**DEAD09** #20 Doomguy

Karl Jak

Level 1
Joined
Apr 24, 2019
Messages
860
Awards
9
Essence
€979
Coin
₡5,500
Tokens
0
Appearancehttps://pm1.narvii.com/6421/2b36747abab6796fe78dbc0cb81851052229e407_00.jpg
6’ 5” in armor, Doom Guy is horrendously battle scarred under his armor. Short brown hair rests atop a sharp (and kinda fat) head, a harsh face in a scowl while piercing blue eyes always watch for danger.

Personality – Flynn could best be described as “Aggressive”, “Angry”, and “Paranoid”. He is often crude and enjoys violence, is quick to assume the worst and slow to trust others. He can be amiable, but even to his friends can be a bit pushy. He often hurls insults at anything he doesn’t like, sometimes even going as far as to start fights he doesn’t need, but once a firefight goes off he’s often deadly silent with only the occasional grunt when hit. Once someone’s built up a rapport with him, he is fairly laid back. He does not take things personally, and while he takes the greatest thrill from firing a big gun, tries hard to be upstanding in the face of combat (though fails as much as he succeeds in that regard.) Might be a little unhinged, just enough that someone might notice if they watch him. , which is something he’s subconscious about.

Possible Reactions
  • Aggression: Doomguy will react to aggression with aggression, usually giving back more than given.
  • Defense: When an enemy is fleeing or moving back, Doomguy will keep some pressure on them until they’ve completely routed or turned back to attack. If this goes on too long, Doomguy will start assuming a trap and back away.
  • Peace offering: Doomguy would not immediately attack someone looking to offer peace, but will not drop his guard down until sure.
  • Bad situation: Doomguy would rather fight his way out than give up when things look bleak.
  • Seeing a cute animal: One of the few times Doomguy will drop his guard.
  • Snuck up on someone: When getting the drop on someone, Doomguy tends to think things to get an upper hand, though he rarely waits for the perfect moment. Prefers to make the perfect moment.
  • Demon: Kill It

Relationships
Gilgamesh -- Due to a previous Dante’s Abyss, Doomguy has an antagonistic relationship with the King, and doesn’t like the man’s personality or delusions of grandeur

‘Combat’ Style – Once a battle has broken out, Doomguy will often rush in aggressively, keeping himself mobile as he does whatever damage he can. He tries to be tactical about it, but he’s often seeing red once the battle has gone into full swing and fights in the flow of battle. This only changes if there’s allies, instead intentionally grabbing enemy attention on him and keeping his allies out of danger.

Eligible Abilities

USSMC Training
Endurance 3 (100X3=300)
Damage 1 (100x1=100) (Fists)
Speed 1 (200x1=200)
Move object 2 (100x2=200)
Agility 3 (200x3=600)
Total 1400 Essence

Extra – It’s important to note that, despite his amazing feats, Doomguy is human, and that’s what makes his character (and the games) compelling: he’s fighting off supernatural threats with his mind, his body, and a big ass gun. It’s fun to see Doomguy as a combat monster who steamrolls teh demons, but he’s at his best when he’s getting into a fight with something stronger than him, then using what he has to leverage a win, then he tears them a new one.

Quotes
“Rip and Tear your guts! You are huge! That means you have huge guts! Rip and Tear!”​
“See this? This is the Super Shotgun. Double barreled, break action, wooden stock, beautiful finish. She’s got a lovely singing voice. Take a listen...”​
“Stupid Imp! You’re dead! Now you’re stupid and dead!”​
“Lo, I have found the holy grail of firepower! My eyes can but weep, as they bare witness to the majesty: The BFG 9000”​
 
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