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Completed the Unmaking Quest Cultist Troubles in the thread "Split Splat!", thank you!
Legends Fade, As Records Show
Quest Giver: Ohm Zui
Quest Length: 5,000 Words
Quest Location: Cevanti
Quest Prerequisites: Up to 4 people; fought in the Siege of Markov or completed at least one Unmaking Quest; no extant bounties
Quest Description: During the Siege of Markov, the corrupted enemies were organized and directed by a monolithic mech, one that launched destruction as it pleased and that, when threatened by a final, desperate, catastrophic attack simply faded away, retreating unseen.
Ohm Zui has been digging for more information, and in their search has been put in contact with the head of Archive Inc., the largest independent archaeological & historical firm on Cevanti. After providing the CEO, Dewey Alms, with footage of the mech captured by Ohm's drones, the man drew a connection with an ancient vault out in the wasteland. This site was referenced by several texts dating back from before the End, as one of the Empire of Ilos's R&D bases, and as the origin of a series of mechs known as the 'Harbingers of the Void' by the empire's enemies.
It's not much to go on, but Ohm believes it to be a good lead. In order to find out the capabilities of the major enemy, they need to get into that vault and recover any data or files referring to this terrible enemy.
Ohm is under no illusions about their chances in going off alone, however. They need a team of warriors, engineers and flexible problem solvers, like any other archaeological expedition into the deadly tombs and vaults. They have sent out a request for aid, both to their fellow defenders of Markov and to the Medium, and while the pay is small, the payoff may be of immense importance.
The job is this: travel into the wilderness, fighting off unmade zoids, akata, and other dangers; breach the outer defences of this R&D base; traverse the traps and guardians inside the complex; obtain the information that is there, if any; and return to Markov alive.
[Narrative details: participants must write at least 5,000 words, but otherwise it is just a co-operative plotline.]
Repeatable? N
Legends Fade, As Records Show
Quest Giver: Ohm Zui
Quest Length: 5,000 Words
Quest Location: Cevanti
Quest Prerequisites: Up to 4 people; fought in the Siege of Markov or completed at least one Unmaking Quest; no extant bounties
Quest Description: During the Siege of Markov, the corrupted enemies were organized and directed by a monolithic mech, one that launched destruction as it pleased and that, when threatened by a final, desperate, catastrophic attack simply faded away, retreating unseen.
Ohm Zui has been digging for more information, and in their search has been put in contact with the head of Archive Inc., the largest independent archaeological & historical firm on Cevanti. After providing the CEO, Dewey Alms, with footage of the mech captured by Ohm's drones, the man drew a connection with an ancient vault out in the wasteland. This site was referenced by several texts dating back from before the End, as one of the Empire of Ilos's R&D bases, and as the origin of a series of mechs known as the 'Harbingers of the Void' by the empire's enemies.
It's not much to go on, but Ohm believes it to be a good lead. In order to find out the capabilities of the major enemy, they need to get into that vault and recover any data or files referring to this terrible enemy.
Ohm is under no illusions about their chances in going off alone, however. They need a team of warriors, engineers and flexible problem solvers, like any other archaeological expedition into the deadly tombs and vaults. They have sent out a request for aid, both to their fellow defenders of Markov and to the Medium, and while the pay is small, the payoff may be of immense importance.
The job is this: travel into the wilderness, fighting off unmade zoids, akata, and other dangers; breach the outer defences of this R&D base; traverse the traps and guardians inside the complex; obtain the information that is there, if any; and return to Markov alive.
[Narrative details: participants must write at least 5,000 words, but otherwise it is just a co-operative plotline.]
Repeatable? N
A Light In The Dark (Unmaking: Fleeing Masses) Complete!
Quest Requirements: 2.5K Words
Final Total: Thread has 3K Words
V - A Heckin' Harrowing (Quest)
Let’s take the fight to him, pals. Far away in his twisted domain, these words escaped Darkseid’s notice. He neglected them not because he couldn’t hear them, or because the group of cartoonish buffoons on the annoyingly whimsical planet somehow gained a leg up on him. No, rather, the would-be...multerra.zulenka.com
I just hit 9999 words out of 10000 for this quest. I feel like there's still one or two posts left in it, but the next steps plot-wise are using my Relic and (potentially) defeating the Parademon, so I figured I'd submit it for grading and see if people felt like I've done enough to give this mothertrucker whatfor!
Completed An Arbiter's Plea (Together We Are More) at 1705 words.
Quest graded and judgement PM’d!Completed Mew... too? (First post here) after over a year and two months. Took way too long!
@Tony Stark Quest graded and judgment PM’d!Sorry for doubling your work, but I've also got An Arbiter's Plea to turn in, at 1536 words.