Jim Raynor

Jim Raynor

Maurice
Joined
Aug 6, 2018
Messages
48
Awards
1
Essence
€9,460
Coin
₡500
Tokens
5
World
Inverxe
Profile
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" After everything we've been through, past all the fire and fury, the one thing I know is that we can count on each other to get the job done. Or die trying, if that's what it takes.
Because some things are just worth fighting for."


jim_raynor_by_tamplierpainter-d3ndub6.jpg

Jim Raynor
Source:
Starcraft
Full Name: James Eugene "Jim" Raynor
Sex: Male
Species: Terran
Age: 38
Height: 6' 0" (normal) 6'6" (in CMC-400 suit)
Occupation: Freedom Fighter
Affinities: Gifted
Total Essence Spent: 8300
Character Behavior
Honest Gunslinger

Jim is a simple and honest man. He sees the world the way it should be, and doesn’t let anything complicate it. He’s kind and polite on the surface, unless someone gives him reason not to be. Doing the right thing by people is his mantra.

Most of Jim’s combat revolves around firing from a distance. A prodigy with the revolver and an expert in all types of ranged weaponry, Jim keeps his distance and fires round after round until his target goes down. He knows how to scrap too – don’t count him out in a punch-out.

Abilities/Skills:

Fitness

Endurance 3 (300)
Agility 3 (600)
Total: 900
Description: Jim is in peak physical shape.

Revolver
Damage 4 (400)
+Ranged (200)
-Removable (200)
Total: 400
Description: Jim’s revolver he keeps on his belt.

CMC-400 Powered Combat Suit
Protection 6 (600)
+Ongoing (600)
-Limited: Only When In CMC-400 (300)
-Activation: 10 seconds (300)
Total: 600
Description: The CMC-400 powered combat suit, also known as a hardskin, is fortified with damage-resistant armoured plating, making it difficult for an enemy to penetrate and injure its occupant directly.

CMC-400: Power
Damage 5 (500)
-Limited: Only When In CMC-400 (250)
Total: 250
Description: The extra force of the CMC-400’s robotic arms increase Jim’s physical attacks to beyond human levels.

CMC-400: Strength
Move Object 6 (600)
+Ongoing (600)
-Limited: Only When In CMC-400 (300)
Total: 900
Description: Lifting heavy objects is no sweat while Jim wears his power armour.

CMC-400: Super Jump
Flight 1 (200)
-Limited: Only When In CMC-400 (50)
Total: 150
Description: Special modifications have been made to the exhaust ports on the CMC-400’s back in a vein similar to the Reapers, which allow Jim to leap incredible heights.

C-14 “Impaler” Gauss Rifle
Damage 6 (600)
+Ranged (300)
-Limited: Only When In CMC-400 (300)
-Removable (300)
Total: 300
Description: A massive gauss powered rifle that fires 8mm steel spikes. Jim can only wield this when in the CMC-400 suit as its size and kickback are impossible to tolerate without it.

Comms
Communication (Voice) (100)
Total: 100
Description: Jim carries a small handheld communications device which he can speak into and hear out of. His CMC-400 armour has a comms device built in.

Nanobots
Healing 6 (1200)
+Self/Other (300)
-Removable (300)
-Finite: 3 uses (300)
Total: 900
Description: In his vest pocket Jimbo carries a cylindrical vial of healing nanobots that restore damaged tissue anywhere in the body and can undo some very nasty injuries. Jim can give this to other people as well. It has three charges before it needs to be refilled.

Flashbang
Debuff: Sight 6 (600)
+Affects Multiple 1 (300)
+Indirect (600)
+Ranged (300)
-Indiscriminate (300)
-Removable (300)
-Finite: 2 charges (300)
Debuff: Sound 5 (600)
+Affects Multiple 1 (300)
+Indirect (600)
+Ranged (300)
-Indiscriminate (300)
-Removable (300)
-Finite:2 charges (300)
Total: 1800
Description: Jimmy has two flashbang charges, shaped like hockey pucks. On activation, he slides them to the target where they explode, doing no damage but overpowering both sight and hearing for anyone caught in the blast radius for a few seconds. He can ricochet them off of walls and other obstacles to land them where he wants them. As a physical object, they can be removed from his grasp.

Rally
Endurance 5 (500)
+ Affects Multiple 1 (250)
-Activation: 10 seconds (250)
-Finite (250)
Agility 3 (600)
+Affects Multiple 1 (150)
-Activation: 10 seconds (150)
-Finite (150)
Speed 2 (400)
+Affects Multiple 1 (100)
-Activation: 10 seconds (100)
-Finite (100)
Debuff 2: Demoralise (200)
+Affects Multiple 1 (100)
-Activation: 10 seconds (100)
-Finite (100)
Total: 1100
Description: After giving a swift, impactful speech, those around Jim find themselves roused for battle. Their ability to withstand pain and fatigue increases dramatically, they move with increased speed and agility, and any enemy within a certain range of Jim feels their resolve weaken. This effect lessens over time.

Master Skills
Commander Jim
Social: Leadership 6
Social: Charisma 6
Social: Intimidation 6
Knowledge: Battle Tactics 6
Knowledge: Combat Experience 6
Total: 300
Description: All the skills and knowledge Jim needs to be a capable, effective general and leader.

Weaponsmaster Jim
Weapon Proficiency: Revolver 6
Weapon Proficiency: Rifle 6
Weapon Proficiency: Heavy Weapons 6
Weapon Proficiency: Alien Weapons 6
Weapon Proficiency: Grenades 6
Total: 300
Description: Jim’s life has been full of combat and strife. Whether due to natural affinity or endless training (or both) he is extremely capable of a wide range of ranged weaponry. Due to his exposure to Protoss weaponry, he can often analyse and decipher how to use weapons made by other species.

Operator Jim
Pilot: Starships 6
Pilot: Land Vehicles 6
Pilot: Air Vehicles 6
Pilot: Mechs 6
Pilot: Power Armour 6
Total: 300
Description: Jim is adept at handling almost any vehicle, mech or powered armour he comes across. His experience with Protoss technology has given him an adaptable mind for piloting machines alien to him.
 
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