- Joined
- Jul 31, 2018
- Messages
- 38
- Awards
- 2
- Essence
- €8,174
- Coin
- ₡9,000
- Tokens
- 5
- World
- Erde Nona
- Profile
- Click Here
Are you spending 50 Tokens? Yes
Has it been at least 6 months since your last switch? Yes
How much essence will this new character have? 5,426
New Character Name: Klarion
Is this character an OC or a Canon character? Canon Character
Starting Location? Nos'talgia
Character Behavior
Klarion is a Chaotic Witch. He acts like a spoiled brat much of the time and is overall impulsive, cruel, and spiteful. He takes great pleasure in causing mischief and making the lives of those around him unpleasant. Driven by a need for immediate gratification and his own chaotic nature, Klarion’s loyalty towards his allies is mercurial at best.
Although this childish behavior seemingly undermines his attempts to be intimidating, those who know of the witch boy’s magical power remain wary. The mighty constructs he conjures and his natural talent for sorcery are more than enough to send most foes packing.
Physical Description:
Klarion takes the appearance of a pale-skinned teenaged boy with long, thin limbs, a thin neck and an angular face. He has black hair in a mop-top style with V-shaped bangs and devil-horns rising over the ears. He has arched eyebrows and sideburns that taper to a point. He also has long, sharp, black fingernails. When feeling particularly wrathful or malicious, he may take on more demonic attributes, such as bluish skin and beady red eyes.
His clothes are usually formal. He wears a black skinny tie, black skinny trousers and pointed shoes, as well as a distinctive jacket over a white shirt with a tall, stiff collar. The jacket resembles a standard suit jacket around the chest and shoulders, although it has long sleeves with flared, pointed cuffs, and the jacket's skirt is similarly long (mid-thigh length) and shaped so that it comes to a point at the front. The jacket is fastened with two short button straps around the waist.
Character History:
A native to the Uncanny Valley, Klarion the Witch Boy’s origins are uncertain, though he claims to be an ageless Lord of Chaos. He exists mostly to cause disarray and loves exploring the Crossroads in the name of “fun” and increasing his own mystical might. Nos’talgia has, oddly enough, been mostly spared from his particular brand of fun.
Abilities/Skills:
Teekl -- The Familiar
Summoning Rank 1 (300E)
--Chaotic (Cat, -50E)
--Side Effect (Banishment upon death, -50)
Shrinking Rank 4 (800E)
--Ongoing (+400E)
--Limited (Only one size, -200E)
Total Cost: 1,200E
Often seen riding on Klarion’s shoulders or curled around his neck, Teekl is the witch boy’s beloved felid familiar and magical anchor. They resemble a domestic cat with ginger-colored fur, runic-patterned tiger stripes, and bright crimson eyes. They are about 12 inches tall from the pads of their paws to their ear tips and currently cannot alter their size.
While Teekl is a very intelligent familiar, they are still a cat with a mind of their own; they will sometimes behave contrary to Klarion’s wishes. In addition, if Teekl is fatally injured or killed in battle, Klarion will instantly be banished back to the Uncanny Valley.
Magical Constructs
Variable Creation Rank 5 (1000E)
-- Ongoing (+500E)
-- Concentration (-250E)
-- Finite (-250E)
Damage Rank 5 (500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Protection Rank 5 (500E)
-- Ongoing (+500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Total Cost: 2000E
Klarion can conjure various magical constructs made of vile crimson energy. These constructs include semi-permanent weaponry, shields, and any other useful tools a witch boy might need. For example, he can conjure a massive shield for himself and his allies to hide behind, or send a wave of demonic swords at his foes, whatever you can imagine. Getting hit with this energy burns something fierce, as you could imagine.
These magical structures and weapons cannot be larger than 16 feet in any dimension and cannot affect anything outside of a 10 ft radius. Klarion must place his full concentration in this ability for it to function correctly. In addition, the use of this ability requires a massive amount of magical energy, and once depleted, Klarion will need to rest before he can create more magical constructs.
Lesser Teleportation
Teleport Rank 2 (600E)
--Affects Multiple I (+100E)
--Finite (-100E)
--Concentration (-100)
Total Cost: 500E
Klarion can almost instantly teleport himself, Teekl, and any allies within a 10 ft radius out of harm’s way, up to 20 ft away. He must concentrate in order to do so, and a sufficient distraction will interrupt the teleport. After three uses of this teleportation ability, Klarion must rest before it can be used again.
Witch’s Flight
Flight Rank 1 (200E)
--Ongoing (+100E)
--Side Effect (Tiring, -50E)
Total Cost: 250E
Klarion can fly for an ongoing period of time with a top speed of roughly 20 miles per hour. Maintaining flight for an extended period of time is rather tiring, though, and he will almost always need to rest a good bit after landing.
Telepathy
Communication Rank 1 (100E)
--Limited (Only organics, -50E)
Total Cost: 50E
Klarion can communicate via telepathy. Currently, this method of communication only works on organic creatures. He loves bitching at Teekl telepathically.
Affinities: Immortal
Total Essence Spent: 5400
Has it been at least 6 months since your last switch? Yes
How much essence will this new character have? 5,426
New Character Name: Klarion
Is this character an OC or a Canon character? Canon Character
Starting Location? Nos'talgia
Character Behavior
Klarion is a Chaotic Witch. He acts like a spoiled brat much of the time and is overall impulsive, cruel, and spiteful. He takes great pleasure in causing mischief and making the lives of those around him unpleasant. Driven by a need for immediate gratification and his own chaotic nature, Klarion’s loyalty towards his allies is mercurial at best.
Although this childish behavior seemingly undermines his attempts to be intimidating, those who know of the witch boy’s magical power remain wary. The mighty constructs he conjures and his natural talent for sorcery are more than enough to send most foes packing.
Physical Description:
Klarion takes the appearance of a pale-skinned teenaged boy with long, thin limbs, a thin neck and an angular face. He has black hair in a mop-top style with V-shaped bangs and devil-horns rising over the ears. He has arched eyebrows and sideburns that taper to a point. He also has long, sharp, black fingernails. When feeling particularly wrathful or malicious, he may take on more demonic attributes, such as bluish skin and beady red eyes.
His clothes are usually formal. He wears a black skinny tie, black skinny trousers and pointed shoes, as well as a distinctive jacket over a white shirt with a tall, stiff collar. The jacket resembles a standard suit jacket around the chest and shoulders, although it has long sleeves with flared, pointed cuffs, and the jacket's skirt is similarly long (mid-thigh length) and shaped so that it comes to a point at the front. The jacket is fastened with two short button straps around the waist.
Character History:
A native to the Uncanny Valley, Klarion the Witch Boy’s origins are uncertain, though he claims to be an ageless Lord of Chaos. He exists mostly to cause disarray and loves exploring the Crossroads in the name of “fun” and increasing his own mystical might. Nos’talgia has, oddly enough, been mostly spared from his particular brand of fun.
Abilities/Skills:
Teekl -- The Familiar
Summoning Rank 1 (300E)
--Chaotic (Cat, -50E)
--Side Effect (Banishment upon death, -50)
Shrinking Rank 4 (800E)
--Ongoing (+400E)
--Limited (Only one size, -200E)
Total Cost: 1,200E
Often seen riding on Klarion’s shoulders or curled around his neck, Teekl is the witch boy’s beloved felid familiar and magical anchor. They resemble a domestic cat with ginger-colored fur, runic-patterned tiger stripes, and bright crimson eyes. They are about 12 inches tall from the pads of their paws to their ear tips and currently cannot alter their size.
While Teekl is a very intelligent familiar, they are still a cat with a mind of their own; they will sometimes behave contrary to Klarion’s wishes. In addition, if Teekl is fatally injured or killed in battle, Klarion will instantly be banished back to the Uncanny Valley.
Claws and Fangs
Damage Rank 1 (100E)
Total Cost: 100E
Teekl possesses the standard natural armaments of a domestic feline.
Supernatural Senses
Sense: Sight & Extrasensory Rank 1 (200E)
--Ongoing (+100E)
Total Cost: 300E
Not only does Teekl have exceptional vision typical of a cat, they also possess the magical perception of a familiar. They can detect trace amounts of magical energy and track magic users based on these traces. Good kitty!
Unnatural Durability
Protection Rank 5 (500E)
--Ongoing (+500E)
Total Cost: 1000E
Teekl is weirdly durable for a domestic feline, able to take a beating from your average superhuman without dying instantly.
Damage Rank 1 (100E)
Total Cost: 100E
Teekl possesses the standard natural armaments of a domestic feline.
Supernatural Senses
Sense: Sight & Extrasensory Rank 1 (200E)
--Ongoing (+100E)
Total Cost: 300E
Not only does Teekl have exceptional vision typical of a cat, they also possess the magical perception of a familiar. They can detect trace amounts of magical energy and track magic users based on these traces. Good kitty!
Unnatural Durability
Protection Rank 5 (500E)
--Ongoing (+500E)
Total Cost: 1000E
Teekl is weirdly durable for a domestic feline, able to take a beating from your average superhuman without dying instantly.
Magical Constructs
Variable Creation Rank 5 (1000E)
-- Ongoing (+500E)
-- Concentration (-250E)
-- Finite (-250E)
Damage Rank 5 (500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Protection Rank 5 (500E)
-- Ongoing (+500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Total Cost: 2000E
Klarion can conjure various magical constructs made of vile crimson energy. These constructs include semi-permanent weaponry, shields, and any other useful tools a witch boy might need. For example, he can conjure a massive shield for himself and his allies to hide behind, or send a wave of demonic swords at his foes, whatever you can imagine. Getting hit with this energy burns something fierce, as you could imagine.
These magical structures and weapons cannot be larger than 16 feet in any dimension and cannot affect anything outside of a 10 ft radius. Klarion must place his full concentration in this ability for it to function correctly. In addition, the use of this ability requires a massive amount of magical energy, and once depleted, Klarion will need to rest before he can create more magical constructs.
Lesser Teleportation
Teleport Rank 2 (600E)
--Affects Multiple I (+100E)
--Finite (-100E)
--Concentration (-100)
Total Cost: 500E
Klarion can almost instantly teleport himself, Teekl, and any allies within a 10 ft radius out of harm’s way, up to 20 ft away. He must concentrate in order to do so, and a sufficient distraction will interrupt the teleport. After three uses of this teleportation ability, Klarion must rest before it can be used again.
Witch’s Flight
Flight Rank 1 (200E)
--Ongoing (+100E)
--Side Effect (Tiring, -50E)
Total Cost: 250E
Klarion can fly for an ongoing period of time with a top speed of roughly 20 miles per hour. Maintaining flight for an extended period of time is rather tiring, though, and he will almost always need to rest a good bit after landing.
Telepathy
Communication Rank 1 (100E)
--Limited (Only organics, -50E)
Total Cost: 50E
Klarion can communicate via telepathy. Currently, this method of communication only works on organic creatures. He loves bitching at Teekl telepathically.
Affinities: Immortal
Total Essence Spent: 5400