Kokonoe Mercury

Kokonoe

Kraw's Local Magi-Tech Mayhem
Level 2
Joined
Sep 17, 2018
Messages
77
Essence
€5,592
Coin
₡8,625
Tokens
-1
World
Kraw
Profile
Click Here
User name: Kokonoe

Have you read the rules? Yes

Character Name: Kokonoe Mercury - Canon
Profession: Magi-Tech Bioengineering Alchemist
A name Kokonoe came up herself that she thought sounded cool, she's a scientist that knows how to invent random things and use magic. She does however seem to like her experimental enhancements... Most people pay her so she won't give them scientific upgrades.

Character Source: Blazblue - Foreign
50835.jpg

Starting Location: Kraw

Physical Tendencies:
  • Power(P): 25%
  • Toughness(T): 15%
  • Quickness(Q): 35%
  • Skill(S): 25%
Personality Tendencies:
  • Aggression(A): 20%
  • Cunning(C): 40%
  • Diplomacy(D): 10%
  • Support(S): 30%
Physical Description:

Kokonoe appears as a fairly young adult catgirl with a slim build. Her eyes are a golden-amber with visible bags under them, due to working overtime in her lab. She has pink hair which she keeps tied in a specialized style consisting of a long ponytail backing up longer tufts resembling large cat ears, which tend to overshadow her actual animal-like ears, which fade into white at the tip, these ears are bent forward slightly. Her attire consists of an altered, scientist version of the usual Kaka jacket with a white coloration. A hole at the lower base provides room for her twin, cat-like tails. She also wears a pair of small spectacles, and is never without her trademark lollipop.
The over sized sleeves are cut at the sides to make it easier for her arms to slide in and out of them. She wears a pair of red capri pants lowered enough to reveal black underwear, with a black belt adorned by a large cat bell. The attire is completed with a pair of white mules with heels similar to the boots the Kaka tribe wears, but with no vamp, allowing her to take them off almost reflexively.

She stands at a short 5'1.

Character History:
As a scientist from the Blazblue series she spends most of her time in her Lab in an unknown location... Normally messing with whatever she can, magic, technology, putting it all together... Upgrading people or items for better or worse due to her "budget cuts." Spending some games only telling others what they did wrong and right to get a good ending in the most sarcastic nonchalant way as possible in the form of comic relief.

She is a half-breed and the daughter of Jūbei and Konoe Ayatsuki Mercury, two of the Six Heroes of her world, though she shows disdain for this fact, supposedly “staying angry for weeks” when Jūbei is mentioned. The reason behind this is that Jūbei left her in the care of the World Void Information Control Organization for a great deal of her childhood, apparently not staying around to act as a father figure to her.
She has a deep hatred for Terumi, because he killed her mother, Konoe, and her aunt, Celica.

In the past, she worked alongside Relius Clover under a group known as the “Sin Architects”. Kokonoe was offered a job by Relius to work on the Event Weapon; however, she refused but however did eventually join. This lead to hear learning her mother's powers of magic, after hearing Tager’s scream, called Infinite Gravity. She became exhausted afterwards and Relius decided to show his true colors; at this, Kokonoe became enraged strikes Relius down, supposedly killing him.

Kajun Faycott was sent by Kokonoe to the Military Academy as an undercover spy in order to find and retrieve the Burning Red. The reason behind this was to find a power source for Tager that would be more permanent. Monitoring the Academy allowed Kokonoe to see that the ninth level was reacting strangely, which lead her to sending Kajun down to investigate. Kokonoe was asked to examine the remains of an alchemy based life-form and this is where her story begins as she walks into the pocket dimension her lab occasionally resides...

Of course with constant science experiments and magic... something will eventually go wrong right? With constant ways to make her own pocket dimension she seems to have hit a road block... With her device busted, and the lack of supplies in the area she was dropped in... Looks like she has to work out a way to get back... Just a typical day, and now she has to work with what she hates the most... The outside and social interaction.

Abilities/Skills:

Abilities:
Name:
Scientific Half-Beast(Kokonoe herself.)
Agility - Rank 3(600)
Adaption - Falling (100)
Damage(Cat-like Melee) - Rank 1(100)
Total cost: 800

Owing to her cat-like heritage, Kokonoe is known to possess cat-like reflexes, landing on all fours after falling from relatively great heights with no damage whatsoever. She also despite living in a lab almost her entire life has some physical combat based on the Kaka Clan she derives on. Kicks, jabs, and occasional scratches relying on speed is her forte.

Megaphone
Communication 1 (100)
Removable 1 (-50)
50 Essence
A megaphone with magical properties that lets the bearer talk to folks from a great distance away, unsurprisingly this also allows her to yell at other people. Somehow it can even single people out, guess those budget cuts went somewhere after all.

Name: Half-Cat Movement
Ability Effects:
Speed - Rank 1(200)
Concealment(Hearing) - Rank 1(300)
-Ongoing(100)

Descriptor: As a half-beastman Kokonoe is faster than the average person, as well as more quiet in movement.

Essence Cost: 600


Name: Trusty Battle Wrench
Damage - Rank 2(200)
Remove(-100)
Total Cost: 100

Description: Literally a giant wrench with a cat face used for close combat, Kokonoe summons it... from... somewhere. Where from is completely unknown.

Name: Ignition Fireball Volley
Damage Rank 1(100)
Ongoing(100)
Ranged(50)
Affects Multiple(50)
Total Cost: 300

Description: A weak round of fireballs, from her practice in magic. Why is it weak when she can summon meteors? Energy budget cuts would be her answer. Now it can continue to burn by reigniting itself from the burned area, however water and ice creatures are immune to such an effect and are only hit the initial time from the fireball.
[Both skills can be improved over time.]

Name: Infinite Gravity
Ability Effects:
Damage(Gravity) - Rank 5(500)
Debuff - Rank 5(500)
-Affects Multiple(250)
-Ongoing(500)
-In-discriminating(-250)
-Side Effect - Tiredness(-250)
-Activation(-500)

Descriptor: Description: A slow start up spell with immense power but a big cost of energy... but once started it's a Gravity Well with equal suction to a black hole with immense destructive energy. This is the weaker version of her mother's Infinite Void. One use used to drain Kokonoe, but the effect will stick around until she forces it to turn off. She's trained this ability over time, to make a small controlled gravity well similar to a black hole however it's still tiring and has a long start up of thirty seconds in-order to make it safe for use.

Essence Cost: 750


Name: Zero Gravity
Ability Effects:
Damage 3 (300)
--Affects Multiple (150)
--Ranged (150)
--Weakness (Adaptation: Falling (if dropped), Movement: Phasing) (-75)
--Indiscriminate (-150)
Move Object 3 (300)
--Affects Multiple (150)
--Ranged (150)
--Ongoing (300)
Flight 2 (400)
--Ongoing (200)

Descriptor: Literal zero gravity based magic, it's normally used to help Kokonoe do heavy lifting or fly... However it does has combative uses like disabling opponents for a short period of time... Gathering objects to rain down on people and other creative uses.
This attack can be indiscriminate when used in certain ways, such as a mass of falling or slammed down objects.


Magi-Tech Freeze Ray
Ability Effects:

Debuff, Frozen Solid - Rank 5(500)
Ongoing - Freezing Effect(500)
Ranged(250)
Weakness - This skill freezes the air but beings with no form like a Ghost or a being made of purely Plasma can't be frozen.(-250)
Removable(-250)

Descriptor: A simple freeze ray that replaces Kokonoe's Wrench in combat occasionally. Kokonoe made it herself. How? She won't tell.

Essence Cost: 750

Proto-Units - Twin Fields; Alpha and Beta

Minion Cost(300)
Damage - Rank 3(300)
-Ranged(150)

Protection - Rank 3(300)
Endurance - Rank 3(300)

Flight - Rank 2(400)
-Ongoing(200)
Mob - Rank 1:x2
(These stats are just what they can do I don't have fancy names yet.)

Descriptor: "A Murakumo Unit is a special type of Dimensional Boundary Contact Prime Field that wield the Arch-Enemy Event Weapon, Divine Radiance: Murakumo. This weapon looks like a giant sword when not in use, but when in use it'll become eight floating swords and a special armor that surrounds the unit's body specifically with exact measurements. In this way it makes the sword impossible to use for anything but the unit itself.
A Murakumo Unit is a metallic lifeform, so its smelting requires a human body as a raw material[Usually female.]. The science incorporated in its creation is extremely complicated, and its greatest characteristic is the ability to directly connect to the Boundary, harnessing virtually unlimited amounts of power.

However, these two are just Prototypes. Due to that they are only the size of children, since I didn't want to use full sized corpses from scrounging to create a prototype. They aren't a complete failure... but they are a lot weaker than intended...
These one being named; "Proto-Units - Twin Fields, Alpha and Beta."
-Kokonoe

Coin Total; 3900

How much Essence did you spend? 5225

How much Essence do you have left? 34

Master Skill: N/A

Base Info:
Name:
Kokonoe's Lab
Effects:
Move Object - Rank 3(300)
Flight - Rank 3(600)
-Ongoing(300)
-Finite(-150)
-Limited(-150)

Endurance - Rank 5(500)

Teleport - Rank 1(300)
Sense - Rank 1(100)
-Affects Multiple(50)
-Weakness(-25)

Size - Rank 3(x3)

Location: Kraw
Duration: Mobile Building
Descriptor:
An add-on to Ricter's apartment, connected by a tunnel for convenience of flight. Take offs require no effort by the use of gravitational magi-tech, basically meaning Kokonoe needs to be inside due to how she designed it. Other people can operate the ship, but they must have a certain.
However, it has to recharge after one round trip[Back and Forth] for a few days, a full day for smaller trips. Thankfully it's solar powered, which is welcome on Kraw. Now with more protection, and a teleporter! Added on this time being sensors for the Telepad and Maps, as well as a way to use gravity to haul heavy objects in flight but it also reduces flight speed if it carries over three hundred pounds and at four hundred it reduces flight time as well!

"It's a miracle this hunk of outdated junk works... It's a miracle I could make something like this fly... Metal plating over stone and wood leaves a lot to be desired... Looks convincingly like it's made of metal, though, despite being a wiring nightmare."
"The telepad was made in the monsters in mind, with the tests I did I can lock on to your signature or multiple if you're standing in close proximity. That's my work around for any of Kraw's wildlife from being warped with you. I suggest storing anything you want to take with you in a bag to carry since objects aren't easy to do as safely; the Telepad being designed only being able to warp those whom have done my tests. If you aren't in the exception codes in my data base or carried on the person and concealed then you can't be teleported inside or outside what-so-ever."
"I tacked on the gravity ray to carry heavy loads, though it has limitations that can limit this ship's mobility so I'd suggest staying under two hundred pounds, okay?"
-Kokonoe
 
Last edited:

Kokonoe

Kraw's Local Magi-Tech Mayhem
Level 2
Joined
Sep 17, 2018
Messages
77
Essence
€5,592
Coin
₡8,625
Tokens
-1
World
Kraw
Profile
Click Here
Last edited:
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