Klarion

Klarion

Witchery
Staff member
Joined
Jul 31, 2018
Messages
38
Awards
2
Essence
€8,174
Coin
₡9,000
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Erde Nona
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Klarion

13217862-FB68-4-A19-AF5-E-E2-E2-B5-ECB73-B.jpg

Artwork by Debbie9972.

[ "Yes, tormenting puppies is fun, but I wouldn't say it's more fun." ]

CHARACTER NAME: Klarion
AGE: From around 16 billion BC
PRONOUNS TO USE: He/him.
SPECIES: Lord of Chaos

NEED-TO-KNOW INFORMATION

CHARACTER SOURCE: Young Justice (2010 – present), reinterpretation
STARTING LOCATION: Nos'Talgia
OCCUPATION: Public nuisance, witch, personification of chaos
ALIASES: Witch Boy, Klarion Bleak, Lord of Chaos, Chaos Incarnate
TITLES: Winner of Death Game Season 2
AFFILIATION: Self, Wyvern, The Thieves Guild
AFFINITIES: Immortal
TOTAL SPENT ESSENCE: 7,800E

CHARACTER BEHAVIOR:

Klarion is a Chaotic Witch. He acts like a spoiled brat much of the time and is overall impulsive, cruel, and spiteful. He takes great pleasure in causing mischief and making the lives of those around him unpleasant. Driven by a need for immediate gratification and his own chaotic nature, Klarion’s loyalty towards his allies is mercurial at best.

Although this childish behavior seemingly undermines his attempts to be intimidating, those who know of the witch boy’s magical power remain wary. The mighty constructs he conjures and his natural talent for sorcery are more than enough to send most foes packing.

PHYSICAL DESCRIPTION:

Klarion takes the appearance of a pale-skinned teenaged boy with long, thin limbs, a thin neck and an angular face. He has black hair in a mop-top style with V-shaped bangs and devil-horns rising over the ears. He has arched eyebrows and sideburns that taper to a point. He also has long, sharp, black fingernails. When feeling particularly wrathful or malicious, he may take on more demonic attributes, such as bluish skin and beady red eyes.

His clothes are usually formal. He wears a black skinny tie, black skinny trousers and pointed shoes, as well as a distinctive jacket over a white shirt with a tall, stiff collar. The jacket resembles a standard suit jacket around the chest and shoulders, although it has long sleeves with flared, pointed cuffs, and the jacket's skirt is similarly long (mid-thigh length) and shaped so that it comes to a point at the front. The jacket is fastened with two short button straps around the waist.

Klarion_Witch_Boy.png

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CHARACTER HISTORY:

A native to the Uncanny Valley, Klarion the Witch Boy’s origins are uncertain, though he claims to be an ageless Lord of Chaos. He exists mostly to cause disarray and loves exploring the Crossroads in the name of “fun” and increasing his own mystical might. Nos’talgia has, oddly enough, been mostly spared from his particular brand of fun.

ABILITIES/SKILLS:
Cell Phone
Communication Rank 1 (100E)
--Removable (-50E)
Total Cost: 50E

Descriptor: A smartphone with texting and internet capabilities. Perfect for your standard cosmically-powered teenager who wants to annoy the stuffing out of the adults around him by ignoring them. As a physical object, it can be stolen or struck from his grasp.

Teekl -- The Familiar
Summoning Rank 1 (300E)
--Chaotic (Cat, -50E)
--Side Effect (Banishment upon death, -50)
Shrinking Rank 4 (800E)
--Ongoing (+400E)
--Limited (Only one size, -200E)
Total Cost: 1,200E

Often seen riding on Klarion’s shoulders or curled around his neck, Teekl is the witch boy’s beloved felid familiar and magical anchor. They resemble a domestic cat with ginger-colored fur, runic-patterned tiger stripes, and bright crimson eyes. They are about 12 inches tall from the pads of their paws to their ear tips and currently cannot alter their size.

While Teekl is a very intelligent familiar, they are still a cat with a mind of their own; they will sometimes behave contrary to Klarion’s wishes. In addition, if Teekl is fatally injured or killed in battle, Klarion will instantly be banished back to the Uncanny Valley.

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Claws and Fangs
Damage Rank 1 (100E)
Total Cost: 100E

Teekl possesses the standard natural armaments of a domestic feline.

Supernatural Senses
Sense: Sight & Extrasensory Rank 1 (200E)
--Ongoing (+100E)
Total Cost: 300E

Not only does Teekl have exceptional vision typical of a cat, they also possess the magical perception of a familiar. They can detect trace amounts of magical energy and track magic users based on these traces. Good kitty!

Unnatural Durability
Protection Rank 5 (500E)
--Ongoing (+500E)
Total Cost: 1000E

Teekl is weirdly durable for a domestic feline, able to take a beating from your average superhuman without dying instantly.

Lord of Chaos
Adaptation: Need to Breathe (200)
Adaptation: Space (300)
Protection Rank 6 (600E)
—Ongoing (+600E)
—Limited (Only works against Magic-targeting debuffs, -300E)
—Concentration (-300E)
—Side Effect (Physical Fatigue, -300E)
Total Cost: 800E

As a Lord of Chaos and magic-imbued creature, Klarion simply does not need to breathe and can survive in space for an extended period of time. He also enjoys a fair amount of resistance to debuffs or other abilities that might limit or restrain his magical abilities. The only drawbacks of this ongoing protection is that he must concentrate while being targeted by such effects and that he experiences physical fatigue afterward, both of which limit his ability to reliably fend off other types of attacks.

Telepathy
Communication Rank 1 (100E)
--Limited (Only organics, -50E)
Total Cost: 50E

Klarion can communicate via telepathy. Currently, this method of communication only works on organic creatures. He loves bitching at Teekl telepathically.

The Uncanny Valley Effect
Debuff Rank 5 (500E)
—Ongoing (+500E)
—Affects Multiple I (+250E)
—Indiscriminate (-250E)
—Side Effect (Not trusted, -250E)
—Limited (Only works against organic beings, -250E)
Total Cost: 500E

An ongoing aura of unease seems to permeate the air surrounding Klarion, evoking an instinctive sense of revulsion and fear in others. Due to appearing almost human, but not quite, Klarion is regarded with a cold, eerie feeling by allies and foes alike, usually within a 10ft radius. One noted benefit is that this effect makes enemies less willing to engage Klarion directly, encouraging them to cower away or ‘freeze up’ when coming into contact with him. The obvious side effect of this is that it cannot be disabled by Klarion to make himself appear more trustworthy, meaning that he struggles to gain the cooperation of others in even the most mundane of interactions. This effect only seems to impact the perception of organic beings, not robotic, artificial or spectral/intangible targets.

Magical Constructs
Variable Creation Rank 5 (1000E)
-- Ongoing (+500E)
-- Concentration (-250E)
-- Finite (-250E)
Damage Rank 5 (500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Protection Rank 5 (500E)
-- Ongoing (+500E)
-- Affects Multiple I (+250E)
-- Concentration (-250E)
-- Finite (-250E)
Total Cost: 2000E

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Klarion can conjure various magical constructs made of vile crimson energy. These constructs include semi-permanent weaponry, shields, and any other useful tools a witch boy might need. For example, he can conjure a massive shield for himself and his allies to hide behind, or send a wave of demonic swords at his foes, whatever you can imagine. Getting hit with this energy burns something fierce, as you could imagine.

These magical structures and weapons cannot be larger than 16 feet in any dimension and cannot affect anything outside of a 10 ft radius. Klarion must place his full concentration in this ability for it to function correctly. In addition, the use of this ability requires a massive amount of magical energy, and once depleted, Klarion will need to rest before he can create more magical constructs.

Lesser Teleportation
Teleport Rank 2 (600E)
--Affects Multiple I (+100E)
--Finite (-100E)
--Concentration (-100)
Total Cost: 500E

Klarion can almost instantly teleport himself, Teekl, and any allies within a 10 ft radius out of harm’s way, up to 20 ft away. He must concentrate in order to do so, and a sufficient distraction will interrupt the teleport. After three uses of this teleportation ability, Klarion must rest before it can be used again.

Cat-Like Reflexes
Agility Rank 3 (600E)
--Side Effect (Cat Brain, -150E)
--Chaotic (-150E)
Speed Rank 1 (200E)
--Side Effect (Cat Brain, -50E)
--Chaotic (-50E)
Flight Rank 1 (200E)
--Side Effect (Cat Brain, -50E)
--Chaotic (-50E)
Total Cost: 500E

”There is simply nothing more chaotic than the average housecat.”

A nonverbal, instantaneously cast spell that grants Klarion certain feline attributes with inspiration from his familiar, Teekl. With a simple hand gesture, the witch boy’s appearance undergoes several subtle changes. His eyes gleam faintly yellow with slitted, cat-like pupils, and his ears, fingernails, and teeth adopt a pointed look that is far more noticeable than his usual sharp appearance. As a result of this spell, Klarion is able to nimbly dodge most attacks, move with sudden, surprising bursts of speed, and in general has an improved reaction time when it comes to danger. He can also leap fairly high into the air and long distances.

Unfortunately, the effects of this spell are somewhat outside of Klarion’s control, and his behavior grows far more chaotic as a result. It’s almost as if his agility and speedy reactions function on autopilot— he might overreact to something as simple as a leaf blowing in the wind. In addition, his mental state becomes decidedly more cat-like, prey drive and all. He will grow restless around dawn and dusk, driven by a nocturnal hunter’s intuition, and overall develop an enormous urge to hide, skulk, and prowl in the shadows. He will also form opinions about people/things that might not be entirely logical.

Survival (Tracking) Rank 1 (50E)
Total Cost: 50E

A talent inherited from Klarion’s feline familiar, Teekl. Klarion has a faint and completely apathetic understanding of how to track most anything under any conditions. He can usually identify when some creature has passed through an area, and in general can pick up on subtle environmental cues that might indicate if someone is nearby or long gone. This cannot override Concealment Effects.

Social (Professional Annoyance) Rank 5 (250E)
Total Cost: 250E

Klarion is able to not-quite-literally weaponize his immaturity to spectacularly annoy almost any being he encounters. Only those with the patience of a saint could bear to be around him when he's actively trying to be obnoxious. As a result, he can be an excellent distraction in most circumstances, allowing his more "subtle" companions to fly under the radar.

Rituals/Arcana (Chaos) Rank 6 (300E)
Total Cost: 300E

Call it what you want—the Butterfly Effect, causality manipulation, primordial energy control, or even wild magic—Klarion has an advanced level of skill in the various rituals and arcane spells used to manipulate Chaos Magic, the universe-altering force directly opposed to Order. In a practical, everyday sense, Klarion embodies the old adage, “expect the unexpected.”

Survival (Monstrous Affinity) Rank 4 (200E)
Total Cost: 200E

As a long-time resident of the Uncanny Valley, Klarion is no stranger to the things that go bump in the night. He has a natural affinity for monstrous creatures in particular, able to pick up on the subtle behavioral and environmental cues that might indicate danger or peaceful coexistence, even when faced with a largely nonverbal being. He can also mentally bounce back from witnessing (or committing) monstrous acts that some may consider revolting or amoral, primarily because Klarion himself isn’t a totally natural creature.

ITEMS:

N/A

RELICS/TRINKETS:

The Helmet of Fate (Relic)
Variable Creation Rank 10 (3000E)
--Ongoing (+1000E)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Activation (10 seconds, -500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 1500

Protection Rank 10 (1000E)
--Affects Multiple (+500E)
--Ongoing (+1000E)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 500

Damage Rank 10 (1000E)
--Affects Multiple (+500E)
--Ongoing (+1000)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 500

Move Object Rank 5 (500E)
--Ranged (+250E)
--Side Effect (Coma, -250E)
--Chaotic (Possession, -250E)
--Removable (-250E)
--Limited (Only usable for maintaining Order, -250E)
Cost: 250

Flight Rank 1 (200E)
--Ongoing (+100E)
--Limited (Only usable for maintaining Order, -50E)
Cost: 250

Rituals/Arcana (Order Magic) Rank 10 (500E)
--Removable (-0)
Cost: 500

Knowledge (General Magecraft) Rank 10 (500E)
--Removable (-0)
Cost: 500

Total Cost: 4000E

Descriptor: An extremely ancient and powerful object, the Helmet of Fate is a mystical artifact that houses inside it the Lord of Order Nabu. It works as a symbiont of sorts, allowing a host body to be used by Nabu to become Doctor Fate. It also functions as Nabu's only anchor to the mortal/physical plane.

Donning the Helmet of Fate confers a legendary proficiency in Order magic and general knowledge of magecraft to the wearer as well as the identity of Doctor Fate. The wearer is clad in the other garments of Fate, including a mystical amulet and cloak. Various Order-oriented arcane spells become as simple as child’s play— at a price.

Nabu takes complete possession of the host’s body once the helmet is on their head, meaning that his actions are unpredictable and uncontrollable. Removing the Helmet of Fate, willingly or while under duress, immediately knocks the previous wearer into a coma-like state for at least a day. In addition, the Helmet’s power cannot be used for anything other than the purpose of maintaining Order. Therefore, the Helmet is useless in the act of senseless killing, meaningless destruction, and in general anything that one would not consider as working toward maintaining balance in the universe-- Doctor Fate simply will not manifest in the wearer.

The powers conferred by the Helmet of Fate include protection and damage spells, as well as the ability to fly through the air for an indefinite period of time. Doctor Fate can conjure various magical constructs made of brilliant golden-yellow energy after 10 seconds of maintaining focus. These constructs include semi-permanent weaponry, shields, and other useful tools. As an example, Fate can conjure a massive shield for himself and his allies to hide behind, shoot a hail of sparkling yellow arrows at his foes, whatever you can imagine. These magical structures and weapons cannot be larger than 512 feet/156m in any dimension. Fate can also levitate objects to himself without touching them, up to 1,600 pounds/726kg.

Requires 1 application of Focus to use.

Operator Symbol
Damage 3 (200)
-- Ranged (150)
Move Object 2 (200)
-- Ranged (100)
-- Ongoing (200)

A well-fashioned, cold iron copy of the Operator's symbol. Can be fashioned into a necklace, belt buckle, or other similar things. While on your person, can be used to sprout a number of tentacles from your back, which can reach up to 30 feet. They can be used for clubbing and smashing attacks with surprising force, and their prehensile nature allows for grabbing and manipulating heavy objects with great dexterity.

THREADS:
Thread Title: A Recurring Dream...
Location: The Medium
Thread Status: Event, seems to be closed.

Thread Title: If I Die Before I Wake...
Location: Nos'Talgia
Thread Status: Private, Complete.

Thread Title: Death Game Season 2: Registration
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: Death Game Season 2: Entrance Hall
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: Death Game Season 2: The Prep Level
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: Death Game Season 2: Barracks
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: Death Game Season 2: EVENT
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: Death Game Season 2: Conclusion & Rewards
Location: Carnivale Rosa
Thread Status: Event, Complete.

Thread Title: National Lampoon’s Crossroads Vacation
Location: Nos'Talgia
Thread Status: Quest, Abandoned.

Thread Title: Dealing Blind
Location: Erde Nona
Thread Status: Group Thread, In-progress.

TIPS FOR WRITING KLARION:

Personality – Klarion acts like a spoiled brat much of the time and is overall impulsive, cruel, and spiteful. He takes great pleasure in causing mischief and making the lives of those around him unpleasant. Driven by a need for immediate gratification and his own chaotic nature, Klarion’s loyalty towards his allies is mercurial at best.

Were you expecting some kind of redeeming factor here? Klarion whines. He throws tantrums when he doesn’t get what he wants. He’s immature and finds destruction, disaster and chaos amusing— in fact, he wants to be actively involved in it! There’s no underlying trauma to explain this behavior; he is simply not a mortal creature and doesn’t think like one.

Possible Reactions – If confronted by multiple aggressive persons, Klarion will stand and fight, but definitely isn’t afraid to cut his losses and run if things look really dire. He cannot be intimidated by most mortal creatures, only feeling actual fear when confronted by truly powerful foes. When faced with a clearly sinister person who wishes him ill, Klarion will push all of their metaphorical buttons, acting smug and being a general nuisance— his idea of playing nice. Those who are nice to Klarion will likely be regarded with befuddled amusement, since he isn’t accustomed to positive feedback. Potential allies might have some luck in trying to “redirect” his chaotic nature to something more “fun.”

‘Combat’ Style – Klarion is accustomed to standing back and letting his magic do the work for him, so he will naturally seek to put some distance between himself and any attackers. Much like his beloved feline familiar, he’ll gravitate toward hanging out in the shadows and try to be stealthy as he moves about his environment. He is also immortal, so he isn’t too scared of dying, but experiencing physical pain is still icky and weird so he doesn’t relish getting injured. Thus, he will absolutely fight tooth and nail to get out of a bad situation if he’s trapped in a close quarters scuffle.

In most cases, Klarion will let his allies fend for themselves or run interference, but he’d happily take the opportunity to stab an enemy in the back while they’re distracted with disemboweling a friend. The majority of downed enemies will be killed without a second glance, but a particularly annoying foe might earn a heinous, drawn-out death.

Dialogue Tips

An important thing to remember about Klarion is that his brain is literally chaos personified. He remembers things out of order, makes bizarre comments, and is generally not all there. He can also be pretty damned terrifying when he’s not busy throwing a tantrum or acting like a spoiled, snide teenager. Most importantly, his knowledge of the modern world is questionable at best. He would be able to figure out certain modern weapons after some trial and error, but not fully understand how they work.

These are some general dialogue tips for Klarion, though these rules obviously won’t always apply.

  • Klarion confuses compound words, especially those related to technology. For instance, he may call a laptop a “toplap” or something equally bizarre.
  • He once confused a school bus for a motorcycle AND a skateboard in the same breath. Yeah.
  • He misuses common phrases, using weird words in place of the actual word he means. For example, “see you later, armadillos!” “laughing my ass on,” “I’ve got other figs to fry,” and “holy carp!” He’s aware that he’s doing it, but fully believes that others will still get what he’s trying to say.
  • He often says “Dang it!” when things go wrong for him. It’s practically his catchphrase.

Quotes

“Oh, fine time for you to be knocked unconscious by an elephant. Now I'm losing grip of the mortal plane.”
“You've got a lot of nerve, kid. You're a stage magician, and I am a Chaos Lord. Now, what brave punishments can we devise for little Miss So-not-a-thing?”
“Give it up, Nabu! Order went out of style in the 20th century.”
“They sure don’t make evil, immortal sorcerers like they used to…”
“Dang it! Now I’m just a flaming diamond careening through time and space.”

TIPS FOR WRITING WITH ME:

Hello visitor! Welcome to my chosen character Klarion's profile. You can call me Jade and my pronouns are she/her. I'm a college graduate with a degree in Writing studies and a passion for ducks, writing, and baking. If you'd like to write with me, just look at my list of threads above to see if one says "Active, Open." If so, feel free to PM me here or find me on Discord (my username is Jade Duck on the Multerra Discord). In addition, if you're looking for writing advice or someone to proofread your work, use the same methods listed above. Thanks!
 
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Klarion

Witchery
Staff member
Joined
Jul 31, 2018
Messages
38
Awards
2
Essence
€8,174
Coin
₡9,000
Tokens
5
World
Erde Nona
Profile
Click Here
Essence Purchases

Purchased “Cell Phone” (50E) 12/14/2021 -> [Link to Submission Post]
Refunded “Witch’s Flight” (250E) 12/20/2021 -> [Link to refund approval]
Purchased "The Uncanny Valley Effect" (500E) 1/14/2022 -> [Link to Submission Post]
Purchased “Cat-Like Reflexes” (400E) and Survival (Tracking) Rank 1 (50E) -> [Link to Submission Post]
Updated "Cat-Like Reflexes" (500E) -> [Link to Submission Post]
Purchased Social (Professional Annoyance) Rank 5 (250E) -> [Link to Submission Post]
Purchased Survival (Monstrous Affinity) Rank 4 (200E) and Rituals/Arcana (Chaos) Rank 6 (300E) -> [Link to Submission Post]
Purchased "Lord of Chaos" (800E) 8/8/2022 -> [Link to Submission Post]

Coin Purchases

N/A​
 
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