Johnny Joestar

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FactionParadox

Level 1
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Jul 5, 2022
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World
Erde Nona
View attachment 856

Shit. Just a little more, dammit! I’m sure it’s just a little more! I want to get my hands on that corpse no matter what! I don’t care about living or dying or who’s just and who’s evil! I don’t even give a fuck about the corpse being a saint or whatever!! I’m still negative! I want to get up to zero! If I can get the corpse, I can get my negative back to zero!

Character Name: Johnny Joestar

Character Source: Jojo's Bizzare Adventure Part 7: Steel Ball Run

Spent Essence: 2000

Character Behavior:

Johnny Joestar is a depressive ex-jockey, who clings to his hope of regaining the use of his legs through the Spin and then the Corpse Parts throughout Steel Ball Run.

Johnny is introduced as a distant paraplegic man whose career was ruined when he was shot in the spine after conceitedly antagonizing a passerby. After Johnny witnesses Gyro's Steel Balls and Spin, and how they enabled him to stand up on his feet for a moment, he becomes determined to follow him and make him teach the Spin, then after discovering the Corpse Parts making his legs twitch, to acquire them.

Johnny stubbornly follows his intentions of following Gyro then track the Corpse. Disregarding the risks or the consequences, Johnny focuses on his goal and puts it above anything else. Several times, Johnny endured severe wounds to reach his goals, notably trying to get on his horse Slow Dancer, which earned him many bruises and a wooden shard through the leg; despite his repeated failures, his determination to participate in the race didn't waver. Inversely, Johnny has no qualm about being violent or killing his opponents to get the Corpse Parts. Gyro Zeppeli has mentioned that Johnny had, "dark determination" in his eyes, indicating a ruthlessness that would make Johnny kill in cold blood. This amoral selfishness still extends to the interest of his loved ones and followed him during his whole life, demonstrated years after the Steel Ball Run. Yet Johnny isn't completely amoral, for instance objecting to involve the defenceless Lucy Steel in their struggle for the Corpse.

During the Steel Ball Run race, Johnny was burdened by depression and a subsequent lack of confidence. Notably calling himself a useless person, Johnny's bleak outlook of life stemmed from his youth. Johnny was a timid yet kind child during his childhood, adopting a wild mouse and calling it Danny. Though he was afraid of his harsh father George Joestar, he would try to live up to his expectations. Johnny idolized his older brother Nicholas, but when he died, falling from a horse that was seemingly startled by Danny, Johnny became guilt-ridden, believing that his brother's death was his own fault and that he should have died. He then believed throughout the years that fate itself was taking revenge on him for his crime and that every misfortune he received was in fact deserved. It resulted in his obsession with the blessing of the Corpse, which would reset his karma to a neutral state of “zero” instead of the “negative” state of his curse. It also explains Johnny's rampant lack of confidence and near-constant bouts of panic, as he thought that fate could at any moment take away his hope of acquiring the Corpse. When Johnny's father disowned him, Johnny shut himself off, creating a facade of conceitedness to hide the sadness this rejection caused him.

Johnny's perspective improved greatly upon meeting Gyro Zeppeli. Having met someone who gave him hope and was genuinely nice to him, Johnny felt grateful for meeting the Italian executioner and treasured this relationship, at one point being willing to abandon the Corpse Parts he had to save his friend. Gyro repeatedly knocked Johnny out of his lack of confidence and helped him get the Corpse Parts, giving him assurance and optimism in life during their 100 day romantic relationship.

As reflected in the multiple ACTs of his Stand Tusk, the improvement was gradual, the key steps of his progress being Johnny discovering the Corpse (ACT 1), then standing up for himself against Soundman (ACT 2), symbolically cleansing himself of his guilt against Axl Ro and being blessed by Jesus Christ's apparition (ACT 3) and finally acquiring the Corpse (ACT 4). Although Gyro died, Johnny kept a good memory of everything that happened. If during the race, Johnny was uncaring of everyone else save himself and Gyro, only maintaining a polite but cold demeanor at best toward the people he met, Gyro's influence made Johnny slightly more friendly toward people.

Items: Folding Wheelchair, Slow Dancer (His 11 year old Appaloosan Horse, without her or his wheelchair Johnny cannot move)

Abilities:

Stand: Tusk ACT 4

View attachment 857

Summon - (250)
--Finite - (-50) Being exhausted will not summon easily
Protection 2 - 100
--Side Effect - (-50) All damage/physical effects reflected the user
Agility 2 - (400)
Concealment 1 - (175) Sight
--Weakness - (-25) Other stand users can see the stand
Damage 4 (400)
Total Points - 950

Stand Ability: Infinite Rotation
Tusk ACT4 embodies the infinite energy and rotation of the Golden Spin and is able to deploy it in various ways. Following the principle of the Golden Spin, the energy wielded and embodied by Tusk ACT4 is infinite, allowing a wide array of otherwise impossible feats. One of the first abilities displayed by Tusk ACT4 is to be able to break through the dimensional barrier of D4C Love Train and enter the space in which Valentine hides. The damage caused by the rotation is stated to be probably infinite as well. Like with ACT2 and ACT3, the energy of the Spin can persist inside objects even if Johnny misses a nail shot, and can be redirected toward a target.

If ACT4 touches someone, it imbues the target with an infinite spinning motion. Not only does part of the body separate to spin, everything down to individual cells spin on themselves, greatly distorting the shape of the victim. Eventually, the targets are disintegrated by the rotation. The Spin goes on forever and never leaves the person or their Stand, forcing them to return to the place where they were hit or its equivalent in each parallel dimension. If someone uses a tool, like a carriage, to get away from the location, the Spin will imbue itself into the tool and destroy it, forcing the target back into their location. The rotation won't end unless Johnny shoots the target with a similar rotation that is spinning in the opposite direction, resulting in the two of them canceling each other out.

Damage 5 (250)
--Weakness -(50 per Rank) Paraplegia (Johnny is paralyzed below the waist)
Ongoing (100)
Indirect (100)
Total Points - 1350
Stand Ability: Wormhole Nails

Once Johnny learns to imbue his fingernails with the Spin, in accordance with the Golden Rectangle, it greatly enhances the basic properties of his shots. When Johnny activates Tusk, the fingernails now rotate around his fingers like axes. Thus, when he shoots the fingernails, they possess a drilling property, which dramatically increases the power of the shots. For instance, one shot is able to blast away a large zone on impact. On the downside, the nails regrow considerably slower, and as such, Johnny must save his nails or he will find himself out of ammunition.

In addition to the damage boost, the nail shots gain a new property: after they hit a target, they disappear and leave a black hole. These same holes created through the rotation can automatically chase after any target designated by Johnny in case he misses, leaving a dark trail behind them. When they manage to touch the enemy, the holes destroy them by tearing into vitals. The holes shrink and disappear after eight seconds pass. When Johnny shoots a fingernail with aural rotation, the fingernail takes several minutes to grow back; however, Johnny discovers that by munching herbs or drinking tea, among others mint and chamomile, he can accelerate the growing process.

By shooting himself with a Spin-imbued fingernail with aural rotation, Johnny is able to suck his body into the hole it creates. The hole created by the nail shot, specifically the infinitely small rotating point at the end of the hole, becomes a special space which, due to the infinite proportion of Johnny's spin, is also infinite and becomes a wormhole through space. A tailpiece theorizes the space as a boundary between dimensions. Johnny alone can enter that "location" and anything other than him will be cut.

This ability is limited by how long the holes can persist in the world. By moving the hole while his body is inside, Johnny is able to quickly reposition himself or key parts of him, such as his shooting hands, and attack from unexpected angles. Because the hole functions as a wormhole, anything sent into it will exit through the other end, although it will be severed. This includes enemy attacks.

Damage 3 (600)
Ranged 1 (50)
Self/Other (25)
Limited (Limited Ammunition) (-50)
Total Points - 1975

Affinities (You may select 1 at registration): Lucky

Master Skills:
 
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