Nearl, The Radiant Knight

Nearl

The Radiant Knight
Level 1
Joined
Jun 9, 2021
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€2,573
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Nearl, The Radiant Knight
Canon Character: Arknights

Character Behavior
Determined Knight - 'Fear neither hardship nor darkness'
Nearl is a disciplined warrior that does not allow herself worried by fear. She considers herself a beaming light in the darkness no matter where she walks, even if it is into the abyss.

As a Knight of her country, she has a strong sense of duty to protect the people who cannot protect themselves. The path she walks illuminates the way for those who stand behind her. She is proficient with many melee weapons, preferring the bladed-longspear to most others.

Physical Description:
Nearl.full.3509252.jpg

Nearl is the personification of a glowing ray of light. She stands at a comfortable 5'6 without the aid of her heels and sports beautiful golden blonde hair. To match that resplendence, she has a few anthropomorphic traits to her including her pegasean ears and a fluffy equine tail.

The gown she wars sports a cape and a very open design to allow for mobility over defensive capabilities. That being said, she still accents such tailoring with plate armor to protect herself in combat. She can even be seen sometimes sporting a heavier design of armor with a mace and shield, should she feel the need to be the front line of defense.

Character History:
Nearl is a noble of Kazimierz and daughter to one of the most renown heroes of the country, born into a legacy of Elderly Pegasean. After showing adverse opposition to the commercialization of an event of honor in her homeland she would step down from politics to soon become a MVP of such event that she could change the country from within. Those who win the event become the Knight Primus, a major role in the governing body of Kazimierz.

Upon this, the Kazimierz General Chamber of Commerce(The highest names in the government of Kazimierz) saw the her as a threat to their wealth. Stakeholders force her family to take action, which resulted in her being falsely proclaimed a diseased being known as 'Infected' with a progressive, terminal illness known as Oripathy. The disease enables many insane feats of the Infected to call upon a power called 'Arts'. Assimilation and effectiveness with such Arts varies between users. Although there is no known cure for such disease, a pharmaceutical company known as Rhodes Island is treating infected to prolong their lifespan while looking for a cure.

Soon after Nearl's exile, she met two wandering healers known as Nightingale and Shining. The three would form a small order amongst themselves known as the followers, who would eventually join Rhodes Island as it's own branch within the company.

After being left heavily wounded in a fight with an old rival of hers, the Blood Knight, Nearl would find herself waking up in the foreign Crossroads.

Abilities/Skills
Glowing Radiance | Damage 6 (600)[Removeable -300]
Cost: 300

A glowing sword-spear on par with the length of a lance. When used in conjunction with Nearl's Arts the weapon emits a warm glow of light.

Oripathy | Endurance 6 (600); Adaptation[Disease/Toxic and Chem Environments] (100)
Cost: 700

Despite the fact that the body is literally crystalizing from the inside out, those of the Infected display insane feats of strength and resilience that go beyond any mortal limit.

Blazing Sun's Obeisance | Variable Creation 2 (200)[Removeable(-100) + Finite(-100)]; Damage 3 (300)[Ranged(+150)]
Cost: 500

A glorious beam of a light fragments the sun, pulling a shard of the star down to the earth. This wonderous crystalline fragment actively seeks to aid Nearl in her endeavors by actively searing burning light into her foes. To use this ability, Nearl must tap into her assimilated Arts. Once these Arts are depleted, Nearl has to refrain from using it for sometime lest she be drained of all her energy and it can be destroyed if enough damage is brought to bear. Her Arts for this attack can only last one post worth of time and dissipates if the font of damage is not destroyed before that time. This attack will be replenished when Nearl has spent two posts outside of a combat situation to rest and regenerate her Arts.

Pegasean Legacy | Flight 1 (200)[Ongoing +100]
Cost: 300

Nearl's heritage and Arts assimilation allows her to create a golden set of Pegasus wings which can be used to manipulate herself in the air.

Affinities: Formidable
 
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