Ability Approval I

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King Ghidorah

The Sky is Falling
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Username: King Ghidorah

Name of Ability?
'Astral Augery', 'Like Thunder' and 'Discerning Eye' (adding to existing abilities)

Ability Effects:
Astral Augery
Sense (life force) Rank 2 (200) => Rank 6 (600)
Sense (energy/threat level) Rank 2 (200) => Rank 6 (600)
-ongoing (0, specialized)
total cost 800

Like Thunder
Agility Rank 5(1000)=> Rank 8 (1600)
Speed Rank 5 (1000) => Rank 8 (1600)
-Ongoing (0, specialized)
Flight Rank 2 (400)
______________ => Movement: Wall Crawling (200)
- Limited (never in kaiju form) (-100)
total cost 1300

Discerning Eye
Senses: (Vision) Rank 2 (200) => Rank 6 (600)
-Ongoing (0, Specialized)
Master Skill: Knowledge (Aesthetic/Artistic Composition) Rank 6 (300)
total cost 400

Descriptor: New descriptor for 'Like Thunder'.
Ghidorah's speed and reaction time are nothing short of devastating, no matter what his shape or size. He possesses supernatural precision and grace in the control and use of his body, and can perceive and react to events so quick that lesser creatures would not have noticed them at all, serpentine in his suddenness of action. His tectonic grip-strength and affinity for gravitational forces allows him, in his reduced form, to clamber and cling to sheer surfaces and even ceilings with ease, and even in the absence of his wings, his tremendously powerful legs enable him to make great leaps through the air.

Otherwise, no changes.

Essence Cost: 2500

STAFF EDIT: Approved!
 

Orion

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Username: Orion

Name of Ability?
Upgrades

Ability Effects:
Upgrading following Abilities:

Melee Power: Damage 6 to Damage 7 (100)
Physical Strength: Move Object 6 to Move Object 7 (100)
Saiyan Resilience: Protection 6 to Protection 7 (100)
Ki Blast: Damage 4 to Damage 5 (100) + Ranged (50) = 150
Ki Beam: Damage 6 to Damage 7 (100) + Ranged (50) - Concentration (50) = 100

Master Skills
Knowledge (Combat Tactics) 6 to 7 (50)
Knowledge (Military Tactics) 6 to 7 (50)

Total change: 650

Descriptor: Upgrading numerous Abilities

Essence Cost: 650


STAFF EDIT: Good to go
 

Aster

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Name of Ability?
Visceral Attack

Ability Effects:
Damage 6 (600)
-- Limited (Only on staggered/stunned targets) (-300)
Healing 3 (600)

Descriptor: A particularly vicious and brutal attack. A lunging thrust with an open hand, Aster digging her claws into the target's chest, before winding up and wrenching her claws out to the side in a shower of gore that is as grisly as it is bizarrely invigorating, even serving to slowly mend and patch up any injuries Aster might have suffered in recent memory. The sheer directness of the attack makes it almost as obvious and easy to see coming as a train, however, and as such it can only be properly used against someone who has been completely floored or knocked so off-balance they're virtually helpless.

Essence Cost: 900

STAFF EDIT: Approved!
 

Aster

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Username: Aster

Name of Ability?
Raptor of the Mists

Ability Effects:
Teleport 1 (300)
-- Limited (Only straight up/only while ready) (-50)
-- Concentration (-50)

Descriptor: Aster crouches down slightly, adopting a stance reminiscent of something between a sprinter's crouch and a hunting beast about to pounce. While thus prepared, at any time she can seemingly all but disappear in a flash of mist and flurry of onyx black raptor feathers, reappearing in a similar flurry of feathers a split-second later some ten feet straight up of where she was, poised and ready to strike.

Essence Cost: 200

STAFF EDIT: Approved!
 

Aster

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Username: Aster

Name of Ability?
Bloodhound's Step

Ability Effects:
Speed 4 (800)
-- Limited (only for a split second, in a straight-line dash) (-200)
Concealment (Sight, Hearing & Extrasensory) 1 (300)

Descriptor: Without warning or preamble, Aster suddenly lunges forward, seeming to all but vanish from existence for a split second, covering distance up to 50 feet before reappearing. While a far cry true teleportation, the sheer speed and momentary invisibility it offers can still fool the casual observer, and the potential to utilize it multiple times in rapid succession to literally run circles around someone is a potent (if highly exhausting) trick in Aster's pocket in a pinch.

Essence Cost: 900

STAFF EDIT: Approved!
 

Aster

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Username: Aster

Name of Ability?
Hunter's Garb

Ability Effects:
Protection 5 (500)
-- Ongoing(+500)
Adaptation (Incredible Heat Environments) (100)
Adaptation (Chemical or Toxic Environments) (50)
Adaptation (Disease) (50)

Descriptor:
QEcRjKt.jpg
Though it might look more decorative than functional with all its frills, lace and buttons, this particular outfit is woven with many layers of padding and armor of reliable medieval and contemporary design and materials. While not always worn unless expecting trouble or foul weather, it also includes matching gloves, a mid-shin length overcoat, and a wide-brimmed hat not unlike that of a witch or famous vampire hunter.

The outfit is not only virtually waterproof and repellant of most liquids or environmental hazards carrying toxic payloads or disease, but its many layers and virtually full-body coverage afford superb overall protection from general harm and injury while remaining relatively light and flowing to allow for keeping relatively comfortable even in otherwise extreme or dangerous levels of heat.

Essence Cost: 1200

STAFF EDIT: Approved!
 

John Connor

Ex-Resistance Leader against Skynet
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Username: John Connor

Name of Ability?
Spear

Ability Effects:
Damage 5 (500)
-Removeable (-250)

Descriptor: Leonidas's top Spartan guard hold a strong spear. It may not look like much but it can hurt given the right direction.

Essence Cost: 250


STAFF EDIT: If this is for your minions, you don't need to get abilities for them approved here. Just write them up as part of the minion submission.
 

Geralt of Rivia

The White Wolf
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Username: Geralt of Rivia

Name of Ability?
Witcher Resistance

Ability Effects:
Adaptation (Disease + Chemical or Toxic Environments)

Descriptor: Geralt's witcher mutations grant him a resistance against toxins such as poisons and naturally occurring diseases

Essence Cost: 150

STAFF EDIT: This would actually only cost 100 essence! That said, is approveded.
 

Geralt of Rivia

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Username: Geralt of Rivia

Name of Ability?
Wolf Medallion

Ability Effects:
-Sense (Tied to Item) (Rank 1) (+100)
-Triggered (+50)
-Transferable (+50)
-Ongoing (+100)
-Removeable (-50)

Descriptor: A charmed medallion that all Witchers receive upon completing their training. This one in particular bears the insignia of the School of the Wolf. When within 150 feet or a monster, magic or a source of magic, the medallion will begin to hum and vibrate in response. The medallion can be taken off of Geralt's neck, and if worn by another person, it will still have the same effect.

Essence Cost: 300


STAFF EDIT: Checking the math, this one would actually come out to 250 essence. But other than that, is all good!
 

Xander Dust

Stylish Menace
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Username: Xander Dust

Name of Ability?
Corporeal Ghost (300)

Ability Effects:
-Adaptation
--Need to breathe (200)
--Starvation and Thirst (50)
--Need for Sleep (50)

Descriptor: Xander is a ghost, although he has a magic item that gives his body form. Still, he doesn't need to do many of the activities that living beings must do.

He does bleed when hurt, but the blood turns into a red-ish smoke when poured.

Essence Cost: 300


STAFF EDIT: Approveded, yo.
 

Aster

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Username: Aster

Name of Ability?
Holy Moonlight Sword

Ability Effects:
Damage 6 (600)
--Ranged (+300)
--Removable (-300)
Protection 6 (600)
--Removable (-300)

Descriptor:
84141f7d8e5e2ec755cd885a943211ffb94a7c6a.gif
"Aah, you were at my side, all along. My true mentor... My guiding moonlight..."

A massive two-handed sword, nearly as long from pommel to point as Aster is tall. An arcane weapon, discovered long ago by the hero of Haven Abbey, and in a startling twist of fate, Aster's ancestor. Despite its size and seeming unwieldiness, the weapon feels as natural to Aster as her own two hands, and she can wield it with surprising ease. The blade of the weapon seems to glow faintly blue in the moonlight, and serves equally well at traditional offense as it does for defense and warding off attacks.

With a force of will, the glow of moonlight can be empowered to dance along the sword in a visible aura of pale greenish-blue, the abyssal cosmos and countless stars and nebula beyond measure dancing in the haze of moonlight flowing from the blade. While thus empowered, the sword can release a wave of shadowy moonlight, striking with tremendous force along a path of the sword's own slashing arc at great range.

Though a powerful weapon, and one that will always return to her eventually, it can still be struck from her grasp and leave her disarmed.

Essence Cost: 900

STAFF EDIT: Approved!
 
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Elise

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Username: Elise

Name of Ability?
Upgrading: Gleaming Ward

Ability Effects:
Protection 5 (500)
— Affects Multiple I (+250)
— Indiscriminate (-250)
— Weakness: Psychic/Soul Abilities (-125)
Total Cost: 375

Descriptor: By throwing both hands forward and crying the words 'Ta-oo Rhoos', Elise can cause a 20 foot wide magical disc of crackling, glinting, folded space to instantly snap into reality. The circle of protective magic appears directly in front of Elise, but can reasonably protect anyone right next to her or behind her.

The barrier works both ways, however, and allies benefiting from the barrier cannot attack through it towards the abjured threat. Additionally, damaging effects that are psychic or damage the soul itself are not hindered by the gem-like barrier.

Essence Cost: 375

STAFF EDIT: Approved!
 
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Elise

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Username: Elise

Name of Ability?
Upgrading: Arcane Lance

Ability Effects:
Damage 5 (500)
— Ranged (+250)
— Weakness: Magical Barriers (-125)
Total Cost: 625

Descriptor: With a flick of her wrist and the hissing of the magical words 'Sahj Itary Ohs', Elise conjures a long, razor-sharp spear of crystalline energy that gleams red with heat. It coalesces above her head before a flick of her finger sends it hurtling at supersonic speeds towards her target with a terrific crack.

This magical javelin is strong enough to punch through basic armors and impale regular people, but will shatter against reinforced metal. Likewise, magical barriers and shields of any power cause the lance to disintegrate back into fizzling magestuff.

Essence Cost: 625

STAFF EDIT: Approved!
 
Last edited by a moderator:

Elise

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Username: Elise

Name of Ability?
Upgrading: Light Puppetry

Ability Effects:
Illusion: Sight & Sound 4 (1000)
-- Ongoing (400)
-- Limited: Moderate Lighting (-200)
-- Concentration (-200)
Total Cost: 1000

Descriptor: Elise focuses her thoughts on a sound and image, while whispering the phrase 'Oph Yuk Ohs'. Assuming there is at least a lamp-equivalent source of light within twenty feet, Elise can bend the light within twenty feet of her to take on a specific appearance of her choosing and momentary sound, up to 8 cubic feet and the volume of a thunderclap.

Elise must keep her gaze and attention fixed on the illusion she creates, or it disappears instantly.

Essence Cost: 1000

Staff edit: approved!
 
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Username: Travis Touchdown

Name of Ability?
Death Slow

Ability Effects:
Debuff Rank 3 (300 Essence)
-Affects Multiple (150 Essence)
-Ranged (150 Essence)
-Ongoing (300 Essence)

Descriptor: Travis uses his Death Glove to lock onto an enemy and throws down a 20-foot diameter blue ring that slows down the speed of everything within it including projectiles.

Essence Cost: 900

STAFF EDIT: Approved!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
[UPGRADES NOTED BELOW] The Ghost Rider

Ability Effects:
Shapeshifting (Only one form, 1000E)
—Activation (30 seconds, -100E)

Adaptation: Nonbiological Anatomy (300)
--Limited (Only while transformed, -50E)
Adaptation: Immune to Pain (200)
--Limited (Only while transformed, -50E)

Protection Rank 7 (700E) [UPGRADING TO ==> Rank 9 (900E)]
--Ongoing (+700E) [UPGRADING ==> 900E]
--Limited (Only while transformed, -350E) [UPGRADING ==> -450E]
--Side Effect (Rage, -350E) [UPGRADING ==> -450E]

Damage Rank 7 (700E) [UPGRADING TO ==> Rank 9 (900E)]
--Ongoing (+700E) [UPGRADING ==> 900E]
--Limited (Only while transformed, -350E) [UPGRADING ==> -450E]
--Side Effect (Rage, -350E) [UPGRADING ==> -450E]
--Weakness (Purity, -175E) [UPGRADING ==> -225E]
Total Cost: 2,525E [UPGRADING ==> 2,875E]

Descriptor: Arthur Morgan possesses the supernatural ability to transform into the Ghost Rider at will. Upon transforming, Arthur’s body will become suffused with eerie blue flame over a period of 30 seconds, the flesh sloughing off his bones until he is rendered almost entirely skeletal. The fire covering his body grants him freakishly crushing strength in melee combat and leaves lasting burns on enemies long after contact is made. In addition, he is far more resistant to damage while in this form, capable of surviving even the most devastating of blows. Unfortunately, both of these boons seem to have a side effect: Arthur is imbued with an undying rage, causing him to lash out in situations he normally would not. In addition, he cannot harm those with pure, truly good souls.

Essence Cost: 2875

STAFF EDIT: Approveded!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
[UPGRADES NOTED BELOW] Regenerative Healing Factor

Ability Effects:
Healing Rank 8 (1600E) [UPGRADING ==> Rank 9 (1800E)]
--Ongoing (+800E) [UPGRADING ==> 900E]
--Weakness (Holy, -200E) [UPGRADING ==> -225]
Total Cost: 2,475E

Descriptor: Even when outside of his Ghost Rider form, if Arthur's being is damaged, the supernatural power suffusing his body will heal him, with the notable exception of damage dealt by weaponry forged in heaven or blessed by holy persons.

Essence Cost: 2475



STAFF EDIT: Approveded!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
[UPGRADES NOTED BELOW] Mental Strength

Ability Effects:
Protection Rank 7 (700E) [UPGRADING ==> Rank 9 (900E)]
-- Ongoing (+700E) [UPGRADING ==> 900E]
-- Indiscriminate (-350E) [UPGRADING ==> -450E]
-- Side Effect (Tiring/Migraine, -350E) [UPGRADING ==> -450E]
-- Limited (Only works against mental effects, -350E) [UPGRADING ==> -450E]
Total Cost: 350E [UPGRADING ==> 450E]

Descriptor: ”Many fall in the face of Chaos, but not this one. Not today."

Due to his newly-discovered supernatural capabilities, Arthur Morgan has a high resistance to mental effects imposed by enemies or other outside forces. Essentially, he can mentally repel anything that might impact his ability to reason or cause him to behave wrongly, including "positive" mental effects from outside sources, such as increased bravery or the ability to ignore damage. This resistance is ongoing and does not apply to uncontrollable mental effects caused by Arthur’s own abilities. In addition, weathering aggressive mental pressure is physically exhausting and creates one hell of a migraine, which may impact Arthur's ability to fight.

Essence Cost: 450

STAFF EDIT: Approveded!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
[UPGRADES NOTED BELOW] Penance Stare, RENAMED TO "Damnation Stare"

Ability Effects:
Debuff Rank 7 (700E) [UPGRADING TO ==> Rank 9 (900E)]
-- Ongoing (+700E) [UPGRADING ==> 900E]
-- Ranged (+350E) [UPGRADING ==> 450E]
-- Limited (Only works while maintaining eye contact, -350E) [UPGRADING ==> -450E]
-- Concentration (-350E) [UPGRADING ==> -450E]
Total Cost: 1050E [UPGRADING ==> 1,350E]

Descriptor: If he wills it, Arthur possesses the supernatural ability to cause any individual who stares into his eyes to see and "feel" every bit of emotional pain they have ever inflicted on anyone in their entire lifetime. This occurs as an ongoing effect, potentially paralyzing his opponents with fear as their wicked deeds flash before their eyes. As one might expect, the damnation stare only functions while Arthur is maintaining eye contact with an individual, meaning that it can operate for an indefinite amount of time. In addition, Arthur must place his full concentration in this ability; he cannot attack his opponents or protect himself from harm while it is active.

Essence Cost: 1350



STAFF EDIT: Approveded!
 

Arthur Morgan

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Username: Arthur Morgan

Name of Ability?
[UPGRADES NOTED BELOW] Hellfire Shotgun

Ability Effects:
Damage Rank 7 (Burning, 700E) [UPGRADING TO ==> Rank 9 (900E)]
-- Ongoing (+700E) [UPGRADING ==> 900E]
-- Ranged (+350E) [UPGRADING ==> 450E]
-- Concentration (-350E) [UPGRADING ==> -450E]
-- Limited (Only works on the wicked, -350E) [UPGRADING ==> -450E]

Debuff Rank 7 (Soul Trauma, 700E) [UPGRADING TO ==> Rank 9 (900E)]
-- Ranged (+350E) [UPGRADING ==> 450E]
-- Concentration (-350E) [UPGRADING ==> -450E]
-- Limited (Only works on the wicked, -350E) [UPGRADING ==> -450E]
Total: 1400E [UPGRADING ==> 1800E]

Descriptor: The Hellfire Shotgun has the appearance of a sawed-off Winchester 1887 lever action shotgun. Unlike conventional sidearms, however, this demonic weapon never runs out of ammunition and can be fired repeatedly for an indeterminate amount of time. The Hellfire Shotgun fires bursts of vibrant blue hellfire, a mystical energy which acts in a similar fashion to ordinary fire, with one major difference: It can burn physical objects through heat, or it can traumatize the souls of living beings, depending on the wielder's intention... but never both at once.

The burning damage is ongoing, continuing to hurt even after the target is struck, while the soul trauma occurs in short bursts-- appearing as brief flashes of psychologically distressing memories. Since the Hellfire rounds are only able to harm the wicked, these distressing memories usually include past evil deeds layered over with an extreme sensation of soul-crushing guilt. Arthur must concentrate to fire.

Essence Cost: 1800


STAFF EDIT: Approveded!
 
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