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Character Name: Sans
Character Source: Canon -- Undertale
Starting Location: Erde Nona
Character Behavior:
Lazy Speedster
If there is one thing you can rely on Sans being, it is lazy. He goes out of his way to avoid putting effort into things, often quite humorously, through a combination of puns and a generally jovial attitude.
In combat, Sans is a massive speedster, in stark contrast to his generally lazy personality. Much of his defense revolves around him avoiding attacks, and much of his offense relies on a relentless, confusing onslaught of moves to brutally tear an opponent down.
Physical Description:
Sans is a short, rotund skeleton with perfectly white bones. His head is a cartoonishly-round skull with a small nosehole, a big, toothy smile that seemingly never breaks, and two, large eye holes with white dots for eyes glowing inside. His left eyehole is capable of forming a much more solid “eye” that flashes between yellow and blue, often doing so whenever he takes a “shortcut.” He can also remove the dots from his eyes entirely, making them look like black voids.
He wears a white sweater underneath a blue jacket with feathery and fluffy linings on top of it, often unzipped so it could flap in the wind. He wears black shorts with white lines and pink slippers on his feet.
Character History:
This Character History will serve as a more or less comprehensive report on the development of Sans the Skeleton, ranging from the beginnings of his scientific career to his current predicament within the Multerran Universe. To start off with, we must begin with the general history of Monsters and of Humans, considering both are native to Erde Nona, the planet where the following events more or less occurred.
A long while ago, back when Erde Nona was still being colonized and before Sans would enter the picture, a war broke out between a faction of non-human races and the humans, and the resulting conflict forced a retreat by the non-humans into the bowels of Mount Ebbott, taking on the terminology of “monsters” to showcase their separation, even, from the surface-dwelling aliens above. This conflict lasted quite a long while, but through the sudden arrival of a certain child falling into the hole of Mount Ebbott, a peace was brokered between monsters and humans. This peace resulted in the mountain being more or less abandoned as the monsters gradually migrated back into human society.
Sans was around to see the child and the subsequent migration happen. At the time, he felt immense hope, and the strange apathy that had plagued him from the beginning started to fade away. He began taking his interest in science much more seriously at the behest of both the human child and his brother, Papyrus, who was finally becoming a Royal Guard (the position was largely ceremonial at this point anyway, considering how little hostility there was between the races.) Thus, he began reigniting his passion for quantum physics, a passion that had long since been dormant for reasons he never could care to explain even to himself.
Eventually, this passion caught the attention of a long-time scientist and eccentric, Dr. W.D Gaster, the leader of the Royal Scientists. Sans’ affinity for quantum physics intrigued him, as he was seeking an assistant for one of his greatest projects ever conceived and one he could finally make good on now that the war had ended: the development of time and dimensional travel.
Interested in the prospects, Sans became his assistant, and slowly helped him iron out his ideas and form a comprehensive theory of a void outside of time and space: The Code Dimension, a black void where the natural laws are governed by random code sequences and comprised of intense heat and radiation so deforming that any exposure to it– labeled as CORRUPTION– often came about in the form of ones atom being “rearranged” into glitch-like pixels. Originally, this was the extent of their theory, as despite their best efforts, they could not find any potential means of utilizing this dimension for time or dimensional travel.
Then, something came out of Mount Ebbott. It was neither human or monster or alien. The best anyone could describe it was that it looked like a tall man, smoking from its thin limbs, and small white dots where its eyes should have been. Every step it took made it seem to glitch in and out of existence, like its body was always teleporting into random locations without its awareness. W.D Gaster took an immediate interest in “The Tall Man” and promptly managed to get an interview with it, utilizing a tape recorder in order to communicate with the seemingly mute being.
Through The Tall Man, they learned that it had stepped through a door in the void and walked out of a random building within Mount Ebbott, and thus wandered until they left it themselves. It talked about “walking through tubes” as well, which Gaster came to understand as both literal and metaphorical at the same time. The Tall Man also warned of a “trigger point” within the Code Dimension, connected via these tubes, which, when activated, would subsequently manipulate all other dimensions to have the same point triggered. The Tall Man also talked about his leader, “The Man Who Speaks In Hands” whom he occasionally met within the Code Dimension to be given vague warnings and updates, one of which was the aforementioned “trigger point.”
That trigger point message was meant for Gaster, which unnerved him, but he took it as evidence that the Code Dimension could be utilized for time/dimensional travel. Wanting to find these “doors” and investigate the dimension itself, he and Sans moved operations back into Mount Ebbott, and thus some of the abandoned ruins within the mountain became the operational rooms for a massive scientific research and development facility solely for the purpose of understanding the Code Dimension. Expedition teams, research teams, assistants, everything; all were hell-bent on figuring out a way into and through the code dimension.
Gaster became obsessed with The Tall Man and the strange message he had been given. Dubbing The Tall Man an “anomaly,” he postulated that there were beings that could freely hop between universes using the Time Tube System, a connected series of tubes within the Code Dimension that protected those who entered them from the Corruption beyond them and safely enter dimensions without compromising the dimension itself. He invented and innovated on many theories in an attempt to understand not only how the Code Dimension worked, but how it influenced his own dimension: The LV Scale, the concept of SAVEs, LOADs, and RESETs, so on and so forth. He also theorized that there was something about Mount Ebbott in particular that was special in terms of time, but neither Sans nor Gaster thought much of it at the time.
Despite their progress, though, Sans was growing weary. Something about the whole thing seemed off to him, like they were wandering into some sort of a trap. Nevertheless, he continued to help his mentor. Eventually, he was tasked with creating a device and working out the logistics of how one could safely enter it. Sans created the Time Machine, a machine that injects liquid determination within the people inside of them and, using intense amounts of electricity, fries them and thus, with the will to live, let their atoms take physical form within the Code Dimension itself.
Overjoyed, Gaster had the time machine constructed, with the intent on demonstrating and experimenting with it. Sans volunteered for the task as a test subject, simultaneously excited and yet also very, very weary over what was about to happen. Part of his weariness came from The Tall Man describing The Man Who Speaks In Hands, noting that Gaster “looked like him.” After failing to stop the project himself, Sans went ahead and volunteered, believing that, him having built it, he would know what to do to stop it if anything went wrong.
As such, the first and last day of dimensional experimentation arrived. Gaster and several other Royal Scientists set everything up while Sans stepped into his time machine. He injected himself with determination and awaited the electrical frying.
Then, something happened. He couldn’t see from within, but he heard screaming, shouting, and flashes of light outside. Before he could leave, however, he, too, was fried, and found himself hurtling through the code dimension at a speed he never could have anticipated.
After what felt like only a few seconds, Sans found himself back out of the Code Dimension and onto the planet of Govermore, but not the Govermore of the current Multerran timeline. Rather, this one was a Govermore in the process of Unmaking by the Fallen Arbiter, Darkseid. In a flash, he found himself there, and in yet another flash, he was back out, the dimensional travel still not finished with him.
Soon, he finds himself in the current dimension, his time machine completely gone and the universe similar but not quite like how he remembered it.
Affinity: Lucky
Abilities/Skills:
Long BoWnes –
Damage Effect: Rank 3. (+300)
Sans can quickly and easily summon a row of long, perfectly white BoWnes from out of the ether. He can summon up to five BoWnes at once and no more than that number. They float in the air from where he summoned them, unmoving until used. With a flick of his wrist, he can launch as many of these BoWnes at as many targets as he wishes.
The BoWnes are quite fast, but cannot change direction when launched, forcing Sans to strive for accuracy when firing them off. They continue their course until they hit something, and thus can sail for quite a distance. Upon successfully hitting something, the BoWne lies in the target for a few seconds before fading away into dust.
The BoWnes inflict two kinds of damage: the initial strike and the lasting damage that persists as a sort of “poison” called KARMA that gradually saps away at a target’s health. This poisonous damage lasts for about eight seconds after the BoWne has hit the target. The poison cannot, however, slay a target. For a target to die, another BoWne must be used to kill them. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.
Gaster Blasters –
Damage Effect: Rank 6 (+600)
Sans can summon two large, skull-like devices from the ether. It takes him about five seconds to properly summon a Gaster Blaster. Like with the BoWnes, they do not move once summoned, waiting to be activated. Upon the squeezing of a fist, Sans can activate the Gaster Blasters. After two seconds of charging up, the blasters fire out a large, perfectly white beam of energy from their gaping mouths. The beam continues firing from the Blaster’s skull mouth until it hits something, and thus can go quite the distance, after which it stops firing and must be activated again. They can shoot this beam only five times before forcefully breaking apart into dust and requiring Sans to resummon the device again.
The damage from the beam is enormous, and on top of that, it also inflicts KARMA poison on the target that gradually saps away at their health. The KARMA lasts for about five seconds after a successful beam strike, dealing relatively little damage compared to the initial blast.
However, a Gaster Blaster is, unlike his BoWnes, a physical object, and it can not only be destroyed with enough force but also grabbed and taken, allowing others to fire the device at Sans. Also, just like the BoWnes, the KARMA poison inflicted on a target cannot actually kill them. To slay a target, he must successfully hit them again with a blaster beam. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.
Shortcuts –
Teleport Effect: Rank 2 (+600)
Sans’ brief stint within the Code Dimension, and his general nature as a skeleton out of time, has given him knowledge of at least one ability: the usage of “shortcuts” through dimensional space and time that, to an outside observer, look little different from the act of teleporting. Sans can access a shortcut instantly and, once activated, can move to another location of his choosing. It takes him only a second to get there, and this second is covered by a sort of “forced blinking” where anyone who can see him suddenly has their vision completely blackened as if they had “blinked.”
Unfortunately for Sans, he does not have full control over his shortcuts. When going through a shortcut, the destination he goes to can sometimes be entirely random. The usage of shortcuts, too, can be entirely random as well, activating without him meaning to. Repeated usage of shortcuts also tires him out, making it harder for him to dodge and avoid attacks overtime.
Blue Mode --
Debuff Effect – Rank 6: (+600). A target within Sans’ line of sight is, with a flick of his wrist, instantly turned a dark shade of blue. Once made blue, the target feels significantly heavier and has a much more difficult time jumping, dodging, flying, or just moving around in general. It lasts until Sans turns it off.
Move Object Effect – Rank 6: (+600). Once Blue Mode has been activated upon a target, Sans can, with a flick of his wrist, fling them about telekinetically, with great speed and near instantly.
Sans has the ability to manipulate the “form” of another living being via the coloration of it. In layman’s terms, he can heavily inconvenience people by turning them into a dark shade of blue.
With a flick of his wrist, he is able to instantly turn a living being within his line of sight into a dark shade of blue. Immediately upon this happening, “Blue Mode” is in effect, and its effects are apparent. The target made “blue” is significantly slowed down, rendered less agile, like the weight of gravity is crushing them, and more or less rendering all forms of movement (jumping, dodging, running, etc.) much more difficult. Blue Mode thus lasts until Sans turns it off again, which he can also do with a mere flick of his wrist. However, this “Blue Mode” debuff does not work on objects or mechanical beings, as it can only be used on the “living.”
While a target is “blue,” Sans is also capable of flinging them around with telekinesis, even if they are some distance away from him. The damage this inflicts is by and large non-existent, but the speed in which one is flung about while under its effects are massive and happen instantly. It merely takes yet another flick of Sans’ wrist to start moving his target around like a puppet. He can lift up people of incredible sizes and weight like they are nothing. Doing so, however, requires concentration on his part, and he cannot use other moves while flinging people around. The telekinesis, too, is very tiring on Sans’ constitution, and repeated or extended usage of it will eventually render him too sluggish to fight effectively.
Profession: Quantum Physicist
Skill – Quantum Mechanics: Rank 4 (+200)
Cost: 200
Profession: Comedian
Skill – Puns: Rank 5 (+250)
Cost: 250
Spent Essence: 4175
Character Source: Canon -- Undertale
Starting Location: Erde Nona
Character Behavior:
Lazy Speedster
If there is one thing you can rely on Sans being, it is lazy. He goes out of his way to avoid putting effort into things, often quite humorously, through a combination of puns and a generally jovial attitude.
In combat, Sans is a massive speedster, in stark contrast to his generally lazy personality. Much of his defense revolves around him avoiding attacks, and much of his offense relies on a relentless, confusing onslaught of moves to brutally tear an opponent down.
Physical Description:
Sans is a short, rotund skeleton with perfectly white bones. His head is a cartoonishly-round skull with a small nosehole, a big, toothy smile that seemingly never breaks, and two, large eye holes with white dots for eyes glowing inside. His left eyehole is capable of forming a much more solid “eye” that flashes between yellow and blue, often doing so whenever he takes a “shortcut.” He can also remove the dots from his eyes entirely, making them look like black voids.
He wears a white sweater underneath a blue jacket with feathery and fluffy linings on top of it, often unzipped so it could flap in the wind. He wears black shorts with white lines and pink slippers on his feet.
Character History:
This Character History will serve as a more or less comprehensive report on the development of Sans the Skeleton, ranging from the beginnings of his scientific career to his current predicament within the Multerran Universe. To start off with, we must begin with the general history of Monsters and of Humans, considering both are native to Erde Nona, the planet where the following events more or less occurred.
A long while ago, back when Erde Nona was still being colonized and before Sans would enter the picture, a war broke out between a faction of non-human races and the humans, and the resulting conflict forced a retreat by the non-humans into the bowels of Mount Ebbott, taking on the terminology of “monsters” to showcase their separation, even, from the surface-dwelling aliens above. This conflict lasted quite a long while, but through the sudden arrival of a certain child falling into the hole of Mount Ebbott, a peace was brokered between monsters and humans. This peace resulted in the mountain being more or less abandoned as the monsters gradually migrated back into human society.
Sans was around to see the child and the subsequent migration happen. At the time, he felt immense hope, and the strange apathy that had plagued him from the beginning started to fade away. He began taking his interest in science much more seriously at the behest of both the human child and his brother, Papyrus, who was finally becoming a Royal Guard (the position was largely ceremonial at this point anyway, considering how little hostility there was between the races.) Thus, he began reigniting his passion for quantum physics, a passion that had long since been dormant for reasons he never could care to explain even to himself.
Eventually, this passion caught the attention of a long-time scientist and eccentric, Dr. W.D Gaster, the leader of the Royal Scientists. Sans’ affinity for quantum physics intrigued him, as he was seeking an assistant for one of his greatest projects ever conceived and one he could finally make good on now that the war had ended: the development of time and dimensional travel.
Interested in the prospects, Sans became his assistant, and slowly helped him iron out his ideas and form a comprehensive theory of a void outside of time and space: The Code Dimension, a black void where the natural laws are governed by random code sequences and comprised of intense heat and radiation so deforming that any exposure to it– labeled as CORRUPTION– often came about in the form of ones atom being “rearranged” into glitch-like pixels. Originally, this was the extent of their theory, as despite their best efforts, they could not find any potential means of utilizing this dimension for time or dimensional travel.
Then, something came out of Mount Ebbott. It was neither human or monster or alien. The best anyone could describe it was that it looked like a tall man, smoking from its thin limbs, and small white dots where its eyes should have been. Every step it took made it seem to glitch in and out of existence, like its body was always teleporting into random locations without its awareness. W.D Gaster took an immediate interest in “The Tall Man” and promptly managed to get an interview with it, utilizing a tape recorder in order to communicate with the seemingly mute being.
Through The Tall Man, they learned that it had stepped through a door in the void and walked out of a random building within Mount Ebbott, and thus wandered until they left it themselves. It talked about “walking through tubes” as well, which Gaster came to understand as both literal and metaphorical at the same time. The Tall Man also warned of a “trigger point” within the Code Dimension, connected via these tubes, which, when activated, would subsequently manipulate all other dimensions to have the same point triggered. The Tall Man also talked about his leader, “The Man Who Speaks In Hands” whom he occasionally met within the Code Dimension to be given vague warnings and updates, one of which was the aforementioned “trigger point.”
That trigger point message was meant for Gaster, which unnerved him, but he took it as evidence that the Code Dimension could be utilized for time/dimensional travel. Wanting to find these “doors” and investigate the dimension itself, he and Sans moved operations back into Mount Ebbott, and thus some of the abandoned ruins within the mountain became the operational rooms for a massive scientific research and development facility solely for the purpose of understanding the Code Dimension. Expedition teams, research teams, assistants, everything; all were hell-bent on figuring out a way into and through the code dimension.
Gaster became obsessed with The Tall Man and the strange message he had been given. Dubbing The Tall Man an “anomaly,” he postulated that there were beings that could freely hop between universes using the Time Tube System, a connected series of tubes within the Code Dimension that protected those who entered them from the Corruption beyond them and safely enter dimensions without compromising the dimension itself. He invented and innovated on many theories in an attempt to understand not only how the Code Dimension worked, but how it influenced his own dimension: The LV Scale, the concept of SAVEs, LOADs, and RESETs, so on and so forth. He also theorized that there was something about Mount Ebbott in particular that was special in terms of time, but neither Sans nor Gaster thought much of it at the time.
Despite their progress, though, Sans was growing weary. Something about the whole thing seemed off to him, like they were wandering into some sort of a trap. Nevertheless, he continued to help his mentor. Eventually, he was tasked with creating a device and working out the logistics of how one could safely enter it. Sans created the Time Machine, a machine that injects liquid determination within the people inside of them and, using intense amounts of electricity, fries them and thus, with the will to live, let their atoms take physical form within the Code Dimension itself.
Overjoyed, Gaster had the time machine constructed, with the intent on demonstrating and experimenting with it. Sans volunteered for the task as a test subject, simultaneously excited and yet also very, very weary over what was about to happen. Part of his weariness came from The Tall Man describing The Man Who Speaks In Hands, noting that Gaster “looked like him.” After failing to stop the project himself, Sans went ahead and volunteered, believing that, him having built it, he would know what to do to stop it if anything went wrong.
As such, the first and last day of dimensional experimentation arrived. Gaster and several other Royal Scientists set everything up while Sans stepped into his time machine. He injected himself with determination and awaited the electrical frying.
Then, something happened. He couldn’t see from within, but he heard screaming, shouting, and flashes of light outside. Before he could leave, however, he, too, was fried, and found himself hurtling through the code dimension at a speed he never could have anticipated.
After what felt like only a few seconds, Sans found himself back out of the Code Dimension and onto the planet of Govermore, but not the Govermore of the current Multerran timeline. Rather, this one was a Govermore in the process of Unmaking by the Fallen Arbiter, Darkseid. In a flash, he found himself there, and in yet another flash, he was back out, the dimensional travel still not finished with him.
Soon, he finds himself in the current dimension, his time machine completely gone and the universe similar but not quite like how he remembered it.
Affinity: Lucky
Abilities/Skills:
Long BoWnes –
Damage Effect: Rank 3. (+300)
- + Ranged. The BoWnes continue on until they hit something, after which they dissipate into dust after a few seconds. (+150)
- + Ongoing. The KARMA Poison lasts for eight seconds after initial contact with a BoWne. (+300)
- + Affects Multiple. Sans can target as many individuals as he wants with as many BoWnes as he wants at any given time. (+150)
- - Weaknesses: KARMA Poison cannot kill. Useless against the pure-hearted. (-75)
Sans can quickly and easily summon a row of long, perfectly white BoWnes from out of the ether. He can summon up to five BoWnes at once and no more than that number. They float in the air from where he summoned them, unmoving until used. With a flick of his wrist, he can launch as many of these BoWnes at as many targets as he wishes.
The BoWnes are quite fast, but cannot change direction when launched, forcing Sans to strive for accuracy when firing them off. They continue their course until they hit something, and thus can sail for quite a distance. Upon successfully hitting something, the BoWne lies in the target for a few seconds before fading away into dust.
The BoWnes inflict two kinds of damage: the initial strike and the lasting damage that persists as a sort of “poison” called KARMA that gradually saps away at a target’s health. This poisonous damage lasts for about eight seconds after the BoWne has hit the target. The poison cannot, however, slay a target. For a target to die, another BoWne must be used to kill them. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.
Gaster Blasters –
Damage Effect: Rank 6 (+600)
- + Ranged. The blaster beam continues on until it successfully hits something, prompting the device to stop firing until it is activated again. (+300)
- + Ongoing. The KARMA poison saps away at a target’s health for five seconds after a successful blaster hit. (+600)
- - Removable: Gaster Blasters can be destroyed, requiring Sans to wait ten seconds before he can summon one again. They can also be grabbed by a target, allowing them to use the beam against Sans or an ally.(-300)
- - Finite: Gaster Blasters can only be fired five times before needing to be resummoned. (-300)
- - Weaknesses: KARMA Poison cannot kill, Useless against the pure-hearted. (-150)
Sans can summon two large, skull-like devices from the ether. It takes him about five seconds to properly summon a Gaster Blaster. Like with the BoWnes, they do not move once summoned, waiting to be activated. Upon the squeezing of a fist, Sans can activate the Gaster Blasters. After two seconds of charging up, the blasters fire out a large, perfectly white beam of energy from their gaping mouths. The beam continues firing from the Blaster’s skull mouth until it hits something, and thus can go quite the distance, after which it stops firing and must be activated again. They can shoot this beam only five times before forcefully breaking apart into dust and requiring Sans to resummon the device again.
The damage from the beam is enormous, and on top of that, it also inflicts KARMA poison on the target that gradually saps away at their health. The KARMA lasts for about five seconds after a successful beam strike, dealing relatively little damage compared to the initial blast.
However, a Gaster Blaster is, unlike his BoWnes, a physical object, and it can not only be destroyed with enough force but also grabbed and taken, allowing others to fire the device at Sans. Also, just like the BoWnes, the KARMA poison inflicted on a target cannot actually kill them. To slay a target, he must successfully hit them again with a blaster beam. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.
Shortcuts –
Teleport Effect: Rank 2 (+600)
- Indirect. The teleportation allows him to completely bypass obstacles, boundaries, and even people via the “blinking” that taking a “shortcut” causes. (+200)
- - Chaotic. The teleportation can occur randomly, and the destination he goes to can also be entirely random as well. (-100)
- - Side Effect: Tiring. Repeated usage of his shortcuts tires him out, making it harder for him to dodge and avoid attacks. (-100)
Sans’ brief stint within the Code Dimension, and his general nature as a skeleton out of time, has given him knowledge of at least one ability: the usage of “shortcuts” through dimensional space and time that, to an outside observer, look little different from the act of teleporting. Sans can access a shortcut instantly and, once activated, can move to another location of his choosing. It takes him only a second to get there, and this second is covered by a sort of “forced blinking” where anyone who can see him suddenly has their vision completely blackened as if they had “blinked.”
Unfortunately for Sans, he does not have full control over his shortcuts. When going through a shortcut, the destination he goes to can sometimes be entirely random. The usage of shortcuts, too, can be entirely random as well, activating without him meaning to. Repeated usage of shortcuts also tires him out, making it harder for him to dodge and avoid attacks overtime.
Blue Mode --
Debuff Effect – Rank 6: (+600). A target within Sans’ line of sight is, with a flick of his wrist, instantly turned a dark shade of blue. Once made blue, the target feels significantly heavier and has a much more difficult time jumping, dodging, flying, or just moving around in general. It lasts until Sans turns it off.
- Ranged Modifier: Sans can turn somebody “blue” even if they are some distance away. (+300)
- Ongoing Modifier: The debuff lasts indefinitely while Sans has his target in Blue Mode. It only ends when Sans turns it off or his concentration is broken. (+600)
- Limited: Cannot work on objects or mechanical beings. It only works on living beings. (-300
Move Object Effect – Rank 6: (+600). Once Blue Mode has been activated upon a target, Sans can, with a flick of his wrist, fling them about telekinetically, with great speed and near instantly.
- Ranged Modifier: Sans can telekinetically move a target around even if they are some distance away. (+300)
- Concentration: Requires Sans to concentrate in order to fling people around, and thus cannot use other moves while doing this. (-300)
- Side Effect: Very tiring on Sans’ constitution. Repeated usages will wear him out and make him sluggish. (-300)
- Limited: Sans cannot use telekinesis on objects or mechanical beings, since he cannot use Blue Mode on them at all. It must be a living being. (-300)
Sans has the ability to manipulate the “form” of another living being via the coloration of it. In layman’s terms, he can heavily inconvenience people by turning them into a dark shade of blue.
With a flick of his wrist, he is able to instantly turn a living being within his line of sight into a dark shade of blue. Immediately upon this happening, “Blue Mode” is in effect, and its effects are apparent. The target made “blue” is significantly slowed down, rendered less agile, like the weight of gravity is crushing them, and more or less rendering all forms of movement (jumping, dodging, running, etc.) much more difficult. Blue Mode thus lasts until Sans turns it off again, which he can also do with a mere flick of his wrist. However, this “Blue Mode” debuff does not work on objects or mechanical beings, as it can only be used on the “living.”
While a target is “blue,” Sans is also capable of flinging them around with telekinesis, even if they are some distance away from him. The damage this inflicts is by and large non-existent, but the speed in which one is flung about while under its effects are massive and happen instantly. It merely takes yet another flick of Sans’ wrist to start moving his target around like a puppet. He can lift up people of incredible sizes and weight like they are nothing. Doing so, however, requires concentration on his part, and he cannot use other moves while flinging people around. The telekinesis, too, is very tiring on Sans’ constitution, and repeated or extended usage of it will eventually render him too sluggish to fight effectively.
Profession: Quantum Physicist
Skill – Quantum Mechanics: Rank 4 (+200)
Cost: 200
Profession: Comedian
Skill – Puns: Rank 5 (+250)
Cost: 250
Spent Essence: 4175
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