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User name: Xenocrates
Do you have 20 Tokens? No
Character Name: Dullahan
Is this character an OC or a Canon character? Original Character
Starting Location? Opealon
Tendencies:
Cautious Pushover
Even in Dullahan's previous life, he was never the warrior type. The withering of his power through imprisonment did little to help. In his current state, his current tactic is to staredown and prey the attacker flees, or be the one to make a "tactical retreat." Surrender is also an option sometimes.
Dullahan has forgotten many things of its past, and most things that lingered are either those that he struggled to hold onto through the ages imprisoned or those that deeply scarred him. As a result, he holds a caution about him to prevent avoid repeating history. This is often portrayed in never looking upon a creature if he can help it, or zoning out when the slightest provocation even vaguely rekindles a lost memory. Sometimes he will simply stare off into space in an attempt to force himself to remember.
Physical Description:
Dullahan stands at an imposing seven foot height. This is, however, assuming that his head is firmly attached. In reality, Dullahan but a disembodied head upon a headless body that fit together like two snug jigsaw pieces.
The head of Dullahan is little more than twelve inches from the base of the neck to the top of his crown. His flesh is fair toned, and his hair is of black gossamer. With high cheekbones, a clean shaven jaw and eyes of a dark brown-near-black, the head seems human in all regards save for the lacking body. Often the head can be found with a charming smile that sometimes stretches a bit too wide, which can be more unsettling when found upon a creature such as he.
The body of Dullahan is a broad-shouldered humanoid form. With the muscle tone of an olympic swimmer and flesh just as pale and fair as the head that it carries, when it bears a head it can be mistaken as an attractive and athletic human but little else. From the juncture of neck to shoulder exists nothing.
When the two come together, the seam across the neck is visible only to those with the sharpest eye. When separated, a fine black mist drifts from the disconnected segments of the body. This does not wreak of evil in any sense except assumptions, but it does physically mark the connection the two separate figures share.
Character History:
Dullahan's past is closer to a past life. In some age past, it was a creature that stirred great fear into the hearts of the innocent. There were creatures like it that brought only death to those that looked upon their forms. The dullahans, they were called - and so too was this one called such a name. It had no choice but to adopt the name for his own.
The one named Dullahan was the offspring of a true dullahan, and a creature called the Nukekubi. In his age, he can no longer remember faces or names, but he knew that the two headless beings were vastly different, and thus he would be vastly different from either. In his oldest memories, he remembered the death of his mother; a human who's head (and spirit) would wonder off at night) by the hands of his father.
The dullahan patron did not do so in violence, like many other of his kind. It was mercy in the nukekubi's old age. In death, her spirit was in two parts; head and body. Just like the dullahan. In the memory of his mother's death, he remembers the pair riding away upon a black horse. The nukekubi in front, embraced by the dullahan. The death was not tragic, but romantic and one of the man's most cherished possessions. This is why it is one of the few memories to last.
Many other lasting memories from this "past life" involve his being shunned from the world of supernaturals, and feared by any human his eyes fell upon. This fear roused blind hatred. This hatred sprouted malicious intent. It was this intent that brought action. Did they care that his kill count was in the single digits? Did they care those kills were of the cattle he himself had raised? No. This was a wolf in sheep's clothing.
It was during one of these conflicts of violence that his true form was revealed, with his head being knocked clean from his shoulders. It was that day when his list of kills would count its first human victim. The retaliation was swift. Sorcerers and priests of a now forgotten religion banded together to forge a box of gold lining. A vessel to trap the head so that it could never die - lest it simply be reforged from the night. The dullahan's body was encased in its own tomb, so that it may never claim another head - as the mythos stated was within its power.
The two fragments were cast into the ocean with a world in between them.
The body withered away and perished within even the magical stasis. Severed from its head, it was never truly alive on its own. While Dullahan's physique swayed more to hiss father's build, his living body and soul in a metaphysical matter swayed more to that of his mother. The creature claimed as a Dullahan could not claim another head; as its soul was within the head itself, rather than the body as with the fairy dullahan mythos.
Starving but unable to whither, dehydrated but incapable of drying to dust, sufficating but unable to take his last breath, he lay imprisoned in the gilded cage... Immortal though his mind may be, one can live only so long before memories begin to fade.
Long after he had settled into the mind of eternal damnation, the darkness gave way to a bright light. At first he feared that the stasis magic had failed. When his eyes adjusted to see floating islands high above, hidden barely behind the face of a curious - and then thoroughly surprised woman, he realized the prison that bound him had been finally been discovered.
Abilities/Skills:
Head of Dullahan
Physiology:
Nonbiological Anatomy (300) Rank 1
Modifiers: Weakness (-25), Side Effect (-50)
Cost: 225
Shrink (200) Rank 4
Modifiers: Ongoing (+100), Side Effect (-50)
Cost: 1000
Total Cost: 1225
The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.
The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.
The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant.
Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)
The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
Piercing Gaze
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Limited: Only Dullahan's head and body (summon) can take advantage, Dullahan has to maintain visuals on the target (-50), Side Effect (The target knows Dullahan is watching them and can pinpoint his location (-50), Indiscriminate (-50)
Cost: 100
Dullahan's gaze weakens the defenses of anyone he looks at (friend or foe), but only against his own attacks. Those under those watchful eyes are acutely aware of it, and of Dullahan's current position. If Dullahan looks away, or at someone else, the decrease in defense and the feeling of being watched immediately ends.
Soul Repair
Healing (200) Rank 1
Modifiers: Continuous (+100), Activation (-100), Concentration (-50), Side Effect (-50), Weakness (-25)
Cost: 75
Repairing one's soul is no easy task. Being that the head of Dullahan is closely tied to the man's soul means that damage often leaves scars on the metaphysical within, making healing a daunting but vital task.
To heal, Dullahan must enter a meditation for several minutes before he can even hope to mend the flesh, let alone the damage to his soul. Doing so requires vast concentration and draws upon his physical energy to the point Dullahan can induce starvation with overuse. Even then, damage from certain materials are impossibly to superficially mend. Specifically, wounds from gold and cold iron.
Body of Dullahan:
Summon (300) Rank 1
Modifiers: Activation (-100), Weakness (-25), Limited (-50)
Cost: 125
The head of Dullahan can summon forth a headless body for itself. The process involves over an hour of ritualistic meditation, and can only be performed in the absence of sunlight, traditionally at night. The headless body lacks all four senses of the head, though it is fully capable of the sense of touch with the rest of its body.
Body of Dullahan
Body of Dullahan Physiology:
Need to Breath (200) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 150
Starvation and Thirst (50) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 50
Total Cost: 200
Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)
The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
Do you have 20 Tokens? No
Character Name: Dullahan
Is this character an OC or a Canon character? Original Character
Starting Location? Opealon
Tendencies:
Cautious Pushover
Even in Dullahan's previous life, he was never the warrior type. The withering of his power through imprisonment did little to help. In his current state, his current tactic is to staredown and prey the attacker flees, or be the one to make a "tactical retreat." Surrender is also an option sometimes.
Dullahan has forgotten many things of its past, and most things that lingered are either those that he struggled to hold onto through the ages imprisoned or those that deeply scarred him. As a result, he holds a caution about him to prevent avoid repeating history. This is often portrayed in never looking upon a creature if he can help it, or zoning out when the slightest provocation even vaguely rekindles a lost memory. Sometimes he will simply stare off into space in an attempt to force himself to remember.
Physical Description:
Dullahan stands at an imposing seven foot height. This is, however, assuming that his head is firmly attached. In reality, Dullahan but a disembodied head upon a headless body that fit together like two snug jigsaw pieces.
The head of Dullahan is little more than twelve inches from the base of the neck to the top of his crown. His flesh is fair toned, and his hair is of black gossamer. With high cheekbones, a clean shaven jaw and eyes of a dark brown-near-black, the head seems human in all regards save for the lacking body. Often the head can be found with a charming smile that sometimes stretches a bit too wide, which can be more unsettling when found upon a creature such as he.
The body of Dullahan is a broad-shouldered humanoid form. With the muscle tone of an olympic swimmer and flesh just as pale and fair as the head that it carries, when it bears a head it can be mistaken as an attractive and athletic human but little else. From the juncture of neck to shoulder exists nothing.
When the two come together, the seam across the neck is visible only to those with the sharpest eye. When separated, a fine black mist drifts from the disconnected segments of the body. This does not wreak of evil in any sense except assumptions, but it does physically mark the connection the two separate figures share.
Character History:
Dullahan's past is closer to a past life. In some age past, it was a creature that stirred great fear into the hearts of the innocent. There were creatures like it that brought only death to those that looked upon their forms. The dullahans, they were called - and so too was this one called such a name. It had no choice but to adopt the name for his own.
The one named Dullahan was the offspring of a true dullahan, and a creature called the Nukekubi. In his age, he can no longer remember faces or names, but he knew that the two headless beings were vastly different, and thus he would be vastly different from either. In his oldest memories, he remembered the death of his mother; a human who's head (and spirit) would wonder off at night) by the hands of his father.
The dullahan patron did not do so in violence, like many other of his kind. It was mercy in the nukekubi's old age. In death, her spirit was in two parts; head and body. Just like the dullahan. In the memory of his mother's death, he remembers the pair riding away upon a black horse. The nukekubi in front, embraced by the dullahan. The death was not tragic, but romantic and one of the man's most cherished possessions. This is why it is one of the few memories to last.
Many other lasting memories from this "past life" involve his being shunned from the world of supernaturals, and feared by any human his eyes fell upon. This fear roused blind hatred. This hatred sprouted malicious intent. It was this intent that brought action. Did they care that his kill count was in the single digits? Did they care those kills were of the cattle he himself had raised? No. This was a wolf in sheep's clothing.
It was during one of these conflicts of violence that his true form was revealed, with his head being knocked clean from his shoulders. It was that day when his list of kills would count its first human victim. The retaliation was swift. Sorcerers and priests of a now forgotten religion banded together to forge a box of gold lining. A vessel to trap the head so that it could never die - lest it simply be reforged from the night. The dullahan's body was encased in its own tomb, so that it may never claim another head - as the mythos stated was within its power.
The two fragments were cast into the ocean with a world in between them.
The body withered away and perished within even the magical stasis. Severed from its head, it was never truly alive on its own. While Dullahan's physique swayed more to hiss father's build, his living body and soul in a metaphysical matter swayed more to that of his mother. The creature claimed as a Dullahan could not claim another head; as its soul was within the head itself, rather than the body as with the fairy dullahan mythos.
Starving but unable to whither, dehydrated but incapable of drying to dust, sufficating but unable to take his last breath, he lay imprisoned in the gilded cage... Immortal though his mind may be, one can live only so long before memories begin to fade.
Long after he had settled into the mind of eternal damnation, the darkness gave way to a bright light. At first he feared that the stasis magic had failed. When his eyes adjusted to see floating islands high above, hidden barely behind the face of a curious - and then thoroughly surprised woman, he realized the prison that bound him had been finally been discovered.
Abilities/Skills:
Head of Dullahan
Physiology:
Nonbiological Anatomy (300) Rank 1
Modifiers: Weakness (-25), Side Effect (-50)
Cost: 225
Shrink (200) Rank 4
Modifiers: Ongoing (+100), Side Effect (-50)
Cost: 1000
Total Cost: 1225
The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.
The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.
The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant.
Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)
The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
Piercing Gaze
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Limited: Only Dullahan's head and body (summon) can take advantage, Dullahan has to maintain visuals on the target (-50), Side Effect (The target knows Dullahan is watching them and can pinpoint his location (-50), Indiscriminate (-50)
Cost: 100
Dullahan's gaze weakens the defenses of anyone he looks at (friend or foe), but only against his own attacks. Those under those watchful eyes are acutely aware of it, and of Dullahan's current position. If Dullahan looks away, or at someone else, the decrease in defense and the feeling of being watched immediately ends.
Soul Repair
Healing (200) Rank 1
Modifiers: Continuous (+100), Activation (-100), Concentration (-50), Side Effect (-50), Weakness (-25)
Cost: 75
Repairing one's soul is no easy task. Being that the head of Dullahan is closely tied to the man's soul means that damage often leaves scars on the metaphysical within, making healing a daunting but vital task.
To heal, Dullahan must enter a meditation for several minutes before he can even hope to mend the flesh, let alone the damage to his soul. Doing so requires vast concentration and draws upon his physical energy to the point Dullahan can induce starvation with overuse. Even then, damage from certain materials are impossibly to superficially mend. Specifically, wounds from gold and cold iron.
Body of Dullahan:
Summon (300) Rank 1
Modifiers: Activation (-100), Weakness (-25), Limited (-50)
Cost: 125
The head of Dullahan can summon forth a headless body for itself. The process involves over an hour of ritualistic meditation, and can only be performed in the absence of sunlight, traditionally at night. The headless body lacks all four senses of the head, though it is fully capable of the sense of touch with the rest of its body.
Body of Dullahan
Body of Dullahan Physiology:
Need to Breath (200) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 150
Starvation and Thirst (50) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 50
Total Cost: 200
Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)
The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
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