Ability Approval I

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Zagreus

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Name of Ability?
Shadowdash Overhaul

Ability Effects:
SHADOWDASH (total: 300)
Teleport Rank 1 (300)

BOON: HYPER SPRINT (total: 500)
Speed Rank 2 (200)
- Ongoing (+100)
- Triggered (used Shadowdash) (+50)
- Limited (Must have no other Boons on Shadowdash) (-50)
- Concentration (-50)

Descriptor: SHADOWDASH
All of the Olympians can teleport over practically infinite distances. Zagreus, however, is just a godling. He can dash forward at 20 mph for a brief moment. However, he cannot use this Ability consecutively, and must run at regular speed for at least one second before he may use it again.

BOON: HYPER SPRINT
Zagreus is fast, but Hermes IS speed. Thankfully, the God of Travelers is willing to share some trade secrets. If Zagreus is attuned to this Boon, right after using Shadowdash, he can sprint VERY quickly for extended periods of time. However, he has to focus hard on where he is going so he doesn’t crash into anything. Like with all Boons, Zagreus cannot activate this ability if he is currently using another Boon on Shadowdash.

Essence Cost: 800

STAFF EDIT:

For the first part of your ability, SHADOWDASH - Why do you have Teleport listed as the Effect here when what you are describing is Speed Rank 1 without any modifiers? (“He can dash forward at 20 mph for a brief moment” seems to fit with the Speed Rank 1 Effect description). Teleportation would be instant in comparison.
 

Zagreus

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Name of Ability?
SHADOWDASH (Revamp)

Ability Effects:
Teleport Rank 1 (300)

Descriptor: All of the Olympians can teleport over practically infinite distances. Zagreus, however, is just a godling. He can dash forward divinely quickly for a short moment, even zipping through thin walls, essentially functioning as teleportation. However, he cannot use this Ability consecutively, and must run at regular speed for at least one second before he may use it again.

Essence Cost: 300

STAFF EDIT: Approved!
 

Zagreus

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Name of Ability?
Stygius Special: Nova Smash

Ability Effects:
Damage Rank 5
- Affects Multiple [+50]
- Indiscriminate [-50]
- Side Effect (Long recovery) [-50]

Descriptor: Zagreus leaps into the air and smashes his blade into the ground with all his might, creating a shockwave that damages those around him. This shockwave will wreck anything (including allies) within 15 meters, doing decent damage. As awesome as this ability is, it costs Zagreus a few precious seconds to recover from it, what with the pulling the sword out of the ground.

Essence Cost: 250

STAFF EDIT: To have an Affects Multiple range of 15 meters, I believe you will need to purchase Affects Multiple three times (so Affects Multiple III, +150 per Rank of Effect). Each individual instance of Affects Multiple you purchase for an ability adds 20 ft to how far the shockwave can reach.
 

Zagreus

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Name of Ability?
SPECIAL BOONS

Ability Effects:
HEARTBREAK FLOURISH (total 500)
Debuff Rank 5
- Affects Multiple [+50]
- Triggered (when a target is struck by a Special move) [+50]
- Limited (Special move must have no other Boons) [-50]
- Indiscriminate [-50]

THUNDER FLOURISH (total 600)
Damage Rank 3
- Affects Multiple [+50]
- Ongoing [+100]
- Triggered (when a target is struck by a Special move) [+50]
- Limited (Can only use if Special has no other Boons) [-50]
- Indiscriminate [-50]

Descriptor: HEARTBREAK FLOURISH
With this Boon, whenever Zagreus does damage with a Special move, Aphrodite’s withering influence can be felt. The Goddess of Love curses the target with heartbreak, filling them with a sense of hopelessness, lowering their willingness to fight. Unfortunately, Aphrodite cares not for who Zagreus considers a friend - this Boon will affect anyone struck by a Special move. Like with all Boons, Zagreus cannot activate this Boon if there is another Boon on his Special move.

THUNDER FLOURISH
This Boon invokes the power of Zeus whenever Zagreus exerts himself with his weapon. A flourish of lightning falls from the sky, striking whoever was struck by Zagreus’ Special move. The targets will course with electricity for about 10 seconds after they are struck, doing additional damage over time. Zeus is a little trigger-happy with his lightning, however, and will even strike those that Zagreus considers an ally. Like with all Boons, Zagreus cannot activate this Boon if there is another Boon on his Special move./

Essence Cost: 1100

STAFF EDIT: Approved!
 

Anders Nazret

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Name of Ability?

The Weight of Inadequacy

Ability Effects:
Debuff 3 (300)
Positive Modifiers: Ranged (150), Ongoing (300)
Negative Modifiers: Activation - 10 Seconds (-150),

Descriptor: After several seconds of incantation and esoteric hand signs Anders afflicts his opponent with a gravity manipulation curse. This curse causes their body and belongings to become significantly heavier. Naturally this slows most targets down and outright incapacitates weaker targets. Additionally flight becomes more difficult due to the extra weight. Anders can intentionally end this curse early and after about an hour the ability naturally fades.

Essence Cost: 600

STAFF EDIT: Approved!
 

Zagreus

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Name of Ability?
Stygius Special: Nova Smash

Ability Effects:
Damage Rank 5
- Affects Multiple [+50]
- Indiscriminate [-50]
- Side Effect (Long recovery) [-50]

Descriptor: Zagreus leaps into the air and smashes his blade into the ground with all his might, creating a shockwave that damages those around him. This shockwave will wreck anything (including allies) within 15 feet, doing decent damage. As awesome as this ability is, it costs Zagreus a few precious seconds to recover from it, what with the pulling the sword out of the ground.

Essence Cost: 250

STAFF EDIT: Approved!
 
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Altanis

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Name of Ability?

Jean-Ray Morgans

Ability Effects:
Summon (300)
Agility 3 (600)
Endurance 3 (300)
Damage 1 (100)
Move Object 1 (100)
-- Ongoing (100)
Speed 1 (200)
-- Ongoing (100
Flight 1 (200)

Descriptor:
index.php

Jean-Ray Morgans, one of the few individuals Altanis holds in any true regard in the Crossroads. A bundle of violence and anger, and a profound hatred for the unmaking, her single-minded determination and fortitude brought her to a favorable enough position that Altanis personally ripped her back from the dead.

She is 'only human', but has been fortified and bolstered by magic, technology and her brush with death to be much more than she appears. Far stronger, faster and tougher than any ordinary human, she is more than capable of putting up one hell of a fight even with just her bare hands.

Essence Cost: 2000

STAFF EDIT: Approved!
 
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Altanis

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Name of Ability?

Galand the Truth

Ability Effects:
Summon (300)
Agility 8 (1600)
Endurance 8 (800)
Speed 8 (1600)
Flight 8 (1600)
Damage 4 (400)
Move Object 4 (400)
-- Ongoing (400)
Protection 4 (400)
-- Ongoing (400)
Growth 2 (400)
-- Ongoing (200)
-- Limited (Cannot Change Size) (-200)
-- Side Effect (Bigger/Easier Target) (-200)
Adaptation: Non-Biological Anatomy (300)
Adaptation: Need to Breather (200)
Adaptation: Falling (100)
Adaptation: Incredible Hot & Cold Environments (200)

Descriptor:
index.php

Galand the Truth, a fearsome demonic entity and warrior. Even in his old age and well past his prime, he remains a frighteningly powerful force to be reckoned with, with just his bare hands being capable of shattering metal and stone alike. He is incredibly fast, strong, tough and coordinated, able to move hundreds of miles an hour in swift bursts and make flying leaps of tremendous height and distance, and his demonic nature makes him incredibly difficult to cause any lasting or serious damage. His lanky frame towers in at a height of over 13 feet, and the armored shell is as much his body as whatever lies beneath it, making him an incredibly imposing sight to be hold, and a terror in battle.

Essence Cost: 8900

STAFF EDIT: Approved!
 
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The Future Warrior

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Name of Ability?
Hardened Systems & Construction

Ability Effects:
Protection 3 (300)
-- Ongoing (300)
Healing 1 (200)
-- Ongoing (100)
Adaptation
-- Need to Breathe (200)
-- Starvation and Thirst (50)
-- Need for Sleep (50)
-- Chemical and Toxic Environments (50)
-- Disease (50)
-- Nonbiological Anatomy (300)
-- Immune to Pain (200)

Descriptor: In spite of the miniscule size, the FAISE unit is constructed of the same quality and grade of materials that the more full-scale combat units are, lending her considerable durability and a surprising robustness. The same type of nanotech fluid flows through her as it does in the full-scale mechs, utilizing micro-scaled droids to effect constant mitigation and repair of damage at a slow, but constant rate.

The artificial nature and construction of the FAISE unit also renders it immune to most of the typical failings and vulnerabilities of those composed of flesh and blood.

Essence Cost: 1800

STAFF EDIT: Approved!
 
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Name of Ability?

Integrated EggPod

Ability Effects:
Illusion Rank 1
-Ongoing

Descriptor: Contained within Fails' body is a small, yet powerful, speaker and a database filled with appropriately epic music. Each piece was created by Omelette herself, via a synthetic music mixing program of her own design. On command, Fails is compelled to play the song of Omelette's choice, at the volume she chooses (though always within a comfortable range for human hearing).

Essence Cost: 300

STAFF EDIT: Approved!
 

Mad Maggie

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Name of Ability?
Anti Nox Enzyme

Ability Effects:
Adaptation - Chemical Environments ( Nox Gas Abilities) - 50
Self/Other - 25

Descriptor: Since Nox Gas is Caustic's customized toxin, naturally he has the antidote. This enzyme, given to those allying with him, will immunize an individual against all of Caustic's Nox Gas. The enzyme degrades after 24 hours, and Caustic will only administer it himself.

Essence Cost: 75

STAFF EDIT: Can this enzyme be administered to multiple allies at once, and possibly also Caustic at the same time? If so, you’ll want Affects Multiple and not Self/Other.

STAFF EDIT 2: Actually, you could just resubmit your Nox Gas abilities for approval and remove the Indiscriminate modifier.
 

Mad Maggie

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Name of Ability?
Nox Gas Trap

Ability Effects:
Damage 3 - 300
-Ongoing - 0
-Affects Multiple 1 - 50
-Triggered - 50
Finite (6) - -50
Debuff [Vision] 2 - 200
-Ongoing - 0
-Affects Multiple 1 - 50
-Triggered - 50
Finite (6) - -50
Debuff [Slowing] 1 - 100
-Ongoing - 0
-Affects Multiple 1 - 50
-Triggered - 50
Finite (6) - -50

Descriptor: Stowed on Caustic's kit, these are thick foot wide disks of metal that the good doctor can throw up to 5 feet. The disk then rapidly inflates, filling a plastic bladder with Nox Gas. The gas is released when a small scanner on top detects proximity movement, and it induces tearing, coughing, and choking. Anyone caught in the gas will have a hard time moving out of its range of effect. It affects everyone in the radius, unless Caustic has given them the antidote. Said antidote is short-lived, however, and future immunity to the Nox Gas will require continued inoculations. Caustic can only toss out 6 gas traps at a time before having to synthesize more gas for his personal stock that he carries on him.

Essence Cost: 700

STAFF EDIT: I could be incorrect, but my math says that the total cost for this ability should be 900E. So while this ability is approved, you will need to use that Essence cost when adding it to your character profile. There is no need to resubmit for approval unless you add/remove something.

The total cost of your Damage 3 Effect, with modifiers taken into account, is 450E. The total cost of your Debuff 2 Effect is 300E. The total cost of your Debuff 1 Effect is 150E. All of this added together is 900E.
 

Mad Maggie

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Name of Ability?
Nox Gas Grenade

Ability Effects:
Damage 4 - 400
-Ongoing - 0
-Affects Multiple 1 - +50
-Finite (One can be carried at a time) - 50
-Ranged - +50
Debuff [Paralysis] 4 - 400
-Ongoing - 0
-Affects Multiple 1 - +50
-Finite (One can be carried at a time) - 50
-Ranged - +50

Descriptor: A small cylindrical gas grenade, marked with safety red and yellow and stored on Caustic's bandolier. He can only mix and carry one grenade at a time, however he can immediately cook up another and have it "marinate" on his bandolier until it's ready to be thrown. The Nox Gas in this grenade has been tweaked with jungle venom and chemical reagents to enhance pain and induce motor paralysis in addition to it's usual effect. This removes the blinding debuff of the Nox in his traps, and ups the Damage and Debuff (Slow) into (Paralysis). Biological organisms will feel their muscles lock up and freeze as they choke and cough, intense pain wracking their bodies as their respiratory systems fail. Mechanical or nonorganic foes will experience system failures due to the corrosive effects and electrodisruptive properties of the chaff fiber he includes in his Nox Gas. It affects everyone in the radius, unless Caustic has given them the antidote. Said antidote is short-lived, however, and future immunity to the Nox Gas will require continued inoculations.

Essence Cost: 900

STAFF EDIT: The total Essence cost of this ability should be calculated at 1,200E. You don’t have to resubmit this ability for approval, just list the correct Essence cost on your character profile when you purchase it. You DO need to resubmit for approval if you add/remove something.

The total cost of each of your Effects on this ability is 600E, with modifiers taken into account. So if you add those together, you get a total of 1,200E.

It seems to me that you might have forgotten to multiply your modifiers by the Rank of the Effect they are applied to. For example: On a Rank 4 Effect, the Affects Multiple modifier would cost 200E, because that is 50E x 4.
 

Strazio Rockwell

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Name of Ability?
Plas-tech Knuckles

Ability Effects:
Damage 3 (300)
Positive Modifiers:
Negative Modifiers: Removable (-150)

Debuff 3 (300)
Positive Modifiers:
Negative Modifiers: Removable (-150)

Descriptor: A leftover from Strazio's stint in DA. These spiked knuckles glow and crackle with bright orange energy. While wearing them Strazio is able to deliver devastating punches. Upon impact the knuckles discharge a surge of energy into the victim's body, disrupting bodily functions. While this surge lasts only a few seconds those affected will struggle to stay balanced and mobile until the energy dissipates.

Essence Cost: 300

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?
Punish Me

Ability Effects:
Protection I (100)
—Ongoing (+100)
—Indirect (+100)
—Ranged (+50)
—Limited: Only when in love (-50)
—Side Effect: Full damage absorption (-50)
—Weakness: AoE attacks (-25)

Descriptor: Lilith gladly takes punishment for those she adores. From a long range, regardless of line of sight, she can weave a field of cursed energy that continuously redirects all damage received by someone onto herself, in exchange for the target partially avoiding the attack. She would only do this for those she has a raging desire for, so anyone else is out of luck. This can't protect against an attack that hits both Lilith and the target simultaneously.
Example: Damage 5 > 1 redirected > Damage 4 & Lilith is hit for 5

Essence Cost: 225

STAFF EDIT: Approved. For Indirect, keep in mind that Lilith would still need to be able to perceive her ally in some way to redirect the damage. So, even if she can’t SEE them, she would still need to be able to know where they are with some other Sense for the ability to work around corners etc.
 

Lilith

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Name of Ability?
Hemokinesis

Ability Effects:
Variable Creation II (400)
—Ongoing (+200)
—Ranged (+100)
—Finite: Blood is fuel (-100)
—Limited: Only using blood (-100)
Damage II (200)
—Ranged (+100)
—Finite (-100)
—Limited: Rank up on use (-100)

Descriptor: Lilith's lurid tendencies grant her blood manipulation techniques. She can shape objects from up close or at a distance to use for as long as she needs. Offensive capabilities include making small weapons or tools, shooting small shard or wide arc projectiles, and violently rupturing blood from an open wound. The damage starts weak initially, only able to leave shallow scratches. It grows in strength as it's used, eventually able to chip away at a modesty armored foe. She can supply this ability with herself, or use any other fresh bodies. Expending her own blood is costly, as she needs to take time to regenerate it; however, this is not possible while transformed.

Essence Cost: 600

STAFF EDIT: Approved
 

Lilith

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Name of Ability?
All-in-one Thaumaturgical Communication

Ability Effects:
Communication I (100)

Descriptor: A handheld phone, a high fidelity camera, a laptop, a viewing screen, and a drawing tablet, all for the aspiring artist or internet addict. Lilith can bring this magical multi-tool wherever she goes, all without weighing her down or the threat of breaking. The camera is especially useful, able to remain stable in the air, and can be adjusted to the most granular of preferences, all for capturing the perfect scene.

Essence Cost: 100

STAFF EDIT: Approved
 

Lilith

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Name of Ability?
Punish Me!

Ability Effects:
Debuff: Taunted 5 (500)
—Ongoing (+500)
—Ranged (+250)
—Triggered: Attacking an ally (+250)
—Side Effect: Center of attention (-250)
—Activation: 10 seconds (-250)
—Weakness: vs Affects Multiple (-125)

Descriptor: After casting for 10 seconds, Lilith afflicts herself with a curse that forces anyone using a Damage effect, so long as they are in line of sight, to target her instead of an ally. Her location is revealed to everyone in the vicinity, with a dark blue flame appearing above her head, ensuring their wrath is directed at her. This effect can be bypassed if an attack would also hit Lilith simultaneously.

Essence Cost: 875

STAFF EDIT: Approved!
 

Beatrix III

[SA] Mrs. Hizrihel
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Name of Ability?
Devour

Ability Effects:
Healing Rank 5 (1000)
-Affects Multiple (250)
-Ongoing (500)
-Ranged (250)
-Concentration (-250)
-Activation (-250)
-Indiscriminate (-250)
-Limited to Corpses (-250)

Descriptor: Beatrix revels in death, absorbing the lingering energy of all nearby corpses, each of which restores her health, vitality, and endurance. Beatrix must focus for ten seconds upon which her eyes flare with bright red energy. The very light around her begins to warp and bend. After the ability is activated it is possible to watch as each corpse has its energy consumed to heal her. She can move and fight while concentrating, but any sort of big disrupt to her psyche cancels the effect.

Essence Cost: 1000

STAFF EDIT: How is this Indiscriminate? If this ability targets the corpses of dead allies, that’s not much of a negative modifier if they’re already dead.
 

Lucien Lockwood

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Name of Ability?
Armor

Ability Effects:
Protection 3 (300)
-Ongoing (300)
-Removable (-150)

Descriptor: Lucien always has a set of armor he wears. It can take any form from his guard uniform on Uruk, his custom set of field plate, or a more modern chest rigging with plates. It doesn't matter. Whatever armor he wears it still protects him from the various things he fights.

Essence Cost: 450

STAFF EDIT: Approved!
 
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