Interplanetary Entity [750]
Adaptation: Space (300)
Adaptation: Need to Breathe (200)
Adaptation: Radioactive Environments (50)
Adaptation: Incredible Heat Environments (100)
Adaptation: Incredible Cold Environments (100)
As a deity hatched into the cold vacuum of space, Apra is naturally immune to the harsh conditions found there, which would be lethal to lesser beings.
Tireless Being [600]
Endurance 5 (500)
Adaptation: Need for Sleep (50)
Adaptation: Starvation and Thirst (50)
In all the billions of years he has lived, Apra has never had to so much as take a nap. His body contains vastly more energy than the average mortal’s, and his stamina is replenished constantly, without any need for sustenance.
Featherweight [50]
Adaptation: Falling (100)
--Side-Effect (low mass) (-50)
Though Apra's body is as durable as the average mortal's, his density is vastly lower, as is that of his mask. On the plus side, this means that his terminal velocity in almost any atmosphere is nowhere near enough to injure him. Unfortunately, it also makes it extremely easy for others to toss him around, as he is near-weightless.
Six Wings of God [900]
Flight 3 (600)
--Ongoing (300)
Apra’s body includes three pairs of wings, though he is not necessarily required to flap them in order to fly, as innate magic allows them produce or negate kinetic energy whenever he desires. His top speed is reduced by his level of encumbrance, however, and when carrying the maximum weight which he can comfortably lift (as determined by his Move Object ranks), he will be restricted to the speed of a single Flight rank. Also, although air resistance keeps his speed comparatively low while in-atmosphere, his rate of acceleration when flying in the Beyond can match that of any spacecraft.
Note; This Ability is Apra’s means of travelling between worlds in the Crossroads, hence why he can keep up with spaceships.
Farcical Anatomy [550]
Adaptation: Nonbiological Anatomy (300)
Adaptation: Immune to Pain (200)
--Side-Effect (can’t feel) (-50)
Adaptation: Chemical or Toxic Environments (50)
Adaptation: Disease (50)
Beneath the skin, Apra’s body looks much like that of most mortals, with muscle, bone, nerves, blood, and guts. This is mostly for show, however, for none of his miscellaneous organs actually does anything, he does not experience sensation through his nerves, and he cannot die of blood loss. Only broken bones and torn muscles can actually stop him.
S3 Magicka [450]
Sense (extrasensory) 3 (300)
--Ongoing (300)
--Side-Effect (mana beacon) (-150)
Apra’s senses work differently from those of most living things, in that he lacks almost all of them. Instead, replacing his senses of sight, sound and smell, he has the innate ability to constantly emit weak waves of mana from his body, which then bounce back at the speed of light and can be picked up by his ears.
Unlike standard echolocation, this sense also allows him to detect colours and even smells. And, more importantly (considering his natural habitat), it functions flawlessly in outer space. The only real downside is that anyone with any experience using magic at all can easily pinpoint his exact location through the mana emissions, even if they lack a Sense Ability of their own.
Note: It is up to individual writers whether or not their characters can sense Apra’s mana, though the minimum requirement for being able to do so is to have at least one Ability which specifies in its description that it is magical in some way.
Taste Test [200]
Sense (taste) 2 (200)
The only one of the five basic senses which Apra actually has is taste, and it’s a really effective one. Not only can he taste what is in his mouth, but like a snake he can dart his tongue out to taste the air around him. Sadly, this sense is almost completely redundant, as his S3 Magicka does much the same thing, only better; as tasting the air does not work in a vacuum; and as Apra does not eat.
Talons [100]
Damage 1 (100)
For all his divine powers, Apra’s best current means of actually slaying anyone who should attempt to do him harm is simply to scratch them with the sharp talons on his hands and feet.