I will be releasing my current drafts of the rules in this topic. One 'section' of them, as I have them typed up and prepared, will be put up here each week. To avoid any clutter, if you spot any issues or have any questions that need clarification, post in the main Death Game thread, or in the channel created for it in the Discord server.
That said, without further ado, here we go with the rules:
That said, without further ado, here we go with the rules:
What is the Death Game?
Why, as its name implies, it is a game of death! A game to see just what people are willing to do to win prizes, and how delightfully creative they can be while doing so. Where it is hosted and run from is a mystery; but this is not the first showing of it in the Crossroads, nor does it seem to be managed by the same staff or even from the same world each time it is held.
It incites equal parts of admiration, horror, and mockery (for its "imitation" of other, more famous events, perhaps), but people still watch. The sheer absurdity and energetic theatricality of it all elevates it to something like almost genuine entertainment, in spite of the utter horror involved in it. The spectacle of it is to be admired.
The enigmatic and eccentric host and his assorted helpers are always watching, and seem to be on every world. They will poke and prod for information, approaching targets of great interest or potential to offer them an invitation to the 'festivities'. In some event, particular individuals may even be outright kidnapped and forced to compete, for those irritatingly unwilling types; can't let all that potential go to waste!
The Death Game promises many things to many people, but above all of them are a good show for all watching, horrid trauma for its participants, and great prizes and fame (or notoriety) for its winner....or winners!
The only rules are that once you agree to participate, or are brought to the staging facilities for the game, you cannot leave. Not alive, at any rate.
When enough players have been gathered, and the fields are finalized...the staff out among the worlds will all mysteriously vanish and depart, the facilities closing their doors completely. The preparation of the event will then begin in earnest, as the contestants have a fleeting final day to relax, rest, or prepare themselves before being....escorted to their new home for the next little while. They will arrive with only the basic supplies gifted to them as a courtesy by the event's host, and the rules of the game — "Survive. Hunt. Fight. Kill. Paint this arena red."
How long the event lasts is up to the players -- the faster they thin their numbers, the sooner it will end! -- but without some sense of urgency, it wouldn't be exciting, and the time limit will make itself known swiftly enough. How the intrepid souls participating go about their task is up to them -- actively seeking out others like a hunting beast, skirting and flitting about the island to pounce on weakened targets like a pragmatic opportunist, or simply carefully hiding out to try and outlast the more vicious types? Nothing really matters; the only important things are to make it entertaining, and that in the end only one person is left standing.
That one will be the star of the host's eye. While every participant will be awarded with some measure of fame/infamy, coin and essence to line their pockets (or those of their next of kin) just for participating, only the final winner will truly prosper. They will be known far and wide with great fame and/or infamy, and walk away with pockets heavy from coin, soul strengthened with essence from the experience, and maybe even...other prizes. And the eternal admiration of (and a lifetime of being spied on and constantly observed by) the enigmatic host of the event.
Why, as its name implies, it is a game of death! A game to see just what people are willing to do to win prizes, and how delightfully creative they can be while doing so. Where it is hosted and run from is a mystery; but this is not the first showing of it in the Crossroads, nor does it seem to be managed by the same staff or even from the same world each time it is held.
It incites equal parts of admiration, horror, and mockery (for its "imitation" of other, more famous events, perhaps), but people still watch. The sheer absurdity and energetic theatricality of it all elevates it to something like almost genuine entertainment, in spite of the utter horror involved in it. The spectacle of it is to be admired.
The enigmatic and eccentric host and his assorted helpers are always watching, and seem to be on every world. They will poke and prod for information, approaching targets of great interest or potential to offer them an invitation to the 'festivities'. In some event, particular individuals may even be outright kidnapped and forced to compete, for those irritatingly unwilling types; can't let all that potential go to waste!
The Death Game promises many things to many people, but above all of them are a good show for all watching, horrid trauma for its participants, and great prizes and fame (or notoriety) for its winner....or winners!
The only rules are that once you agree to participate, or are brought to the staging facilities for the game, you cannot leave. Not alive, at any rate.
When enough players have been gathered, and the fields are finalized...the staff out among the worlds will all mysteriously vanish and depart, the facilities closing their doors completely. The preparation of the event will then begin in earnest, as the contestants have a fleeting final day to relax, rest, or prepare themselves before being....escorted to their new home for the next little while. They will arrive with only the basic supplies gifted to them as a courtesy by the event's host, and the rules of the game — "Survive. Hunt. Fight. Kill. Paint this arena red."
How long the event lasts is up to the players -- the faster they thin their numbers, the sooner it will end! -- but without some sense of urgency, it wouldn't be exciting, and the time limit will make itself known swiftly enough. How the intrepid souls participating go about their task is up to them -- actively seeking out others like a hunting beast, skirting and flitting about the island to pounce on weakened targets like a pragmatic opportunist, or simply carefully hiding out to try and outlast the more vicious types? Nothing really matters; the only important things are to make it entertaining, and that in the end only one person is left standing.
That one will be the star of the host's eye. While every participant will be awarded with some measure of fame/infamy, coin and essence to line their pockets (or those of their next of kin) just for participating, only the final winner will truly prosper. They will be known far and wide with great fame and/or infamy, and walk away with pockets heavy from coin, soul strengthened with essence from the experience, and maybe even...other prizes. And the eternal admiration of (and a lifetime of being spied on and constantly observed by) the enigmatic host of the event.