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Bill Character Application
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<blockquote data-quote="Arthur Morgan" data-source="post: 7442" data-attributes="member: 29"><p>Hi there and welcome to Multerra! Now, let's see about your app...</p><p></p><p><strong>Character Behavior:</strong> Our character behavior system is set up where each character’s general personality is described with a two-word identifier. Although what you have written here is good, you should really follow the format we have developed <a href="https://multerra.zulenka.com/index.php?pages/rules-behavior/" target="_blank">here</a>.</p><p></p><p><strong>Character History: </strong>Is Bill a native to our setting, the Crossroads? (You have that option even with canon characters). If the answer is yes, please try to tie his backstory back to some world in our setting. If not, how did he get here? He might’ve been transported via portal, died and woken up here, or been transported by some other mystical means.</p><p></p><p></p><p></p><p>Just needing to reload every shot isn't really Finite, since your character needs to spend a narratively significant amount of time recharging their ability for it to qualify. Running out of ammo altogether would be Finite though, since then your character would need to spend a significant amount of time stocking up on ammo at some point. </p><p></p><p></p><p></p><p>Unfortunately, at Level 1 your ability's rank cannot exceed Rank 5. Please see the <a href="https://multerra.zulenka.com/index.php?pages/rules-growth/" target="_blank">Level Progression section on this page</a>.</p><p></p><p>In addition, each Rank of Affects Multiple has a set range, and that set range is 20 ft. You need to buy Affects Multiple three times to get it up to the 50 ft range. This would be Affects Multiple (+100E) multiplied by the Damage Effect's rank, then multiplied by 3.</p><p></p><p>We also don't have Rage Points on this website, so this isn't an adequate example of Limited for our system. However, if you were to say that this machine gun "Only works when Bill is really angry" or something similar, that would be Limited and <em>would </em>work within our system. You can, of course, use the Rage points as RP flavor/fodder if you want. </p><p></p><p></p><p></p><p>For ease of understanding, I would split your Summons into their own individual Rank 1 Summoning abilities.</p><p></p><p>Your explanation of your Chaotic modifier is not exactly Chaotic, because the Chaotic modifier implies that when you Summon these units at all, they will attack at random and not behave as intended. Also, Summons cannot be killed by other player characters without express permission, so it would always be something within your control.</p><p></p><p>Also, like the Rage points, Courage is not something that is quantified within our system. Limited applies to abilities that work only in certain situations or only on certain things, and it is also supposed to reduce HALF of the ability's effectiveness. Is there a way you can reformat Courage to fit our system?</p><p></p><p></p><p></p><p>This needs the Ongoing modifier (+100 per rank) since this summon is always wearing armor.</p><p></p><p>If you have any questions, please don't hesitate to ask.</p></blockquote><p></p>
[QUOTE="Arthur Morgan, post: 7442, member: 29"] Hi there and welcome to Multerra! Now, let's see about your app... [B]Character Behavior:[/B] Our character behavior system is set up where each character’s general personality is described with a two-word identifier. Although what you have written here is good, you should really follow the format we have developed [URL='https://multerra.zulenka.com/index.php?pages/rules-behavior/']here[/URL]. [B]Character History: [/B]Is Bill a native to our setting, the Crossroads? (You have that option even with canon characters). If the answer is yes, please try to tie his backstory back to some world in our setting. If not, how did he get here? He might’ve been transported via portal, died and woken up here, or been transported by some other mystical means. Just needing to reload every shot isn't really Finite, since your character needs to spend a narratively significant amount of time recharging their ability for it to qualify. Running out of ammo altogether would be Finite though, since then your character would need to spend a significant amount of time stocking up on ammo at some point. Unfortunately, at Level 1 your ability's rank cannot exceed Rank 5. Please see the [URL='https://multerra.zulenka.com/index.php?pages/rules-growth/']Level Progression section on this page[/URL]. In addition, each Rank of Affects Multiple has a set range, and that set range is 20 ft. You need to buy Affects Multiple three times to get it up to the 50 ft range. This would be Affects Multiple (+100E) multiplied by the Damage Effect's rank, then multiplied by 3. We also don't have Rage Points on this website, so this isn't an adequate example of Limited for our system. However, if you were to say that this machine gun "Only works when Bill is really angry" or something similar, that would be Limited and [I]would [/I]work within our system. You can, of course, use the Rage points as RP flavor/fodder if you want. For ease of understanding, I would split your Summons into their own individual Rank 1 Summoning abilities. Your explanation of your Chaotic modifier is not exactly Chaotic, because the Chaotic modifier implies that when you Summon these units at all, they will attack at random and not behave as intended. Also, Summons cannot be killed by other player characters without express permission, so it would always be something within your control. Also, like the Rage points, Courage is not something that is quantified within our system. Limited applies to abilities that work only in certain situations or only on certain things, and it is also supposed to reduce HALF of the ability's effectiveness. Is there a way you can reformat Courage to fit our system? This needs the Ongoing modifier (+100 per rank) since this summon is always wearing armor. If you have any questions, please don't hesitate to ask. [/QUOTE]
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