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User name: The Archivist
Have you read the rules? Yes
Character Name: Ohm Zui
Character Source: OC - Zoombinis Franchise
Starting Location: Govermorne
Character Behavior:
Ohm Zui is a focused trap-layer
Ohm is focused on their goals, be they short or long term, to the exclusion of outside forces. They will rarely change their mind, requiring a persuasive argument or hard evidence to dissuade their course of action.
Ohm is also a trap-layer. They rarely advance into combat, preferring to prepare the battlefield through which they will retreat. Once their plans have been laid, the consequences are already decided upon until they are sprung or Ohm chooses to disarm them.
Physical Description:
Ohm Zui is a Zoombini, a race of small, amorphous blue beings.
Like others of their kind, Ohm has a small stature, about three feet in height. Their body takes the form of a spheroid, compressed at the base, on which they keep their few important organs: their eyes; their 'hair', a darker blue series of strands that protect them from the elements; their vulnerable sensory organs, clustered together in a spot in the centre of their face and usually hidden behind a carefully crafted nose attachment; and their flagella, used for propulsion and manipulation often with mechanical aides.
Ohm has inherited a pair of eyes, which they protect using a sturdy pair of goggles. Their 'hair', untamed, forms spiky bunches that protrude at every angle. Their nose protector is coloured a verdant green. To perambulate and travel, they use a small propeller that they spin using their flagella, positioned within the mechanism. This mechanism comes with two small panels that can be popped open from the inside, allowing Ohm's flagella to manipulate objects while balanced on the ground.
Character History:
Ohm Zui is one of a handful of zoombinis to be lost to an interdimensional vortex caused by poor lab safety. Until that point, they had been a central presence in their colony, building defenses against an encroaching jungle and roaming bands of fleens. Now they are alone in the Crossroads, stranded on the gears of Govermorn: but like any good zoombini, they will not be disheartened.
Abilities/Skills:
Abilities:
"Species: Zoombini"
Shrinking 1 (200 Essence PER RANK OF EFFECT )
+Ongoing (+100 PER RANK OF EFFECT)
Cost: 300 Essence
Adaption: (Variable Essence Cost PER ADAPTATION )
+ Toxic Environments (50)
Cost: 50 Essence
Every zoombini is small, and Ohm is consequently around 3 feet in height. Additionally, their nature as amoeboids allows them to consciously filter out toxic material from their body.
"Propeller"
Flight 1: (200 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
Cost: 300
Each zoombini requires their own method of travel, and Ohm possesses a small propeller capable of lifting them from the ground. They power this propeller with their flagella.
"Area Puzzle Trap"
Variable Creation 2 (200 Essence PER RANK OF EFFECT )
-Activation 30+ seconds (-100 PER RANK OF EFFECT)
Cost: 200
Debuff 2 (100 PER RANK OF EFFECT)
+Affects Multiple, 20 feet (+50 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
+Triggered (+50 PER RANK OF EFFECT)
-Indiscriminate (-50 PER RANK OF EFFECT )
Cost: 500 Essence
Damage 2 (100 PER RANK OF EFFECT)
+Affects Multiple, 20 feet (+50 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
+Triggered (+50 PER RANK OF EFFECT)
-Indiscriminate (-50 PER RANK OF EFFECT )
Cost: 500 Essence
Ohm is a crafter of mechanical puzzles, and is able to rapidly make new traps out of the environment and what they have on their person. With a minute of preparation, they are capable of creating complex mechanical puzzles that are triggered by the movement and positioning of all (unwilling) participants that enter within range. These puzzles are difficult to escape from, each featuring a way to reposition incorrect escape attempts (launchers, snares, slides), and include one tough physical hazard (mud cannons, swinging logs, suspended weights). An intelligent participant can manipulate these consequences by their own positioning, however, turning the trap to their advantage against others within the bounds of the puzzle. These puzzles are robust, and without deliberate disarming, solving or destruction will remain as a dangerous hazard.
Master Skills:
Technical (Mechanical Design) 2
Cost: 100 Essence
Craft (Puzzles) 1
Cost: 50 Essence
How much Essence did you spend? 2000
How much Essence do you have left? 0
Were you referred by an existing member? Miyamoto Musashi
Have you read the rules? Yes
Character Name: Ohm Zui
Character Source: OC - Zoombinis Franchise
Starting Location: Govermorne
Character Behavior:
Ohm Zui is a focused trap-layer
Ohm is focused on their goals, be they short or long term, to the exclusion of outside forces. They will rarely change their mind, requiring a persuasive argument or hard evidence to dissuade their course of action.
Ohm is also a trap-layer. They rarely advance into combat, preferring to prepare the battlefield through which they will retreat. Once their plans have been laid, the consequences are already decided upon until they are sprung or Ohm chooses to disarm them.
Physical Description:
Ohm Zui is a Zoombini, a race of small, amorphous blue beings.
Like others of their kind, Ohm has a small stature, about three feet in height. Their body takes the form of a spheroid, compressed at the base, on which they keep their few important organs: their eyes; their 'hair', a darker blue series of strands that protect them from the elements; their vulnerable sensory organs, clustered together in a spot in the centre of their face and usually hidden behind a carefully crafted nose attachment; and their flagella, used for propulsion and manipulation often with mechanical aides.
Ohm has inherited a pair of eyes, which they protect using a sturdy pair of goggles. Their 'hair', untamed, forms spiky bunches that protrude at every angle. Their nose protector is coloured a verdant green. To perambulate and travel, they use a small propeller that they spin using their flagella, positioned within the mechanism. This mechanism comes with two small panels that can be popped open from the inside, allowing Ohm's flagella to manipulate objects while balanced on the ground.
Character History:
Ohm Zui is one of a handful of zoombinis to be lost to an interdimensional vortex caused by poor lab safety. Until that point, they had been a central presence in their colony, building defenses against an encroaching jungle and roaming bands of fleens. Now they are alone in the Crossroads, stranded on the gears of Govermorn: but like any good zoombini, they will not be disheartened.
Abilities/Skills:
Abilities:
"Species: Zoombini"
Shrinking 1 (200 Essence PER RANK OF EFFECT )
+Ongoing (+100 PER RANK OF EFFECT)
Cost: 300 Essence
Adaption: (Variable Essence Cost PER ADAPTATION )
+ Toxic Environments (50)
Cost: 50 Essence
Every zoombini is small, and Ohm is consequently around 3 feet in height. Additionally, their nature as amoeboids allows them to consciously filter out toxic material from their body.
"Propeller"
Flight 1: (200 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
Cost: 300
Each zoombini requires their own method of travel, and Ohm possesses a small propeller capable of lifting them from the ground. They power this propeller with their flagella.
"Area Puzzle Trap"
Variable Creation 2 (200 Essence PER RANK OF EFFECT )
-Activation 30+ seconds (-100 PER RANK OF EFFECT)
Cost: 200
Debuff 2 (100 PER RANK OF EFFECT)
+Affects Multiple, 20 feet (+50 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
+Triggered (+50 PER RANK OF EFFECT)
-Indiscriminate (-50 PER RANK OF EFFECT )
Cost: 500 Essence
Damage 2 (100 PER RANK OF EFFECT)
+Affects Multiple, 20 feet (+50 PER RANK OF EFFECT)
+Ongoing (+100 PER RANK OF EFFECT)
+Triggered (+50 PER RANK OF EFFECT)
-Indiscriminate (-50 PER RANK OF EFFECT )
Cost: 500 Essence
Ohm is a crafter of mechanical puzzles, and is able to rapidly make new traps out of the environment and what they have on their person. With a minute of preparation, they are capable of creating complex mechanical puzzles that are triggered by the movement and positioning of all (unwilling) participants that enter within range. These puzzles are difficult to escape from, each featuring a way to reposition incorrect escape attempts (launchers, snares, slides), and include one tough physical hazard (mud cannons, swinging logs, suspended weights). An intelligent participant can manipulate these consequences by their own positioning, however, turning the trap to their advantage against others within the bounds of the puzzle. These puzzles are robust, and without deliberate disarming, solving or destruction will remain as a dangerous hazard.
Master Skills:
Technical (Mechanical Design) 2
Cost: 100 Essence
Craft (Puzzles) 1
Cost: 50 Essence
How much Essence did you spend? 2000
How much Essence do you have left? 0
Were you referred by an existing member? Miyamoto Musashi