Ability Approval I

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Sosina

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User name: Sosina

Name of Ability?
Knowledge (Overseer)

Ability Effects:
Minion and Casualty Discount (3 rank) (upgrading from rank 2)

Descriptor: With her training on how to handle and take care of workers and soldiers under her watch Nola also knows how to reduce the costs of taking care of them and how to reduce the resources needed to get them

Essence Cost: 300

Staff Edit: Well, the total cost is still 900 for all the ranks, but yeah, that’s fine then. Approved.
 
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Apra

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User name: Ancell

Name of Ability?
Aviankind—Vast Mana Reserves

Ability Effects:
Endurance 5 (500)

Descriptor: Ancell’s body contains within it a tremendous amount of magical power, allowing him to cast his spells freely, with little fear of tiring himself out. What's more, as an added bonus, this great reserve of mana also boosts his physical stamina and even enables him to endure tremendous amounts of pain and continue functioning.

Essence Cost: 500

Staff Edit: Approved.
 

Ahana Varma

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User name: Ahana Varma

Name of Ability?
Permitted Aura of the Divine Conflagration

Ability Effects:
UPGRADING THIS:
Healing 4 (800)
--Affects Multiple 2 (400)
--Ongoing (400)
--Nondiscriminating (-200)
Adaptation: Chemical or Toxic Environments (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Disease (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Radioactive Environments (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Nonbiological Anatomy (300)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)

Previous Cost: 2,050

TO THIS:
Healing 4 (800)
--Affects Multiple 2 (400)
--Ongoing (400)
--Indirect (400)
--Weakness (Inorganic, Non-Living) (-100)
Adaptation: Chemical or Toxic Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Disease (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Radioactive Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Nonbiological Anatomy (300)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)

New Cost: 3,050

Descriptor: UPGRADING THIS:
Whenever anyone within 20 feet of Ahana is in any way harmed, golden flames break out spontaneously over the injured area, before receding when the healing is complete, leaving fresh, unblemished skin behind. This ability cannot be deactivated and affects herself, allies and enemies alike.

Ahana's aura is currently able to heal one likely-fatal injury (e.g. being impaled on a greatsword) per person in only a few seconds, with the time taken for more and less serious wounds being longer and shorter, respectively. In addition, the aura is so powerful that it can even allow people to survive ordinarily fatal damage to their vital organs (e.g. decapitation) long enough to be healed.

Also, though this cannot be seen by the naked eye as it occurs on a microscopic level, her aura actually repairs all damage done by diseases, toxins and even radiation faster than it can be inflicted, rendering everyone within range effectively immune to these hazards.

TO THIS:
Whenever anyone within 20 feet of Ahana (regardless of any physical barriers between them) is in any way harmed, magical, golden flames break out spontaneously over the injured area, healing the damage then receding when this is done, leaving fresh, unblemished skin behind. This Ability affects everyone within range (herself, allies and enemies alike) by default.

If she would like it to not affect someone (or multiple people) then she must verbally give them her permission to die. She does not need to identify the target in any way during her speech, only think about who she wants to avoid healing whilst she says the words. Also, the targets themselves are not required to hear what she says in order for the aura to cease affecting them.

After this has been done, the selected individual(s) will no longer be affected for twenty-four hours, or until she verbally gives them her permission to live, whichever comes first. Note that because her permissions require vocalisation in order to be changed, anything which prevents her from speaking can prevent this.

Ahana's aura is currently able to fully heal one instantly fatal injury per person every few seconds, with the time taken for more or less serious wounds being longer or shorter, respectively. In addition, her aura is so powerful that it can even allow people to survive ordinarily fatal damage to their vital organs (e.g. decapitation) long enough to be healed.

Also, though this cannot be seen by the naked eye as it occurs on a microscopic level, her aura actually repairs all damage done by diseases, toxins and even radiation faster than it can be inflicted, rendering everyone within range effectively immune to these hazards.

Note that this Ability only heals, it does not repair. This means that: a) it doesn’t fix torn clothing and armour, and; b) it is completely ineffective on fully robotic characters (and potentially ineffective on cyborgs, depending on whether their biological or mechanical parts are the ones damaged). It also won’t affect true undead (though “infected”-type zombies are fine). Characters who are inorganic and/or non-living cannot be healed.

Lastly, all of the Adaptation Effects in this Ability are products of Ahana's Healing magic. As such, if she is ever prevented from healing a character for whatever reason, those also cease to affect that character.

Essence Cost: 3050
 

Ahana Varma

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User name: Ahana Varma

Name of Ability?
Permitted Aura of the Divine Conflagration

Ability Effects:
UPGRADING THIS:
Healing 4 (800)
--Affects Multiple 2 (400)
--Ongoing (400)
--Nondiscriminating (-200)
Adaptation: Chemical or Toxic Environments (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Disease (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Radioactive Environments (50)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)
Adaptation: Nonbiological Anatomy (300)
--Affects Multiple 2 (100)
--Nondiscriminating (-50)

Previous Cost: 2,050

TO THIS:
Healing 4 (800)
--Affects Multiple 2 (400)
--Ongoing (400)
--Indirect (400)
--Weakness (Inorganic, Non-Living) (-100)
Adaptation: Chemical or Toxic Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Disease (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Radioactive Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Nonbiological Anatomy (300)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)

New Cost: 3,050

Descriptor:
Whenever anyone within 20 feet of Ahana is in any way harmed, golden flames break out spontaneously over the injured area, before receding when the healing is complete, leaving fresh, unblemished skin behind. This ability cannot be deactivated and affects herself, allies and enemies alike.

Ahana's aura is currently able to heal one likely-fatal injury (e.g. being impaled on a greatsword) per person in only a few seconds, with the time taken for more and less serious wounds being longer and shorter, respectively. In addition, the aura is so powerful that it can even allow people to survive ordinarily fatal damage to their vital organs (e.g. decapitation) long enough to be healed.

Also, though this cannot be seen by the naked eye as it occurs on a microscopic level, her aura actually repairs all damage done by diseases, toxins and even radiation faster than it can be inflicted, rendering everyone within range effectively immune to these hazards.

Whenever anyone within 20 feet of Ahana (regardless of any physical barriers between them) is in any way harmed, magical, golden flames break out spontaneously over the injured area, healing the damage then receding when this is done, leaving fresh, unblemished skin behind. This Ability affects everyone within range (herself, allies and enemies alike) by default.

If she would like it to not affect someone (or multiple people) then she must verbally give them her permission to die. She does not need to identify the target in any way during her speech, only think about who she wants to avoid healing whilst she says the words. Also, the targets themselves are not required to hear what she says in order for the aura to cease affecting them.

After this has been done, the selected individual(s) will no longer be affected for twenty-four hours, or until she verbally gives them her permission to live, whichever comes first. Note that because her permissions require vocalisation in order to be changed, anything which prevents her from speaking can prevent this.

Ahana's aura is currently able to fully heal one one likely-fatal injury (e.g. being impaled on a greatsword) per person every few seconds, with the time taken for more or less serious wounds being longer or shorter, respectively. In addition, her aura is so powerful that it can even allow people to survive ordinarily fatal damage to their vital organs (e.g. decapitation) long enough to be healed.

Also, though this cannot be seen by the naked eye as it occurs on a microscopic level, her aura actually repairs all damage done by diseases, toxins and even radiation faster than it can be inflicted, rendering everyone within range effectively immune to these hazards.

Note that this Ability only heals, it does not repair. This means that: a) it doesn’t fix torn clothing and armour, and; b) it is completely ineffective on fully robotic characters (and potentially ineffective on cyborgs, depending on whether their biological or mechanical parts are the ones damaged). It also won’t affect true undead (though “infected”-type zombies are fine). Characters who are inorganic and/or non-living cannot be healed.

Lastly, all of the Adaptation Effects in this Ability are products of Ahana's Healing magic. As such, if she is ever prevented from healing a character for whatever reason, those also cease to affect that character.

NOTE: I made an error in the description when I posted this upgrade before, as I had originally been planning on increasing the Healing rank, before realising that doing so would be too expensive, and had forgotten to change back the terminology after giving up on that. I've now fixed this.
Essence Cost: 3050

Staff Edit: This version is approved, then.
 
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Sosina

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User name: Sosina

Name of Ability?
Formrian Strength

Ability Effects:
Damage [Rank 1] + 100, Move object [rank 1] + 100, Ongoing [rank 1] +100

Descriptor: the Power of a Formarian is quite formidable, despite their small size they are considerably stronger then your average human, usually surprising many by the amount of strength found in their relatively tiny bodies

Essence Cost: 300

Staff Edit: Approved.
 
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Victor Wolfe

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User name: Victor Wolfe

Name of Ability?
Reapers eyes

Ability Effects:
Healing (200)-rank 2 (Ongoing 2)

Descriptor: Victors eyes glow red, a genetic trait of his race, the brighter the glow, the stronger the regeneration rate.

Essence Cost: 600

Staff Edit: Approved.
 
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Victor Wolfe

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User name: Victor Wolfe

Name of Ability?
Assassins body

Ability Effects:
Upgrading
Assassins body
Agility rank -2 (200*2=400)
Endurance- rank 2 (100*2=200)
Speed - Rank 1 (200)
total cost: (400+200+200)

to
Assassins body
Agility rank -3 (200*=600)
Endurance- rank 4 (100*4=400)
Speed - Rank 2 Ongoing 2 (600)
total cost: (600+400+600)

Descriptor: Victor although still not at the level he once was has begun to be able to tap into some of his old power, making him far more capable than the average Joe

Essence Cost: 1600

Staff Edit: Approved.
 
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Sigmund Vrell

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User name: Sigmund Vrell

Name of Ability?
Thresher

Ability Effects:
Summon (300)
Modifiers: Finite (-50), Activation (-50), Chaotic (-50)

Descriptor: Sigmund spends ten seconds to perform a ritual to summon a thresher from beyond, a horrific organic machine of green-grey flesh around 6 feet tall and 7 feet long. The thresher has a stout body, held up by numerous malformed legs, and a giant fang-filled maw on what could be generously called its face. While it can be pointed in the direction of the enemy and told to ignore allies, the thresher won’t tend to listen to other orders. The thresher lasts as long as Sigmund needs it, but no longer than 10 minutes, after which it must be summoned again.

Essence Cost: 150

Staff Edit: I'd request you add a bit in about needing to "recharge" the summon between uses in order to qualify for Finite, beyond the typical Activation time.
 
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Sigmund Vrell

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User name: Sigmund Vrell

Name of Ability?
Eldritch body (For Thresher)

Ability Effects:
Adaptation - Rank 1 (300)
Non-biological anatomy (300)
Modifiers: Activation (-100)

Descriptor: As a beast from beyond, the thresher doesn't have anatomy as most would understand it, allowing it to survive wounds which would be fatal to an organic creature. However, when first summoned, the thresher suffers a type of summoning sickness, leaving it vulnerable for the first thirty seconds until it can properly anchor itself in reality.

Essence Cost: 200

Staff Edit: Approved.
 
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Sigmund Vrell

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User name: Sigmund Vrell

Name of Ability?
Thresher maw

Ability Effects:
Damage - Rank 5
Modifiers: Concentration (-250), Limited (Human-sized targets)
Move object - Rank 1
Modifiers: Ranged (50), Concentration (-50), Limited (Human-sized targets, -50)

Descriptor: The ability that makes the thresher truly horrific to face, the creature launches a biological lasso from its mouth, coiling around a nearby human-sized foe. Regardless of their weight, the target cannot be bigger than a human, as the beast’s mouth is only so big. Once they have been caught, the thresher reels them into its waiting mouth. The thresher’s mouth is an organic grinder, a whirlwind of teeth that shreds anything that gets too close. Once they are in, the rope releases the target, giving the foe an opportunity to escape, provided the attack doesn't kill them. The thresher must remain still while both reeling and attacking, but can attack directly if an enemy is foolish enough to stick some of their body inside or is forced in.

Essence Cost: 300

Staff Edit: The limited on the Damage portion is fine, but due to the weight limitations on Move Object in the first place, it's unlikely you'll be finding anything much larger than a human that only weighs 100 pounds to move anyway. Hell, most humans weigh more than 100 pounds. If you rank the Move Object up a bit further, that will become a valid Limitation, but as it stands I'm gonna have to say it doesn't count. If you want to just remove it and add 50 to the cost it's fine, but if you want to wait that's okay too. +You may also consider adding Debuff to this ability in the future, so that it can grab and hold things for longer.
 
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Sigmund Vrell

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User name: Sigmund Vrell

Name of Ability?
Thresher (Updated)

Ability Effects:
Summon (300)
Modifiers: Finite (-50), Concentration (-50), Chaotic (-50)

Descriptor: Sigmund spends ten seconds to perform a ritual to summon a thresher from beyond, a horrific organic machine of green-grey flesh around 6 feet tall and 7 feet long. The thresher has a stout body, held up by numerous malformed legs, and a giant fang-filled maw on what could be generously called its face. While it can be pointed in the direction of the enemy and told to ignore allies, the thresher won’t tend to listen to other orders. The thresher lasts as long as Sigmund needs it, but no longer than 10 minutes, after which it must be summoned again. To perform a new summon, Sigmund must spend a minute meditating over his book to recharge.

Essence Cost: 150

Staff Edit: Approved.
 
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Sigmund Vrell

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User name: Sigmund Vrell

Name of Ability?
Thresher maw (updated)

Ability Effects:
Damage - Rank 4
Modifiers: Concentration (-200), Limited (Human-sized targets)
Move object - Rank 2
Modifiers: Ranged (100), Concentration (-100), Limited (Human-sized targets, -100)
(Damage down, Move object up)

Descriptor: The ability that makes the thresher truly horrific to face, the creature launches a biological lasso from its mouth, coiling around a nearby human-sized foe. Regardless of their weight, the target cannot be bigger than a human, as the beast’s mouth is only so big. Once they have been caught, the thresher reels them into its waiting mouth. The thresher’s mouth is an organic grinder, a whirlwind of teeth that shreds anything that gets too close. Once they are in, the rope releases the target, giving the foe an opportunity to escape, provided the attack doesn't kill them. The thresher must remain still while both reeling and attacking, but can attack directly if an enemy is foolish enough to stick some of their body inside or is forced in.

Essence Cost: 300

Staff Edit: Approved.
 

Scylla

I'm a Monster!
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User name: Scylla

Name of Ability?
Horror of the Deep

Ability Effects:
Adaptation (Space) (300)
[Modifier: Limited (actually for surviving the bottom of the ocean, not space) (-50)]

Descriptor: (Addition to existing ability)
It's in her title, did you really think she wouldn't be able to survive the depths?

(idk i was just told space for this)

Essence Cost: 250

Staff Edit: Approved.
 

Victor Wolfe

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User name: Victor Wolfe

Name of Ability?
Twin Daggers

Ability Effects:
Damage-rank 6 (100*6=600)
Modifiers: Removable (-50*6=-300)
Total cost: 300

Descriptor: Upgrading from
Twin Daggers
Damage-rank 5 (100*5=500)
Modifiers: Removable (-50*5=-250)
Total cost: 250

Essence Cost: 300

Staff Edit: Approved.
 
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Ahana Varma

General of Neo New Babylon
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User name: Ahana Varma

Name of Ability?
Burning Heart of the Divine Conflagration

Ability Effects:
UPGRADING (changes in bold):

Adaptation: Incredible Cold Environments (100)
Adaptation: Incredible Heat Environments (100)
Endurance 3 > 6 (300 > 600)
Protection 1 > 2 (100 > 200)
--Ongoing (100 > 200)

Total: 700 > 1200

Descriptor: The high concentration of mana within Ahana’s body grants her superhuman stamina, allows her to endure tremendous amounts of pain and renders her immune to even the most extreme temperature fluctuations. She is also protected from harm to a degree; whenever she is struck golden flames appear around where the attack lands and block (or at least mitigate) the damage from it.

Essence Cost: 1200

Staff Edit: Approved.
 
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Ahana Varma

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User name: Ahana Varma

Name of Ability?
Permitted Aura of the Divine Conflagration

Ability Effects:
UPGRADING (changes in bold):

Healing 4 > 6 (800 > 1200)
--Affects Multiple 2 (400 > 600)
--Ongoing (400 > 600)
--Indirect (400 > 600)
--Weakness (Inorganic, Non-Living) (-100 > -150)
Adaptation: Chemical or Toxic Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Disease (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Radioactive Environments (50)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)
Adaptation: Nonbiological Anatomy (300)
--Affects Multiple 2 (100)
--Indirect (100)
--Weakness (Inorganic, Non-Living, Requires Healing) (-25)

Total: 3050 > 4000

Descriptor: Whenever anyone near Ahana (regardless of any physical barriers between them) is harmed, magical, golden flames break out spontaneously over the injured area, rapidly healing the damage and then receding when this is done. Though this Ability activates without her conscious control, she can choose to exclude certain people (e.g. her enemies) from being affected, should she so desire.

This aura is so powerful that it can even keep people alive long enough to be healed if they have taken ordinarily fatal damage to their vital organs (e.g. decapitation). What’s more, it repairs all damage done by diseases, toxins and radiation faster than it can be inflicted, essentially rendering those in range immune to these hazards. Note that these secondary Effects are all tied in to her healing magic, so if she is ever unable to heal someone for whatever reason, these things will also not affect that person.

Lastly, note that this Ability only heals, it does not repair. This means that: a) it doesn’t fix torn clothing and armour, and; b) it is completely ineffective on inorganic and/or non-living characters. This means that fully robotic beings (and potentially cyborgs, depending on whether their biological or mechanical parts are the ones damaged), as well as true undead, will not be healed (though “infected”-type zombies are fine).

Essence Cost: 4000

Staff Edit: Approved.
 
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Sosina

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User name: Sosina

Name of Ability?
Knowledge (Overseer)

Ability Effects:
Minion and Casualty Discount (4 rank) (upgrading from rank 3)

Descriptor: Minion and Casualty Discount (3 rank) (upgrading from rank 2)

Essence Cost: 1200

Staff Edit: (y)
 
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Samus Aran

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User name: Zebra

Name of Ability?
Weak Point Voice

Ability Effects:
Debuff 3 (300)
-- Affects Multiple 2 (300)
-- Ongoing (300)
-- Ranged (150)
-- Activation (-150)
-- Finite (-150)
-- Nondiscriminating (-150)
-- Side Effect (-150)
-- Weakness, does not work in vacuum (-75)

Descriptor: Zebra sucks in a deep breath over several seconds, before letting the name of the attack be known and releasing it. When it is released, it takes the form of a shrieking noise at a piercingly high pitch, just barely within normal human hearing range, accompanied by a rippling wave of sonic energy that blasts out from Zebra.

Anyone within the affected range of the sonic pulse is stricken with the effects, their balance and composure shattered and assaulted as everything goes topsy turvy, sickness and instability setting in to their very core, breathing becoming difficult and movement seem painful. It’s a technique designed on making running away rather than fighting seem like a very wise idea.

The effects persists for quite a while normalle, for a handful of minutes depending on the sturdiness of those afflicted, but the sheer volume and pitch of the attack takes a heavy toll on Zebra’s vocal cords and can leave him hoarse and rasping, even completely losing his voice if he uses it too frequently.

Essence Cost: 375
 

Samus Aran

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User name: Zebra

Name of Ability?
Weak Point Voice (Edited for Fixes)

Ability Effects:
Debuff 3 (300)
-- Affects Multiple 2 (300)
-- Ongoing (300)
-- Activation (-150)
-- Finite (-150)
-- Nondiscriminating (-150)
-- Weakness, does not work in vacuum (-75)

Descriptor: Zebra sucks in a deep breath over several seconds, before letting the name of the attack be known and releasing it. When it is released, it takes the form of a shrieking noise at a piercingly high pitch, just barely within normal human hearing range, accompanied by a rippling wave of sonic energy that blasts out from Zebra.

Anyone within the affected range of the sonic pulse is stricken with the effects, their balance and composure shattered and assaulted as everything goes topsy turvy, sickness and instability setting in to their very core, breathing becoming difficult and movement seem painful. It’s a technique designed on making running away rather than fighting seem like a very wise idea.

The effects persists for quite a while normalle, for a handful of minutes depending on the sturdiness of those afflicted, but the sheer volume and pitch of the attack takes a heavy toll on Zebra’s vocal cords and can leave him hoarse and rasping, even completely losing his voice if he uses it too frequently, and the energy output required burns through his calorie reserves substantially quicker than other means.

Essence Cost: 375
 

Yuuka Kazami

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User name: Okina Matara

Name of Ability?
Master Skill: Knowledge (Arcana)

Ability Effects:
Transit Discount (300)

Descriptor: Using her wacky door magics and knowledge thereof, Okina can basically connect the doors inside her base, Ushirodo-no-Kuni, through the Medium to just about anywhere. Well. Anywhere that is a backdoor. And it still takes her a while to find the door she actually needs to go through if she wants to go anywhere in specific, exponentially moreso the further away and more specific her destination is.

Essence Cost: 300


Staff Edit: Approved. (y)
 
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