Sigmund Vrell Character Application

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Sigmund Vrell

Cosmic Brain
Staff member
Level 6
Level 5
Joined
Sep 9, 2018
Posts
167
Awards
1
Essence
€19,889
Coin
₡36,100
Tokens
120
World
Mesa Roja
Profile
Click Here
Faction
Babylonia
User name: Sigmund Vrell

Do you have 20 Tokens? Yes

Character Name: Sigmund Vrell

Is this character an OC or a Canon character? Original Character

Starting Location? Inverxe

Character Behavior Sigmund is a Curious Cultmaster.

Generally, Sigmund is a cheerful, inquisitive and only slightly deranged man. He possesses an endless thirst for knowledge which he slakes with frequent, somewhat questionable experimentation, the results and observations scrawled into his trusty tome. Following the tenets of the Mad God Gal’skap zealously, Sigmund uses his quest for knowledge to seek new ways to break apart heathen minds.

In battle, Sigmund will do his best not to fight enemies personally. Instead, if an enemy gets too close for comfort, the Cultmaster will typically impair them and leave them to his allies rather than directly engaging, making some distance so he can inhibit his foes and empower his friends at range with the divine powers of Gal’skap.

Physical Description:

Sigmund is a rather short early 20s Caucasian man with angular features, medium length brown hair and blue eyes. He is very thin, looking almost ghoulish in both complexion and build, contrasting his omnipresent grin. His most noticeable piece of clothing is a hooded, royal blue cloak with a gold trim, which is denotes him as a high priest of the madness God. Sigmund will almost never take his cloak off and prefers to keep the hood up at most times. Beneath the cloak, he wears a black long-sleeved tunic and pants. Sigmund constantly carries a large tome bound in dark red leather with a small blue crystal set into the front cover.

Character History:

As is the case with every member of his adopted family, Sigmund was born in the harsh northern country of Ranvier beneath a purple moon. This was a once-a-decade omen from Gal’skap, one known across the land, so no one in the small village was surprised when the Mindbreaker order, the cult of the Mad God, swept in and demanded the baby. His parents surrendered him willingly, even happily, knowing that he would be destined for greatness as a scion of Gal’skap. He was taken to Amygdala, their great temple city, where he was raised as a Vrell and taught in the ways of the order.

As expected of one of the Mad God’s chosen, he took to their teachings exceptionally well under the tutelage of Erik Vrell, the scion preceding him and the man he had come to know as his father. As far as the new priest was concerned, the bonds of divine fate were infinitely stronger than any of blood. When Sigmund was but 20 years old, however, his father was struck down by a mage. Only barely clinging to life, Erik passed his mind, and the minds of every Vrell before him, to Sigmund. With several lifetimes of knowledge in his mind, the new scion crushed the mage’s head with sheer force of will, even as he giddily attempted to parse through the maddening wealth of information that had been passed to him.

Returning to Amygdala, Sigmund began experimenting compulsively with new ways to tear apart heretic minds, collecting his knowledge in an eldritch tome which he named the Manic Codex. His research was, unfortunately, halted when he found himself inexplicably on Inverxe. The cultist was spirited away to form Neo New Babylon with the cunning Victor Wolfe and the not-so-cunning Ahana Varma, ending up as the slightly confused High Priest of the fledgling empire, using the opportunity to spread his faith.

Abilities/Skills:

Gal’skap’s Grip

Move Object (Rank 4) (400)
-Ranged (+200)
-Ongoing (+400)
-Indirect (+400)
-Concentration (-200)
-Removeable (-200)
Total cost: 1000

Sigmund reaches out mentally before taking an object in his psionic grip. So long as it's light enough, he can move it around as he wishes, up to fifty metres from himself in any direction. Sigmund cannot use this ability without his tome.


The Manic Codex

Debuff (Rank 2) (200)
-Affects multiple (20 ft) (+100)
-Ongoing (+200)
-Removable (-100)
Total cost: 400

The Manic Codex is Sigmund’s trusty tome of eldritch knowledge, a large, thick book containing far more pages than seems possible, bound in odd red leather with a glowing crystal set in its cover. The tome, or more specifically the crystal, is a necessary component for any of the cultist’s supernatural abilities. The Codex itself is also an item of rather potent eldritch power, and it's mere presence can cause a sense of creeping dread in those that see it.


Ascendant mind

Adaption: Incredible Heat (100)
Adaption: Incredible Cold (100)
Adaption: Starvation or Thirst (50)
Adaption: Need for Sleep (50)
Adaption: Immune to Pain (200)
Total essence: 500

Through pure devotion to the Mad God, the strength of Sigmund’s mind has lifted him above the frailty of his body, allowing him to overcome weaknesses such as pain, hunger, temperature and even the need for sleep.


We are One

Communication (Telepathy) (100)
-Transferable (+50)
-Affects multiple (20 ft) (+50)

Total essence: 200

Sigmund’s mind reaches out, grasping an allied consciousness with 20 feet and binding them to his own. The cultist can bind multiple allies at a given time, and any bound allies can communicate telepathically with each other or with Sigmund himself. This ability cannot be performed without Sigmund’s tome.
 
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