DGS4 -- 007: Roles and Damage

The Man in Red

malignant masked misanthrope
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Player Roles

This time around, there's a bit of a selection at play. There are a handful of 'roles' you can pick from, based on your character's overall mindset or how they tend to approach things. It changes a few things, and can also offer some potential benefits or drawbacks to approaching or solving problems in some ways. Think carefully about your choice, as once you pick you can't change it!

The roles available are as follows:
• Survivor -- You start with 18 Stamina and 18 Reason. You have a grim, unflinching fortitude that has seen you through all kinds of hell. You're just plain hard to put down or unnerve, but it can make you seem a bit grim and detached.
• Brute -- You start with 18 Stamina and 12 Reason. The epitome of matter over mind. You can brute force things easier, but anything that takes too much thinking might give you trouble.
• Balanced -- You start with 15 Stamina and 15 Reason. You don't favor any one specific approach to anything, so don't get any real bonuses or penalties.
• Sage -- You start with 12 Stamina and 18 Reason. Your mind is honed to a razor edge from all the mental gymnastics and book-learning you've done. You can puzzle out and solve your way through problems easier, but you probably fold under much physical exertion.
• Lucky -- You start with 12 Stamina and 12 Reason. You have a knack for something else though, in a way no one can really explain; things just seem to go inexplicably right for you.

Those bonuses are kind of...vague.

Yes. Yes they are. That's intentional, to give you some leeway in picking which one fits your character best and leave the moving parts a bit mysterious. The exact nature of their special gift or bonus is somewhat up in the air, and deliberately nebulous. The exact specifics of what it ends up being will be based on a combination of whatever role you pick, as well as how you approach things during your time in the Pre-Show/Staging and Transport timeline. I will ruminate over your specific bonus, and get it to you around the time you touch down and the event starts.

Think of them as this event's version of the normal support items or weapons, if you like!
 

The Man in Red

malignant masked misanthrope
Level 1
Joined
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Nos'Talgia
Damage

Unlike past iterations of this event, there aren't any Injuries to track this time. Instead, there are two numerical resources to measure and keep track of:
• Stamina — This is a measure and gauge of your overall physical condition. How much energy you have to keep moving and trucking on, in spite of whatever ails or might befall you. Not only tracks physical injuries or damage, but also bone-rattling events or things which make you sick or just wear you down over time.
• Reason — Not exactly a gauge of 'sanity' or anything like that, though it does have some part. It measures how well you can cope with and rationalize what's going on around you, and maintain clear thinking. Certain head-related injuries or trauma might have some minor effect, but typically things which are just inherently not right or which make you question things, or are just incredibly gruesome will be the 'damaging' cause here.

I will be keeping track of these on my end, and I suggest you keep careful track of them on your end, as well!

Should either one of these resources reach 0, you are going to have a bad time.
If your Stamina hits 0, then your body is starting to fail and give up, running out of steam or life energy or whatever juju keeps you going. Physical weakness, burning aches and chilling shivers, random spasms or inability to move properly.
If your Reason hits 0, then your mind is unraveling and coming apart at the seams. Think of it like an extreme case of a nervous breakdown, accompanied by rapidly intensifying migraines, stress, anxiety and violent hallucinations/paranoia.
Think of either of these as a 'mortal injury' from past iterations, wherein you will die after roughly 12 IC hours, unless you somehow receive treatment to bring you back above 0.
In the unlikely event that both of these resources hit 0 at the same time, well..... That would be very, very bad, wouldn't it?
 
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