Usable Pokemon Workshop

Elise

Wiki Curator, Esq.
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There's been a lot of Pokechatter around the Discordmon recently, and it got me to thinking that our system does probably allow for a pokemon trainer/pokeball mechanic using our existing systems. It's been said in the past that things are just a bit too clumsy for it, and while I agree that...

...doing faithful pokemon battles would be VERY EXPENSIVE and VERY COMPLICATED I think the template below would probably...work for the basic dynamic of Magical Monster Friends Thrown from Portable Cages.

This is just a rough sketch including the pokemon's basic physiology and moveset without going into full move rhetoric, and I'm also maxxing out Pikachu's ranks which adds a lot of cost...But it's fair to say that any pokemon trainer character is going to have to keep their Essence dedicated to this stuff. This sample template tips the scales at nearly 8,000 essence for just one decently leveled and functional pikachu.




Go, Pikachu!
Summon 1 (+300)
+ Ranged (+50)
+ Indirect (+100)
+ Transferable (+50)
- Removable (-50)

Pikachu is kept in his Pokeball, a small red and white capsule, that can be thrown up to about twenty feet away and over obstacles such as low walls or through windows. If Pikachu's pokeball is taken from his trainer, he cannot get out on his own. Alternatively, Pikachu might be willing to listen to the trainer's allies temporarily, if need be.

#25, the Mouse Pokemon
Speed 2 (400)
- Ongoing (200)
Shrinking 4 (800)
- Limited: Cannot Change Size (-200)
Protection 5 (500)
- Limited: Only against Electrical Attacks (-250)
Agility 3 (600)

Quick Attack
Damage 2 (200)
Speed 4 (800)
Agility 5 (1000)
- Finite: Only during attack and retreat (-200)

Thunderbolt
Damage 4 (400)
+ Ranged (+200)
- Weakness: Stone or Dirt targets (-100)
Debuff 4 (400)
+ Ranged (200)
- Weakness: Stone or Dirt targets (-100)
- Chaotic: 30% Chance (-200)

Thunderwave
Debuff 5 (500)
+ Ranged (250)
+ Ongoing (500)
- Weakness: Stone or Dirt targets (-125)

Iron Tail
Damage 5 (500)
- Weakness: Unprotected targets
Debuff 3 (300)
+ Ongoing (300)
- Weakness: Unprotected targets
 
Joined
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Mesa Roja
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Wyvern
Here's an option:

The Pokémon is the character and the Trainer is a non-combat NPC, costing you nothing to buy as they have no real impact on the way the fight goes. If you're a stickler, pay 300 Essence for them as a Summon, but don't do anything else with them.

Take Shapeshifting, then take various Abilities, with the "Limited: Only in [Pokémon name here] form", and flavor the Shapeshifting as being swapped out via Pokeball.

There should be some overlap between Abilities, where you won't want to use that Limited Modifier, but this should make the classic "1 Pokémon at a time" Trainer a far more viable archetype at low Essence.
 
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