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Hahli Nuva Character Application
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<blockquote data-quote="Masahir N&#039;air" data-source="post: 5021" data-attributes="member: 31"><p>Hi, welcome to Multerra! Sorry about the wait, the holidays have had everyone both distracted and exhausted.</p><p></p><p>While looking over your app, it appears you've formatted your abilities incorrectly. I know at first blush our abilities system can seem a bit alien or confusing, so I'll rewrite your first move, <em>Dragon Fang Shot</em>, as an example of how to properly build and format your Abilities. The most important thing to keep in mind is that everything your Ability does should have an Effect attached to it like so:</p><p></p><p></p><p></p><p><strong>Dragon Fang Shot </strong>( [Total Essence Cost] )</p><p></p><p>Corrin morphs their hand into claws and shoots a water cannonball. This attack can paralyze distant opponents. The dragon hand bites those who are nearby. Can be charged to inflict more damage.</p><p></p><p>Damage (+100E per Rank) *</p><p>-- Ranged (+50E per rank of Damage)</p><p>-- Activation (-50E OR -100Eper rank of Damage) **</p><p>Debuff (+100E per Rank) ***</p><p>-- Ranged (+50E per rank of Debuff)</p><p>Shapeshifting (+1,500E)</p><p></p><p></p><p></p><p>* You're going to need to look at the ranks of damage and decide how powerful you want this ability to be. At level one all abilities are capped at a maximum of rank five. This cap will move up as you level your character through writing and questing.</p><p></p><p>** Your description mentioned that Corrin has the ability to charge this attack to deal more damage. There's a few ways to format this, but I went with the simplest (and honestly cheapest) option. This way the ability's uncharged attacks do less damage but fully charged up attacks will deal damage appropriate to the purchased Damage rank. The cost of Activation per rank depends on how long it takes to fully charge the ability; ten seconds or more is -50E, thirty seconds or more is -100E.</p><p></p><p>*** Without the Ongoing modifier the paralysis debuff will wear off shortly after being inflicted. If you want the effect to be lasting, I would recommend including the Ongoing modifier, which is +100 essence per rank of Debuff.</p><p></p><p>The next four moves (Dragon Lunge, Draconic Ascent, Counter Surge, and Torrential Roar) need to be formatted like this with the effects and modifiers listed like the above example. I would also recommend taking the time to reread the <strong><a href="https://multerra.zulenka.com/index.php?pages/rules-abilities/" target="_blank">Abilities Rules page</a>(link)</strong>. If you require further assistance in understanding the Ability system, don't be afraid to reach out to the staff team (and helpful community) via the Planning channel on our Discord.</p></blockquote><p></p>
[QUOTE="Masahir N'air, post: 5021, member: 31"] Hi, welcome to Multerra! Sorry about the wait, the holidays have had everyone both distracted and exhausted. While looking over your app, it appears you've formatted your abilities incorrectly. I know at first blush our abilities system can seem a bit alien or confusing, so I'll rewrite your first move, [I]Dragon Fang Shot[/I], as an example of how to properly build and format your Abilities. The most important thing to keep in mind is that everything your Ability does should have an Effect attached to it like so: [B]Dragon Fang Shot [/B]( [Total Essence Cost] ) Corrin morphs their hand into claws and shoots a water cannonball. This attack can paralyze distant opponents. The dragon hand bites those who are nearby. Can be charged to inflict more damage. Damage (+100E per Rank) * -- Ranged (+50E per rank of Damage) -- Activation (-50E OR -100Eper rank of Damage) ** Debuff (+100E per Rank) *** -- Ranged (+50E per rank of Debuff) Shapeshifting (+1,500E) * You're going to need to look at the ranks of damage and decide how powerful you want this ability to be. At level one all abilities are capped at a maximum of rank five. This cap will move up as you level your character through writing and questing. ** Your description mentioned that Corrin has the ability to charge this attack to deal more damage. There's a few ways to format this, but I went with the simplest (and honestly cheapest) option. This way the ability's uncharged attacks do less damage but fully charged up attacks will deal damage appropriate to the purchased Damage rank. The cost of Activation per rank depends on how long it takes to fully charge the ability; ten seconds or more is -50E, thirty seconds or more is -100E. *** Without the Ongoing modifier the paralysis debuff will wear off shortly after being inflicted. If you want the effect to be lasting, I would recommend including the Ongoing modifier, which is +100 essence per rank of Debuff. The next four moves (Dragon Lunge, Draconic Ascent, Counter Surge, and Torrential Roar) need to be formatted like this with the effects and modifiers listed like the above example. I would also recommend taking the time to reread the [B][URL='https://multerra.zulenka.com/index.php?pages/rules-abilities/']Abilities Rules page[/URL](link)[/B]. If you require further assistance in understanding the Ability system, don't be afraid to reach out to the staff team (and helpful community) via the Planning channel on our Discord. [/QUOTE]
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