Xenocrates Character Application

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Malloki Tuwile

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User name: Xenocrates

Do you have 20 Tokens? No

Character Name: Dullahan

Is this character an OC or a Canon character? Original Character

Starting Location? Opealon

Tendencies:
Cautious Pushover

Even in Dullahan's previous life, he was never the warrior type. The withering of his power through imprisonment did little to help. In his current state, his current tactic is to staredown and prey the attacker flees, or be the one to make a "tactical retreat." Surrender is also an option sometimes.

Dullahan has forgotten many things of its past, and most things that lingered are either those that he struggled to hold onto through the ages imprisoned or those that deeply scarred him. As a result, he holds a caution about him to prevent avoid repeating history. This is often portrayed in never looking upon a creature if he can help it, or zoning out when the slightest provocation even vaguely rekindles a lost memory. Sometimes he will simply stare off into space in an attempt to force himself to remember.

Physical Description:

Dullahan stands at an imposing seven foot height. This is, however, assuming that his head is firmly attached. In reality, Dullahan but a disembodied head upon a headless body that fit together like two snug jigsaw pieces.

The head of Dullahan is little more than twelve inches from the base of the neck to the top of his crown. His flesh is fair toned, and his hair is of black gossamer. With high cheekbones, a clean shaven jaw and eyes of a dark brown-near-black, the head seems human in all regards save for the lacking body. Often the head can be found with a charming smile that sometimes stretches a bit too wide, which can be more unsettling when found upon a creature such as he.

The body of Dullahan is a broad-shouldered humanoid form. With the muscle tone of an olympic swimmer and flesh just as pale and fair as the head that it carries, when it bears a head it can be mistaken as an attractive and athletic human but little else. From the juncture of neck to shoulder exists nothing.

When the two come together, the seam across the neck is visible only to those with the sharpest eye. When separated, a fine black mist drifts from the disconnected segments of the body. This does not wreak of evil in any sense except assumptions, but it does physically mark the connection the two separate figures share.

Character History:

Dullahan's past is closer to a past life. In some age past, it was a creature that stirred great fear into the hearts of the innocent. There were creatures like it that brought only death to those that looked upon their forms. The dullahans, they were called - and so too was this one called such a name. It had no choice but to adopt the name for his own.

The one named Dullahan was the offspring of a true dullahan, and a creature called the Nukekubi. In his age, he can no longer remember faces or names, but he knew that the two headless beings were vastly different, and thus he would be vastly different from either. In his oldest memories, he remembered the death of his mother; a human who's head (and spirit) would wonder off at night) by the hands of his father.

The dullahan patron did not do so in violence, like many other of his kind. It was mercy in the nukekubi's old age. In death, her spirit was in two parts; head and body. Just like the dullahan. In the memory of his mother's death, he remembers the pair riding away upon a black horse. The nukekubi in front, embraced by the dullahan. The death was not tragic, but romantic and one of the man's most cherished possessions. This is why it is one of the few memories to last.

Many other lasting memories from this "past life" involve his being shunned from the world of supernaturals, and feared by any human his eyes fell upon. This fear roused blind hatred. This hatred sprouted malicious intent. It was this intent that brought action. Did they care that his kill count was in the single digits? Did they care those kills were of the cattle he himself had raised? No. This was a wolf in sheep's clothing.

It was during one of these conflicts of violence that his true form was revealed, with his head being knocked clean from his shoulders. It was that day when his list of kills would count its first human victim. The retaliation was swift. Sorcerers and priests of a now forgotten religion banded together to forge a box of gold lining. A vessel to trap the head so that it could never die - lest it simply be reforged from the night. The dullahan's body was encased in its own tomb, so that it may never claim another head - as the mythos stated was within its power.

The two fragments were cast into the ocean with a world in between them.

The body withered away and perished within even the magical stasis. Severed from its head, it was never truly alive on its own. While Dullahan's physique swayed more to hiss father's build, his living body and soul in a metaphysical matter swayed more to that of his mother. The creature claimed as a Dullahan could not claim another head; as its soul was within the head itself, rather than the body as with the fairy dullahan mythos.

Starving but unable to whither, dehydrated but incapable of drying to dust, sufficating but unable to take his last breath, he lay imprisoned in the gilded cage... Immortal though his mind may be, one can live only so long before memories begin to fade.

Long after he had settled into the mind of eternal damnation, the darkness gave way to a bright light. At first he feared that the stasis magic had failed. When his eyes adjusted to see floating islands high above, hidden barely behind the face of a curious - and then thoroughly surprised woman, he realized the prison that bound him had been finally been discovered.

Abilities/Skills:

Head of Dullahan

Physiology:
Nonbiological Anatomy (300) Rank 1
Modifiers: Weakness (-25), Side Effect (-50)
Cost: 225

Shrink (200) Rank 4
Modifiers: Ongoing (+100), Side Effect (-50)
Cost: 1000
Total Cost: 1225

The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.

The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.

The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant.

Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)

The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.

Piercing Gaze
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Limited: Only Dullahan's head and body (summon) can take advantage, Dullahan has to maintain visuals on the target (-50), Side Effect (The target knows Dullahan is watching them and can pinpoint his location (-50), Indiscriminate (-50)
Cost: 100

Dullahan's gaze weakens the defenses of anyone he looks at (friend or foe), but only against his own attacks. Those under those watchful eyes are acutely aware of it, and of Dullahan's current position. If Dullahan looks away, or at someone else, the decrease in defense and the feeling of being watched immediately ends.

Soul Repair
Healing (200) Rank 1
Modifiers: Continuous (+100), Activation (-100), Concentration (-50), Side Effect (-50), Weakness (-25)
Cost: 75

Repairing one's soul is no easy task. Being that the head of Dullahan is closely tied to the man's soul means that damage often leaves scars on the metaphysical within, making healing a daunting but vital task.

To heal, Dullahan must enter a meditation for several minutes before he can even hope to mend the flesh, let alone the damage to his soul. Doing so requires vast concentration and draws upon his physical energy to the point Dullahan can induce starvation with overuse. Even then, damage from certain materials are impossibly to superficially mend. Specifically, wounds from gold and cold iron.

Body of Dullahan:
Summon (300) Rank 1
Modifiers: Activation (-100), Weakness (-25), Limited (-50)
Cost: 125

The head of Dullahan can summon forth a headless body for itself. The process involves over an hour of ritualistic meditation, and can only be performed in the absence of sunlight, traditionally at night. The headless body lacks all four senses of the head, though it is fully capable of the sense of touch with the rest of its body.

Body of Dullahan

Body of Dullahan Physiology:
Need to Breath (200) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 150

Starvation and Thirst (50) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 50
Total Cost: 200

Hivemind:
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)

The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
 
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Arthur Morgan

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Hello and welcome to Multerra!

First things first, the Character Behavior stuff is not split into two sections. The character switch form that you filled out hadn’t been updated yet to account for that, though, so no worries! I’ll explain how it works.

Rather than having a two-word identifier for personality and another for combat style, you should combine them to create a single two-word identifier. You can keep what you’ve already written for Dullahan’s combat style and personality, just combine them into something like this:

"Dullahan is a Cautious Pushover. Dullahan has forgotten many things of its past, and most things that lingered are either those that he struggled to hold onto through the ages imprissoned or those that deeply scarred him. As a result, he holds a caution about him to prevent avoid repeating history. This is often portrayed in never looking upon a creature if he can help it, or zoning out when the slightest provocation even vaguely rekindles a lost memory. Sometimes he will simply stare off into space in an attempt to force himself to remember.

Even in Dullahan's previous life, he was never the warrior type. The withering of his power through imprisonment did little to help. In his current state, his current tactic is to staredown and prey the attacker flees, or be the one to make a "tactical retreat." Surrender is also an option sometimes."

Now, for your Abilities…

**Generally when you write things like "Limited" or "Weakness" on your modifiers list, you should list what that weakness or limiting factor is beside it. For example, "Weakness: Cannot Heal Wounds Inflicted by Gold/Iron (-25)".

For ‘Head of Dullahan / Physiology’ -

What, specifically, is the Weakness you are referring to here? I understand the Side Effects, but the Weakness negative modifier applies to scenarios where the chosen Effect stops functioning correctly. Are there situations where your Nonbiological Anatomy Effect stops working? It is good practice to mention specifically what the weakness is.

For ‘Head of Dullahan / Hivemind’ -

How is the Chaotic negative modifier being applied here? I couldn’t find mentions of it in your description.

For ‘Piercing Eyes’ -

Can you be any more specific with how this Debuff affects others? In what way are they made vulnerable (do they cower in fear, leaving them open to attack or something)? What is the Side Effect it has on Dullahan?

For ‘Soul Repair’ -

There is no Continuous modifier, so I think you meant to put Ongoing here.

For ‘Body of Dullahan Physiology’ -

How are the Need to Breathe and Starvation & Thirst adaptations Limited?

For ‘Body of Dullahan / Hivemind’ -

How does the Chaotic negative modifier apply to your Communication Effect?

Please, if you have any further questions, do not hesitate to ask either here or in the #smol-questions channel of Discord.
 

Malloki Tuwile

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Physiology:
Nonbiological Anatomy (300) Rank 1
Modifiers: Side Effect: Quadriplegic, 1/8th Strength (-50)
Cost: 250

Shrink (200) Rank 4
Modifiers: Ongoing (+100), Side Effect (-50)
Cost: 1000
Total Cost: 1225

The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.

The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.

The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant




Hivemind:
Communication (100) Rank 1
Modifiers: Chaotic (-50)

The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.

The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.

The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.

The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant


The above was a formatting error, Hivemind is its own ability. I removed "Weakness," even I'm not sure why it was in there, may have been a mistype while I was trying to sort mechanics for multiple abilities concurrently.

As for the chaotic negative effect, it is "involuntary" in a way that it transmits even pain. Though the body (which also has this effect) needs this to receive commands (being blind, deaf and so on) both bodies can feel the pain of each other and neither part of Dullahan has any control over this. If not Chaotic, it may be a "Side Effect."

Piercing Eyes:
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Indiscriminate (-50), Side Effect (-50), Limited (-50)
Cost: 200

To have the eyes of Dullahan lay upon one is to have one's soul bared. The Piercing Eyes of a Dullahan leave whatever they see vulnerable so long as the eyes remain it. This is not always the will of Dullahan, and those with any sense of intelligence, even bestial, tend to shy way from, fear, or resent being looked upon by this being.

It is instinct to hide from the vision of the Dullahan, and a good one considering the gaze has no lingering effects once sight is broken. Some creatures of higher intelligence may opt to simply remove the dreaded Piercing Eyes.

"Vulnerable" is the key word, but I'll reword it and add a bit more detail on the other effects as well.

Piercing Eyes:
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Indiscriminate (-50), Side Effect: Feeling of Dread/Warning (-50), Limited: Only bypasses defense for Dullahan damage(-50)
Cost: 200
To have the eyes of Dullahan lay upon one is to have one's soul bared. The Piercing Eyes of a Dullahan leave whatever they see vulnerable so long as the eyes remain it. When the Dullahan (any part thereof) deals damage to a creature gazed upon by the head of Dullahan, this damage seems to bypass hardness of armor, toughness of flesh, defensive magics and other forms of protection to some degree.

This is not always the will of Dullahan, and those with any sense of intelligence, even bestial, tend to shy way from, fear, or resent being looked upon by this being. It is instinct to hide from the vision of the Dullahan, and a good one considering the gaze has no lingering effects once sight is broken. Some creatures of higher intelligence may opt to simply remove the dreaded Piercing Eyes.

As for the Body of Dullahan Hivemind, same as for the original (the ability is the same.)
 

Arthur Morgan

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It would definitely be a Side Effect to involuntarily transmit pain signals, not Chaotic, for both versions of Hivemind you have here.

For Piercing Eyes, I would say that the fact that Dullahan has to be looking at someone for the Debuff to take effect would be what’s Limited about this ability, in addition to the requirement for Dullahan to have already dealt damage for the Debuff to work (Note that you can have multiples of the same negative modifier but that the Essence cost can only be reduced once, so there will be no change in cost if you decide to note this as an additional limitation).

Also Side Effects do not apply to others (unless you’re loaning an ally your ability), they affect your character. They are some consequence your character faces for using the ability. Unless Dullahan feels dread while using this ability, there is no Side Effect.

Also, again for the Body of Dullahan’s Physiology... How are the Need to Breathe and Starvation & Thirst adaptations Limited?
 

Malloki Tuwile

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Changing Chaotic to Side Effect in Hivemind is fine, same outcome.

PIERCING EYES
In regards to the Piercing Eyes, it doesn't require damage to start, it only reduces defenses to the Dullahan's damage. It does not reduce damage reduction across the board (such as for allies.) It only works in regards to the Dullahan's direct assault. "Only works for" seemed to be spot on wording for Limited.

The side-effect of dread/warning expanded in the description states that creatures may not only have negative impression of Dullahan, but they literally FEEL his gaze. I can add the following sentence to the end of the second paragraph stating:

"Because the gaze is so noticeable, even without the victim seeing Dullahan, stealth and stalking a target is next to impossible while the Dullahan looks upon the target." It's supposed to simply let people know for sure someone is watching them.

This "I'm being watched" sensation is NOT debilitating, nor is it beneficial enough for its own effect. Generally speaking, the side effect is going to be a constant pain in the Dullahan's ass as part of story development, so even if it does not qualify for "side effect" I would like for this "I'm being watched" sensation to remain as a purely negative effect of Piercing Eyes.

BODY OF DULLAHAN
It's limited because technically it still needs these things. The head simply eats, drinks and breaths for it since it lacks the ability to do so. If the head does not eat, both will starve.
 

Arthur Morgan

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Just to be clear: are these the final versions of all your character's abilities and does the total spent essence amount seem correct to you? If so, they're all good and you can go ahead and post in Character Profiles.

Head of Dullahan Physiology
Nonbiological Anatomy (300) Rank 1
Modifiers: Side Effect: Quadriplegic, 1/8th Strength (-50)
Cost: 250

Shrink (200) Rank 4
Modifiers: Ongoing (+100), Side Effect (-50)
Cost: 1000

Total Cost: 1250

The head of Dullahan from the base of the neck to the top of the crown measures just over twelve inches. For all intents and purposes, this creature is simply the head of a human. The small size grants very little benefits, though the downsides are numerous.

The first and foremost is the lacking of a body. Dullahan has no heart, lungs, liver or other vital organ below the neck to puncture, rupture or otherwise cause issues. As a sode effect it also lacks hands and feet, making it incapable of simply walking or lifting on its own. However, it does still have a brain that is vital to existing, meaning a majority of its entire form was now a glaring target.

The small size of being just a head also means that, even if the head had its own form of locomotion, any feats of strength outside of a simple bite are reduced to an eighth of what the average human could muster. In effect, the head by itself was little more useful than an infant

Head of Dullahan Hivemind
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)

Total Cost: 50

The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.
Total Cost: 50

Soul Repair
Healing (200) Rank 1
Modifiers: Ongoing (+100), Activation (-100), Concentration (-50), Side Effect (-50), Weakness (-25)

Total Cost: 75

Repairing one's soul is no easy task. Being that the head of Dullahan is closely tied to the man's soul means that damage often leaves scars on the metaphysical within, making healing a daunting but vital task.

To heal, Dullahan must enter a meditation for several minutes before he can even hope to mend the flesh, let alone the damage to his soul. Doing so requires vast concentration and draws upon his physical energy to the point Dullahan can induce starvation with overuse. Even then, damage from certain materials are impossibly to superficially mend. Specifically, wounds from gold and cold iron.

Piercing Gaze
Debuff (100) Rank 1
Modifiers: Ongoing (+100), Ranged (+50), Limited: Only Dullahan's head and body (summon) can take advantage, Dullahan has to maintain visuals on the target (-50), Side Effect (The target knows Dullahan is watching them and can pinpoint his location (-50), Indiscriminate (-50)

Total Cost: 100

Dullahan's gaze weakens the defenses of anyone he looks at (friend or foe), but only against his own attacks. Those under those watchful eyes are acutely aware of it, and of Dullahan's current position. If Dullahan looks away, or at someone else, the decrease in defense and the feeling of being watched immediately ends.

Body of Dullahan
Summon (300) Rank 1
Modifiers: Activation (-100), Weakness (-25), Limited (-50)

Total Cost: 125

The head of Dullahan can summon forth a headless body for itself. The process involves over an hour of ritualistic meditation, and can only be performed in the absence of sunlight, traditionally at night. The headless body lacks all four senses of the head, though it is fully capable of the sense of touch with the rest of its body.

Body of Dullahan Physiology
Need to Breath (200) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 150

Starvation and Thirst (50) Rank 1
Modifiers: Limited: Still required by proxy of the head of Dullahan (-50)
Cost: 50

Total Cost: 200

Hivemind
Communication (100) Rank 1
Modifiers: Side Effect: Involuntary pain transmission (-50)

Total Cost: 50

The head and body of Dullahan are capable of instantaneous telepathic communication with no limit to range. This is as effortless as blinking, and as subconscious as making one's own heart beat. This can be used to feed visual or auditory information to the blind body or directly control it, but it can also transmit sensations such as pain of the body to the head. Though the body can be damaged and even die without physically effecting the head of Dullahan, the head still feels all the pain of the body and vise versa.

TOTAL SPENT ESSENCE: 1850E
 
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