Brass Belle Character Application

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Ben

Sith Lord Specialist
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Jul 28, 2020
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€6,282
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World
Erde Nona
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Username: Brass Belle

Do you have 50 Tokens? Yes

Character Name: Raal Deathwind

Is this character an OC or a Canon character? Original Character

Starting Location? Erde Nona

Character Behavior Raal Deathwind is a Conniving Strategist.

Regardless of the morality or import of his current goals, Raal acts chiefly to advance them - to both a very selfish and very focused degree - and is constantly looking for ways to gain power or advantage in dealings. The warlock will generally pick whether he is looking to be intimidating or diplomatic at the beginning of an interaction and choose where to go from there.

In battle, Raal shows all the abilities possessed from a life of warfare and command - constantly wheedling opponents into whatever trap or position necessary to pin them in place for the next assault. Many of Raal’s abilities exist to debilitate and control an opponent’s movements, allowing him to manipulate them right where he wants them.While Raal prefers to work with others, he is not remotely afraid to handle business on his own terms, crushing the enemy under the weight of his magical arsenal.

Physical Description:

Raal is a skeletal figure wrapped in crimson robes, bristling with arcane runes. What little remains of their body pale and slightly decayed, wrapped in a crimson cloth and battered Mithril armour. His scarlet eyes glow in the darkness and intensify in radiance when angered, panicked, or excited, and he stands at a comfortable 5’10.

Those who inspect the creature closer would note that despite the usual baritones the creature speaks with, his body is that of a long-dead elven ranger - and a woman, at that - a fact hidden by a mixture of his choice of clothing and several spells of concealment, leaving most to only be able to see blackness beyond his eyes when trying to look underneath the hood of his robe. still, those who look deeper may notice the remnants of pointed ears, white hair, and equally pale skin lit by his crimson eyes.

His blackened mithril armor still bears some of the seals of Lordaeron, but the golden trim on his robes is also accompanied with a symbol of the old horde. He usually speaks with a baritone, but can occasionally adopt the smooth, songstress voice of his body’s original owner when it serves his purposes.

Character History:

Raal Deathwind was once a death knight of the horde, a curious example of an orcish warlock. Growing up in the midst of the Horde’s formation, he was among the first of the Orcish warlocks - picked, then immediately discarded by Gul’dan himself. A moderately talented warlock at best, even after heavy training, he nonetheless utilized his skills well alongside his brother, Zau Deathwind, an orc warrior of considerable barbarism and renown.

Disowned at a young age by parents who were soon executed, Raal turned to the horde and nationalism for his approval, and unlike most warlocks, was genuinely loyal to both the idea and design of the original Orcish Horde. Eventually, he approached Orgrim Doomhammer to form a special strike team under orders of the warchief himself, and was instrumental in many secret missions during the First War against the kingdom of Azeroth. In this, he took great pleasure, indulging his lust for power, wealth, and the pleasures of the flesh.

There, he clashed often with a band of heroes led by the Elven ranger, Sin’ara Featherstep. The two quickly became eachother’s greatest rivals, culminating in a battle at Stormwind keep.

There, convinced by the shadow council, Raal’s brother made the decision to betray his own flesh-and-blood, and Zau deathwind nearly killed Raal in cold blood. For the Warlock who had considered his brother the one being he truly cared for, a trustworthy ally, this betrayal shook him to his core, and as he stood numbly over his brother’s body he was surprised by an arrow to the side by his elven nemesis. Sin’ara and Raal’s battle began in earnest, and both slew the other, with the Orc begrudgingly accepting he had died to a worthy foe.

How much of this Gul’dan knew was unknown to Raal, but when he was raised as a Death knight in his nemesis’s former shell, he knew the irony was not unintentional on the part of the old Warlock. Nonetheless, he served Doomhammer again in undeath loyally, through the first and second wars, and was defeated rather easily in an attempt to cross the portal to Azeroth by the Human Paladin, Turalyon.

After Draenor shattered, Raal’s spirit was sent elsewhere - too close to the explosion, he did not survive and get sent to outland, but had his battered corpse appear in Erde nona, where eons ago he was sealed away by a wise Shaman, his injuries and demonic energy causing him to appear as a beast of pure evil to the beings living there.

So he stayed, sealed and in a long-forgotten tomb, until a conquering mercenary band came in conflict with an orcish clan not so far away from Arcadia, and broke the ancient seals…

Now, Raal Deathwind again walks the Crossroads.

Abilities/Skills:

Character Behavior:

Raal Deathwind is a Conniving Strategist.

Regardless of the morality or import of his current goals, Raal acts chiefly to advance them - to both a very selfish and very focused degree - and is constantly looking for ways to gain power or advantage in dealings. The warlock will generally pick whether he is looking to be intimidating or diplomatic at the beginning of an interaction and choose where to go from there.

In battle, Raal shows all the abilities possessed from a life of warfare and command - constantly wheedling opponents into whatever trap or position necessary to pin them in place for the next assault. Many of Raal’s abilities exist to debilitate and control an opponent’s movements, allowing him to manipulate them right where he wants them.While Raal prefers to work with others, he is not remotely afraid to handle business on his own terms, crushing the enemy under the weight of his magical arsenal.


Physical description:

Raal is a skeletal figure wrapped in crimson robes, bristling with arcane runes. What little remains of their body pale and slightly decayed, wrapped in a crimson cloth and battered Mithril armour. His scarlet eyes glow in the darkness and intensify in radiance when angered, panicked, or excited, and he stands at a comfortable 5’10.

Those who inspect the creature closer would note that despite the usual baritones the creature speaks with, his body is that of a long-dead elven ranger - and a woman, at that - a fact hidden by a mixture of his choice of clothing and several spells of concealment, leaving most to only be able to see blackness beyond his eyes when trying to look underneath the hood of his robe.

His blackened mithril armor still bears some of the seals of Lordaeron, but the golden trim on his robes is also accompanied with a symbol of the old horde. He usually speaks with a baritone, but can occasionally adopt the smooth, songstress voice of his body’s original owner when it serves his purposes.

Character History:

Raal Deathwind was once a death knight of the horde, a curious example of an orcish warlock. Growing up in the midst of the Horde’s formation, he was among the first of the Orcish warlocks - picked, then immediately discarded by Gul’dan himself. A moderately talented warlock at best, even after heavy training, he nonetheless utilized his skills well alongside his brother, Zau Deathwind, an orc warrior of considerable barbarism and renown.

Disowned at a young age by parents who were soon executed, Raal turned to the horde and nationalism for his approval, and unlike most warlocks, was genuinely loyal to both the idea and design of the original Orcish Horde. Eventually, he approached Orgrim Doomhammer to form a special strike team under orders of the warchief himself, and was instrumental in many secret missions during the First War against the kingdom of Azeroth. In this, he took great pleasure, indulging his lust for power, wealth, and the pleasures of the flesh.

There, he clashed often with a band of heroes led by the Elven ranger, Sin’ara Featherstep. The two quickly became eachother’s greatest rivals, culminating in a battle at Stormwind keep.

There, convinced by the shadow council, Raal’s brother made the decision to betray his own flesh-and-blood, and Zau deathwind nearly killed Raal in cold blood. For the Warlock who had considered his brother the one being he truly cared for, a trustworthy ally, this betrayal shook him to his core, and as he stood numbly over his brother’s body he was surprised by an arrow to the side by his elven nemesis. Sin’ara and Raal’s battle began in earnest, and both slew the other, with the Orc begrudgingly accepting he had died to a worthy foe.

How much of this Gul’dan knew was unknown to Raal, but when he was raised as a Death knight in his nemesis’s former shell, he knew the irony was not unintentional on the part of the old Warlock. Nonetheless, he served Doomhammer again in undeath loyally, through the first and second wars, and was defeated rather easily in an attempt to cross the portal to Azeroth by the Human Paladin, Turalyon.

After Draenor shattered, Raal’s spirit was sent elsewhere - too close to the explosion, he did not survive and get sent to outland, but had his battered corpse appear in Erde nona, where eons ago he was sealed away by a wise Shaman, his injuries and demonic energy causing him to appear as a beast of pure evil to the beings living there.

So he stayed, sealed and in a long-forgotten tomb, until a conquering mercenary band came in conflict with an orcish clan not so far away from Arcadia, and broke the ancient seals…

Now, Raal Deathwind again walks the Crossroads.

Abilities:

Undead Physiology:
Adaptation: need to breathe (200)
Adaptation: Disease (50)
Adaptation: Radioactive environments (50)
Adaptation: incredible cold environments (100)
Adaptation: thirst and starvation (50)
Adaptation: Non-biological anatomy (300)
Endurance 3 (300)

Total essence: 1050

Raal is a thing of death, a spirit trapped within a corpse now possessed by their raw will, and thus lacks many of the vulnerabilities of the living. He lacks a need to breathe, or a body to be infected. Radiation can do little against cells that do not multiply, and the cold cannot take a form already radiating the chill of death. The loss of an organ or limb is merely inconvenient for Raal, not debilitating, and he has the persistence of the grave within him to allow him to go for far longer than others dare. As well, he does not - and cannot, really - eat or drink to sustain himself. His magics do the work for him.

Mystical runes:
Protection rank 3 (300)
-Ongoing (+300)
Limited: exposed areas (-150)
Weakness: holy magic (-75)

Total cost: 375 essence

Raal’s form is protected from enemy attacks by the enchantments in his garments, blunting the impact of most attacks, physical or magical, via the wardings inlaid into his clothes.

However, despite being magical in nature, the protection of these robes only affects where the robes actually touch - leaving areas like the face, the hands or the feet open to enemy attakcs. As a result of necromantic magics, these wards also do little against the purifying powers of the light, leaving him no more protected than the average man against abilities like holy fire or divinely-blessed weaponry.

Jeweled truncheon:
Damage 2 (200)
-removable (-100)

Total cost: 100 essence
Raal’s jeweled truncheon. It’s lost much of it’s power, but remains a focusing point used by the Death Knight as a magical focus. It is a long, golden rod, with the black jewel at the end used to hold the necrolyte’s magic - and his own spirit - bound to this plane.

While usable as a weapon, it mostly serves as Raal’s source of power and strength.

Touch of Darkness:
Damage 3 (300)
-range (+150)
Debuff: Armor 5 (500)
-range (+250)

Total cost:1200

A burst of green fire blasted from Raal’s bony hands, the Touch of Darkness is a basic ability among death knights that allows them to manipulate their undead state to their own ends, focusing the raw power of magic through their bodies, tainting it with their deathly energies and unleashing a destructive blast that eats through armor to shred the shallow life energies hiding beneath it. Enemies struck successively with it will look as though they were torn apart by shrapnel, as the undead energies tear at them, and only the thickest armor can dissuade the touch of darkness’s power, as the green flames ignore most plate-mail or leathers.

Poison Fog::
Damage 5 (500)
-Range (+250)
Ongoing (+500)
-Affects multiple 1 (+250)
-Indiscriminate (-250)
-Limited: only while wielding the Jeweled Truncheon (-250)
-Concentration (-250)
-Finite (-250)

Debuff: choking 5 (500)
-range (+250)
-Area of Effect 1 (+250)
-Ongoing (+500)
-Indiscriminate (-250)
-Limited: Only while wielding the Jeweled Truncheon (-250)
-Finite (-250)

Total cost: 1250

The potent magicks of the orcish warlock are still at Raal’s commands, and one of their favorites during the First war was this: A concoction of brimstone, raw evil, and other base substances produces a fog of pain and suffering that burns the skin and chokes the lungs, causing those affected to gag and reach for air as their body begins to shrivel under the spell’s touch. The area ends up covered in choking, purple clouds of gases that spell death for the foe, covering an area.

This spell can be cast at a distance, and affects a wide area. It’s effects damage and choke the enemy over time, causing severe damage, but a spell of such power has several limitations.

Firstly, Raal is reliant on his jeweled Truncheon’s power to allow him to sustain a spell of such strength. Seperating it from his hands will leave him incapable of casting such a potent ability. The initial damaging effect requires Raal’s full concentration to cast, leaving the Death knight incapable of other spells of this nature. Lastly, Raal can only cast this spell a few times, less than five, before needing to spend some time in meditation to regain his dark powers in order to use this spell once again. Lastly, while Raal may have valuable living assets he may wish to preserve, the poison fog knows no friends and will inflict disease and death on all who enter it’s bounds equally - even it’s own user.


Skeletal horse:
Summoning: Skeletal horse (300)

An unnatural creature, Raal has at all times the ability to summon a long-dead horse to obey his commands and ferry him where he wishes to go. While not substantially different from a regular horse, it follows his orders without question and bears him at speed across the battlefield.

Warhorse:
Growth rank 1 (200)
-ongoing (+100)
Total cost: 300 essence
Raal’s steed is quite powerfully built and far larger than a common horse, matching the romanticized ideal of a warhorse in historical fiction, and once rippled with muscle - even as a skeleton, it dwarfs the average man.


Spectral speed:
Speed rank 2 (400)
Ongoing: (+200)
Total cost: 600 essence
As a warhorse, this creature can move with fell speed given by dark magic, allowing it’s user to travel great distances in swift time, though it’s no motorized vehicle.

Trampling hooves:
Damage 3 (300)
Total cost: 300 essence

The horse, like all horses, has deadly hooves and is easily able to break bone and crush organs by trampling or kicking those in it’s way.

Potent strength:
Move object 1 (100)
Ongoing (+100)

Total cost: 200 essence
Raal’s horse is a warhorse, and thus far stronger than the average human being even in a state of undeath.

---

Total essence spent: 5,675

Affinities: Formidable
 
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