Ability Approval I

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John Connor

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Name of Ability?
Spartan King

Ability Effects:
Spartan King
(Gifted affinity)
Military Officer//Command (500)
King of the Spartans
Soldier (250)
-Athletics (Soldier/Spartan) Rank 6
-Social (Officer) Rank 6
-Social (Battlefield Leadership) Rank 6
-Knowledge (Military Tactics) Rank 6
-Intellect (Military) Rank 6
-Knowledge (Military/Greek warfare tactics/modern war tatics) Rank 6

Descriptor: Being a King of the Greeks in his past life helped King Leonidas find his peak point in fighting.

Essence Cost: 750

STAFF EDIT: NPC abilities do not require approval via Ability Approval, but with the event runner.
 

John Connor

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Name of Ability?
Phalanx Asanatos

Ability Effects:
-Basic:
Damage 6(100 PER RANK OF EFFECT) (600)
+Affects Multiple, 30 feet (+50 PER RANK OF EFFECT)(1500)
+Ongoing (+100 PER RANK OF EFFECT) (600)
Cost: 2200Essence

Flight 6 (200 PER RANK OF EFFECT) (1200)
+Ongoing (+100 PER RANK OF EFFECT)
-Finite (-50 PER RANK OF EFFECT)
-Chain pulls back Shield
-Illusion 6 (Afterimages) (1200)
Cost:(2400) Essence

Descriptor: Aspis Shield
-Basic:

A metallic aspis shield that is dark gray and lined with black, provided by the Völundr of the 5th Valkyrie, Geirölul. Due to Geirölul's unique nature, Leonidas can transform his close-range shield into a longer-range weapon, allowing him to fight from a distance.

-Phalanx Asanatos- Leonidas extends his shield by a chain and launches it at his opponent, in rapid succession. It is fast enough to leave behind afterimages.

Essence Cost: 3600

STAFF EDIT: NPC abilities do not require approval via Ability Approval, but with the event runner.
 

Rogue

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Username: Rogue

Name of Ability?
Upgraded: Power Absorption

Ability Effects:
Mimic - Rank 5->6 (2000)->(2400)
-- Ongoing (500)->(600)
-- Indiscriminate (-250)->(-300)
-- Limited (Requires physical touch) (-250)->(-300)
-- Side Effect (Mental feedback) (-250)->(-300)
-- Weakness (does not affect synthetic/inorganic beings) (-125)->(-150)
-- Weakness (Does not copy equipment) (-0)
Debuff (Fatigue) - Rank 5->6 (500)->(600)
-- Ongoing (500)->(600)
-- Indiscriminate (-250)->(-300)
-- Limited (Requires physical touch) (-250)->(-300)
-- Side Effects (Mental feedback) (-250)->(-300)
-- Weakness (does not affect synthetic/inorganic beings) (-0)

Descriptor: Rogue's Mutant power is the ability to involuntarily absorb the powers, energies, memories, knowledge, talents, personality, physical abilities, and psyche of any living person she touches. This power works for both superhuman abilities, and for more mundane skills, such as driving a racecar or cooking like a gourmet chef. Rogue does not have any control over the activation of this power, absorbing the abilities and sometimes aspects of the personality or physical appearance of anyone she comes into skin-to-skin contact with. This process can be difficult for Rogue, and is incredibly draining for her target, rendering most ordinary people unconscious, though particularly noteworthy individuals have been able to endure and maintain consciousness in the past.
Rogue retains the abilities she has stolen for roughly one minute for each second of contact, though this is more of a guideline than a reliable timer, so there are likely other metrics affecting the precise length of time. Though Rogue is generally able to control her new powers with the training she has stolen from her target, particularly powerful abilities can sometimes prove difficult for her to manage or control. Similarly, the elements of borrowed personality can at times break through when they have particularly strong emotional responses to the situation. It is unlikely that any of these personas could completely overrule Rogue's own, but they can affect her decisions and actions at times. After a length of time, Rogue's stolen abilities will fade, though the aspects of her stolen personalities can linger for longer, and occasionally show up unbidden when she is under sufficient emotional distress.

Essence Cost: 2250

STAFF EDIT: Approved!
 

John Connor

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Name of Ability?
Aspis - Saw Form

Ability Effects:
Damage 7 (700)

Descriptor: Strong rotating/cutting blades inside of Leonidas's shield that can slash and cut through enemies and obstacles while on the chain shield.

Essence Cost: 700

STAFF EDIT: NPC abilities do not require approval via Ability Approval, but with the event runner. That being said, a shield would have Ongoing Protection.
 

Rebecca Chambers

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Name of Ability?
Kraw Hunter/Researcher Training Skill Tree (Gifted Affinity, 250E)

Ability Effects:
Survival (Botany/Herbalist) Rank 5
Survival (Navigation) Rank 5
Survival (Tracking) Rank 5
Knowledge (Toxicology) Rank 5
Knowledge (Mycology) Rank 5

Descriptor: During her stay at the University of New Abraxas, Rebecca has acquired new knowledge and skills by undertaking hunter training and working as a researcher in the settlement. She can identify herbs and their uses, navigate through nature without relying on traditional tools, knows to handle various poisons/toxins with caution and how to identify them, can identify various mold/fungal species, and can track various creatures based on prints or signs left behind.

Essence Cost: 250

STAFF EDIT: Approved!
 

Kain Owen

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Name of Ability?
God Tier Body (500)

Ability Effects:
Adaptation
--Space (300)
--Incredible Cold Environments (100)
--Hunger and Thirst (50)
--Desease (50)

Descriptor: Kain is a god tier Prince of Space. As such, he enjoys some perks that mere mortals cannot.

Essence Cost: 500

STAFF EDIT: Approved!
 

Beatrix III

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Username: Beatrix III

Name of Ability?
Touch of the Magi

Ability Effects:
Damage 6 (600E)
Protection 6 (600E)
Ongoing (600E)
Endurance 5 (500E)

Descriptor: Jaina Proudmoore is one of the most powerful sorceress' to ever live. She has access to extensive use of many schools of magic. However, during her time with Beatrix she's found that her use of arcane magic has had more of an effect than anything else. Arcane magic that once withstood the power of Fel Magic, the strongest magic in existence. Through sheer volume of arcane power, Jaina enters an empowered state. Her eyes glow with arcane power and bolts of arcane magic crackle across her body. In this form she is capable of launching powerful orbs of arcane energy at her enemies. She is capable of projecting a prismatic shield that encompasses her body for protection. In this form her natural stamina is increased and she is capable of sustaining it for longer periods of time and stay in the fight for longer.

Essence Cost: 2300

STAFF EDIT: Approved!
 

Paige Turner

The book is in her hands.
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Username: Paige Turner

Name of Ability?
Pendulum Spin Yo-Yos

Ability Effects:
Damage II : +200
+ 100 : Ranged II
+ 200 : Indirect II
- 100 : Removable II
Move Object II : +200
+ 100 : Ranged II
+ 200 : Indirect II
- 100 : Removable II
- 100 : Limited II ) Tangible objects
Debuff II ) Grapple : +200
+ 100 : Ranged II
+ 200 : Indirect II
- 100 : Removable II
- 100 : Limited II ) Tangible objects

Descriptor: "You gonna throw down or what?"

A custom-made yo-yo built for the purpose of Trick Combat, a popular underground sport in her time. It's a "stringless" yo-yo, though it does have actually have one- the term just means the string isn't tied to the axle, allowing the spool to detach for stringless tricks. As she's gotten stronger, and learned new details about the world, Paige has found ways to make it more effective for general offensive use.

The Pendulum Spin's string is 15 feet long, and reinforced to the durability of a steel cable. It can be used to strangle opponents, on its own, and stings like a bitch when whipped with it (damage 1).

Because the string is detached, she can "throw" the yo-yo as a one-shot projectile, and she can catch it on her string if it hasn't already hit the floor; she can throw it up to 50 feet far at the best angle, and 30 feet high if she throws it straight up. She can then catch the yo-yo by flicking the string at it like a whip, so long as the spool hasn't hit the floor.

If the spool is attached to the string, Paige can wrap the yo-yo around people and objects, and pull them toward her. If the objects or people are 50 lb or less, she can even swing them around. Objects and people at the higher end of her range are harder to move, but still can be dragged about.

If it hits the floor, Paige has to wind it back up to use it again. She knows a trick to do so in style, allowing her to still fire it at opponents. However, she cannot grapple with it until it's fully wound up, and she can't fling it as far either. Naturally, the spool and string are separately removable, and without the string, the move is completely unusable.

Essence Cost: 1000

STAFF EDIT: Approved!
 

Kain Owen

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Name of Ability?
Clairvoyance (600)

Ability Effects:
-Sense (extrasensory) 3 (300)
--Ongoing 3 (300)

Descriptor: By virtue of being acutely attuned to the aspect of Space, Kain is keenly aware of what's around him, as if he had a sense of touch that extended beyond his body into the area around him, letting him know what lies beyond walls, inside boxes, or the precise configuration of a lock's pins, among other endeavors.

Essence Cost: 600

Staff Edit: Approved!
 
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V

Murder Drone
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Username: V

Name of Ability?
Skittering Stalker

Ability Effects:
Concealment (Sight, Hearing) 5 (1,000)
– Ongoing (0) (Specialized)
Debuff (Panic/Paranoia) 5 (500)
– Ongoing (0) (Specialized)
– Limited (Only while hidden) (-250)

Descriptor: Disassembly drones possess a natural, inexplicable talent for remaining unseen and unheard…when they want to. They can creep and skitter about in the dark with ease, dashing and crawling from place to place in blurred pounces. Their extreme flexibility and ability to clamber and scuttle all along walls and surfaces, contort and twist to hide behind or beneath objects, slip through small gaps, and squeeze into air vents and ducts to get around and thus appear from seemingly anywhere at any moment only adds to their ability to be as unnerving and unsettling as possible.

They also seem purpose-built, in curious fact, to intentionally leave some clues of their passage and presence, just enough to give off the feeling that ‘something’ is there, lurking in the dark and just out of sight, with only the scrabbling of metal claws or the whispering flick of their tail, the faint echoing giggle or laugh, and the dim flicker of their sensor lights and visor to give any indication they are there at all. It’s designed to prey on the intrinsic and deep-rooted fears most every sapient entity has to at least some extent, of unknown things hiding in the dark and hunting them. Of not knowing what’s out there, where it might come from next, or what it actually wants.

Preying on the fear of the unknown has its downsides, though, as once V is inevitably revealed, her targets can put a face to their irrational fears, and the effects typically begin to quickly diminish.

Essence Cost: 1250

STAFF EDIT: Approved!
 

Gizmo Gear

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Name of Ability?
Robot Rider

Ability Effects:
Piloting (Robot) Rank 4

Descriptor: Gizmo has had experience with driving a giant robot. Especially a lot more recently during Dante's Abyss.

Essence Cost: 200

STAFF EDIT: Approved!
 

Gizmo Gear

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Name of Ability?
Repair

Ability Effects:
Master Skill: Machine Repair (for Gadget) Rank 6

Descriptor: After years of experience with reverse engineering tech, both advanced and mundane Gadget has figured out how to fix things as well as he can take them apart.

Essence Cost: 300

STAFF EDIT: Approved!
 

Rebecca Chambers

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Name of Ability?
Summon: Colonel Sebastian Moran, Assassin

Ability Effects:
Summoning Rank 1 (300E)
Total Cost: 300E

”Professionals have standards: Be polite. Be efficient. Have a plan to kill everyone you meet."

”There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter." – Ernest Hemingway

”He handed over the book, and I read: "MORAN, SEBASTIAN, COLONEL. Unemployed. Formerly 1st Bengalore Pioneers. Born London, 1840. Son of Sir Augustus Moran, C.B., once British Minister to Persia. Educated Eton and Oxford. Served in Jowaki Campaign, Afghan Campaign, Charasiab (despatches), Sherpur, and Cabul. Author of `Heavy Game of the Western Himalayas,' 1881; `Three Months in the Jungle,' 1884. Address: Conduit Street. Clubs: The Anglo-Indian, the Tankerville, the Bagatelle Card Club."

On the margin was written, in Holmes's precise hand: "The second most dangerous man in London."

"This is astonishing," said I, as I handed back the volume. "The man's career is that of an honourable soldier."

"It is true," Holmes answered. "Up to a certain point he did well. He was always a man of iron nerve, and the story is still told in India how he crawled down a drain after a wounded man-eating tiger. There are some trees, Watson, which grow to a certain height and then suddenly develop some unsightly eccentricity. You will see it often in humans. I have a theory that the individual represents in his development the whole procession of his ancestors, and that such a sudden turn to good or evil stands for some strong influence which came into the line of his pedigree. The person becomes, as it were, the epitome of the history of his own family."

"It is surely rather fanciful."”
– Sir Arthur Conan Doyle, The Adventure of the Empty House

The right-hand woman to a mysterious benefactor and a skilled assassin to boot, Colonel Moran spends her spare time micro-managing the various strands of her employer’s ‘business’ network—and babysitting his pet projects. She stands at about 5’11” in height and has a severe, resilient demeanor. Neutral Evil, calculating, cold, charismatic, fiercely loyal. She has a passion for hunting elusive game, playing cards, men and women. Has few qualms about murder—her moral compass is truly a roulette wheel.

Sebastian.Moran.full.1146851.jpg

Crack Shot
Damage Rank 5 (500E)
-- Ranged (+250E)
-- Finite (-250E)
-- Concentration (-250E)
Total Cost: 250E

Uses a Customized Martini-Henry sniper rifle equipped with a sniper scope, suppressor, and bipod. Must be reloaded after 3 rounds, must concentrate to aim.

Servant Strength + Resilience
Adaptation: Disease (50E)
Damage Rank 5 (500E)
-- Side Effect (Taxing, -250E)
Move Object Rank 3 (300E)
-- Ongoing (300E)
-- Side Effect (Taxing, -150E)
Protection Rank 5 (500E)
-- Ongoing (500E)
-- Side Effect (Taxing, -250E)
Total Cost: 1500E

Even as a rather weak servant, Assassin is able to deal incredible damage with her bare-handed strikes and resist great amounts of injury. She cannot contract standard diseases. She can also lift up to 800 pounds/363kg for an indefinite period. Assassin continuing to apply this strength and battle foes can be taxing for her, since she is presently very distant from her master.

Servant Agility
Agility Rank 5 (1000E)
-- Side Effect (Taxing, -250E)
Speed Rank 3 (600E)
-- Side Effect (Taxing, -150E)
Flight Rank 1 (200E)
-- Side Effect (Taxing, -50E)
Total Cost: 1350E

Assassin is exceptionally agile and swift (in short bursts) to a fantastic degree. She can also leap into the air and reach an astonishing height. Such feats of flexibility and speed can be taxing for her, since she is presently very distant from her master.

Descriptor: See Above!

Essence Cost: 3400

STAFF EDIT: Approved!
 

Domri Rade

Bringer of Chaos
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Name of Ability?
Tuskers (Adding ability to Summon)

Ability Effects:
Protection III (300)
--Affects Multiple I (150)
--Ongoing (300)

Descriptor: Tuskers has thick hide to protect itself from damage. The boar can also throw its body in front of Domri rade to protect its beastmaster from potential danger.

Essence Cost: 750

STAFF EDIT: Approved!
 

Beatrix III

[SA] Mrs. Hizrihel
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Username: Beatrix III

Name of Ability?
Sanguine Succor

Ability Effects:
Agility Rank 3 (600E)
Endurance Rank 5 (500E)
Side Effect (-250E) - Fatigue builds slowly as more damage is healed
Healing Rank 6 (1200E)
Ongoing (600E)

Descriptor: Beatrix is afflicted with Blood Magic from an unknown source. It comes with benefits. She has a huge pool of stamina to draw from and she is very nimble on her feet. Her body is extremely versatile and capable of taking more way damage than your average person. Beatrix can stay in the fight as long as she wants or until she sustains enough damage that it literally becomes impossible for the magic to keep her going and she falls unconscious. As she takes damage and her blood magic rushes to heal it, it takes its toll on her stamina. The more injury she sustains the more and more fatigue she gets and her magic's ability to keep her alive becomes less and less effective until it runs out and stops completely resulting in either her death or loss of consciousness.

Essence Cost: 2650

STAFF EDIT: Approved!
 

Kain Owen

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Username: Kain Owen

Name of Ability?
Flight (1200)

Ability Effects:
-Flight 2 > 4 (400 > 800)
--Ongoing 2 > 4 (200 > 400)

Descriptor: With his powers, Kain can uplift himself and maneuver around while off the ground. (No change here)

Essence Cost: 1200

STAFF EDIT: Approved!
 

Altanis

ride at your own risk
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Name of Ability?
Master Skills

Ability Effects:
Research Expert
Rituals/Arcana 8
Research/Investigation 8
Science: Engineering 8
Science: Biology 8
Technical (Reverse Engineering) 8

Altanis is possessed of a startlingly keen mind that is highly adept at researching and understanding things in many fields. She is able to quickly grasp, intuit and understand the basics of even foreign items to a degree of being able to easily utilize them, even without a full proper understanding of their inner workings, and with time be able to reproduce them and develop an understanding of her own.


Unflinching Command
Social (People Reading) 8
Social (Battlefield Leadership) 8
Social (Intimidation) 8
Multitasking 8
Critical Thinking 8

Altanis is concerned with one thing and one thing only, when it comes to those under her command: results. She will employ whatever methods needed to ensure loyalty and obedience. She will tell others what they need and want to hear, backed with enough tact and informed knowledge to make it seem utterly sound and sensible, and exert such an awe-inspiring and unnerving presence that she brokers few, if any, questions or backtalk. She has an almost uncanny and precise ability to nearly seamlessly juggle and handle multiple tasks at once. She likewise possesses a remarkable knack for clear and concise logic and reasoning, able to keep her cool and think clearly even under pressure.


Lead by Example
Combat (Tactics) 8
Knowledge (Battle Tactics) 8
Survival (Ambush) 8
Survival (Tracking) 8
Combat (Battle) 8

While she prefers a more hands-off leadership role, Altanis is no stranger to more...close-quarters and frantic command. She is quite capable of leading from the front, and providing an unflinching example to those alongside her, providing keen and quick insight as well sound strategic and tactical advice and orders while charging directly into the fray herself.


Interrogation
Subterfuge 8
Social (Manipulation) 8
Negotiation 8
Domination 8
Empathy 8

Altanis is accustomed to getting what she wants by any means necessary, and over countless years has become quite skilled at doing precisely that. She can lie and talk around things as good as any devil among the stars, or twist the truth into methods and language that suit her without actually lying outright. She can present things in ways that get her what she wants while seeming to mostly or even entirely benefit other parties. She spins words and situations to forcibly take control of and steer conversations and entire discussions seamlessly without an opportunity for anyone else to interject, making it seem like agreement is only natural and expected, reading emotional and situational cues to carefully and artfully spin situations into even making it seem like it was their idea to let her lead things.


Esoteric Crafts
Cartography 4
Navigation 4
Architecture 4
Fieldcraft 4
Infiltration 4

A startlingly diverse collection of skills and tactics Altanis has developed over her many years. Not as oft deployed as her other skills, she still possesses more than a working knowledge of them, to a degree she can recognize competence or lack thereof when they are employed, and ensure a base level of such competence among anyone under her banner.
The necessary skills and knowledge to both create and read accurate maps.
Navigating and maintaining proper direction, whether in familiar or unfamiliar territory, with or without a map or guide.
Knowledge of architecture and all that goes into it; from the simple skills required to draw up or read plans and blueprints, to understanding basic concepts of structure and planning, and even how best to exploit them to bring structures down once they're built.
Safely traveling through, living in, and surviving in the wild without other supplies or assistance, as well as the knowledge and skills to avoid obvious danger from errant weather, predators or other difficulties of the wild, as well as making records for things observed to report back to others.
A keen ability and understanding of the skills and methods needed to gain access to a location without being detected, as well as the obvious counters to such methods.

Descriptor: As noted above.

Essence Cost: 1800

STAFF EDIT: Approved!
 

Beatrix III

[SA] Mrs. Hizrihel
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Username: Beatrix III

Name of Ability?
Sanguine Succor

Ability Effects:
Agility Rank 6 (1200E)
Endurance Rank 6 (600E)
Side Effect (-250E) - Fatigue builds slowly as more damage is healed
Healing Rank 6 (1200E)
Ongoing (600E)

Descriptor: Beatrix is afflicted with Blood Magic from an unknown source. It comes with benefits. She has a huge pool of stamina to draw from and she is very nimble on her feet. Her body is extremely versatile and capable of taking more way damage than your average person. Beatrix can stay in the fight as long as she wants or until she sustains enough damage that it literally becomes impossible for the magic to keep her going and she falls unconscious. As she takes damage and her blood magic rushes to heal it, it takes its toll on her stamina. The more injury she sustains the more and more fatigue she gets and her magic's ability to keep her alive becomes less and less effective until it runs out and stops completely resulting in either her death or loss of consciousness.


Note: For posterity I'm running through the form because I'm updating Agility from 3 to 6 and Endurance from 5 to 6.

Essence Cost: 3350

STAFF EDIT: Since you've upgraded Endurance, you also need to update your modifier from 250 to 300. Other than that, approved.
 

Sans

Has a Bone to pick with you
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Username: Sans

Name of Ability?
Long BoWnes

Ability Effects:
(UPGRADED) Damage Effect - Rank 3
Ranged (+150 from +50)
Ongoing (+300 from +100)
Affects Multiple (+150 from +50)
Weaknesses (-75 from -25)

Descriptor: Sans can quickly and easily summon a row of long, perfectly white BoWnes from out of the ether. He can summon up to five BoWnes at once and no more than that number. They float in the air from where he summoned them, unmoving until used. With a flick of his wrist, he can launch as many of these BoWnes at as many targets as he wishes.

The BoWnes are quite fast, but cannot change direction when launched, forcing Sans to strive for accuracy when firing them off. They continue their course until they hit something, and thus can sail for quite a distance. Upon successfully hitting something, the BoWne lies in the target for a few seconds before fading away into dust.

The BoWnes inflict two kinds of damage: the initial strike and the lasting damage that persists as a sort of “poison” called KARMA that gradually saps away at a target’s health. This poisonous damage lasts for about eight seconds after the BoWne has hit the target. The poison cannot, however, slay a target. For a target to die, another BoWne must be used to kill them. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.

Essence Cost: 825

STAFF EDIT: Approved!
 

Sans

Has a Bone to pick with you
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Username: Sans

Name of Ability?
Gaster Blasters

Ability Effects:
Damage Effect: Rank 6 (+600 from +400)
+ Ranged. (+300 from +200)
+ Ongoing. (+600 from +400)
- Removable: (-300 from -200)
- Finite: (-300 from -200)
- Weaknesses: (-150 from -100)

Descriptor: Sans can summon two large, skull-like devices from the ether. It takes him about five seconds to properly summon a Gaster Blaster. Like with the BoWnes, they do not move once summoned, waiting to be activated. Upon the squeezing of a fist, Sans can activate the Gaster Blasters. After two seconds of charging up, the blasters fire out a large, perfectly white beam of energy from their gaping mouths. The beam continues firing from the Blaster’s skull mouth until it hits something, and thus can go quite the distance, after which it stops firing and must be activated again. They can shoot this beam only five times before forcefully breaking apart into dust and requiring Sans to resummon the device again.

The damage from the beam is enormous, and on top of that, it also inflicts KARMA poison on the target that gradually saps away at their health. The KARMA lasts for about five seconds after a successful beam strike, dealing relatively little damage compared to the initial blast.

However, a Gaster Blaster is, unlike his BoWnes, a physical object, and it can not only be destroyed with enough force but also grabbed and taken, allowing others to fire the device at Sans. Also, just like the BoWnes, the KARMA poison inflicted on a target cannot actually kill them. To slay a target, he must successfully hit them again with a blaster beam. Alongside this, it deals exactly zero damage against those Sans considers pure of heart: nonviolent, timid, with good morals, etc.

Essence Cost: 750

STAFF EDIT: Approved!
 
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