Morene Fellon Character Application

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Morene Fellon

Vanguard
Level 2
Joined
Sep 10, 2018
Posts
27
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3
Essence
€6,724
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₡26,300
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World
Erde Nona
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User name: Morene Fellon

Have you read the rules? Yes

Character Name: Morene Fellon

Character Source: Original

Starting Location: Cevanti

Physical Tendencies:
Power (P): 15%

Toughness (T): 25%

Quickness (Q): 15%

Skill (S): 45%

Personality Tendencies:
Aggression (A): 10%

Cunning (C): 40%

Diplomacy (D): 30%

Support (S): 20%

Physical Description:

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Morene looks to be in her early thirties, a large pale woman that stands at an abnormal 7'5" feet tall, with wavy black hair which drops down to her upper back, almost always being held together in a messy bun depending on the situation and the need to wear a protective helmet. Her face is pale as her body, and has a pair of electric blue eyes as due result of the van'giir organs in her body affecting a few lines of her genetic code.
None of these features were her most distinct, however; Morene is very broad-shouldered for a woman, only emphasized further by her relatively large pauldrons almost always plugged onto her body along with her hulking armor; this makes her very prominently muscular figure even more frightening to the average denizen.

Character History:

Born on the planet Teria at the height of it's industrial age within the continent now known as the Union, Morene was of the many descendants to the Fellon family bloodline, previously renowned (or infamous, depending on who you ask,) for their previous peasant-led rebellions and master thievery on the Augardian Isles. Successfully assassinating the arguably corrupt King Lithaneo, the Fellon family quickly faded into obscurity as the industrial age came along, more magicka was being put into use, and more admittedly impressive stories were there to tell.

Going through Union gradeschool, Morene occasionally got recognized by the painfully rare history nut here and there, mostly being recognized due to one of her great grandmother's achievements, but otherwise lived a normal life with loving and supportive parents, her father being a Union architect always out on business trips, and her mother being a Union military lieutenant. Spoiled, Morene spent many hours being inspired by her father's toolboxes, her mother's weapon cases, and more importantly, an undying wanderlust gained from reading a few too many fantasy-based tomes of heroics and playing far too many interactive mediums of entertainment.

Upon graduating, Morene took it upon herself fly away back into the heartlands of Auguard with no more than her parents' slight nods in permission, in hopes to find purpose, or... well, anything really. Landing in the scarred soils of the continent itself, the woman went around local areas doing freelance detective and 'police' work, her general attitude of 'do first, ask questions later' landing her quite a bit of coin. Not enough to sustain herself, for sure, but it was a start, and allowed her very rank-amateur weapon skills to hone itself.

In a year's time, Morene eventually took upon a case whereas she tracked a murderer out on an open field outside of a small suburban town, eventually finding herself lost. Wandering for hours, the vigilante wannabe and honest mercenary at this point came to a small province seemingly separated from the rest of Auguard's numerous cities and kingdoms. Long story short, the town itself was split upon two rival families, clans if you will, one of which that seemed more modest than their bitter enemies. Of course, the 'modest' ones tricked Morene into accomplishing what seemed to be somewhat menial tasks, such as acquiring strange artifacts and scouting out some information in order to, in reality, fill out a hit-list on the rival clansmen.

At this point, the clan leader Morene had previously worked for drove her out of the town, sending many a guardsmen out to end her life if need be. Fleeing from the terrible sight of marauding and pillaging that she had indirectly caused, Morene Fellon had lost her chasers, but similarly loosing herself in a dense, dark forest. The woodland area seemed like no other, and by the time night dawned upon her standing upon Teria's surface, she soon realized why. As she walked, a chilling silence and even worse winds froze her mind and toes respectively, wading through the strange burst of sudden snowfall. As her vision became no more than mere blackness bar from a few feet in front of her, the woman had begun seeing things at every corner of every tree, not knowing whether or not she was still being pursued, or something worse. After a terrible encounter with a phantom, Morene ran even further into the cursed woods, cold swampland marshes at her feet.

After a terrible encounter with a phantom, Morene ran even further into the cursed woods, cold swampland marshes at her feet. Looking upon a sign by morn after the long, unholy night of survival, Morene Fellon quickly realized she was in a strange land that had since been wiped off the maps of every satellite and navigator; she was in the chaos-infused lands of Creedmoor, home of the Sleeping God Ark'maer.

10 years, longer than our own, passed since her arrival. As Morene developed her knowledge and skill of the art of war, she also became wiser to the forces that be; especially in regard to the undead. After many trials and tribulations, the woman used her previous knowledge of smithing, weapons mastery and engineering to alter her body to fit the perfect suit of armor; a knight-errant fitting to counter the unspeakable evils that lie within the cursed peninsula of Creedmoor, whether it be the flesh-tearing Waning Ones, the blood-sucking van'giir, and any other daemons that threatened the few true sentient creatures that lived in the soil long since corroded with blood.

Before truly encountering the vampiric forces of the van'giir knochten and their stronghold, Morene had learned from a few wandering cultists of Ark'maer of a man who had gotten extremely close in being embraced in the presence of Ark'maer himself. The huntress was told that Ark'maer, the sleeping god of space and time, was the primary reason Creedmoor itself had existed with it's potent magical barrier. Trapped by other divine beings, Ark'maer himself was locked in the heart of the haunted lands, and one man was eerily close to being embraced by their presence.

Grigore was his name, of an ancient arcane species whose purpose was to protect the living by night, and ward off spirits as they rested in a stone shell by day; the grottesks. Finding his own purpose in life, Grigore hoped to achieve more by releasing Ark'maer from his shackles, becoming his vassal and using the energy of the god-spawning Vaccanum through the timespace spirit.

Morene eventually met him, and a rather awkward duel ensued due to both of their lack of social skills, which the huntress happened to be working on improving at the time. No blood was shed, but it did leave Grigore unfortunately unconscious on his own stronghold's floor. After searching his makeshift laboratory, Morene discovered the diaries of the man, and concluded his intentions were... less than malicious, making the fact that she punched his temple only half an hour beforehand even more discomforting. Leaving with an apologetic note and the intentions to return, Morene took off to wander back to her cabin.

Catching the interest of the nearby van'giir prince who was exiled from his stronghold a few nights later, Morene was led a path that led straight to the ominously overprotected settlement that he was supposedly kicked out of. After Morene had entered, she convinced the Vangarch, high leader and father of the van'giir of his residence, to lend him a hand in getting his torn-apart family back together

...As best as she could, anyways. Either way, the woman learned quite a lot in terms of persuasive speaking when it came to talking to abhorrent night-dwelling blood-bathing and shape-shifting mutant humanoids as she reunited the long-since torn and trapped van'giir. The Vangarch let his son back into the stronghold for bringing him such a 'blessing,' as he put it. As reward for Morene's efforts, the Vangarch made Morene a knochten under his technical banner, a warrior class of heavily armed and armored men and women only recently revived due to the Union 'discovery' (from a rather cleverly hidden van'giir, coincidentally,) of exoskeletons that could carry the weight of Cerantium plate usually reserved for siege weapons of old and tanks.

Speaking of, Morene got her own laboratory and forge within the unused rooms of the stronghold, rich with resources fit for crafting new weapons, armor and tools. After 'experimenting' with self-surgery and slamming van'giir organs into her torso for blood-triggered regenerative properties, Morene was assisted by the vampiric prince to craft armor of her own, plugged conveniently into her body when in use, driven by her own energy.

Going back to Grigore's stronghold by day to avoid the grottesk's attention, Morene eventually discovered a hidden panel behind the walls of stone, leading her to what she discovered was the true resting place of Ark'maer, an underground tomb that Grigore had intentionally hid beneath a towering building of an 'older era.' Fortunately for Morene, Grigore's experiment was mere moments away from being complete, and as she discovered, only needed one more artifact before a communication point between the mortal realm and Ark'maer's pocket realm was established. Of course, as she finished doing this, Grigore walked in, an arcane shield protecting him from the rays of the sun encasing him.

Again, very awkward. Either way, both of them practically lost a bit of their sanity as Ark'maer spoke; the two were thankfully iron willed enough to survive as Ark'maer very briefly adjusted his reachings to the mortal realm, just enough to hear his voice, and not feel his chaotic energy. That was all he needed to see to prove they were both worthy to free him.

Many chapters of Morene's life have passed since then, each allowing her to grow in influence, and Ark'maer himself to reach further beyond the spiritual cell that bound him to Creedmoor. Eventually, Ark'maer offered to allow Morene to help the innocent souls of other existences as well through portals created within the Vaccanum.

...As Morene Fellon of Creedmoor arrived at the Crossroads, writhing with blackened tendrils of chaotic energy slowly seeping back into her pores, she realized that came at a price.

Abilities/Skills:

Cerantium Power Armor [1000]
Effect
Protection [Rank 6] - 600
Flight [Rank 2]

Morene's signature armor, as described above, is a set of armor is carefully designed for mobility, effectiveness, defense, and comfort from head to toe, above all. Crafted by following the manuals of the eldest van'giir knochten, Morene was rewarded heavily by offering the Creedmoor van'giir a few favors for keeping their family together, even if on a metaphorical string.

Because of it's heavily modified exterior, the Cerantium power armor has many uses, including enabling it's user to leap great distances with a jump pack that neatly fits through a gap of her royal blue capelet; a design choice she's rather proud of.

"Galvanus" Magnetic Greatsword
Effect
Damage [Rank 5]

One of Morene's most prized possessions, her great two-handed sword named "Galvanus," was a relic of the hero of legend, Fi'ure de'l Torquemanda. Fi'ure, who was close friends with Morene's ancestor, Viona Fellon, had made sure to hide the blade until it's next user worthy of it's destructive power came along. Given that Viona's spirit was free to roam as a wandering Familiar, it didn't take long for Viona's soul to find Morene and personally guide her some-odd great granddaughter to the artifact.

Boasting a size of seven feet from tip to pommel, the greatsword has a rather fundamentally simplistic design that, despite it's size, maintains relatively lightweight at eight pounds. With Morene's enhanced strength under the effects of her augmentations and power armor, the woman can swing the blade with ease. Despite being a hefty blade, it is not slow by any means.
Of course, that's not all this weapon is capable of. Galvanus, as Fi'ure first found out from the ancient tomb he found the blade, was not magical in property at all, but instead maintains a generator in between the single ring-guard that charges itself with the kinetic energy drawn from the Vaccanum, the invisible foundation of the universe itself where the concept of energy, raw or magical, exists and flows freely.

With this field of energy, the greatsword can abuse it's magnetic properties to vibrate the blade at electrifyingly high frequencies, carving objects that glide along it's blade with ease, and be extremely difficult to disarm to any opponent Morene happens to be facing with this weapon in her hands.

Getting creative with the weapon's generator, Morene can also flip the sword over, holding it by the blade and allowing her to attack with the already devastating quillons of the sword. Seeing as it's effective area is right next to the generator itself, Morene can cause potentially ruinous damage to armored opponent at the cost of slightly slower attacks.

How much Essence did you spend? 1500

How much Essence do you have left? 0
 
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