Descriptor: Elise's time in the Miniskirt Armada was a very efficient crash course in various techniques for infiltration, spy work, and operating with an array of ambush and stealth tactics. She also had to patch up enough wounded infantry that her already decent medical knowledge was further expanded (especially considering the lack of proper supplies.)
Name of Ability?
Master Skill -Knowledge (Guerilla Warfare) 6
Ability Effects:
John is a General who specializes in Hit and Run tactics in battle.
Descriptor: John has a specialized knowledge of Guerilla Warfare from his time out on the battlefields back at home before the crossroads and during Dante's Abyss.
Essence Cost: 600
STAFF EDIT: This single Master Skill would cost only 300E (6 x 50E). Please resubmit with new pricing. Also, you have the Gifted affinity, so keep in mind that you can list four additional master skills under this one at no extra cost!
Descriptor: The manifestation of the core of Miyamoto Musashi’s being, representing both the swordmaster and the person.
Sakura flowers are without peer in their fleeting, vibrant beauty, much like life itself. The blooming flowers are celebrated as a representation of human life’s shortness and beauty. Yet they wither. Two sides of the coin, happiness and sorrow.
The landscape of Musashi’s soul is made manifest as she battles.
Hundreds of Sakura petals begin to fall surrounding the ronin, cutting anyone touched, other than herself. The petals do not distinguish between allies and enemies.
Despite their lack of weight, the petals are lethal and getting caught in them is as lethal as getting caught by the swordsman herself.
The petals do not seek their enemy, but the sheer amount of them makes approaching Musashi difficult, once the realm has manifested in full.
STAFF EDIT: This wouldn’t require Variable Creation since it creates a single type of thing (petals) for a single purpose. Please resubmit with necessary changes.
Ability Effects:
Debuff | 100 per rank | Rank 5
- Ranged | 50 per rank | +250E
- Limited - Only with a present source of light | -250E
- Weakness - Blind | -125E
Descriptor: Musashi uses her blade to redirect a flash of light into her opponent’s eyes, blinding them momentarily.
This requires a source of light for the light to be redirected from, such as sunlight or bright indoor lighting.
Does not work on blind opponents.
Descriptor: Upgrading ranks of my existing ability. Description remains the same.
The constitution borne of a lifetime of combat and dedicating one’s entirety to their training and the Way of the sword.
Musashi’s body has continued to endure the harsh training across her entire life, as such growing more resilient and agile in response to the threats she faces.
In addition, her senses have become far more honed. Her eyes in particular have learned to watch without watching, aiding her swordsmanship greatly in their accuracy.
Essence Cost: 1900
STAFF EDIT: Sense (Sight) Rank 2 would only be 200E. Other than that, this ability upgrade is approved!
Descriptor: One of Godzilla's signature and trademark abilities, its atomic breath is a withering torrent of blue-white flames and energy which erupts from its jaws and bathes everything in front of it in a scalding, devastating torrent. Requiring some time to charge up and prepare, during which time the large dorsal spines down its back and tail slowly begin to glow and flicker with power, when it is finally ready the same glow can be seen blazing in its eyes.
Once charged up, it can be used virtually freely, released in single quick bursts or as long and drawn-out torrents to incinerate a target or swept over a wide area. While initially released as a somewhat focused stream, much like a flamethrower it spreads out and mushrooms the further it goes to blanket wider areas, roasting and burning everything within without regard for who or what it might be. The prepared charge will, eventually, run out after roughly 30 seconds of combined total use, requiring several minutes before another charge can be built up to utilize again.
Descriptor: Note: This is an update. Damage 2 to 4, Added Move Object 2, Ongoing 2, and Ranged 2
Just as a shinobi trains for speed, so too does their taijutsu require that they train for strength. When combined with the energy flow of chakra in their body, the user is capable of turning their entire body into a weapon, through the hefty application of punches, kicks, body strikes, and any other limb that might be used for impacting with deadly force. Their lifting strength is equally impressive. Furthermore, their endurance allows them to keep this up longer than most and when properly aware, the ability to kill can be made into the ability to block otherwise debilitating damage.
Damage 5 (500) + Ongoing (500) + Affects Multiple 5 (250) - Concentration 5 (250) - Side Effect 5 (250) - Chaotic 5 (250) - Removable 5 (250)=250
+ Damage - Cursed Fire in the form of a straight edge rapier.
+ Ongoing - Once applied, the damage continues to burn until dismissed by the user or dispelled by another.
+ Affects Multiple - Once something is ignited, it immediately spreads across any surface it contacts.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Chaotic - Any fire that’s outside the user’s concentration will immediately go wild until they focus on it.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Debuff 5 (500) + Ongoing 5 (500) - Concentration 5 (250) - Side Effect 5 (250) - Removable 5 (250)=250
+ Debuff - Counteracts physical defenses.
+ Ongoing - Prevents physical defenses from returning, until dismissed by the user or dispelled by another.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Debuff 5 (500) + Ongoing 5 (500) - Concentration 5 (250) - Side Effect 5 (250) - Removable 5 (250)=250
+ Debuff - Counteracts non-physical defenses.
+ Ongoing - Prevents non-physical defenses from returning, until dismissed by the user or dispelled by another.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Descriptor: Incantation: Illicita Caedere
Description:
Many would call this weapon an abomination. The spell Illicita Caedere harnesses the power fiendfyre, and focuses it into an insidiously hungry straight-edged rapier made burning cursed fire. This sword sprouts from the tip of the wand and hits the hilt and the guard curls around into a cage around the user’s hand. If one looks closely at it, one will note that the sword itself is seemingly made of hundreds of tiny snakes.
The sword is potentially capable of cutting through most if not all forms of matter and defenses, turning even the smallest ‘cut’ into an all-consuming conflagration that no amount of muggle water can stop.
Care however must be taken as the more fire produced by this spell, the more pressure there is on the user in controlling and keeping it contained and potentially consuming them. A sword is one thing, an out-of-control wildfyre is another.
Essence Cost: 750
STAFF EDIT: For the debuffs you have here, they're too broad. It has to be a specific type of defense, like armor or magical barriers or whatnot. Figure that out and then please resubmit.
Damage 5 (500) + Ongoing (500) + Affects Multiple 5 (250) - Concentration 5 (250) - Side Effect 5 (250) - Chaotic 5 (250) - Removable 5 (250)=250
+ Damage - Cursed Fire in the form of a straight edge rapier.
+ Ongoing - Once applied, the damage continues to burn, until dismissed by the user or dispelled by another.
+ Affects Multiple - Once something is ignited, it immediately spreads across any surface it contacts.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Chaotic - Any fire that’s outside the user’s concentration will immediately go wild.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Debuff 5 (500) + Ongoing 5 (500) - Concentration 5 (250) - Side Effect 5 (250) - Removable 5 (250)
+ Debuff - Counteracts physical armor type defenses.
+ Ongoing - Prevents physical defenses from returning, until dismissed by the user or dispelled by another.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Debuff 5 (500) + Ongoing 5 (500) - Concentration 5 (250) - Side Effect 5 (250) - Removable 5 (250)
+ Debuff - Counteracts magical barrier type defenses.
+ Ongoing - Prevents non-physical defenses from returning, until dismissed by the user or dispelled by another.
- Concentration - Fiendfyre is difficult to control and contain, requiring focus of mind.
- Side Effect - While the sword is in play, other spells cannot be used through this wand until the sword is dismissed.
- Removable - Must be cast from a wand.
Descriptor: Note: Updated debuffs to physical armor and magical barriers from the previous attempt.
Incantation: Illicita Caedere
Description:
Many would call this weapon an abomination. The spell Illicita Caedere harnesses the power fiendfyre, and focuses it into an insidiously hungry straight-edged rapier made burning cursed fire. This sword sprouts from the tip of the wand and splits into a hilt and guard that curls around into a cage around the user’s hand. If one looks closely at it, one will note that the sword itself is seemingly made of hundreds of tiny snakes.
The sword is potentially capable of cutting through most if not all forms of armor and magical barriers, turning even the smallest ‘cut’ into an all-consuming conflagration that no amount of muggle water can stop.
Care however must be taken as the more fire produced by this spell, the more pressure there is on the user in controlling and keeping it contained and potentially consuming them. A sword is one thing, an out-of-control wildfyre is another.
Descriptor: The manifestation of the core of Miyamoto Musashi’s being, representing both the swordmaster and the person.
Sakura flowers are without peer in their fleeting, vibrant beauty, much like life itself. The blooming flowers are celebrated as a representation of human life’s shortness and beauty. Yet they wither. Two sides of the coin, happiness and sorrow.
The landscape of Musashi’s soul is made manifest as she battles.
Hundreds of Sakura petals begin to fall surrounding the ronin, cutting anyone touched, other than herself. The petals do not distinguish between allies and enemies.
Despite their lack of weight, the petals are lethal and getting caught in them is as lethal as getting caught by the swordsman herself.
The petals do not seek their enemy, but the sheer amount of them makes approaching Musashi difficult, once the realm has manifested in full.
Visual:
STAFF EDIT: Apologies, but please remove the Ranged modifier from this. It wouldn’t be required since you have Affects Multiple, so this ability would technically be cheaper. Just edit on your roster and this is approved.
Descriptor: The Paralyzer is the sidearm Samus uses when she is outside of her Power Suit. It has two modes, the first being a pistol that fires small bursts of electricity. The second mode is a plasma whip that extends about eight feet and she is able to use in melee combat. Currently the plasma whip mode is the only functional part of the weapon. Samus is skilled enough with the whip that she is able to strike her foes for heavy damage, and also remove weapons from her enemies or wrap up their limbs to slow them down.
Descriptor: Strazio’s extended exposure to the Godmind’s presence has allowed him to tap into some of its abilities without having to directly access the Godmind. With some concentration Strazio can sometimes move objects with a thought. However, his inexperience means that sometimes the object doesn’t go where he wants it to go, if it moves at all.
Summon 1 (300) + Range 1 (50)
+ Summon - A Network Clone
+ Range - Can be summoned at a Range or Adjacent to the user
Damage 5 (500) + Affects Multiple 5x3 (750) - Indiscriminate 5 (250) - Side Effect 5 (250) - Activation 5 (250) - Concentration 5 (250)
+ Damage - Explosive/Concussive Damage.
+ Affects Multiple - Rank 3, 60 foot diameter.
- Indiscriminate - Blows everything up around the clone.
- Side Effect - Kills the clone on detonation.
- Activation - Takes 11 seconds to prime the explosive chakra.
- Concentration - The user or the clone must be concentrating prime and detonate the explosives chakra.
Descriptor: With a speedy second full of hand seals, the clone appears in a small flash of smoke within the line of sight or directly adjacent to the user.
Creates a living biological clone that takes on a desired static humanoid form and appearance. This creature is designed to become a vessel for anything presence that deigns to inhabit it. Usually, this is one of the personalities that exist within the Network. Without a persona installed, it is merely a mindless Slab of meat.
The clone or the user can at any time form a single one-handed seal, and mold their chakra for roughly 11 seconds of concentration. This will prime the clone to explode violently in a blast of roughly sixty feet in diameter with concentrated desire.
Ability Effects:
Damage 7 (700)
Positive Modifiers: Ranged (350)
Negative Modifiers: Concentration (-350), Limited: Only in Godmind mode (-350)
Debuff 7 (700)
Positive Modifiers: Ranged (350)
Negative Modifiers: Concentration (-350), Limited: Only in Godmind mode (-350)
Descriptor: Using his telekinetic prowess Strazio reaches out and freezes a nearby opponent in place. From this he can exert psychic influence onto the target’s flesh and begin stripping it away. This process requires Strazio’s undivided attention, and should he be distracted or otherwise lose focus his target is released.
Debuff 3 (300)
Positive Modifiers: Ongoing (300), Affects Multiple 1 (150)
Negative Modifiers: Limited - Only when in Godmind (150), Indiscriminate (150)
Descriptor: While in Strazio’s presence, most people experience a sense of unease. They may write this off as Strazio’s hostile nature. However, those that are near him as he accesses the Godmind will realize this isn’t the case. With Godmind active this aura becomes much more debilitating. It’s hard to think clearly in his presence, as if some foreign entity was worming into one’s thoughts and eating them away.
Descriptor: Description: Strazio is anything if not stubborn. This stubbornness translates into a relentless unwillingness to stay down. Wounds that would incapacitate most often only serve to piss him off. Additionally his pain tolerance is much higher than the average person, with him often being able to simply grit his teeth and push through crippling agony. However, this unyielding resilience does not come from supernatural means, and as such he is still human and thus susceptible to mortal wounds.
Essence Cost: 700
Edit: This seems to be more like Weakness (mortal wounds) than Chaotic.
Summon 1 (300) - Removable 1 (50)=250
+ Summon - Can be summoned via omnitool.
- Removable - The device that summons her can be taken or removed.
Missy is a Parahuman who arrived in Cenvati, but before they made it here, their fall into the crossroads took them briefly through the Medium where a piece of Medium technology was fused into her, disrupting the full extent of her power. With Koa’s assistance, her powers have stabilized to a degree but, as a result, she has been made ‘summonable’ via the Omnitool.
Sense 2 (200) + Ongoing 2 (200) - Limited 2 (100) - Weakness 2 (50)=250
+ Senses - Topographic omniscience
+ Ongoing - As long as the user is using their spacial warping
- Limited - Anywhere not devoid of life adds a level of static to the user’s sense
- Weakness - Unless wildly different in shape, living things cannot be easily differentiated.
By applying a low-level shaker effect to the area, increasing and decreasing the size world around them constantly, Missy is able to obtain a topographic form of omniscience alerting her to the shape, and structure of everything around her in 46m diameter. However, her power does not play nice with living things. Anything that’s biologically alive is a generic shaped void to her power and if a lush amount of biologically living things are in her sensory area, it creates significant static.
Growth 1 (200) + Ongoing 1 (100) + Affects Multiple 1 (50) + Ranged 1 (50) + Indirect 1 (50) - Indiscriminate 1 (50) - Limited (50) - Weakness 1 (25)=325
+ Growth - Expands space.
+ Ongoing - Spacial changes persist unless canceled or nullified.
+ Affects Multiple - Targeted area has a maximum area of six cubic meters.
+ Ranged - Target area may be distant.
+ Indirect - Target area may only be in Sense range
- Indiscriminate - Anything in the field is affected
- Limited - Can only affect non-living things
- Weakness - Significant concentration of living things in the field disrupt their formation
Debuff 1 (100) + Ongoing (100) - Finite 1 (50) - Indiscriminate 1 (50) - Side Effect 1 (50)=50
+ Debuff - Effective speed reduced in growth field.
+ Ongoing - Effect remains active while in the field.
- Finite - Effect fades the moment the target leaves the field
- Indiscriminate - Friend or Foe is affected by growth fields
- Side Effect - The user will be affected by the field if they are in it.
One of the larger aspects of Missy’s power is the ability to place fields in the desired area that she can sense, and grow those areas. This can double the interior size while retaining the exterior dimensions and reducing anyone’s speed who enters this field.
Alternatively, she can target something smaller than her field and increase its size up to 3.3m in each direction.
Note that these changes are not always uniform in that it allows her to change its shape as well, twisting and warping its direction.
Finally, this cannot increase the size of the living, and if an area is sufficiently filled with life, it can prevent a field from forming.
Shrink 1 (200) + Ongoing 1 (100) + Affects Multiple 1 (50) + Ranged 1 (50) + Indirect 1 (50) - Limited (50) - Indiscriminate 1 (50) - Weakness 1 (25)=325
+ Shrink - Compresses space or items.
+ Ongoing - Spacial changes persist unless canceled or nullified.
+ Affects Multiple - Targeted area has a maximum area of six cubic meters.
+ Ranged - Target area may be distant.
+ Indirect - Target area may only be in Sense range
- Indiscriminate - Anything in the field is affected
- Limited - Can only affect non-living things
- Weakness - Significant concentration of living things in the field disrupt their formation
Speed 1 (200) + Ongoing (100) + Affects Multiple 1 (50) - Finite 1 (50) - Indiscriminate 1 (50)=250
+ Speed - It's not that the user is fast, is that the space between objects is smaller.
+ Ongoing - As long as space is compressed, Speed remains.
+ Affects Multiple - Targeted area has a maximum area of six cubic meters
- Finite - The moment anyone leaves the pinched area they lose this Speed.
- Indiscriminate - Hostile or Friendly anyone in pinched space gains Warp Speed
On the smaller side of things, Missy can also use her power to place fields in areas she can sense which can shrink an area’s interior, effectively halving the space it occupies and raising the speed of those attempting to transverse the field.
Alternatively, Missy can target something specific and reduce its overall size down to 91cm in each direction.
Note that these changes are not always uniform in that it allows her to change its shape as well, twisting and warping its direction.
Finally, this cannot decrease the size of the living, and if an area is sufficiently filled with life, it can prevent a field from forming.
Move Object 1 (100) + Ongoing 1 (100) + Affects Multiple 1 (50) + Range 1 (50) + Indirect 1 (50) - Indiscriminate 1 (50) - Weakness 1 (25)=275
+ Move Object - Objects and people may be moved by shrinking and growing space
+ Ongoing - Moving objects and people persists
+ Affects Multiple - Targeted area has a maximum area of six cubic meters.
+ Ranged - Target area may be distant.
+ Indirect - Target area may only be in Sense range
- Indiscriminate - Anything in the field is affected
- Weakness - Significant concentration of living things in the field disrupt its formation
Using a combination of growing, shrinking, and twisting the space-time of an area or between targets, Missy can effectively move a great number of things and people with little effort by changing their local frame of reference to one another and the rest of the world.
This ability is also useful when paired with shrinking, to reduce the effective mass of the object, making it lighter while under the effect of the Move Warp Field.
Debuff 1 (100) + Ongoing (100) - Finite 1 (50) - Indiscriminate 1 (50)=100
+ Debuff - Confusion inflicted on those within warped space.
+ Ongoing - Confusion persists while in the field.
- Finite - Leaving the field removes confusion
- Indiscriminate - Friend or Foe is affected by being in the field.
Possibly the most debilitating aspect of Missy’s ability is the effect of completely reorganizing locations. Those subject to this effect who willingly or unwilling entering into areas under her control will find themselves quickly confused by their non-euclidean nature that may even be shifting directly under their feet. The best way to shake off this ability is to escape the field entirely and avoid looking into it if at all possible.
Descriptor: Vista is best known for her ability to twist, engorge, and compress anything non-living including the space itself, allowing her to create non-euclidean shenanigans.
Essence Cost: 1825
STAFF EDIT: Let's work through everything here.
Summon: Fine
Topographic Omniscience: Fine
Growth Warp Field: This one has problems.
For the Debuff aspect of it:
-- The Debuff aspect in general here may still be too broadly defined. 'Effective speed' encompasses a large number of possible effects and forms of movement, and should be more narrowly defined or specific.
-- As described, this isn't a proper application of Finite. It's already assumed the effects wear off once a target is out of the ability's range of effect, as you've specified that it only lasts while in the area for the Ongoing part of the effect.
Shrink Warp Field:
For the speed aspect of it:
-- Finite here has the same problem as above.
Move Warp Field: This one looks fine.
Non-Euclidian Warp Field: Finite here has the same problem as above.
Fix up those issues in whatever way you see fit, and resubmit for approval again.
Ability Effects:
Associated with: Missy Byron, AKA Vista
Damage 2 (200) + Range 2 (100) + Affects Multiple 2 (100) + Transferable 2 (100) - Removable 2 (100) - Activation 2 (100) - Finite 1 (100)=100
+ Damage - Electric Damage.
+ Range - Lightning Bolt.
+ Affects Multiple - Lightning explosively arcs in a 3.3m radius when it impacts the initial area.
+ Transferable - Other allies can use it.
- Removable - Others can steal it.
- Activation - Takes 13 seconds for the whole thing to warm up when initially activated.
- Finite - Lever action. Must be levered to regain a fire charge. Holds five charges for seven shots.
Debuff 2 (200) + Ongoing 2 (200) + Transferable 2 (100) - Removable 2 (100) - Activation 2 (100) - Finite 2 (100)=200
+ Debuff - Paralysis, those struck by lightning or its arcing will be paralyzed
+ Ongoing - Paralysis is ongoing until discharged
+ Transferable - Other allies can use it.
- Removable - Others can steal it.
- Activation - Takes 13 seconds for the whole thing to warm up when initially activated.
- Finite - Lever action. Must be levered to regain a fire charge. Holds seven charges for seven shots.
Descriptor: A simple shotgun that fires lightning, that explodes on impact, covering a 3.3m radius. This lightning paralyzes anyone who touches it or until discharged. Each shot uses up a charge, and each pump of the lever rebuilds a single charge. Holds up to five charges. Startup time takes 13 seconds and pre-loads all five charges.
Essence Cost: 400
STAFF EDIT: As written, this would not qualify for the Finite modifier. This weapon seems to have an effectively limitless amount of ammunition, after the initial startup time covered by Activation, and doesn't have any sort of narratively significant amount of time needed to reload/recharge as per the modifier's description.