Username: Mollymauk Tealeaf
What are you purchasing with your Coin? Base
Effects
-Base Cost [1000] - 1000c
-Growth [200] (Rank 6) - 1200c
-Shrinking [200] (Rank 6) - 1200c
-Shapeshifting [1500] - 1500c
-Variable Creation [200] (Rank 6) - 1200c
-Protection [100] (Rank 6) - 600c
-Communication [100] (Rank 6) - 600c
-Concealment (Sight) [100] (Rank 6) - 600c
Please deduct half from Mollymauk and half from just Jester Lavorre, this is a split purchase
Descriptor: 1857 Dancing Chocobo Lane
The Best Detective Agency- Mollymauk and Jester’s Paranormal Investigations
An old and spooky looking manor in one of the historic districts of Arcadia. Jester and Molly have turned this decrepit and enormous mansion into their base of operations for their paranormal investigation start-up. How did two twenty-something Tieflings get such an enormous estate? The same reason the monstrosity of a home sits on a nearly abandoned road in the little forgotten Historic District of a city… nobody wants anything to do with it, and leaves it alone.
This is not just a house. 1857 is a living entity, and both sides of the Dancing Chocobo Lane, along with all the acreage of sprawling estate behind the rows of old houses is its domain.
In 1857's natural state it is a large mansion with architecture representing different eras and epochs of Arcadia all throughout the massive 4-story place with endless rooms, even then. The back plot behind always has the pool, the hedge maze, greenhouses, gardens, etcetera. Basically what you'd find at upper-crust Arcadian Royals’ estates. While there are constants about the house, there are many inconsistencies as well. Things are not as they seem, and rarely do they stay the same from one day to the next. In the estate’s most fickle moods, one hour may trickle into the next and bear as many changes as minutes have passed.
Growth
The size of this thing, let us tell ya. How it's able to seem never-ending at times makes ya wonder how the neighbors haven't noticed…come to think of it, why don't they ever see any neighbors? Or even vehicles….
Shrinking
Most of the time, the house seems totally fine, just a regular old Gothic mansion with seemingly timeless architecture, a large back lawn, and myriad rooms. Sometimes, however, the house condenses itself into something else. It seems to depend on the building’s mood. It isn’t the only way the building expresses itself, either.
Shapeshifting
The house can change. Sometimes the changes are subtle, like discovering a room where there wasn’t one the day before. Sometimes the changes are
not subtle, like stepping out of your bedroom and finding that you’re in the courtyard, and that the courtyard is a swamp, and that the swamp has bowling lanes tucked away between two well ordered and parallel rows of birch trees that certainly shouldn’t be able to grow in a such a murky environment. That’s just another way the house likes to express itself, though.
Variable Creation
1857 has a mind of its own, but is beholden to its owners, providing the necessities they seek easily. An owner or inhabitant might find themselves sprinting through an unfamiliar hallway desperately grasping at their crotch and wailing for a bathroom, then suddenly, POOF! There’s a bathroom, and the door’s wide open! An intruder on the other hand might find themselves meandering casually through the foyer where they spot a particularly enticing piece of silver, but when they grasp that silver, it’s actually a hot iron, and that iron is face up for some reason, and plugged in to boot. We do not recommend you trespass, it likes to play, and loves even more an excuse to add another soul to roam its halls.
Protection
Failing its unconventional defense mechanisms, the home is just downright
thick (feel free to substitute a second ‘c’ in place of the ‘k’, if your proclivities towards home architecture do so inspire you). While the outside may deceive the eyes with worn wood and peeling paint the true nature of the home is that of an entity whose benign appearance belies something other, and strong.
Communication
If it wants its inhabitants to know something, it can send a message to be repeated by the spirits that are trapped within its walls. If none are around, it will find more creative ways to be heard.
Concealment
If the house doesn’t want to be seen, it might just…not appear. It makes an exception to owners and inhabitants.
Coin to be deducted: 7900
STAFF EDIT: Okay! Couple things here.
Firstly: bases generally don't really need Growth, since even at relatively small size modifiers they're already so big they wouldn't really get any benefit out of it. To that end, make sure you not what size your base is (you mention it's a mansion, so probably around size 4?). The size modifier effects the total cost of things as a multiplier on top of effects and their modifiers, but not necessarily the rank cap or limit or anything like that, as well.
Secondly: Remember that most of these effects would need Ongoing to actually last longer than a couple seconds at a time (aside from Shapeshifting, which has it by default), even when applied to bases.
Also, just as curiosity/clarification: the Concealment effect as written probably doesn't need more than one rank.