Username: Klarion
What are you purchasing with your Coin? Consumable
Effects
The Helmet of Fate (Relic)
Variable Creation Rank 10 (3000E)
--Ongoing (+1000E)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Activation (10 seconds, -500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 1500
Protection Rank 10 (1000E)
--Affects Multiple (+500E)
--Ongoing (+1000E)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 500
Damage Rank 10 (1000E)
--Affects Multiple (+500E)
--Ongoing (+1000)
--Side Effect (Coma, -500E)
--Chaotic (Possession, -500E)
--Removable (-500E)
--Limited (Only usable for maintaining Order, -500E)
Cost: 500
Move Object Rank 5 (500E)
--Ranged (+250E)
--Side Effect (Coma, -250E)
--Chaotic (Possession, -250E)
--Removable (-250E)
--Limited (Only usable for maintaining Order, -250E)
Cost: 250
Flight Rank 1 (200E)
--Ongoing (+100E)
--Limited (Only usable for maintaining Order, -50E)
Cost: 250
Rituals/Arcana (Order Magic) Rank 10 (500E)
--Removable (-0)
Cost: 500
Knowledge (General Magecraft) Rank 10 (500E)
--Removable (-0)
Cost: 500
Total Cost: 4000E
Descriptor: An extremely ancient and powerful object, the Helmet of Fate is a mystical artifact that houses inside it the Lord of Order Nabu. It works as a symbiont of sorts, allowing a host body to be used by Nabu to become Doctor Fate. It also functions as Nabu's only anchor to the mortal/physical plane.
Donning the Helmet of Fate confers a legendary proficiency in Order magic and general knowledge of magecraft to the wearer as well as
the identity of Doctor Fate. The wearer is
clad in the other garments of Fate, including a mystical amulet and cloak. Various Order-oriented arcane spells become as simple as child’s play— at a price.
Nabu takes complete possession of the host’s body once the helmet is on their head, meaning that his actions are unpredictable and uncontrollable. Removing the Helmet of Fate, willingly or while under duress, immediately knocks the previous wearer into a coma-like state for at least a day. In addition, the Helmet’s power cannot be used for anything other than the purpose of maintaining Order. Therefore, the Helmet is useless in the act of senseless killing, meaningless destruction, and in general anything that one would not consider as working toward maintaining balance in the universe-- Doctor Fate simply will not manifest in the wearer.
The powers conferred by the Helmet of Fate include protection and damage spells, as well as the ability to fly through the air for an indefinite period of time. Doctor Fate can conjure various magical constructs made of brilliant golden-yellow energy after 10 seconds of maintaining focus. These constructs include semi-permanent weaponry, shields, and other useful tools. As an example, Fate can conjure a massive shield for himself and his allies to hide behind, shoot a hail of sparkling yellow arrows at his foes, whatever you can imagine. These magical structures and weapons cannot be larger than 512 feet/156m in any dimension. Fate can also levitate objects to himself without touching them, up to 1,600 pounds/726kg.
Requires 1 application of Focus to use.
Coin to be deducted: None, reward for Death Game.
STAFF EDIT: Approved!