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So - first off, I love that the explicitly delineated ranks have been expanded. Even if it only comes up when things get nuts, this is super useful. But for the rank 11 and 12 benchmarks for Damage specifically I have some thoughts and questions that I figured might be constructive to address when staff has the time.
The rank 11 benchmark of 'punching through re-enforced vehicle armor' seems vague to me, especially because fucking up a tank is already the benchmark for rank 9. Are we, at rank 11, now talking about just tearing an immediately-lethal hole right through that same tank? Or is re-enforced vehicle armor in this context more like the armored hull of a battleship? It's the difference between a man-portable anti-tank weapon and an actual submarine-launched torpedo in terms of raw force, so it might be prudent to be more specific.
The rank 12 benchmark for damage also struck me as vague on account of how the first part is worded. The destructive potential of heavy deconstruction equipment is something I'm not sure most people can actually picture with any confidence beyond 'building was there and now there is no building, and this process takes a while'. So are we talking about knocking over an apartment block with a single blow on raw force alone, without even needing a blast radius as such (or big-boy growth ranks) attached to the ability to spread that damage around? That seems to be what the second part of the descriptor implies, but the comparison to deconstruction equipment, which to my understanding actually represents more of a targeted application of force over time than it does a gross abundance, actually makes things less clear. At least, that's how it reads to me; I do have a tendency to overthink things.
Anyway. I hope this is helpful, and doesn't cause anyone any headaches.
The rank 11 benchmark of 'punching through re-enforced vehicle armor' seems vague to me, especially because fucking up a tank is already the benchmark for rank 9. Are we, at rank 11, now talking about just tearing an immediately-lethal hole right through that same tank? Or is re-enforced vehicle armor in this context more like the armored hull of a battleship? It's the difference between a man-portable anti-tank weapon and an actual submarine-launched torpedo in terms of raw force, so it might be prudent to be more specific.
The rank 12 benchmark for damage also struck me as vague on account of how the first part is worded. The destructive potential of heavy deconstruction equipment is something I'm not sure most people can actually picture with any confidence beyond 'building was there and now there is no building, and this process takes a while'. So are we talking about knocking over an apartment block with a single blow on raw force alone, without even needing a blast radius as such (or big-boy growth ranks) attached to the ability to spread that damage around? That seems to be what the second part of the descriptor implies, but the comparison to deconstruction equipment, which to my understanding actually represents more of a targeted application of force over time than it does a gross abundance, actually makes things less clear. At least, that's how it reads to me; I do have a tendency to overthink things.
Anyway. I hope this is helpful, and doesn't cause anyone any headaches.