♢ Lost Lockboxes and Lunar Coins ♢
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Quest Giver: Ra'tima-dro (NPC |
@Masahir N'air )
Quest Length: 5,000 words
Quest Location: Mesa Roja
Quest Prerequisites*: Have a thiefly skill ≥ rank II, OR a stealthy ability
Quest Reward: Standard + Entry Membership within The Thieves Guild
Repeatability: Non-repeatable upon success (per individual)
Quest Description:
The Thieves Guild is looking for fresh recruits, but not just any ol' slump from the gutters will do for the type of work they're looking to pull. You have to prove that you're up to snuff, and capable of getting into and out of hard to reach, possibly highly trafficked and observed locations. Being adverse to actually landing low-downs in jail with anything too risky, the guild has devised a relatively simple task to help sift the chaff from the grain: locate three lockboxes, hidden somewhere within Uruk's walls.
You are likely to catch wind of the job while in various, smaller seedy taverns and cornerclubs in Karim or Uruk, right near the outer walls or outside of town. Some ruffians, or perhaps even the bartender, may point you in the direction of Uruk if you're looking for work or connections, with some variation of the tip(s):
> "A well dressed figure in black robes was in here earlier, asking around for someone with a certain collection of skills for sussing down old and lost antiquities." <
> "Apparently they had a small set of rare collector's coins go missing from their last caravan- still in their ornate chests and all! Can you believe that sour luck?" <
> "I heard a lead for their recovery turned up somewhere in Uruk. The way they talked about them coins... Must be awful luck losing such a fine collection. Bet they'd fetch a lovely price on the market." <
These dark silver lockboxes are small, with peaked lids and ornate engravings of nightingale birds adorning their outsides. They are hidden throughout Uruk, with some being more obvious than others, though all are deceptively simple in placement. These placements are changed up after each attempt, so no prospective recruits can cheat by memorizing their locations after failing, or have an Initiated Footpad shell out the answers. You may find them tucked away on a hard-to-reach rooftop, squirreled away behind a pesky merchant's stand in the bazaar, or you might even find one hidden as a cache in the lower accessways. The point is that they are not explicitly guarded, and require a bit of thought to get to; you will have to take the time to carefully explore and discover Uruk in order to find them.
It should go without saying that getting caught by the Uruk law at any point in time while hunting down these safes will result in rejection, though one is always welcome to make another attempt at a later date if they really want to prove themselves. The coins will vanish from your person upon apprehension.
Once you locate a lockbox, you are encouraged to 'persuade' the lock to open with your finesse and skill (whatever it may amount to), and claim the lunar stamped silver coin within. Attempting to pick up or otherwise relocate the lockbox itself will quickly cause one to discover that it is somehow totally unmovable. Upon collecting all three, a note will appear in your hands through undeterminable yet clearly magical means- this note depicts an hourglass in front of a golden merchant scale, along with the cant,
"the desert sands shift, but the moons remain loyal". Presenting these coins at the Golden Sands shop (who's logo is an hourglass in front of a golden scale), located near the palatial district, and speaking the cant, will earn you entry-level access to the Thieves Guild's network and resources. Expect one of the higher-ups to give you a bit of a lecture about the Tenets of the Guild once they eventually come around to greet you.
After completing the quest, one is more than welcome to rove around town, as long as they abide by the tenets they were just informed of, or leave if they otherwise see fit.
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