No. 1 Cultist Character Application

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Sigmund Vrell

Cosmic Brain
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Level 5
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World
Mesa Roja
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Faction
Babylonia
User name: No. 1 Cultist

Have you read the rules? Yes

Character Name: Sigmund Vrell

Character Source: OC

Starting Location: Inverxe

Physical Tendencies:
P: 50%
T: 15%
Q: 5%
S: 30%

Personality Tendencies:
A: 30%
C: 10%
D: 30%
S: 30%

Physical Description:

Sigmund is a rather short early 20s Caucasian man with angular features, medium length brown hair and blue eyes. He is very thin, looking almost ghoulish in both complexion and build, contrasting his omnipresent grin. His most noticeable piece of clothing is a hooded, royal blue cloak with a gold trim, which is denotes him as a high priest of the madness God. Sigmund will almost never take his cloak off and prefers to keep the hood up at most times. Beneath the cloak, he wears a black long-sleeved tunic and pants. Sigmund constantly carries a large tome bound in dark red leather with a small blue crystal set into the front cover.

Character History:

Sigmund was the youngest of three children born to a pair of high priests in the mindbreaker order, a large cult devoted to Gal’skap, the God of madness. He enjoyed a cushy upbringing as the youngest sibling, avoiding the combat training his eldest sister undertook and the political maneuvering the middle sister took part in, preferring to focus on the study of the otherworldly. A fast learner, Sigmund devoured information like a black hole, taking full advantage of his noble birth to access information that would be off limits to most cultists.

Unfortunately, his easy childhood wasn't meant to last forever. Sigmund was only 11 when his parents left to fight in a holy crusade, as their duty as high priests demanded. On the day of their departure, Sigmund’s father entrusted him with a tome containing all of the eldritch knowledge at mankind’s fingertips, apparently aware of what would happen during the crusade. They, along with many of the cult’s able fighters, did not return. Even as his sisters scrambled to stabilise the panicked cultists, Sigmund turned back to his research with inhuman vigour, sending his retainers to carry out his duties rather than leaving his study.

Finally, after living as a hermit for half a decade, Sigmund emerged from his study to aid his sisters in their efforts to regain control of the cult’s unstable territories. Sadly, he wouldn't see his 5-year mission come to fruition, as he went to bed one night to awaken… Somewhere else.

Abilities/Skills:

Rift blast
Damage - Rank 2 (200)
Modifiers: Ranged (100); removable (-100)
Total cost: 200 essence
Description: Sigmund charges up power for a moment before releasing a blast of prismatic energy, damaging the first foe hit. Cannot be used if Sigmund’s tome is taken from him.

Heat flux
Debuff - Rank 3 (300)
Modifiers: Ranged (150); affects multiple (150); removable (-150); non-discriminating (-150); concentration (-150)
Damage - Rank 3 (300)
Modifiers: Ranged (150); removable (-150)
Total Cost: 450
Description - Sigmund begins drawing the heat from a nearby area, chilling and slowing anyone caught in the area. After five seconds, if not interrupted, Sigmund can release the stored heat as a burst of flame. Cannot be used if Sigmund's tome is taken from him.

Profession: Eldritch scholar

Master Skill: Rituals/arcana (600 Essence)
-- Minion and casually discount rank 1 (-5% minion/casualty cost) (300 Essence per rank, 300 Essence total)

Cultists and abominations alike flock to the banner of one as learned in the eldritch arts as Sigmund


-- Transit discount rank 1(-100% transit cost) (300 Essence per rank, 300 Essence total)

For a cultist as knowledgeable as Sigmund, long distance teleportation is a paltry effort.

How much Essence did you spend? 1250

How much Essence do you have left? 250
 
Last edited:
Joined
Jul 27, 2018
Posts
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Awards
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Essence
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Coin
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World
Mesa Roja
Profile
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Faction
Wyvern
Psi Shock would be 300 Essence. Damage 1(100), Ranged 1(50), Removeable 1(-50) = 100. Debuff 2(200), Ranged 2(100), Removeable 2(-100) = 200. 100+200=300

You can't take the same Master Skill twice. You're either a master or you're not. Just add the Transit Perk to the first Master Skill, alongside the Minion Perk, and note the cost.

With the cost of Psi Shock, you're actually 50 Essence over your limit.
 
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