Ability Approval I

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Izaneus Phortea

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Name of Ability?
Iza's Dark Embrace

Ability Effects:
Damage; Rank: 5 (500)

Modifiers:
Side effect; (-250)
Weakness(-125)

Debuff; Rank: 3 (300)
Chaotic (-150)

Descriptor: Izaneus's natural ability, always somewhat shifted to a darker tone. Though his pure intentions, study, and self control always balanced that darkness and death out.

With his experience in death, he was brought closer to that darkness than ever before, and the connection grew stronger. This. Is in no way a good thing.

But it did give him more power. A horrid power, marked with death, and extraordinarily good at causing it.

Dark wisps of shadow and pain wring around his wrist, and coil around his hand in black, reddish energy.

Whatever is touched by this feels their very core being drained. Their life, their soul, and feels immense pain, before being expelled from the attack, weakened, verily. (Damage, Debuff)

Of course. Such powers, even naturally, do not come without cost.

As Iza utilizes this ability, he will slowly find himself drawn more and more toward the abyss he once visited. Much moreso than he already is. (Side effect)

And no powers are foolproof, what originates from itself cannot wound itself. Anything abyssal or dark, cannot be wounded by this ability. (Weakness)

In addition. Once the absorption has started. It cannot be stopped, although it only takes but a few moments, interruptions can still occur (chaotic)

Essence Cost: 275

STAFF EDIT: Effect ranks in multerra cannot be reduced below a cost of 50 per rank, meaning that the damage rank shown would be 250 essence by itself. Please repost with a price update.
 
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Sigmund Vrell

Cosmic Brain
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Name of Ability?
Imaginary Einherjar

Ability Effects:
Summon (300)

Growth - Rank 3 (600)
Ongoing (300)

Descriptor: The most potent illusion Sigmund can muster, the cultist’s shadow twists and writhes before pulling itself up, forming a five meter tall silhouette of vaguely worm-like figure, with four long, spindly arms and four glowing violet eyes placed haphazardly around its face. Despite being illusory, the Einherjar is real for all intents and purposes, able to affect the world around it as well as Sigmund himself. It has a degree of autonomy, able to follow its summoner’s orders, but lacks a personality of its own.

Essence Cost: 1200

STAFF EDIT: Approved!
 
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Sigmund Vrell

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Name of Ability?
Severing Space

Ability Effects:
Damage - Rank 7 (700)

Descriptor: The illusory weapon that Sigmund has chosen to bestow upon the Imaginary Einherjar, Severing Space could charitably be called a sword. Almost three metres long and an inch thick, rather than having a cutting edge, the weapon is made of a faintly glowing violet energy and destroys by annihilating anything it touches.

Essence Cost: 700

STAFF EDIT: Approved!
 
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Azula

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Name of Ability?

Summon: Volvagia

Ability Effects:
Summoning Rank 1 (300)
Adaptation: Incredible Heat Environments (100)
Agility Rank 3 (600)
Communication: Telepathy Rank 1 (100)
-- Limited: Only with Azula (-50)
Damage Rank 3 (300)
Endurance Rank 3 (300)
Flight Rank 3 (600)
-- Ongoing (300)
Growth Rank 3 (600)
-- Ongoing (300)
Protection Rank 3 (300)
-- Ongoing (300)
Speed Rank 1 (200)
-- Ongoing (100)

Descriptor: Following Dante’s Abyss, Azula sought out the black market to trade for a well-reared creature that could provide her with an ease of transportation over the water planet as well as a ferocious ally in battle. When she stumbled upon Volvagia, she knew she’d found the perfect candidate -- this beautiful, snake-like dragon, with protruding bone on its face to match its sharp, debilitating teeth and two front claws so powerful they can crack concrete.

Volvagia is extremely powerful, if still in her infancy as far as dragon years go. She is able to withstand incredibly high temperatures and is already extremely agile and strong, with hard, scaly skin that protects her from a great number of attacks. She is approximately twenty feet long, and travels about twenty miles per hour on land and forty-five miles per hour in flight. As she has imprinted on Azula, she can hear the fire princess’s thoughts and project her own back to her master, though she cannot accomplish this feat with any other.

Coming soon: fire breathing (can’t afford yet). Also can't fully afford Volvagia yet (about three hundred essence short); will mark in purchasing log when she's officially purchased.

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Essence Cost: 4350

STAFF EDIT: Approved!
 

Lilith

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Name of Ability?
Glutton for Pain

Ability Effects:
Endurance V (500)
—Limited: Rank up when receiving pain (-250)

Descriptor: The more punishment Lilith takes, the more resilient she becomes. She has an incredibly muscular body and great stamina. As she receives pain over the course of a scene, her Endurance raises, up to its maximum effect. At peak performance, she can chase someone down for hours on end, and is hardly inconvenienced from losing limbs.

Essence Cost: 250

STAFF EDIT: Approved
 

Lilith

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Name of Ability?
Acid Flesh

Ability Effects:
Shapeshifting: One Form (1000)
Protection V (500)
—Ongoing (+500)
—Limited (Only while in Acid Flesh form, -250)
—Side Effect (Slowed down, -250)
Adaptation: Nonbiological Anatomy (300)
—Limited (Only while in Acid Flesh form, -50)

Shapeshifting: One Form (1000)
Protection V (500)
—Ongoing (+500)
—Limited (Only while in Acid Flesh form, -250)
Adaptation: Nonbiological Anatomy (300)
—Limited (Only while in Acid Flesh form, -50)

Descriptor: Lilith can transform all or part of her cells into semisolid, living acid. While in this form she is much denser and has incredibly high protection, with most lesser attacks failing to stagger her, allowing her to rush down opponents with ease. Her body has an altered, inhuman anatomy due to its liquid nature. One aspect of her normal form that carries over is her luminescent red eyes. This transformation is not instant, but has a very short wind-up. If her cells become fundamentally altered, such as in shape or material, they will quickly transform into acid.

Essence Cost: 2000

STAFF EDIT: Approved!
 
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Lilith

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Name of Ability?
Reshape

Ability Effects:
Healing V (1000)
—Ongoing (+500)
—Limited (Only while in Acid Flesh form, -250)
—Side Effect (Drains Stamina, -250)

Lilith is capable of reshaping her body into its original form with few exceptions. This happens in one of two ways. If her cells are damaged or misplaced, she can transform (if they weren't already) and reabsorb them in a short range to fill or meld the area. If she loses a limb, she can 'glue' it back in place, provided that she can still move. However, if her cells are too far separated from her body, they will not be recoverable and lose their transformative properties. Any body parts will melt into acid, although her blood will not. In this case she will have to produce acid to take the place of her lost cells. Whenever Lilith uses this ability, she can not immediately revert back to normal. She can restore her entire body at once, without pausing in the middle of action. While this ability allows her to withstand incredible amounts of pain, she is guaranteed to be incapacitated if her head is removed, although it will operate if she is unconscious. Reshaping her body drains Stamina; producing acid and enduring lethal damage drains it faster. If she runs out of Stamina, she will collapse into a puddle of acid and finally die.

Healing V (1000)
—Ongoing (+500)
—Limited: Only while in Acid Flesh form (-250)
—Side Effect: Slowed down (-250)

Descriptor: Lilith is capable of reshaping her body into its original form with few exceptions. This happens in one of two ways. If her cells are damaged or misplaced, she can transform (if they weren't already) and reabsorb them in a short range to fill or meld the area. If she loses a limb, she can 'glue' it back in place, provided that she can still move. However, if her cells are too far separated from her body, they will not be recoverable and lose their transformative properties. Any body parts will melt into acid, although her blood will not. In this case she will have to produce acid to take the place of her lost cells. Whenever Lilith uses this ability, she can not immediately revert back to normal. She can restore her entire body at once, without pausing in the middle of action, however she will be slowed to a walking pace, and is unlikely to perform evasive maneuvers. While this ability allows her to withstand immense damage, she is guaranteed to be incapacitated if her head is removed, although it will operate if she is unconscious. Few things can keep this woman down for good.

Essence Cost: 1000

STAFF EDIT: Approved!
 
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Fennec Shand

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Name of Ability?
Upgrading - One For All: Full Cowling

Ability Effects:
One for All: Full Cowling - 8% (1100)
Damage 5 (500)
Flight 3 (600)

Descriptor: After some intense training, Izuku has learned to push 8% of One for All's power into his arms and legs and keep it there, allowing him to punch with devastating force and jump to unnatural heights at high speeds. He is able to do these without damaging his body.

Original Cost: 500
New Cost: 1100

Essence Cost: 600

STAFF EDIT: Approved!
 
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Fennec Shand

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Upgrading: Detroit Smash

Ability Effects:
Detroit Smash (600)
Damage 6 (600)

Descriptor: Izuku has the ability to manifest the effects of One for All into his arm, resulting in a devastating uppercut capable of knocking enemies flat. Izuku has learned to channel his energy in a way that does not break his arm when he uses this, although he has to be careful.

Original Cost: 150
New Cost: 600

Essence Cost: 450

STAFF EDIT: Approved!
 
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Fennec Shand

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Name of Ability?
Shoot Style

Ability Effects:
Agility 5 (1000)
Speed 3 (600)

Descriptor: A fighting style incorporating Izuku’s whole body instead of just focusing on his brute strength. When Izuku uses Shoot Style, he becomes faster and more agile.

Essence Cost: 1600

STAFF EDIT: Approved!
 
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Fennec Shand

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Name of Ability?
Blackwhip

Ability Effects:
Move Object 5 (500)
Movement: Swinging 1 (200)

Descriptor: Izuku has the ability to conjure black tendrils of energy from his wrists, which he can wrap around things and use to pick up and/or throw them. He’s also able to use these to latch onto points above him and swing from one position to another, not unlike another great hero, Spider-Man.

Essence Cost: 700

Staff Edit: Approved!
 
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Christopher Chaos

And Peggy!
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Name of Ability?
Wrench

Ability Effects:
Damage 1 (100)
— Removable (-50)

Descriptor: A basic wrench. For blunt force trauma. And fixing things, ostensibly.

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Essence Cost: 50

STAFF EDIT: Approved!
 
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Dr. McNinja

Kills with one hand, heals with the other
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Name of Ability?
The Mummy’s Curse

Ability Effects:
Damage Rank 6 [100]
- Ongoing [+100]
- Chaotic [-50]
- Finite (one syringe) [-50]

Debuff Rank 6 [100]
- Ongoing [+100]
- Chaotic [-50]
- Finite (one syringe) [-50]

Descriptor: Dr. McNinja’s intimate understanding of medical science also comes from personal experimentation. As such, he has a bunch of purified samples of the Mummy’s Curse left over from when he sought a cure (turned out to be quite simple). He keeps one of these samples in a syringe at any given moment.

Once he injects a victim with the serum, regardless of their physiology, they are afflicted with the Mummy’s Curse. It seems to have little effect for a few seconds, but eventually the victim starts feeling a tingling pain in all their extremities. After a few more seconds, the Curse completely takes hold, and starts dissolving the victim slowly into sand and dust. The full dissolution process takes over a week, but that process involves lingering and ongoing damage. In some extreme cases, a strong enough impact can even knock off partially dissolved parts of the body. The rate at which symptoms appear varies pretty randomly from case to case.

In a mechanical sense, this Ability reduces a target’s Damage capabilities and their Endurance, while also imposing a devastating Damage Over Time. (The limb loss only happens with the target’s approval)

Doc only keeps one of these syringes with him, since it’s pretty extreme for him to use it at all. After he uses it, he’ll need to return to his clinic to fetch more.

Essence Cost: 1200

STAFF EDIT: Approved, but be aware that some of the lingering effects will only happen with player permission per some conversations we've had on the site prior. Things that can be done to give an enemy long-lasting damage adds extra consequences to PvP we're not willing to add fully without player permission.
 
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Dr. McNinja

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Name of Ability?

Chainsaw-rigama

Ability Effects:
Damage Rank 7 [100]
- Ranged [+50]
- Chaotic [-50]
- Removeable [-50]

Protection Rank 5 [100]
- Ranged [+50]
- Concentration [-50]
- Removeable [-50]

Descriptor: The absolutely radical ninjas of Doc's world innovated a new weapon that combines the sneaky attacks of ninja combat styles with something absolutely awesome. This is a miniature chainsaw that has been attached to a chain that's about 4 meters long - however, when Doc actually uses this weapon, it goes illogically further, up to about 6 meters. On the other end of the chain is a small iron counterbalanced weight that's been shaped to look like a fist. Doc swings the revved-up chainsaw in a dangerous but tight arc while on standby. He attacks by throwing the chainsaw forward, using the chain to generate momentum - then, he withdraws the chainsaw back into his standby position. He can also launch the fist-shaped weight forward. While one end of the weapon flies forward, Doc can use the other end in a spinning arc to guard himself (or anyone within 6 meters) against any counter-attacks.

Essence Cost: 600

STAFF EDIT: Please be sure to mention all of your modifiers in your description (Removable, Concentration). Also, how is the Damage Chaotic?
 

Kopaka

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Name of Ability?
Execution Swing

Ability Effects:
Damage: 7 (700)
- Removable (-350)

Debuff: 5 (500)
- Ongoing (500)
- Chaotic (-250)

Damage: 3 (300)
- Ongoing (300)
- Limited: Restrained or Crippled Target (-150)

Descriptor: Kopaka's entire combat heuristic revolves around analyzing an opponent's fighting style, weaknesses, and motivations. Once the opponent is understood, Kopaka will immobilize them and follow through with a devastating, decisive attack. This is epitomized in his Execution Swing; a slow, heavy, lethal strike from his icy broadsword.

In order to carry out this technique, the target must already be restrained, immobilized, or otherwise vulnerable to give Kopaka the time and aim required to deliver the killing stroke. The precision slice is so precise that almost any interference or movement in the target will throw the Swing out of place, causing minimal damage.

Even if this (preferably) final attack does not outright kill Kopaka's opponent, it will leave them grievously wounded, suffering ongoing blood loss, excruciating pain, and possibly even a mangled limb which leaves the victim further crippled and vulnerable to followup attacks.

Essence Cost: 1550

STAFF EDIT: Approved!
 
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Zagreus

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Name of Ability?
DASH BOON: Hyper Sprint

Ability Effects:
Speed Rank 2
- Ongoing [+100]
- Limited (Must have no other Boons on Shadowdash) [-50]
- Concentration [-50]

Descriptor: Zagreus is fast, but Hermes IS speed. Thankfully, the God of Travelers is willing to share some trade secrets. While using this Boon, Zagreus can sprint VERY quickly for extended periods of time. However, he has to focus hard on where he is going so he doesn’t crash into anything. Like with all Boons, Zagreus cannot activate this ability if he is currently using another Boon on Shadowdash.

Essence Cost: 400

STAFF EDIT: Approved!
 
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Zagreus

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Name of Ability?
DASH BOON: Divine Dash

Ability Effects:
Protection Rank 5
- Triggered (Using Shadowdash) [+50]
- Limited (Must have no other Boons on Shadowdash) [-50]

Descriptor: Zagreus’ adventure started with reaching out to Athena, and his connection with the Goddess of Wisdom has enhanced his natural speed. When (and only when) Zagreus dashes, surrounded by ethereal shields. While he is dashing, Zagreus is protected from some damage, but he is vulnerable afterwards. Like with all Boons, Zagreus cannot use this ability if Shadowdash is attuned to a different Boon.

Essence Cost: 500

STAFF EDIT: Approved!
 
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Ridley

The Reigning Wyrm
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Name of Ability?
Upgraded Draconic body

Ability Effects:
Agility 3 (600) (upgrading two ranks)
Endurance 6 (600) (upgrading one rank)
Adaptation: hot environments (100)
Adaptation: Cold environments (100)
Adaptation: Need to breathe (200)
Adaptation: Space (300)
Adaptation: Radioactive Environments (50)
Protection 6 (600) (upgrading one rank)
-Ongoing (+600)]
Move Object 6 (600) (upgrading two ranks)

Descriptor: Descriptor: Ridley's body is a brilliant thing of horrifying beauty, and is incredibly resistant to damage of any kind. He lacks any actual need to breathe, can survive in space, ignore radiation, thrives in every temperature, has skin durable enough to stop large caliber bullets, and lifts things far heavier than most men could dream. Ridley's body is among the sturdiest to be found in the crossroads.

Essence Cost: 3750

STAFF EDIT: Approved!
 

Ridley

The Reigning Wyrm
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Name of Ability?
Upgrading Vicious anatomy

Ability Effects:
Damage 4 (400) (upgrading one rank)

Descriptor: Ridley's teeth and talons are sharpened to a fine point, and can cut through lighter armor like paper. His crocodilian teeth combine with his vicious claws to rip opponents apart.

Essence Cost: 400

STAFF EDIT: Approved!
 

Ridley

The Reigning Wyrm
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Name of Ability?
Upgrading Immense Size

Ability Effects:
Growth rank 3 - 600 essence (upgrading one rank)
Ongoing modifier: +300 essence

Descriptor: Ridley is not a Kaiju by any means, but is far above average in height compared to most of the crossroads at an impressive twenty feet tall. his loping gait tends to hide this, but few can claim to be bigger than the pirate king.

Essence Cost: 900

STAFF EDIT: Approved!
 
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