The Counting House I

Joined
Jun 20, 2022
Messages
62
Essence
€13,026
Coin
₡13,400
Tokens
42
World
Erde Nona
Profile
Click Here
Username: Mollymauk Tealeaf

What are you purchasing with your Coin? Minion

Effects
-Benson [300] (Rank 3) 900c
-Minions [300] (Rank 6) 1800c

Please deduct half from Mollymauk and half from Jester Lavorre, this is a split purchase.

Descriptor: Benson
Butler of the 1857 Chocobo Dancing Lane

Minions
50 Ghosts of unfortunate souls who died on the property.

Coin to be deducted: 2700


STAFF EDIT: Okay, let's take a look-see here at some things.

What are the Ranks for on each of the minion groups? Is it meant to be their mob modifier (the second group seems to imply as much)? It's a little confusing, given how Benson seems to just be a single dude, but is priced for a mob of 5 dudes.

Also just to make a note, but: these guys as written would just be like, "some guys" that exist, but are perfectly mundane and average in any way. If you want 'em to be able to do anything they'll need abilities and whatnot as per normal. The cost of those would also get multiplied by their mob modifier, too!
 

Rogue

Belle of the Abyss
Level 3
Joined
Mar 4, 2022
Messages
41
Essence
€7,450
Coin
₡18,499
Tokens
0
World
Erde Nona
Profile
Click Here
Username: Rogue

What are you purchasing with your Coin? Consumable

Effects
Piloting (flying beasts) 6 (300)
Athletics (mounted combat) 6 (300)
Exceptional (-25%)

Descriptor: When Rogue touches someone, she absorbs elements of their psyche along with their powers. These fade to the recesses of her mind over time, but they are never entirely gone. Periods of extreme stress can cause the psyches to resurface, and when this happens the associated power can return as well.

Alleane is an aerial combat expert, able to maintain control of his wyvern even amidst the chaotic tumult of the battlefield. The most extreme feats are only possible when the rider and steed are so familiar with one another as to anticipate each other's movements, But Alleane can ride even an unfamiliar beast with noticeable skill.

Coin to be deducted: 450

STAFF EDIT: Approved and coin deducted!
 
Last edited by a moderator:

Rogue

Belle of the Abyss
Level 3
Joined
Mar 4, 2022
Messages
41
Essence
€7,450
Coin
₡18,499
Tokens
0
World
Erde Nona
Profile
Click Here
Username: Rogue

What are you purchasing with your Coin? Consumable

Effects
Vestigial Power: Mastermind
Social (Manipulation) 6 (300)
Knowledge (Trap design) 6 (300)
Exceptional (-25%)

Descriptor: When Rogue touches someone, she absorbs elements of their psyche along with their powers. These fade to the recesses of her mind over time, but they are never entirely gone. Periods of extreme stress can cause the psyches to resurface, and when this happens the associated power can return as well.

As D.A.V.E. was specifically designed to be an amalgam of the many contestants that had participated in the Carnivale Rosa's Death Game, it would be very easy to surmise that the robot possessed no original abilities. While the power may have come from other sources, the plotting and organization required to engineer the takeover of the event did not come from prior participants. D.A.V.E. is very adept at engineering a situation and maneuvering a foe, whether physically or mentally, into a situation that is to D.A.V.E.'s advantage.

Coin to be deducted: 450

STAFF EDIT: Approved and coin deducted!
 
Last edited by a moderator:

Rogue

Belle of the Abyss
Level 3
Joined
Mar 4, 2022
Messages
41
Essence
€7,450
Coin
₡18,499
Tokens
0
World
Erde Nona
Profile
Click Here
Username: Rogue

What are you purchasing with your Coin? Consumable

Effects
Unchecked Power Absorption: (3394)
Mimic - Rank 11 (4400)
-- Ongoing (1100)
-- Indiscriminate (-550)
-- Limited (Requires physical touch) (-550)
-- Side Effect (Mental feedback) (-550)
-- Weakness (does not affect synthetic/inorganic beings) (-275)
-- Weakness (Does not copy equipment) (-0)
Debuff (Fatigue) - Rank 8 (800)
-- Ongoing (800)
-- Indiscriminate (-400)
-- Limited (Requires physical touch) (-400)
-- Side Effects (Mental feedback) (-400)
-- Weakness (does not affect synthetic/inorganic beings) (-0)
Subtotal: 4525
(Exceptional Discount 25%)

Descriptor: Rogue's Mutant power is the ability to involuntarily absorb the powers, energies, memories, knowledge, talents, personality, physical abilities, and psyche of any living person she touches. This power works for both superhuman abilities, and for more mundane skills, such as driving a racecar or cooking like a gourmet chef. Rogue does not have any control over the activation of this power, absorbing the abilities and sometimes aspects of the personality or physical appearance of anyone she comes into skin-to-skin contact with. This process can be difficult for Rogue, and is incredibly draining for her target, rendering most ordinary people unconscious, though particularly noteworthy individuals have been able to endure and maintain consciousness in the past.

Rogue retains the abilities she has stolen for roughly one minute for each second of contact, though this is more of a guideline than a reliable timer, so there are likely other metrics affecting the precise length of time. Though Rogue is generally able to control her new powers with the training she has stolen from her target, particularly powerful abilities can sometimes prove difficult for her to manage or control. Similarly, the elements of borrowed personality can at times break through when they have particularly strong emotional responses to the situation. It is unlikely that any of these personas could completely overrule Rogue's own, but they can affect her decisions and actions at times. After a length of time, Rogue's stolen abilities will fade, though the aspects of her stolen personalities can linger for longer, and occasionally show up unbidden when she is under sufficient emotional distress.

Rogue must carefully monitor how much power she absorbs from a person, for her own safety as well as theirs. Taking too much can have a very bad effect on her, both physically and mentally. Despite her bravado she is scared about what this kind of action could do to her, and to her victim. if placed into dire enough straits she could potentially do so, which allows her to copy large amounts of her victim's abilities as well as quite heavily debilitating her target.

Coin to be deducted: 3394

STAFF EDIT: After doing the math on my end, the total for this comes out to 3975 before the 25% Exceptional discount, and 2981 after. Savings! You're good to go, though.
 

John Connor

Ex-Resistance Leader against Skynet
Level 4
Joined
Sep 11, 2018
Messages
181
Awards
7
Essence
€12,891
Coin
₡20,075
Tokens
50
World
Erde Nona
Profile
Click Here
Username: John Connor

What are you purchasing with your Coin? Base

Effects
Communication

Descriptor: Adding Teleportation and Callback to my Base Tech-Com.

Coin to be deducted: 7000


STAFF EDIT: It doesn't look like your base is listed properly to verify that you meet the requirements for any base modules. Make sure to list out all the information about your base for these reasons!

For the future: You need a Treasury Module (at least base size 3), and then your base must be at least size 5 to get any other modules, including the Teleporter and Callback modules.
 
Joined
Jun 20, 2022
Messages
62
Essence
€13,026
Coin
₡13,400
Tokens
42
World
Erde Nona
Profile
Click Here
Username: Mollymauk Tealeaf

What are you purchasing with your Coin? Base

Effects
Base Cost [1000]
Total 1000c

It's Aliiiive

Shapeshifting [1500]
Total 1500c

Variable Creation [200] (Rank 6) 1200
-Ongoing [100] 600
Total 1800c

Communication [100] (Rank 1) 100
Total 100c

You Shall Not Pass…Maybe?

Concealment (Sight) [100] (Rank 1) 100
-Ongoing [100] 100
Total 200c

Protection [100] (Rank 6) 600
-Ongoing [100] 600
Total 1200c

Move Object [100] (Rank 1) 100
-Ongoing [100] 100
Total 200c

Sense (Sight) [100] (Rank 1) 100
-Ongoing [100] 100
Total 200c

Total 6200c x 6 (base size) = 37,200c
18,600c from both Jester Lavorre and Mollymauk Tealeaf, Please.

Descriptor: The new base of operations for The Best Detective Agency- Mollymauk and Jester’s Paranormal Investigations...also the FIRST base of operations. ‘1857 Dancing Chocobo’ Lane is your classic run-of-the-mill Monster Mansion. Well, it actually has control over the entire long and abandoned street, and the back acreages of all the houses, yada, yada. It serves at the leisure of its owners, but besides that…once you enter its doors, buckle up. One moment you may be walking down an endless hallway, and the next you're in the middle of a swamp with a bowling alley.

From the moment you step on a blade of grass in the sprawling acreage behind, or put a boot down on the sidewalk of Dancing Chocobo Lane, you've been clocked. The occasional wandering drunk just might be thrown back off, to run away screaming. More nefarious fellows will find it harder to get inside with ‘them thicc walls’ if they can even find the house. Occasionally, the house might be looking to add another soul to roam its halls for poor, unfortunate fellows. Maybe this is why the old, small, forgotten District of Arcadia this street is on has never gotten funding for a revitalization plan.

Coin to be deducted: 37200

STAFF EDIT: Base approved, coin deducted from the relevant accounts.
 
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Aster

Sassy Shiba
Level 3
Joined
Aug 7, 2021
Messages
53
Essence
€8,680
Coin
₡19,550
Tokens
0
World
Erde Nona
Profile
Click Here
Username: Aster

What are you purchasing with your Coin? Base

Effects
Size 1 Mobile Base (1,000)

Custom Engine (2,100)
Speed 6 (1,200)
-- Ongoing (600)
Movement (Water-riding) (200)
-- Limited (Only when going FAST) (-50)
Movement (Wall-riding) (200)
-- Limited (Only when going FAST) (-50)

Jump Jets (600)
Flight 4 (800)
-- Limited (Only at specific angles in single bursts) (-200)

Armored Frame (1,450)
Protection 6 (600)
-- Ongoing (600)
Damage 5 (500)
-- Limited (Only when going FAST) (-250)

Camera Array (600)
Sense (Sight) 3 (300)
-- Ongoing (300)

Remote Activation Suite (1200)
Communication 1 (100)
Master Skill (Autonomous Driving) 4 (200)
Sense (Sight & Extrasensory) 3 (600)
-- Ongoing (300)

Descriptor: Aster's personal motorcycle. Though it's technically not anything THAT special, it's special to Aster, in that it's been tricked out and customized to her specific design sensibilities. She's had family and friends help her get it fine-tuned juuuust the way she wants it, and added in some special extra features. Part of that included enough cleverly-concealed storage compartments and hidden spaces to store all her various and sundry shit to not risk it falling out of her pockets, and features a custom-crafted engine (that cost her way more than she's comfortable discussing to have built) that boasts a self-replicating power source, so she never has to worry about gas or getting stranded. And it's even got enough space for an extra passenger to ride with her, if they don't mind bunching up rather close!

While it's not quite the fastest thing out thereby any means, it's still much faster than she is on foot. And what it might lack in actual top speed, it more than makes up for in acceleration -- it can go from 0 to 60 in right around 3 seconds! And, when she's really putting the pedal to the metal, it can even seem to defy gravity and physics, riding on and along even completely vertical walls or over the surface of liquids -- provided she can maintain a high enough speed, of course!

While naturally any vehicle going fast enough can make some pretty nice jumps if they have a ramp or some ramp-like structure to drive off of, what do you do when you need to get some altitude without something so convenient? You add some experimental jet and piston-driven launching jump systems to your motorcycle, that's what. While they do have a limited range of launch, they can put out surprising force, enabling considerable height and distance.

Further modifications she's done to it have seen armored plating added to it, sparing as little expense as possible to ensure it remains sleek and lightweight while being as indestructible as she could manage. The design and construction of it even make it afford considerable protection to her when she rides it, and add more than enough heft and sturdiness to turn the entire bike into a virtual battering ram at high speeds, able to crash into and plow through people and objects with considerable force.

A relatively minor, but incredibly handy addition Aster had put in was the addition of a camera and sensor array. Incorporating backup cameras and sensors similar to regular cars, along with additional sensors on either side, all linked to small screens worked into the gauge cluster, giving her a quick at-a-glance idea of what's behind and around her without having to awkwardly crane and look around to risk falling or hampering her control.

Perhaps the most advanced feature Aster has added. A remote start and activation system, along with an automatic driving feature. It's relatively simplistic, suited mostly to remotely start her bike and get it driving itself to her location in the event she can't (or doesn't feel like) getting to it herself, or for whatever other reason. It even comes bundled with a remote control feature, enabling her to assume direct control and remotely pilot it more directly. It's definitely a handy feature.

Previous Cost: 2,800
Upgraded Total: 6,950

Coin to be deducted: 4,150

STAFF EDIT - Purchase approved and Coin deducted!
 

Klarion

Witchery
Staff member
Joined
Jul 31, 2018
Messages
38
Awards
2
Essence
€8,174
Coin
₡9,000
Tokens
5
World
Erde Nona
Profile
Click Here
Username: Klarion

What are you purchasing with your Coin? Consumable

Effects
Up in Flames
Damage 13 (1300)
-Ongoing (1300)
-Affects Multiple 20 (1000 x 13 =13000)

Descriptor: Requires Arthur to be in his Ghost Rider form for use. Arthur faces his targets, spitting a great billowing column of blue hellfire from between his teeth, scorching the ground before him. An immense, gaping chasm that is roughly 400 ft in diameter cracks open beneath their feet, spewing a geyser of fire, brimstone and screaming hostile spirits.

Coin to be deducted: 15,600 Coin - 3,900 Coin (Exceptional) = 11,700 Coin

(I’m stupid, deduct that from Arthur Morgan)

Staff edit: Approved and coin deducted
 
Last edited by a moderator:

Ezrihel

Charismatic Duelist
Joined
May 12, 2019
Messages
38
Awards
3
Essence
€12,757
Coin
₡500
Tokens
25
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Username: Ezrihel

What are you purchasing with your Coin? Minion

Effects
M-96 Mattock DMR (800 C)

Damage IV (400)
-- Ranged IV (200)
-- Finite IV: Heatsinks (-200)
-- Removable IV: Physical Weapon (-200)
Debuff III: Healing (300)
-- Ongoing III: Cauterized Scars (300)
-- Ranged III (150)
-- Removable III: Physical Weapon (-150)

A medium-range, semi-automatic rifle effective against armor, shields, and barriers. The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress and overheat the weapon. An overheated gun is incapable of firing until it is allowed to fully cool off. With a firing rate of 750rpm (12.5 rounds per second), this gun has potential to do gross amounts of damage, limited only by how fast one can pull the trigger and the user’s ability to manage the heatsinks. Coupled with its propensity to instantly cauterize wounds into vicious burn scars, properly healing from injuries inflicted by this weapon is made difficult at best.


Andromedan Biology (700 C)

Adaptation: Falling (100)
Protection IV: Natural Armor (400)
-- Ongoing IV (400)
-- Side Effect IV: Denser than Water (-200)

Andromedans have a naturally robust skeleton as well as incredibly strong and durable skin. The combination of these two factors provide them with a high degree of physical damage resistance and allows them to shrug off lesser attacks and survive falling from great heights.


Well-Trained Soldiers (1,200 C)

Agility II (400)
Endurance III (300)
Move Object II: 400 pounds/181kg (200)
Damage III: Close-quarters Combat (300)

Members of the Vanguard are courageous and strong individuals in peak physical condition, well trained in hand to hand and close quarters combat and feats of agility. While skilled in plain unarmed grappling and fighting, most also carry all manners of service knives, daggers, and other small melee weapons.


Ion Jetpack (200 C)

Flight IV: 70 mph / 113 kph (800)
-- Concentration IV (-200)
-- Finite IV: Boosters (-200)
-- Weakness IV: EMP (-200)

An ion power jet propulsion system built into the body armor of the Vanguard Unit that allows for brief bursts of rapid but controlled flight. Ion boosters are located on the heels, palms, and above both shoulder blades, emitting a cool blue-white light from each jet, and must be allowed to recharge between periods of extended use. Pilots must pay attention and focus on their velocities and environment, lest they miss their mark and find themselves diving in a powerless and practically unrecoverable free fall to the ground. Electromagnetic interference can easily and dramatically impact the reliability of the ion propulsion system.

Descriptor: A military strike force lead by a towering giant of a woman codenamed Matron, members of the Vanguard are a professional platoon of soldiers specializing in close-to-mid ranged combat encounters. Each member is fitted in a suit of high tech armor featuring ion jet boosters that allow for limited controlled flight, and equipped with a standard issue M-96 Mattock DMR.


BASE COST: 300c
ABILITY COST: 2,900c
TOTAL: 3,200c
Total x6: 50 Minions = 19,200c

This is a joint purchase for the Spirits of Vengeance faction. As such, Ezrihel and Arthur are splitting the cost 70/30, with 13,500c to be deducted from Ezrihel, and the remaining 5,700c to be deducted from Arthur Morgan.

Coin to be deducted: 13,500

Staff edit: looks good overall, though the DMR heatsinks don’t seem to qualify for finite if they cool off on their own, as finite requires you to spend time dedicated to recharging the effect. Also, you may wish for move object to have ongoing for the soldiers to move things for more than a few moments, but this is up to you.
 
Last edited by a moderator:

Ezrihel

Charismatic Duelist
Joined
May 12, 2019
Messages
38
Awards
3
Essence
€12,757
Coin
₡500
Tokens
25
World
Inverxe
Profile
Click Here
Faction
Spirits of Vengeance
Username: Ezrihel

What are you purchasing with your Coin? Minion

Effects
M-96 Mattock DMR (800 C)

Damage IV (400)
-- Ranged IV (200)
-- Finite IV: Ammo (-200)
-- Removable IV: Physical Weapon (-200)
Debuff III: Healing (300)
-- Ongoing III: Cauterized Scars (300)
-- Ranged III (150)
-- Removable III: Physical Weapon (-150)

A medium-range, semi-automatic rifle effective against armor, shields, and barriers. The Mattock is a semi-automatic hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Though it does not have a sniper rifle's precision scope, marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming since it curbs a soldier's tendency to spray inaccurate fire under stress and overheat the weapon. With a theoretical maximum firing rate of 750rpm (12.5 rounds per second) and sixteen bullets to a magazine, this gun has potential to do gross amounts of damage in short bursts, limited only by how fast one can actually pull the trigger and, ultimately, their ammo management, as vital seconds can be wasted reloading in combat after a sloppy exchange. Coupled with its propensity to instantly cauterize wounds into vicious burn scars, properly healing from injuries inflicted by this weapon is made difficult at best.


Andromedan Biology (700 C)

Adaptation: Falling (100)
Protection IV: Natural Armor (400)
-- Ongoing IV (400)
-- Side Effect IV: Denser than Water (-200)

Andromedans have a naturally robust skeleton as well as incredibly strong and durable skin. The combination of these two factors provide them with a high degree of physical damage resistance and allows them to shrug off lesser attacks and survive falling from great heights.


Well-Trained Soldiers (1,200 C)

Agility II (400)
Endurance III (300)
Move Object II: 400 pounds/181kg (200)
Damage III: Close-quarters Combat (300)

Members of the Vanguard are courageous and strong individuals in peak physical condition, well trained in hand to hand and close quarters combat and feats of agility. While skilled in plain unarmed grappling and fighting, most also carry all manners of service knives, daggers, and other small melee weapons.


Ion Jetpack (200 C)

Flight IV: 70 mph / 113 kph (800)
-- Concentration IV (-200)
-- Finite IV: Boosters (-200)
-- Weakness IV: EMP (-200)

An ion power jet propulsion system built into the body armor of the Vanguard Unit that allows for brief bursts of rapid but controlled flight. Ion boosters are located on the heels, palms, and above both shoulder blades, emitting a cool blue-white light from each jet, and must be allowed to recharge between periods of extended use. Pilots must pay attention and focus on their velocities and environment, lest they miss their mark and find themselves diving in a powerless and practically unrecoverable free fall to the ground. Electromagnetic interference can easily and dramatically impact the reliability of the ion propulsion system.

Descriptor: BASE COST: 300c
ABILITY COST: 2,900c
TOTAL: 3,200c
Total x6: 50 Minions = 19,200c

This is a joint purchase for the Spirits of Vengeance faction. As such, Ezrihel and Arthur are splitting the cost 70/30, with 13,500c to be deducted from Ezrihel, and the remaining 5,700c to be deducted from Arthur Morgan. Resubmitting with corrections for Finite.

Coin to be deducted: 13,500

Staff edit: Minions approved and coin deducted!
 
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