swarm Sense: So instead of 'Location/Touch' you might want to opt for 'Extrasensory' as the second sense that you've gained. It seems fitting since your bugs act as a radar and can tell where people are without you looking at them. </p><p></p><p>Additionally, you might be qualified for the 'limited' modifier as well as the weakness. So while 'AOE' attacks might be the bugs weakness because it kills them, the fact that they are less effective in combat makes it 'limited' and thus you can save some essence.</p><p></p><p>Sting, Bite, Rip: </p><p>1. I'm terrified of your character</p><p>2. You don't need to be as specific with how 'finite' your bugs are. For example, when you say that your bugs can be killed, you don't need to say "this makes it lose a rank in Affects Multiple". You can be a lot more vague. Instead, maybe put "The bugs can be killed and thus will be less effective until my character breeds more (out of combat)" or something similar. </p><p></p><p>Stick, Tackle, Catch: </p><p>If you want to make it harder to detect, you might want to take the 'Concealment' effect for this move. Additionally, I'm not seeing a weakness for this move either. Is the weakness that the bugs can be destroyed? in that case, I would recommend taking the 'limited' modifier instead. I like to think of 'weaknesses' as being like one or two niche things that can make the move less effective (such as fire burning the rope, etc.) and 'limited' being that the move has some easy counterplay (such as killing the bugs to make them less effective)</p><p></p><p>Spidersilk Armor: </p><p>Armor usually needs Ongoing since you don't need to be paying attention to make it work as a shield would.</p></blockquote><p></p>
[QUOTE="Gilgamesh, post: 8992, member: 15"] Hi and welcome to Multerra. Just a few things before we get started. To help with 'Character' behavior, your character (or at least it seems like it) is going to be commanding a swarm of bugs to fight for her. So descriptors as 'swarm-master' or 'controller' or 'commander' might be what you're looking for. Swarm Sense: So instead of 'Location/Touch' you might want to opt for 'Extrasensory' as the second sense that you've gained. It seems fitting since your bugs act as a radar and can tell where people are without you looking at them. Additionally, you might be qualified for the 'limited' modifier as well as the weakness. So while 'AOE' attacks might be the bugs weakness because it kills them, the fact that they are less effective in combat makes it 'limited' and thus you can save some essence. Sting, Bite, Rip: 1. I'm terrified of your character 2. You don't need to be as specific with how 'finite' your bugs are. For example, when you say that your bugs can be killed, you don't need to say "this makes it lose a rank in Affects Multiple". You can be a lot more vague. Instead, maybe put "The bugs can be killed and thus will be less effective until my character breeds more (out of combat)" or something similar. Stick, Tackle, Catch: If you want to make it harder to detect, you might want to take the 'Concealment' effect for this move. Additionally, I'm not seeing a weakness for this move either. Is the weakness that the bugs can be destroyed? in that case, I would recommend taking the 'limited' modifier instead. I like to think of 'weaknesses' as being like one or two niche things that can make the move less effective (such as fire burning the rope, etc.) and 'limited' being that the move has some easy counterplay (such as killing the bugs to make them less effective) Spidersilk Armor: Armor usually needs Ongoing since you don't need to be paying attention to make it work as a shield would. [/QUOTE]
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