Ability Approval I

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Altanis

The Ambitious
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User name: Altanis

Name of Ability?
Telekinesis

Ability Effects:
Move Object 5 (500)
-- Ranged (+250)
-- Ongoing (+500)
-- Affects Multiple (+500)
Damage 5 (500)
-- Ranged (+250)

Descriptor: With naught but the strength of her mind, Altanis can exert influence on the world around her. Anything within her eyesight is a viable target, and she can lift large expanses of matter at once. She can exert tremendous force and power as well as precision with this ability, doing everything from hurling lifted objects as deadly projectiles or sending out simple waves and strikes of pure force to assault and demolish targets to precisely shredding and tearing them apart or crushing a specific point with tremendous force.

It requires surprisingly little effort or focus to utilize this ability, and Altanis thus often employs it rather than dirtying her own hands to handle or manipulate objects, though when angered sufficiently or for simple dramatic effect she sometimes will telegraph or 'conduct' the movements and motion of her control with her hands. An often-used tactic is to also use this ability at point-blank range on targets she physically touches, making it seem as if it is her natural physical strength being used, for greater intimidation value.Targets being actively effected by this ability will be surrounded by a dim glow of deep reddish energy, wavering like smoke.

Essence Cost: 2500

STAFF EDIT: Approved!
 
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Rominia

The Ferocious Dirge
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User name: Rominia

Name of Ability?
Heightened Smell

Ability Effects:
Senses (Smell) II (200)
--Ongoing (200)

Descriptor: Due to Rominia's lycanthrope nature, she has an enhanced sense of smell in both her human and werewolf form. She can pinpoint the location of her prey and differentiate identities, as long as they have different smells.

Essence Cost: 400

STAFF EDIT: Approved!
 

Sandro

The Shadow of Death
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User name: Sarah Kerrigan

Name of Ability?
Command

Ability Effects:
Debuff 5 (suggestion) | 500 essence
-Limited (Only things character wouldn't be opposed to doing) |-250 essence
-Weakness (only biological, thinking organisms.) | -125 essence
-Ranged | +250 essence
-indirect | +250 essence
-Activation (10 seconds) | -250 essence

Descriptor: Kerrigan uses her telepathic abilities to plant a course of action or an idea in someone's head that they feel compelled to do. This may be something odd for the character, but it cannot be something they would be actively opposed to - they may be compelled to try some new attack, investigate something they normally would not, or try something outside the norm for them, but they will not attack a friend, do something against their own moral code, or treat someone they trust unkindly as a result. This ability can be guarded against with enough telepathic training, and actually planting a telepathic command so subtly takes Kerrigan a lot of time and concentration - requiring her to focus for ten seconds prior.

Essence Cost: 250


STAFF EDIT: This would actually cost 375 essence with the modifiers as written, but aside from that looks fine. Approved!
 
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Shinku

Vengeful Assassin of Shadows
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User name: Shinku

Name of Ability?
Master Skill

Ability Effects:
Driving/Piloting Rank 6 (Horse)

Descriptor: Very advanced skill in equestrianism

Essence Cost: 300

STAFF EDIT: Approved!
 

Sandro

The Shadow of Death
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User name: Sarah Kerrigan

Name of Ability?
Infested Optics

Ability Effects:
Sense (sight) - 200 essence
Ongoing - 200 essence

Descriptor: Kerrigan's sight is far keener than average, seeing in a multitude of spectrums. this allows her to see when her vision would be otherwise obscured - whether by darkness or something else. This has the small side effect of making her no longer blink.

Essence Cost: 400


STAFF EDIT: Looks fine. Just make sure to not somewhere what actual rank you're purchasing, for clarity/transparency. Approved, though!
 
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Gilgamesh

The King of Heroes
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User name: Gilgamesh

Name of Ability?
Treasures of Babylon (Removing Ongoing because I don't think it needs it)

Ability Effects:
Variable Creation III (600)
--Concentration (-150)
Damage II (200)
--Transferable (100)
--Ongoing
--Removable (-100)
--Limited (Only One At A Time) (-100)
Protection II (200)
--Transferable (100)
--Ongoing
--Removable (-100)
--Limited (Only One At A Time) (-100)

Descriptor: Gilgamesh can summon various treatures from his vault by concentrating and opening up a golden portal. From this, he can summon various objects like gold, melee weapons, and shields. Gilgamesh can arm himself and others with the weaponry from his vault, but as soon as the items leave their hands, they evaporate into golden dust. Gilgamesh can only have one of each combat-related item out at a time.

Gil note: Just looking at my roster and realized that a sword and a shield shouldn't need ongoing

Essence Cost: 650


STAFF EDIT: A good catch. Something like this wouldn't need Ongoing. Approved, yo.
 
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Ohm Zui

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User name: Ohm Zui

Name of Ability?
Upgrading 3 Skill groups by 1

Ability Effects:
Puzzle Defence Specialist 6 Skill Group to Puzzle Defence Specialist 7 Skill Group
Intelligence Expertise 4 Skill Group to Intelligence Expertise 5 Skill Group
Strategy 4 Skill Group to Strategy 5 Skill Group

Descriptor: No change besides improved quality.

Essence Cost: 150

STAFF EDIT: Approved!
 

Mickey Mouse

Murdermouse
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User name: Mickey Mouse

Name of Ability?
Spell: Voltar Thundasir

Ability Effects:
Damage 5 (500)
-- Ranged (250)
Debuff 5 (500)
-- Ranged (250)

Descriptor: Mickey has the ability to shout the phrase "Voltar Thundasir!" and shoot an extremely formidable bolt of lightning from the tip of his keyblade. This effect, upon a direct hit, briefly shocks the enemy, opening them up to a follow-up attack of some sort from Mickey.



Essence Cost: 1500

STAFF EDIT: Approved!
 

Mickey Mouse

Murdermouse
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User name: Mickey Mouse

Name of Ability?
King's Instincts

Ability Effects:
Upgrading:
Master Skill: Social (Diplomacy) Rank 6 (300E)

To:
Master Skill: Social (Diplomacy) Rank 7 (350E)
Master Skill: Social (Leadership) Rank 7 (350E)
Master Skill: Social (Manners & Decorum) Rank 7 (350E)

Total Difference: 750E

Descriptor: Having served for several years as King of the Disney Realms, Mickey is highly skilled in the art of... well, being nice to people and trying to convince them not to go to war, or to give you what you want, as well as his ability to lead his followers through a tough sitch.

Essence Cost: 1050

STAFF EDIT: Approved!
 

Katsuki Bakugo

Sparky Sparky Boom Man
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User name: Katsuki Bakugo

Name of Ability?
Explosion Quirk

Ability Effects:
Damage - Rank 5 (500) -> Rank 7 (700)
Modifiers:
+Ranged (350)
-Finite (-350)
Flight - Rank 4 (800)
Modifiers:
+Ongoing (400)
Agility - Rank 6 (1200) -> Rank 7 (1400)
Modifiers: None

Descriptor: Bakugo sweats nitroglycerin from his palms, which he can ignite at will. The applications of this are numerous: offensively, obviously, he can cause small to enormous explosions that pack a lot of concussive force. He can also use these explosions to move around, however, which gives him a range of mobility options from quick dodges to flight. The drawback is that pushing this ability too hard causes tremendous strain to his forearms over time. Mobility application is not as strenuous as it is a prolonged controlled explosion. The larger the explosion, however, the bigger the drain. He can push himself with smaller less intensive explosions without much trouble, but long fights will require him to take some sort of respite at some point throughout the duration, especially if he's firing off some large shots.

Essence Cost: 400

STAFF EDIT: Approved!
 

Ashe-0

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User name: Ashe-0

Name of Ability?
FAISE Unit

Ability Effects:
Summon 1 (300)
Shrinking 4 (800)
-- Ongoing (400)
-- Limited (Cannot change size) (-200)
-- Side Effect (Extremely light) (-200)
Communication 1 (100)
Flight 4 (800)
-- Ongoing (400)

Descriptor: A tiny support drone, the Fully Autonomous Integrated Support Entity, ‘affectionately’ nicknamed Faise by Ashe for simple ease of communication. She is exceptionally tiny even by human standards, standing at precisely one foot in height and weighing in at only a meager 8 pounds, making it altogether too easy for even those of average strength to batter and toss her around with ease. Thankfully, her small size and relative quickness makes catching her to do so no small feat.

She possesses an in-built communications suite capable of accessing most, if not all, common types of communications media, and can even emulate and tap into magical or mystical wavelengths for less physical connections.

She is capable of flight via manipulating magnetic fields and local air pressure in her immediate vicinity with miniscule generators and modules implanted within her frame. Her wings are mostly for show and do not provide any actual lift or propulsion on their own, merely providing stabilization and control, as well as providing a rudimentary gliding effect to assist with handling large falls in event of emergency loss of power or some other unforeseen event.

Essence Cost: 2400

STAFF EDIT: Approved!
 

Father Gascoigne

Beast Priest
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User name: Starscream

Name of Ability?
Armored Chassis

Ability Effects:
Protection 5 (500E)
—Ongoing (0, Specialized Affinity)

Descriptor: Starscream’s frame is covered with sturdy armor-plating to protect the delicate circuitry and processors inside.

Essence Cost: 500

STAFF EDIT: Go forth and be durable! Approved.
 
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Lucien

[A] Mrs. Gilgamesh
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User name: Lucien

Name of Ability?
Cytokine Industries 8110

Ability Effects:
Communication (100)
-- Removable (-50)

Descriptor: A Cytokine Industries brand cell phone with a sliding cover.
Essence Cost: 50

STAFF EDIT: Approved!
 
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Dr. Caustic

Toxic Trapper
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User name: Dr. Caustic

Name of Ability?
Legendary Physique

Ability Effects:
Endurance 2 (200)
Adaptation: Inhaled Agents (50)
ADDING
Move Object 2 (200)

Descriptor: "Unchanged"

Essence Cost: 550

STAFF EDIT: Approved! Pretty sure this would only be 450, too.
 

Dr. Caustic

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User name: Dr. Caustic

Name of Ability?
Chemical Storage Rig

Ability Effects:
Protection 4 (Ongoing) [400]

Descriptor: Caustic's chemical storage apparatus weighs about forty pounds and consists of thick, metal pipes designed to withstand internal pressures of up to 1000 PSI. The exterior of the tubing wraps around his entire torso and back, forming a nexus of projectile deflecting metal, backed up by the padded and ablative lined labcoat/IED jacket Caustic wears.

Essence Cost: 400

STAFF EDIT: Approved!
 

Dr. Caustic

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User name: Dr. Caustic

Name of Ability?
False Face

Ability Effects:
Social (Deception) Rank 5

Descriptor: Caustic has already faked his death once, and the mostly illegal nature of his chosen life's work has required him to be adept at hiding: his motives, his goals, even his true emotions. The doctor is almost impossible to read, aside from the miasma of malevolence and death that cloaks him, to those not sensitive to auras or extranormal signs. He's also an accomplished liar, and is very at home using his intelligence and scientific manner to get people to assume he's not a threat.

Essence Cost: 250


STAFF EDIT: Approved!
 
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Roy Mustang

probably plotting something
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Palatinus
User name: Roy Mustang

Name of Ability?
Kain Fuery

Ability Effects:
Summoning: 300

Descriptor: Kain Fuery is the youngest member of Mustang’s hand-picked core team. Always fascinated by mechanical devices, Fuery is responsible for both Mustang’s communications network and for any mechanical repairs that might be needed.

Kain Fuery is a Kind Engineer. Though a soldier, Fuery is one of the most agreeable, friendly people you could meet. He enjoys fixing things, and likes to help people, more often than not smiling the whole while. Fuery is a good-natured source of support for the rest of the team, even though he doesn’t have as much experience as the rest of them.
Fuery isn’t a coward. he has been a part of a firefight before and is a capable soldier. That being said, his real passion is with machinery and communications equipment. Fuery is a bit of a tinkerer and loves nothing better than to take apart or restore the old machinery that is frequently found throughout Cevanti.

Essence Cost: 300

STAFF EDIT: Approved!
 

Roy Mustang

probably plotting something
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User name: Roy Mustang

Name of Ability?
Resident Communications Expert

Ability Effects:
Communication rank 2 (Telephone, Broad spectrum Radio) (200)
-- Removable (-100)

Descriptor: Communications expert

Working with old radios and phones has been a hobby of Fuery’s since he was a kid. He has a lot of expertise with both broad spectrum radio frequencies and phone networks, serving as the technical support for Mustang’s team. He handles both their in-team communication and contact with external parties.

Essence Cost: 100

STAFF EDIT: Approved!
 

Roy Mustang

probably plotting something
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User name: Roy Mustang

Name of Ability?
Military Engineer

Ability Effects:
Technical (mechanical repair) 5: 250
Technical (communications equipment) 5: 250
Athletics (Soldier) 3: 150
Social (Soldier) 4: 200

Descriptor: Fuery has several years of professional experience in Markov's military, working with mechanical systems and communications equipment in particular. While he is not as adept as with some of the higher end technology that is occasionally found on Cevanti, he will likely have enough familiarity to be able to make a rough estimation about what he’s dealing with. He’s certainly the most technologically savy of Mustang’s group.

Essence Cost: 850

STAFF EDIT: Approved!
 

Dr. Caustic

Toxic Trapper
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User name: Dr. Caustic

Name of Ability?
Fortified

Ability Effects:
Adaptation: Immune to Pain
Protection 2 (Ongoing)
Movement: Relentless

Descriptor: Caustic is a sturdy man even at 47 years of age. His bulky frame and layered clothing provide sheer mass for protection, and he's suffered grievous wounds in the course of competing in the Apex Games. His detached mentality allows him to isolate and ignore pain in the interest of survival, and this extends to being able to move even when crippled or affected by a slowing effect. Caustic's slow and purposeful steps ring out a death knell for his downed opponents.

Essence Cost: 600

STAFF EDIT: I don’t think that what you’re wanting here necessarily *needs* the Movement Effect (and you could defs remove it to save E), but you can keep it if you’d like. It’s approved either way.
 
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