"My power is your power and ah can take more than one!"
Name: Rogue
Source: X-men
Affinity: Xceptional
Location: Erde Nona
Behavior: Rogue is an isolated brawler. Her mutant power renders her unable to touch others without causing significant harm to them. Despite her naturally gregarious, self-described "southern belle" personality, she keeps people at a distance for fear of the danger her powers pose. Rogue's insecurity is hidden behind her general confidence and direct means of interaction, but she is extremely fearful of her powers while also relying on them to achieve her goals. The wonder of new opportunities her powers provide her and the curse of isolation they impose upon her form a difficult balance for her to manage at times, but she does not hold any illusions of being able to ignore them and "live a normal life" so she finds purpose in what she is.Name: Rogue
Source: X-men
Affinity: Xceptional
Location: Erde Nona
Rogue is an unapologetic warrior when fighting starts, able to take and give punches even before factoring in her mutant abilities. She does not like to be pushed around or manipulated, and will deliver her thoughts on a matter with a fist. She adapts well to different combat situations, able to change her fighting style to accommodate any abilities she might have stolen from the other combatants. She is capable of approaching a situation tactically when required but will tend to favor direct attacks over complicated strategies.
Description: A beautiful young woman in her early twenties, Rogue's most striking feature is the shock of pure white hair at the front of her head, contrasting sharply with the rest of her darker brown hair. She tends to favor green and yellow as the primary colors of her outfits, though when trying to keep a lower profile she will shy away from anything too flashy.
Character History: Raised in a small settlement in the gray area of civilization where Arcadia turns into the Hinterlands, Rogue's earliest memories are of growing up as the adopted daughter of Irene Adler, the village's blind fortune-teller. Though the mysterious woman could be strict at times, Rogue had a relatively normal Erde Nonan childhood, racing chocobos and enjoying the relative peace that Arcadia's proximity provided them. Her idyllic youth fell to pieces when her mutant X-gene activated during an impulsive first kiss, placing her crush Cody Robbins into a coma and absorbing many of his memories in the process.
Disoriented and traumatized, Rogue sought her mother's help, only to find Irene had disappeared from their home without explanation. The people of the village grew increasingly hostile as they learned of Cody's condition, and Rogue was eventually forced to flee the village, chased by an angry mob of the people she had grown up knowing calling her a monster. Since then, Rogue has kept on the move, rarely staying in one location for long, and avoiding close contact for fear of her mutation being discovered.
Spent Essence: 2650
Influence:
Abilities/Skills:
Power Absorption:
Mimic - Rank 6 (2400)
-- Ongoing (600)
-- Indiscriminate (-300)
-- Limited (Requires physical touch) (-300)
-- Side Effect (Mental feedback) (-300)
-- Weakness (does not affect synthetic/inorganic beings) (-150)
-- Weakness (Does not copy equipment) (-0)
Debuff (Fatigue) - Rank 6 (600)
-- Ongoing (600)
-- Indiscriminate (-300)
-- Limited (Requires physical touch) (-300)
-- Side Effects (Mental feedback) (-300)
-- Weakness (does not affect synthetic/inorganic beings) (-0)
Total Cost: 2250
Description: Rogue's Mutant power is the ability to involuntarily absorb the powers, energies, memories, knowledge, talents, personality, physical abilities, and psyche of any living person she touches. This power works for both superhuman abilities, and for more mundane skills, such as driving a racecar or cooking like a gourmet chef. Rogue does not have any control over the activation of this power, absorbing the abilities and sometimes aspects of the personality or physical appearance of anyone she comes into skin-to-skin contact with. This process can be difficult for Rogue, and is incredibly draining for her target, rendering most ordinary people unconscious, though particularly noteworthy individuals have been able to endure and maintain consciousness in the past.
Rogue retains the abilities she has stolen for roughly one minute for each second of contact, though this is more of a guideline than a reliable timer, so there are likely other metrics affecting the precise length of time. Though Rogue is generally able to control her new powers with the training she has stolen from her target, particularly powerful abilities can sometimes prove difficult for her to manage or control. Similarly, the elements of borrowed personality can at times break through when they have particularly strong emotional responses to the situation. It is unlikely that any of these personas could completely overrule Rogue's own, but they can affect her decisions and actions at times. After a length of time, Rogue's stolen abilities will fade, though the aspects of her stolen personalities can linger for longer, and occasionally show up unbidden when she is under sufficient emotional distress.
Flashes of Memory
-Social (Career criminal) 1: 50
-Arcana 1: 50
-Riding (horse) 1: 50
-Knowledge (Psychology) 1: 50
-Social (Leadership) 1: 50
-Piloting (flying beasts) 1: 50
-Knowledge (Genetics) 1: 50
Total Cost: 350
Description: When Rogue touches someone, she absorbs some of their memories alongside their powers, persona and lifeforce. While the powers and mental influences will fade, the memories do not disappear any faster or slower than normal memories would. These disjointed snippets of information are rarely enough to lead to a significant benefit, but Rogue will sometimes find she is surprisingly familiar with things she's never actually learned firsthand.
ARC Trainee:
Riding (Chocobo): 3 (150)
Total Cost: 150
Description: A childhood in a Hinterlands farming village, combined with a crash course in Chocobo Equestrian tactics is quickly turning Rogue into a relatively effective rider, able to guide a chocobo in high-stress situations, and best capitalize on the bird's natural talents.
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