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- Aug 15, 2018
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The Raiders of the Void:
WYVERN
Faction introduction:
Assembled across worlds, WYVERN is a Faction that, first and foremost, believes in freedom from the rules and laws spread throughout The Crossroads. Whether it is Darkseid’s Unmade Forces, or those Factions concerned with keeping their own suffocating order among the worlds, WYVERN cares not for their authority.
Let it not be said they are crusading for the freedom of the common man however – WYVERN exists on the fundamental belief that those who have power, have the right to exercise it as they wish, and to use that power to accrue yet more wealth and infamy for themselves.
They are a group of pirates; war-like people unsatisfied, or uninterested, in the status quo, who respect neither Arbiter nor king on the merits of their title alone. They raid the weak, respect those of strength, and seek to find profit in every conflict in The Crossroads. Indeed, to many within the Faction, conflict is profit; an opportunity for them to bare their fangs and refine their killing techniques.
What it takes to be a Member of WYVERN:
Members don’t have a set Essence count or Coin contribution to maintain, though we are generally looking for active members who contribute to the community as best they can, but we’re not looking for more than you can manage - just understand that you’ll be rewarded accordingly!
As characters go, WYVERN tends to attract a fairly specific group. Being against some of WYVERN’s practices, or even being secretly against the group itself, doesn’t disqualify you from membership, but understand that this is a faction that kills, plunders, and maims regularly. This is not a place for the hero, and while we don’t require you to turn in your moral compass to join, your character needs to be able to work alongside those who’ve thrown theirs out the airlock.
As the Faction is dealing with a lot of fairly mature subjects (pirating isn’t for small children) be aware that some of the subject matter dealt with in group will need the “V” or “M” tag just due to the nature of the work - at the end of the day, a group that burns down a village is going to be T for Teen at the best of times. We’ll work with you from thread to thread, and not every thread is going to have splatterhouse gore, but the warning stands.
WYVERN members should be able to do something related to either raiding, business, or fighting, but we’re flexible as long as you can find a way to contribute to the group. Even the most established group of pirates need a support system, and we could certainly use a Saul Goodman or a Lord Wily, just as much as a Bane or a Darth Maul.
What Does WYVERN Do?:
While a broad variety of things are done as a WYVERN member, our focus is going to be on storylines designed around being evil, world-conquering warlords. We plan to obtain friendships with many Factions, grudges with many others, and build up into the ultimate player-villains of the Multerra world. While we fight Darkseid like everyone else, we also rob, kill, cheat, and generally become a nuisance for the other PC and NPC Factions.
Our goals are to allow for a more collaborative experience among our members as a Faction, to allow for villainous characters (often stuck on their own, without support) to write what they’d like to, and, as a Faction, to give those morally ambiguous people outside of our group a place to spend their Coin and hide their face for a night or two. Essentially, the home Base of Evil.
This could mean rigging a court case, or smashing a small kingdom, depending on the day. We lack any specific planet as a base of operations, but will be spending a lot of time in the Beyond, as ARC is our natural enemy. Joining this faction will cause bounties to flow like water, enemies to materialize on every world, and challenges that might be rougher than what any other Faction on Multerra will have to face -
But no one will ever forget your name.
Organization, and what do I get out of this?
We’re a very informal democracy OOC, though Ridley might lead IC, and as a result our organizations not exactly stiff.
The ranks available are Wyrm, Dragon, Drakes, and Serpents.
Wyrm denotes the group leader, gaining an extra half-vote (optional to use) for tie-breakers, and taking responsibility in trying to chart where the group is going next and what steps might be taken to improve the organization. The current Wyrm is Ridley (you know, me), and implies you’ll take responsibility OOC and IC for helping the other members, as well as putting in your personal time and effort into the Faction. IC, A Wyrm is the centre of the workload, in command of The Dreadnought, and Commander-in-Chief during armed confrontations.
Should activity or work put a Wyrm in a position where they're unable or unwilling to maintain their responsibilities, they may choose to hand the position to a specific member, or allow the group to vote on a new Wyrm.
Dragons are group leaders, and imply that your character is not only a member, but a general within WYVERN. Minions in the organization will bow to you and follow your orders so long as they're not under conflicting orders from either the Wyrm or their individual purchasers (which they prioritize of the two depends much on the Minions themselves), but you’ll be expected to offer at least some of your own Minions and Bases to Wyvern, in exchange.
Drakes are meant to be more personal fighters - the elite muscle of WYVERN - and gain more leeway, but also less responsibility, when it comes to their money and their availability. They are not expected to allow public access to their minions and bases, but are still allowed to, if they wish. They are in a position of respect, if not actual power, in the organization, and if circumstance or friendship allows, Minions in the organization will still listen to them in a pinch.
Serpents are a transitory rank that symbolizes those who have joined but haven’t gone through the IC steps to actually board The Dreadnought yet.
Now, as far as rewards on joining:
-Guaranteed space fighter of personal design paid for by the WYVERN group if desired
-Access to WYVERN Base facilities and Minions
-Help from players in WYVERN doing Quests and working through Faction reputation, with willing assistance from Minions in relevant Quest dispatches.
-Access to Ridley’s Minion Discount, if asked.
-Additionally, in the far-off future, a Base will be bought for you on a barren asteroid not yet discovered (in-character). It will be built to your specifics, and connected to your fellow WYVERN’s Bases. It may be filled with whatever weird Abilities or creatures you’d like, as part of the New Zebes Pirate Base. PC Characters also get a gold statue of themselves that doubles as a Relic lock-up and super-hard barrier. NPC’s may also get a gold statue of themselves upon request and doing a suitable amount of work for the organization.
Current Members:
Ridley - Wyrm
Flak - NPC - Dragon
Olivia Octavia - NPC - Dragon
Lilith - Drake
Omelette Robotnik - Drake
The Chorus - Drake
Klarion - serpent
Aku - Serpent
Altanis - Serpent
Fawful - Serpent
Caustic - Serpent
Oceaus - Serpent
FACTION INFLUENCE: 5 - Tier 0!
WYVERN

Assembled across worlds, WYVERN is a Faction that, first and foremost, believes in freedom from the rules and laws spread throughout The Crossroads. Whether it is Darkseid’s Unmade Forces, or those Factions concerned with keeping their own suffocating order among the worlds, WYVERN cares not for their authority.
Let it not be said they are crusading for the freedom of the common man however – WYVERN exists on the fundamental belief that those who have power, have the right to exercise it as they wish, and to use that power to accrue yet more wealth and infamy for themselves.
They are a group of pirates; war-like people unsatisfied, or uninterested, in the status quo, who respect neither Arbiter nor king on the merits of their title alone. They raid the weak, respect those of strength, and seek to find profit in every conflict in The Crossroads. Indeed, to many within the Faction, conflict is profit; an opportunity for them to bare their fangs and refine their killing techniques.
What it takes to be a Member of WYVERN:
Members don’t have a set Essence count or Coin contribution to maintain, though we are generally looking for active members who contribute to the community as best they can, but we’re not looking for more than you can manage - just understand that you’ll be rewarded accordingly!
As characters go, WYVERN tends to attract a fairly specific group. Being against some of WYVERN’s practices, or even being secretly against the group itself, doesn’t disqualify you from membership, but understand that this is a faction that kills, plunders, and maims regularly. This is not a place for the hero, and while we don’t require you to turn in your moral compass to join, your character needs to be able to work alongside those who’ve thrown theirs out the airlock.
As the Faction is dealing with a lot of fairly mature subjects (pirating isn’t for small children) be aware that some of the subject matter dealt with in group will need the “V” or “M” tag just due to the nature of the work - at the end of the day, a group that burns down a village is going to be T for Teen at the best of times. We’ll work with you from thread to thread, and not every thread is going to have splatterhouse gore, but the warning stands.
WYVERN members should be able to do something related to either raiding, business, or fighting, but we’re flexible as long as you can find a way to contribute to the group. Even the most established group of pirates need a support system, and we could certainly use a Saul Goodman or a Lord Wily, just as much as a Bane or a Darth Maul.
What Does WYVERN Do?:
While a broad variety of things are done as a WYVERN member, our focus is going to be on storylines designed around being evil, world-conquering warlords. We plan to obtain friendships with many Factions, grudges with many others, and build up into the ultimate player-villains of the Multerra world. While we fight Darkseid like everyone else, we also rob, kill, cheat, and generally become a nuisance for the other PC and NPC Factions.
Our goals are to allow for a more collaborative experience among our members as a Faction, to allow for villainous characters (often stuck on their own, without support) to write what they’d like to, and, as a Faction, to give those morally ambiguous people outside of our group a place to spend their Coin and hide their face for a night or two. Essentially, the home Base of Evil.
This could mean rigging a court case, or smashing a small kingdom, depending on the day. We lack any specific planet as a base of operations, but will be spending a lot of time in the Beyond, as ARC is our natural enemy. Joining this faction will cause bounties to flow like water, enemies to materialize on every world, and challenges that might be rougher than what any other Faction on Multerra will have to face -
But no one will ever forget your name.
Organization, and what do I get out of this?
We’re a very informal democracy OOC, though Ridley might lead IC, and as a result our organizations not exactly stiff.
The ranks available are Wyrm, Dragon, Drakes, and Serpents.
Wyrm denotes the group leader, gaining an extra half-vote (optional to use) for tie-breakers, and taking responsibility in trying to chart where the group is going next and what steps might be taken to improve the organization. The current Wyrm is Ridley (you know, me), and implies you’ll take responsibility OOC and IC for helping the other members, as well as putting in your personal time and effort into the Faction. IC, A Wyrm is the centre of the workload, in command of The Dreadnought, and Commander-in-Chief during armed confrontations.
Should activity or work put a Wyrm in a position where they're unable or unwilling to maintain their responsibilities, they may choose to hand the position to a specific member, or allow the group to vote on a new Wyrm.
Dragons are group leaders, and imply that your character is not only a member, but a general within WYVERN. Minions in the organization will bow to you and follow your orders so long as they're not under conflicting orders from either the Wyrm or their individual purchasers (which they prioritize of the two depends much on the Minions themselves), but you’ll be expected to offer at least some of your own Minions and Bases to Wyvern, in exchange.
Drakes are meant to be more personal fighters - the elite muscle of WYVERN - and gain more leeway, but also less responsibility, when it comes to their money and their availability. They are not expected to allow public access to their minions and bases, but are still allowed to, if they wish. They are in a position of respect, if not actual power, in the organization, and if circumstance or friendship allows, Minions in the organization will still listen to them in a pinch.
Serpents are a transitory rank that symbolizes those who have joined but haven’t gone through the IC steps to actually board The Dreadnought yet.
Now, as far as rewards on joining:
-Guaranteed space fighter of personal design paid for by the WYVERN group if desired
-Access to WYVERN Base facilities and Minions
-Help from players in WYVERN doing Quests and working through Faction reputation, with willing assistance from Minions in relevant Quest dispatches.
-Access to Ridley’s Minion Discount, if asked.
-Additionally, in the far-off future, a Base will be bought for you on a barren asteroid not yet discovered (in-character). It will be built to your specifics, and connected to your fellow WYVERN’s Bases. It may be filled with whatever weird Abilities or creatures you’d like, as part of the New Zebes Pirate Base. PC Characters also get a gold statue of themselves that doubles as a Relic lock-up and super-hard barrier. NPC’s may also get a gold statue of themselves upon request and doing a suitable amount of work for the organization.
Current Members:
Ridley - Wyrm
Flak - NPC - Dragon
Olivia Octavia - NPC - Dragon
Lilith - Drake
Omelette Robotnik - Drake
The Chorus - Drake
Klarion - serpent
Aku - Serpent
Altanis - Serpent
Fawful - Serpent
Caustic - Serpent
Oceaus - Serpent
FACTION INFLUENCE: 5 - Tier 0!
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