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Character Name: Chara Dreemurr
Character Source: Undertale, Storyshift AU
Starting Location: Opealon
Character Behavior:
Chara is an Observant Mage.
As a rule, Chara is cautious while holding up an amiable front, taking a long time to decide who her friends are. beneath that front, she spends a lot of time studying people, checking for qualities that let her ascertain who they are. The girl is very nice to friends, but can make someone feel like a psychology subject - or just an easily teased target. She's usually at least outwardly friendly, willing to crack a joke and give a try at making a friend, but keeps the conversation focused away from her and sticks to small talk more often than not.
in combat, Chara tends to use her unique abilities to her advantage, taking the weaknesses she's observed and utilizing her toolset to pick that apart in detail. Not a skilled hand-to-hand combatant, she focuses on taking people apart with her unique set of tools - usually quite mercilessly, as she is aware of how fragile she is relative to the other members of the crossroad should someone's survivability surprise her.
Physical Description:
Chara is a 5'0 tall woman with brown hair and Hazel eyes that may turn red while she is using magic. She favors green outfits and keeps to a fairly casual clothing style.
Character History:
Chara Dreemurr is the eldest of the Dreemurr siblings, a mage who was originally born Chara Courtenay to an Opealon couple a long time ago. As a natural born mage, and a see, in the planet of Opealon, her abilities were distrusted, and though her family showed a fair amount of love to her despite, it was undercut by how inhumanely they treated others - despite acting loving and caring with their own family, they treated those not from the sky city as little more than animals. the inhumanity of her own station, the disgust others in opealon showed her, and the understanding of the corruption of the whole of Opealon drove her, after one incident with a peer, to run from the city of hope and end up in Erde Nona.
humanity was no kinder to her in Erde, and eventually she found herself running up a mountain that she'd heard of long ago. Mount Ebbott, a cursed place where people went to find one final, sudden stop to their own existence with a jump down a certain hole.
It was there, after falling into a flower bed and breaking her leg, that she found the real truth to it: That mount ebbott was a prison for a race that had long ago abandoned their old name and taken on 'monsters' as a title. In that place, she met a boy named Asriel, who quickly became her brother as she was adopted into the dreemurr family.
A lot of things happened since then in that place - a localized timeloop that was dismantled later, taking on a judge's position, seeing glimpses of the apocalypse that was the unmaking to come and the eventual freedom they gained. all of it caused Chara to age beyond her years, but she never forgot to be the sweet older sister to the brother she cared about, and as the dreemurr family moved to Markov the two got up to plenty of shenanigans. It wasn't until they met Hiro in Asriel's bid to become a hero of the world that things started to go all wrong, as the shadow of Darkseid's hand fell upon the city...
Since then, Chara has been surviving, using her special abilities and powers to try and find her family, and lay judgement on Darkseid's minions.
What starting Affinity does your character have? Gifted
Abilities/Skills:
Shortcuts: 825 essence
Teleportation 3 - 900
Modifiers:
+150 - affects multiple 1
-150 - limited - only when visually unobserved
-75 - weakness - cannot be used if her legs are restricted.
Chara is able to use ‘shortcuts’ to walk around the world, keeping herself mobile with a simple move of her feet from one place to another. Somehow, the next step happens to be where she needs to go. This cosmic change is caused by her subtly altering the ‘coding’ of the crossroads itself, changing where she is about to go to where she needs to be. For reasons Chara does not fully understand, this coding becomes more rigid whenever another sentient being of the crossroads views her directly with their own sight, and thus stops her from using the ability, and thus, Chara cannot use this ability while being actively observed. She can, however, bring others on her shortcuts by taking them by the hand. This is limited to two people at a time, due to the obvious issues of her only having two hands to hold other people’s with.
Additionally, as this ability requires Chara to take - a step or two - she cannot use it in situations where her legs are restricted in some way, making this a less than reliable way to escape leg binding, or to escape should she be temporarily paralyzed. Teleportation can still be used if she has a limp, but there is no instance of ‘look ma, no hands.’ to be had.
Real Knife - 150
Damage 1: 100
Modifiers:
Ranged: +50
A knife. No more dangerous than the real mccoy, but can be thrown with unerring precision by its user, far more accurately than a real knife possibly can. Somehow, it always shows back up in Chara’s pocket afterwards.
Total essence cost: 150
FIGHT action
Ability Effects:
Damage 7 (700)
-concentration (-350)
Descriptor: Chara covers her blade in red magic allowing it to cut with a ridiculous amount of force. this strike requires Chara to concentrate negative emotions in her blade, focus them towards an opponent, and then strike. This attack takes a lot of magical energy from Chara - it also requires her to break her emotional focus - and thus, tends to leave her grinning in inhuman fashion after a successful strike, counter to her normal stoic demeanour. this leaves her mostly unable to focus on most of her advanced magic and abilities, and with most of her attention tunnel visioned on the target in front of her, leaving her open to attacks and with limited options to combine this ability with others.
Those actually struck with the attack are cut with unreasonably high force, but in all other respects the blade still acts like an ordinary kitchen knife - just one cutting through butter, and more durable than it has any reason to be.
Total cost: 350 essence
Trained body: 1200 essence
Agility 3: 600
Speed 3: 600
Chara's own frankly disgusting level of natural talent colliding with the training skills and martial experience of Orion have allowed Chara to train her body to a much more capable level within the span of a day. Being able to move reflexively, and at a speed that defies the limits of a normal human being, Chara has broken the basic human limits and can easily outmove and outmaneuver a normal opponent.
Act - Check: 150 essence
Sense 3 (extrasensory): 300
Modifiers:
-Concentration: -150
Chara’s natural magic ability is that of a seer - able to perceive details at an advanced level of those around them. This ability lists details to them that they can read the same way one would read a book, but is limited due to some lack of training and understanding of the skill. Most magical barriers can guard against this internal scrying the same way it can block any other ability.
Additionally, as Chara looks through this way of seeing the world, everything around them tends to change to code. While an incredibly disturbing way of seeing the world around them, it does allow them to see on a plane most are unaware of, allowing them to notice hidden things when they use the skill. The problem with seeing a bunch of unlabelled numbers, however, is that they don’t explain themselves, leaving Chara the problem of figuring out a bunch of unlabelled code in real-time.
This lends itself to making any information Chara notices difficult to translate at times, even for as simple a thing as determining the size, dimensions, and movement of things she sees in this fashion. Thus, any esoteric information can take her minutes to even hours to obtain with this skill, and in the heat of the moment she needs to concentrate to use this ability properly.
Fire magic - 100
Damage rank 2: 200
Modifiers:
Ranged: +50
Chaotic: -50
Side-effect: Draining/overheating: -50
Chara can use fire magic in small bursts, the signature magic of the Dreemurr family. Being a ‘monster’ type magic style and due to Chara’s comparative lack of practice with it, preferring a precise approach, she’s quite terrible at it, needing to put a lot of concentration in for very simple effects, but can make various balls of flame to support her commands. Unlike the other Dreemurrs, however, they’re on the smaller side and lack the same level of power by a long-shot.
Because Chara has a very large lack of practice with the fireballs in question, she's far from accurate and if intending to hit a human-sized target can often miss outright at even a middling distance, and lacks any sort of precision with the blasts, making it impossible for her to do precise targeting or consistently hit small targets. The fact she doesnt use fire magic combined with the fact the heat is felt by her as she channels the blasts through her body causes her to overheat and suffer fatigue very quickly - a few blasts in quick succession leaves her unable to fully catch her breath and start sweating. continuous use can overheat her and cause her to go through heatstroke.
Ambition Severers
Ability Effects:
Damage 4 (400)
Ranged (+200)
Affects Multiple 1(+200)
Descriptor: Chara summons a row of red magical knives behind her back that accelerate towards a target at high speeds, blanketing an area with a shower of blades made of crimson magic. these bursts of magic cannot be picked up and quickly fade once they've struck their target, but cut sharper than any ordinary knife would. Chara used to be restricted to not moving while summoning these blades, but as time has gone on and certain traumatic situations have occurred, she's learned to fire on the go.
Essence Cost: 800
Ambition Refuters
Ability Effects:
Damage 5 (500)
-Ranged (250)
-Area of effect 1 (250)
-Indiscriminate (-250)
-finite (-250)
-Concentration (-250)
Descriptor: A knife of red magic that periodically flashes a stark golden yellow, marking it as different than the rest of Chara's usual attacks. This blade is usually sent in the middle of one of Chara's standard barrages, and explodes with violent force, creating a golden explosion. This blast will harm anyone in range, and dispel any ambition severers or other magics Of Chara caught in the blast. this spell requires Chara some magical energy and time to create, focusing energy into a new version, though she usually has a magical 'charge' stored up before any given battle. It takes Ten seconds of time for Chara to restore her supply after using it up, and she can only hold on to one at a time currently. It also requires the majority of Chara's focus to aim and set off the explosion - a lapse in concentration can cause it to simply evaporate as a dud.
Essence Cost: 250
Determination
Ability Effects:
Protection 6 (600)
Ongoing (+600)
-Limited: slowly reaches potential with damage (-300)
-weakness: Never available when Emotionally compromised. (-150)
-Concentration (-300)
Descriptor: Chara's soul is that of determination, allowing her to impose on reality with nothing but sheer force of will. this determination frequently needs a kickstart, however, especially when her particular brand of determination tends not to wake up until forced...
As Chara gets more injured, this protection slowly goes into effect, causing damage to be lessened or simply not happen as things strike her. It often appears inexplicable, as though an energy blast simply winks out, or as if damage that was there one second disappears in another, as though it didn't happen.
This ability can be a pain to actually use, however. As stated, it takes significant damage already inflicted on Chara for this ability to go into effect, as well as a reasonable amount of focus and willpower on not taking damage. This requires Chara to be mentally on-tempo as well - if she's driven by rage, entirely too complacent, depressed, or just generally distracted, this ability won't work even if Chara actively tries to access it.
Essence Cost: 450
Save-States
Ability Effects:
Healing 5 (200)
-Finite (-50)
-limited [only wounds suffered within the last ten seconds] (-50)
total: 500
Teleport rank 1 (300)
Finite (-50)
-Limited: only teleports to a position Chara was previously in before being injured (-50)
-total 200 essence
Descriptor: Chara views the world with a different eye than the rest, and can use that to create, with the power of her own determination, a different 'state', saving a copy of earlier physical statistics and forcing herself back into that past state. This allows her to remove wounds that were there previously, though this ability is somewhat limited - while it can overwrite wounds to an extent, severe enough damage is too difficult to rewrite, as Reality chooses to snap-back against certain levels of damage. Doing this forces Chara back into a position she was before taking these injuries, sometime in the last ten seconds, teleporting her back.
While this allows her to heal injuries, it is limited to recent injuries - those incurred within the last short span of time. as a result, it cannot be used to heal injuries that are any older. This is made worse by the fact that the ability may only be used once before Chara needs to take a brief breather - roughly ten seconds or so - to focus her own magic and determination through her body to recharge the ability. Thus, if she is disabled from using the ability, or runs out of charges, any further damage before that timer cannot be fixed by use of this ability.
the teleportation is similarly limited - while she can teleport away from attacks using this ability, she is strictly limited to a convenient position she has already physically been in within the last ten seconds, down to the exact stance and pose she was in. If every single one of those positions leaves her in danger - well, that's just tough.
Essence Cost: 700
"A Determined soul"'
Ability Effects:
Fusion rank 4 (2,000)
-Side-effect: Limited control (-50)
Descriptor: Chara is a mage, a human with determination, and as a result her soul is uniquely able to persist, evne outside her body - in some ways her body is more or less limited only by what her soul allows for it.
This gives her great power, but has a side-effect: should her soul be removed from her body, she can fuse, as temporarily or permanently as it may end up being, with another being.
The exact side-effects tend to vary, but usually, Chara's physical features tend to dominate the fusion, while her mental traits tend to be somewhat more withdrawn compared to her other fusee - this can change depending on context and relationship with the fusee, as well as if they have their own fusion method, but she rarely holds the majority share if she is willing to offer her soul to someone. as a result she has to be at least somewhat content with advising rather than actually 'driving' the fusion's goals and interests, making her reluctant to do so with even one person, let alone several.
Alternately, when a mage nears death, such as Chara, it is possible for someone to forcibly take and subjugate it, but quite difficult, and generally time sensitive (though this entry is mostly for flavor and unlikely to happen often, unless it's given OOC permission)
Essence Cost: 1950
Nail Gun
Ability Effects:
Damage 4 (400)
-Ranged (+200)
-Finite (-200)
-removable (-200)
Descriptor: A gift for Good luck granted by the good and trustworthy Karl Jak for this last Markovian endeavor, the Nailgun fires a rapid stream of nails that can shred targets on impact, as long as those targets lack the gift of good old-fashioned armor. Like any gun, it shoots far and is actually great for pin-point accuracy, but like all guns you can like, kick it out of Chara's hands, or wait for her to run out of ammo and have to reload. It's not Chara's first choice, but is a way to save her magical stamina and a handy reserve weapon.
Essence Cost: 200
Cast-iron Stomach
Ability Effects:
Adaptation: disease (50)
limited: only food-borne (-0)
Adaptation: Chemical or Toxic environments (50)
Limited: only food-based (-0)
Descriptor: While Chara's mother is an incredible cook and she has somewhat adapted to Cevanti life, Chara's life among monsters was problematic - she is used to eating Hamburgers made with glue and sequins, Steaks made entirely out of cardboard, or hot dogs made out of water sausages. Thus, her own digestive system has adapted to a society in which a pack of instant noodles is the pinnacle of fine dining, letting her eat actual garbage with basically no negative effects. which she has also done. This does leave Chara immune to most gastronomical issues, including actual poison, though things that affect the blood, through breathing, or basically any other source still render her as helpless as the average human. It also makes her gross.
Essence cost: 100
Cellphone
Ability Effects:
Communication 1 (100)
Descriptor: Chara's cellphone. It is a standard touch-phone, emerald-green, with a stickers of a tanuki and flowers on the back. Chara has a strap for it in her hoodie pocket to keep it from getting loose in casual combat. it does everything you'd expect a standard touch-phone to do.
Essence Cost: 100
Judge's Tools
Ability Effects:
Skill group rank 5: (gifted affinity)
Awareness: Lie detection (rank 5)
Knowledge: Psychology (rank 5)
Knowledge: body language (rank 5)
Skill: information gathering (rank 5)
skill: Composure (rank 5)
Descriptor: Chara Dreemurr Was once a judge - someone who was given the power to decide, and then judge, the humanity of someone who she had met. while her main skill of scanning gave her a lot of information, she was further trained in the art of telling truth from lie, knowledge from falsehood, and just what can be told unintentionally by a single facial expression. She's also learned to keep her own emotions away from her face when she's properly prepared, keeping her mind sharp even if her emotions grow hot, though she is still a far cry from her teacher in these aspects.
Essence Cost: 250
Secret Pop Artist
Ability Effects:
Master skill group: (gifted affinity)
Hobby (singing) 6
Hobby (guitar) 6
Dancing 6
Crafting (Stage props) 6
Knowledge (Acoustics) 6
Descriptor: Chara used to help her brother with a lot of talents he wanted to develop, only to find a talent with them herself. Among those was a natural talent with quite a few performance arts, playing the guitar, singing, dancing. As they were stuck in a literal hole, she had to learn to make a stage and props herself, and without a lot of other monsters in the underground to teach them, figured out for herself how to ensure a stage location would sound good for them. She dislikes using these skills for herself but has never lost them, and had a small following back in the day, as well as after the brief concert in Markov - a following she has completely disappointed with her lack of showings.
Essence Cost: 300
Daddy's Girl
Ability Effects:
Master skill group: Green thumb (gifted Affinity)
Knowledge: biology 5
Knowledge: Botany 5
Profession: Florist 5
Knowledge: Conflict resolution 5
Profession: Medic 5
Descriptor: Chara spent a lot of her time with her dad growing up, tending to monopolize her time whenever Asriel was busy learning from mom. Asgore's teachings left her with a fantastic understanding of living creatures, in particular plants, and even more particularly, flowers. She did learn more than that, however, as Asgore ensured she understood how to end conflicts peacefully - for even as a child, Chara's powers would make her a danger if she did not know how to do this - and medical care on human beings, a craft not often practiced in the underground, in case she needed to help herself or another human. Chara spent a lot of time working with her fathe and absorbed absolutely everything she could of what he knew on these subjects
Essence Cost: 250
Skill group - Quantum physicist - 300
Science: Math - rank 6
Science: Physics - rank 6
Science: Quantum Mechanics - rank 6
Science: Cosmology - rank 6
Investigation - time-space anomalies - rank 6
Chara is, surprisingly, a scientific prodigy, learning quite a bit from the king of the monsters during his stay under Mount Ebbott and following up on it by publishing papers. She has a Ph.D in Theoretical physics and a good amount of understanding under her belt from a surprising amount of time spent studying the subject. She’s what one generally considers a genius in the field, garnered in part from her unique understanding of the world around her, and has kept busy learning all she can in several fields.
essence spent: 8575
Affinity: Gifted
Character Source: Undertale, Storyshift AU
Starting Location: Opealon
Character Behavior:
Chara is an Observant Mage.
As a rule, Chara is cautious while holding up an amiable front, taking a long time to decide who her friends are. beneath that front, she spends a lot of time studying people, checking for qualities that let her ascertain who they are. The girl is very nice to friends, but can make someone feel like a psychology subject - or just an easily teased target. She's usually at least outwardly friendly, willing to crack a joke and give a try at making a friend, but keeps the conversation focused away from her and sticks to small talk more often than not.
in combat, Chara tends to use her unique abilities to her advantage, taking the weaknesses she's observed and utilizing her toolset to pick that apart in detail. Not a skilled hand-to-hand combatant, she focuses on taking people apart with her unique set of tools - usually quite mercilessly, as she is aware of how fragile she is relative to the other members of the crossroad should someone's survivability surprise her.
Physical Description:
Chara is a 5'0 tall woman with brown hair and Hazel eyes that may turn red while she is using magic. She favors green outfits and keeps to a fairly casual clothing style.
Character History:
Chara Dreemurr is the eldest of the Dreemurr siblings, a mage who was originally born Chara Courtenay to an Opealon couple a long time ago. As a natural born mage, and a see, in the planet of Opealon, her abilities were distrusted, and though her family showed a fair amount of love to her despite, it was undercut by how inhumanely they treated others - despite acting loving and caring with their own family, they treated those not from the sky city as little more than animals. the inhumanity of her own station, the disgust others in opealon showed her, and the understanding of the corruption of the whole of Opealon drove her, after one incident with a peer, to run from the city of hope and end up in Erde Nona.
humanity was no kinder to her in Erde, and eventually she found herself running up a mountain that she'd heard of long ago. Mount Ebbott, a cursed place where people went to find one final, sudden stop to their own existence with a jump down a certain hole.
It was there, after falling into a flower bed and breaking her leg, that she found the real truth to it: That mount ebbott was a prison for a race that had long ago abandoned their old name and taken on 'monsters' as a title. In that place, she met a boy named Asriel, who quickly became her brother as she was adopted into the dreemurr family.
A lot of things happened since then in that place - a localized timeloop that was dismantled later, taking on a judge's position, seeing glimpses of the apocalypse that was the unmaking to come and the eventual freedom they gained. all of it caused Chara to age beyond her years, but she never forgot to be the sweet older sister to the brother she cared about, and as the dreemurr family moved to Markov the two got up to plenty of shenanigans. It wasn't until they met Hiro in Asriel's bid to become a hero of the world that things started to go all wrong, as the shadow of Darkseid's hand fell upon the city...
Since then, Chara has been surviving, using her special abilities and powers to try and find her family, and lay judgement on Darkseid's minions.
What starting Affinity does your character have? Gifted
Abilities/Skills:
Shortcuts: 825 essence
Teleportation 3 - 900
Modifiers:
+150 - affects multiple 1
-150 - limited - only when visually unobserved
-75 - weakness - cannot be used if her legs are restricted.
Chara is able to use ‘shortcuts’ to walk around the world, keeping herself mobile with a simple move of her feet from one place to another. Somehow, the next step happens to be where she needs to go. This cosmic change is caused by her subtly altering the ‘coding’ of the crossroads itself, changing where she is about to go to where she needs to be. For reasons Chara does not fully understand, this coding becomes more rigid whenever another sentient being of the crossroads views her directly with their own sight, and thus stops her from using the ability, and thus, Chara cannot use this ability while being actively observed. She can, however, bring others on her shortcuts by taking them by the hand. This is limited to two people at a time, due to the obvious issues of her only having two hands to hold other people’s with.
Additionally, as this ability requires Chara to take - a step or two - she cannot use it in situations where her legs are restricted in some way, making this a less than reliable way to escape leg binding, or to escape should she be temporarily paralyzed. Teleportation can still be used if she has a limp, but there is no instance of ‘look ma, no hands.’ to be had.
Real Knife - 150
Damage 1: 100
Modifiers:
Ranged: +50
A knife. No more dangerous than the real mccoy, but can be thrown with unerring precision by its user, far more accurately than a real knife possibly can. Somehow, it always shows back up in Chara’s pocket afterwards.
Total essence cost: 150
FIGHT action
Ability Effects:
Damage 7 (700)
-concentration (-350)
Descriptor: Chara covers her blade in red magic allowing it to cut with a ridiculous amount of force. this strike requires Chara to concentrate negative emotions in her blade, focus them towards an opponent, and then strike. This attack takes a lot of magical energy from Chara - it also requires her to break her emotional focus - and thus, tends to leave her grinning in inhuman fashion after a successful strike, counter to her normal stoic demeanour. this leaves her mostly unable to focus on most of her advanced magic and abilities, and with most of her attention tunnel visioned on the target in front of her, leaving her open to attacks and with limited options to combine this ability with others.
Those actually struck with the attack are cut with unreasonably high force, but in all other respects the blade still acts like an ordinary kitchen knife - just one cutting through butter, and more durable than it has any reason to be.
Total cost: 350 essence
Trained body: 1200 essence
Agility 3: 600
Speed 3: 600
Chara's own frankly disgusting level of natural talent colliding with the training skills and martial experience of Orion have allowed Chara to train her body to a much more capable level within the span of a day. Being able to move reflexively, and at a speed that defies the limits of a normal human being, Chara has broken the basic human limits and can easily outmove and outmaneuver a normal opponent.
Act - Check: 150 essence
Sense 3 (extrasensory): 300
Modifiers:
-Concentration: -150
Chara’s natural magic ability is that of a seer - able to perceive details at an advanced level of those around them. This ability lists details to them that they can read the same way one would read a book, but is limited due to some lack of training and understanding of the skill. Most magical barriers can guard against this internal scrying the same way it can block any other ability.
Additionally, as Chara looks through this way of seeing the world, everything around them tends to change to code. While an incredibly disturbing way of seeing the world around them, it does allow them to see on a plane most are unaware of, allowing them to notice hidden things when they use the skill. The problem with seeing a bunch of unlabelled numbers, however, is that they don’t explain themselves, leaving Chara the problem of figuring out a bunch of unlabelled code in real-time.
This lends itself to making any information Chara notices difficult to translate at times, even for as simple a thing as determining the size, dimensions, and movement of things she sees in this fashion. Thus, any esoteric information can take her minutes to even hours to obtain with this skill, and in the heat of the moment she needs to concentrate to use this ability properly.
Fire magic - 100
Damage rank 2: 200
Modifiers:
Ranged: +50
Chaotic: -50
Side-effect: Draining/overheating: -50
Chara can use fire magic in small bursts, the signature magic of the Dreemurr family. Being a ‘monster’ type magic style and due to Chara’s comparative lack of practice with it, preferring a precise approach, she’s quite terrible at it, needing to put a lot of concentration in for very simple effects, but can make various balls of flame to support her commands. Unlike the other Dreemurrs, however, they’re on the smaller side and lack the same level of power by a long-shot.
Because Chara has a very large lack of practice with the fireballs in question, she's far from accurate and if intending to hit a human-sized target can often miss outright at even a middling distance, and lacks any sort of precision with the blasts, making it impossible for her to do precise targeting or consistently hit small targets. The fact she doesnt use fire magic combined with the fact the heat is felt by her as she channels the blasts through her body causes her to overheat and suffer fatigue very quickly - a few blasts in quick succession leaves her unable to fully catch her breath and start sweating. continuous use can overheat her and cause her to go through heatstroke.
Ambition Severers
Ability Effects:
Damage 4 (400)
Ranged (+200)
Affects Multiple 1(+200)
Descriptor: Chara summons a row of red magical knives behind her back that accelerate towards a target at high speeds, blanketing an area with a shower of blades made of crimson magic. these bursts of magic cannot be picked up and quickly fade once they've struck their target, but cut sharper than any ordinary knife would. Chara used to be restricted to not moving while summoning these blades, but as time has gone on and certain traumatic situations have occurred, she's learned to fire on the go.
Essence Cost: 800
Ambition Refuters
Ability Effects:
Damage 5 (500)
-Ranged (250)
-Area of effect 1 (250)
-Indiscriminate (-250)
-finite (-250)
-Concentration (-250)
Descriptor: A knife of red magic that periodically flashes a stark golden yellow, marking it as different than the rest of Chara's usual attacks. This blade is usually sent in the middle of one of Chara's standard barrages, and explodes with violent force, creating a golden explosion. This blast will harm anyone in range, and dispel any ambition severers or other magics Of Chara caught in the blast. this spell requires Chara some magical energy and time to create, focusing energy into a new version, though she usually has a magical 'charge' stored up before any given battle. It takes Ten seconds of time for Chara to restore her supply after using it up, and she can only hold on to one at a time currently. It also requires the majority of Chara's focus to aim and set off the explosion - a lapse in concentration can cause it to simply evaporate as a dud.
Essence Cost: 250
Determination
Ability Effects:
Protection 6 (600)
Ongoing (+600)
-Limited: slowly reaches potential with damage (-300)
-weakness: Never available when Emotionally compromised. (-150)
-Concentration (-300)
Descriptor: Chara's soul is that of determination, allowing her to impose on reality with nothing but sheer force of will. this determination frequently needs a kickstart, however, especially when her particular brand of determination tends not to wake up until forced...
As Chara gets more injured, this protection slowly goes into effect, causing damage to be lessened or simply not happen as things strike her. It often appears inexplicable, as though an energy blast simply winks out, or as if damage that was there one second disappears in another, as though it didn't happen.
This ability can be a pain to actually use, however. As stated, it takes significant damage already inflicted on Chara for this ability to go into effect, as well as a reasonable amount of focus and willpower on not taking damage. This requires Chara to be mentally on-tempo as well - if she's driven by rage, entirely too complacent, depressed, or just generally distracted, this ability won't work even if Chara actively tries to access it.
Essence Cost: 450
Save-States
Ability Effects:
Healing 5 (200)
-Finite (-50)
-limited [only wounds suffered within the last ten seconds] (-50)
total: 500
Teleport rank 1 (300)
Finite (-50)
-Limited: only teleports to a position Chara was previously in before being injured (-50)
-total 200 essence
Descriptor: Chara views the world with a different eye than the rest, and can use that to create, with the power of her own determination, a different 'state', saving a copy of earlier physical statistics and forcing herself back into that past state. This allows her to remove wounds that were there previously, though this ability is somewhat limited - while it can overwrite wounds to an extent, severe enough damage is too difficult to rewrite, as Reality chooses to snap-back against certain levels of damage. Doing this forces Chara back into a position she was before taking these injuries, sometime in the last ten seconds, teleporting her back.
While this allows her to heal injuries, it is limited to recent injuries - those incurred within the last short span of time. as a result, it cannot be used to heal injuries that are any older. This is made worse by the fact that the ability may only be used once before Chara needs to take a brief breather - roughly ten seconds or so - to focus her own magic and determination through her body to recharge the ability. Thus, if she is disabled from using the ability, or runs out of charges, any further damage before that timer cannot be fixed by use of this ability.
the teleportation is similarly limited - while she can teleport away from attacks using this ability, she is strictly limited to a convenient position she has already physically been in within the last ten seconds, down to the exact stance and pose she was in. If every single one of those positions leaves her in danger - well, that's just tough.
Essence Cost: 700
"A Determined soul"'
Ability Effects:
Fusion rank 4 (2,000)
-Side-effect: Limited control (-50)
Descriptor: Chara is a mage, a human with determination, and as a result her soul is uniquely able to persist, evne outside her body - in some ways her body is more or less limited only by what her soul allows for it.
This gives her great power, but has a side-effect: should her soul be removed from her body, she can fuse, as temporarily or permanently as it may end up being, with another being.
The exact side-effects tend to vary, but usually, Chara's physical features tend to dominate the fusion, while her mental traits tend to be somewhat more withdrawn compared to her other fusee - this can change depending on context and relationship with the fusee, as well as if they have their own fusion method, but she rarely holds the majority share if she is willing to offer her soul to someone. as a result she has to be at least somewhat content with advising rather than actually 'driving' the fusion's goals and interests, making her reluctant to do so with even one person, let alone several.
Alternately, when a mage nears death, such as Chara, it is possible for someone to forcibly take and subjugate it, but quite difficult, and generally time sensitive (though this entry is mostly for flavor and unlikely to happen often, unless it's given OOC permission)
Essence Cost: 1950
Nail Gun
Ability Effects:
Damage 4 (400)
-Ranged (+200)
-Finite (-200)
-removable (-200)
Descriptor: A gift for Good luck granted by the good and trustworthy Karl Jak for this last Markovian endeavor, the Nailgun fires a rapid stream of nails that can shred targets on impact, as long as those targets lack the gift of good old-fashioned armor. Like any gun, it shoots far and is actually great for pin-point accuracy, but like all guns you can like, kick it out of Chara's hands, or wait for her to run out of ammo and have to reload. It's not Chara's first choice, but is a way to save her magical stamina and a handy reserve weapon.
Essence Cost: 200
Cast-iron Stomach
Ability Effects:
Adaptation: disease (50)
limited: only food-borne (-0)
Adaptation: Chemical or Toxic environments (50)
Limited: only food-based (-0)
Descriptor: While Chara's mother is an incredible cook and she has somewhat adapted to Cevanti life, Chara's life among monsters was problematic - she is used to eating Hamburgers made with glue and sequins, Steaks made entirely out of cardboard, or hot dogs made out of water sausages. Thus, her own digestive system has adapted to a society in which a pack of instant noodles is the pinnacle of fine dining, letting her eat actual garbage with basically no negative effects. which she has also done. This does leave Chara immune to most gastronomical issues, including actual poison, though things that affect the blood, through breathing, or basically any other source still render her as helpless as the average human. It also makes her gross.
Essence cost: 100
Cellphone
Ability Effects:
Communication 1 (100)
Descriptor: Chara's cellphone. It is a standard touch-phone, emerald-green, with a stickers of a tanuki and flowers on the back. Chara has a strap for it in her hoodie pocket to keep it from getting loose in casual combat. it does everything you'd expect a standard touch-phone to do.
Essence Cost: 100
Judge's Tools
Ability Effects:
Skill group rank 5: (gifted affinity)
Awareness: Lie detection (rank 5)
Knowledge: Psychology (rank 5)
Knowledge: body language (rank 5)
Skill: information gathering (rank 5)
skill: Composure (rank 5)
Descriptor: Chara Dreemurr Was once a judge - someone who was given the power to decide, and then judge, the humanity of someone who she had met. while her main skill of scanning gave her a lot of information, she was further trained in the art of telling truth from lie, knowledge from falsehood, and just what can be told unintentionally by a single facial expression. She's also learned to keep her own emotions away from her face when she's properly prepared, keeping her mind sharp even if her emotions grow hot, though she is still a far cry from her teacher in these aspects.
Essence Cost: 250
Secret Pop Artist
Ability Effects:
Master skill group: (gifted affinity)
Hobby (singing) 6
Hobby (guitar) 6
Dancing 6
Crafting (Stage props) 6
Knowledge (Acoustics) 6
Descriptor: Chara used to help her brother with a lot of talents he wanted to develop, only to find a talent with them herself. Among those was a natural talent with quite a few performance arts, playing the guitar, singing, dancing. As they were stuck in a literal hole, she had to learn to make a stage and props herself, and without a lot of other monsters in the underground to teach them, figured out for herself how to ensure a stage location would sound good for them. She dislikes using these skills for herself but has never lost them, and had a small following back in the day, as well as after the brief concert in Markov - a following she has completely disappointed with her lack of showings.
Essence Cost: 300
Daddy's Girl
Ability Effects:
Master skill group: Green thumb (gifted Affinity)
Knowledge: biology 5
Knowledge: Botany 5
Profession: Florist 5
Knowledge: Conflict resolution 5
Profession: Medic 5
Descriptor: Chara spent a lot of her time with her dad growing up, tending to monopolize her time whenever Asriel was busy learning from mom. Asgore's teachings left her with a fantastic understanding of living creatures, in particular plants, and even more particularly, flowers. She did learn more than that, however, as Asgore ensured she understood how to end conflicts peacefully - for even as a child, Chara's powers would make her a danger if she did not know how to do this - and medical care on human beings, a craft not often practiced in the underground, in case she needed to help herself or another human. Chara spent a lot of time working with her fathe and absorbed absolutely everything she could of what he knew on these subjects
Essence Cost: 250
Skill group - Quantum physicist - 300
Science: Math - rank 6
Science: Physics - rank 6
Science: Quantum Mechanics - rank 6
Science: Cosmology - rank 6
Investigation - time-space anomalies - rank 6
Chara is, surprisingly, a scientific prodigy, learning quite a bit from the king of the monsters during his stay under Mount Ebbott and following up on it by publishing papers. She has a Ph.D in Theoretical physics and a good amount of understanding under her belt from a surprising amount of time spent studying the subject. She’s what one generally considers a genius in the field, garnered in part from her unique understanding of the world around her, and has kept busy learning all she can in several fields.
essence spent: 8575
Affinity: Gifted
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