Ability Approval I

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Aster

Sassy Shiba
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Username: Aster

Name of Ability?
Handgun

Ability Effects:
Damage 3 (300)
-- Ranged (+150)
-- Removable (-150)
-- Finite (-150)

Descriptor:
GSC_sig.jpg


Nothing overly remarkable about it. It's a fairly modern, semi-automatic handgun which Aster acquired for self-defense purposes. It's got great stopping power for its size, but it's nothing to really write home about otherwise. It's got a 15-round magazine, and Aster's far from a master hand at reloading, needing several precious seconds to manage it. And it is, after all, just a gun which she could be disarmed of or lose otherwise in some fashion.

Essence Cost: 150

STAFF EDIT: Approved!
 
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Aster

Sassy Shiba
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Username: Aster

Name of Ability?
Smartphone

Ability Effects:
Communication 1 (100)

Descriptor: Aster's smartphone. It's nothing special, and not exactly top of the line anymore, but it still works just fine and can keep up with most of even the latest apps and shenanigans. It does everything a smartphone does, as you might expect.

Essence Cost: 100

STAFF EDIT: Approved!
 

Ezrihel

Charismatic Duelist
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Spirits of Vengeance
Username: Ezrihel

Name of Ability?
Aristocratic Upbringing - 350 E (All totals calculated w/ Gifted affinity)

Ability Effects:
-- Social: Charisma VII (350)
-- Social: Leadership VII (350)
-- Social: Social Engineering VII (350)
-- Research: Political Intrigue VII (350)
-- Performance Art: Piano VII (350)


Descriptor: Ezrihel was born into an aristocratic house of high standing and is able to wield his skill in charisma to devastating effect. He was educated from a young age in the nuances of court politics and social intrigue, as well as proper mannerisms expected of a highborn noble such as leadership and control. He is very good at navigating politics and picking up on slight social cues such as small shifts in body language, expression or tone, and using those details to keep hold of a situation. In the free time of his youth he was encouraged to take up an art by his darling Liliel. He took to studying various instruments at her behest, but settled on the Andromedan version of the Piano and learned to play it flawlessly, if only for her.

Grand High Inquisitor - 350 E

-- Knowledge: Arcana VII (350)
-- Knowledge: Ritual VII (350)
-- Knowledge: Occult VII (350)
-- Research: Interrogation VII (350)
-- Research: Investigation VII (350)


As a Chief Justiciar, Ezrihel has extensive knowledge of things relating to the ritualistic, the arcane and the occult. He is highly experienced with various methods of investigation and interrogation, ranging from subversive psychic technics to all manners and forms of physical torture.

War Master - 350 E

-- Crafting: Weapon Smithing VII (350)
-- Knowledge: Military Tactics VII (350)
-- Knowledge: Strategy VII (350)
-- Technical: Swordplay VII (350)
-- Technical: Riding VII (350)


Ezrihel's despised birthname is Aza'zayl, otherwise known as the fallen angel who taught humanity vanity and warfare. He was known for teaching humans how to forge weapons and shields, armaments for their conflicts. With his experience in the theatre of war, he is more than capable of navigating the confusing world of military tactics and battlefield strategy. He is well suited to working in a team environment where he is the leader, as this allows him to coordinate the group's efforts. In terms of his personal combat prowess, he is a more than capable swordsman, especially talented in a fencing type style of swordplay. The War General is more than capable of reading an animal's body language and building a bond with mounts quickly, able to competently command and control many number of mount-creatures if the situation calls for it, though he is most experienced with equines and dragons.

Educated Nobility - 350 E

-- Knowledge: Divinity VII (350)
-- Knowledge: Mythology VII (350)
-- Knowledge: Languages VII (350)
-- Knowledge: Law VII (350)
-- Social: Public Speaking VII (350)


Ezrihel's time spent studying at one of the premiere universities of his home world leant him a great depth of knowledge he uses to support his endeavors as an Inquisitor, such as: the nature of the various divine; the weaknesses and origins of all manner of mythological creatures; various languages and how to rapidly understand foreign speech; local and galactic law; and last but not least, the ability to address a crowd and deliver a convincing speech in order to further his goals.

Master Technomancer - 350 E

-- Knowledge: Advanced Programming VII (350)
-- Knowledge: Digital Infrastructure VII (350)
-- Knowledge: Artificial Intelligences VII (350)
-- Technical: Robotic Engineering VII (350)
-- Technical: Mechanics VII (350)


Currently Ezrihel spends a lot of his free time tinkering and messing around with coding. He has taken to programming AI of all sorts (along with design matching frames for them to reside in), though he tends to shy away from creating fully sentient Intelligences for personal reasons. This has limited the depth at which he tends to implement his skills, though this doesn't tend to concern him all too much. He is more than proficient at quickly navigating digital infrastructure, and with his equal skill in all manners of advanced programming he makes for a pretty quick hacker by all standards. Combine his technical know-how in mechanics and engineering with his ability to alter reality on the fly and you'll soon understand how he makes such fast work of synthetics foes.

Essence Cost: 1750

STAFF EDIT: Approved!
 
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Jak

Dynamite Kid/Mar
Level 3
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Username: Jak

Name of Ability?
Feeding the Beast: (Dark King)

Ability Effects:
Dark Claws/Teeth to Level 6

Descriptor: Updating Dark Jak: Dark Claws/Teeth

Essence Cost: 300

STAFF EDIT: Listing the type of effect, rather than just the ability name, is a required part of getting these abilities approved - especially since many have more tan one effect, and it is the effect's potency increasing that is being reviewed. I'll approve it this time, but do remember this for the future.
 
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Anders Nazret

Arcadian Swordmage
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Heralds of the True Heir
Username: Anders Nazret

Name of Ability?
Ydra

Ability Effects:
Summon (300)
Communication - Telepathy (100)

Protection 2 (200)
Positive Modifiers: Ongoing (200)
Negative Modifiers:

Sense 1 - Surface Thoughts (100)
Positive Modifiers:
Negative Modifiers:

Master Skill 6 - Pilot (300)

Descriptor: Description: At first glance Ydra could be assumed to be an android. Her skin is infused with a graphite fiber lattice, giving it a matte black and synthetic appearance. Her face is more human in appearance, but she rarely shows it. Instead she wears a reflective black helmet, finding herself more comfortable behind it. She was raised from infancy in a deep space research facility and as such her social skills tend to be quite stunted. The researchers sought to create a cyborg capable of outperforming navigation computers through the combination of human ingenuity and computer precision. Ydra was the result of this experimentation.

Her body is heavily augmented and she is capable of interfacing with most starships. This interfacing allows her to essentially wear vessels as a second skin. Additionally, and perhaps the reason she was chosen for these experiments, Ydra has some degree of psionic capability. She has an almost preternatural sense for danger, able to avoid attacks before most people even realize they are coming. Her psionic abilities also extend to the realm of telepathy and surface level mind-reading. This aspect of her power proves to be the most frustrating for her as she struggles to reconcile people's outward expressions with their internal feelings. All of these abilities were what led to her eventual escape from the research facility. Ydra now roams the Crossroads in hopes of finding a place to belong.

Essence Cost: 1200

STAFF EDIT: Approved!
 
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Sandor Clegane

The Hound
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Username: Sandor Clegane

Name of Ability?
Knight’s Physique

Ability Effects:
Agility - Rank 6 (1200)
Modifiers: None
Endurance - Rank 6 (600)
Modifiers: None

Descriptor: Life on the road is rough, and life as a hedge knight is rougher. It’s kill or be killed when the roads are dangerous. Years of eking out a living by the blade have conditioned The Hound into a man of ferocious physique, both quick and enduring. He is able to react quickly in combat, and sustain himself for a lengthy period of time with great stamina.

Essence Cost: 1800

STAFF EDIT: Approved!
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Upgrading Vicious Anatomy

Ability Effects:
Damage 5(+1) - 500

Descriptor: Ridley's teeth and talons are sharpened to a fine point, and can cut through lighter armor like paper. His crocodilian teeth combine with his vicious claws to rip opponents apart.

Essence Cost: 500

STAFF EDIT: Approved!
 

Jim Raynor

Maurice
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Username: Leonardo

Name of Ability?
Astral Merge

Ability Effects:
Fusion 4 (2000)
-Activation: 30 seconds (100)

Descriptor: Through a secret Foot technique and the power of the astral realm, Leonardo can merge with any number of people, regardless of their knowledge of the art. The fusion will primarily look like Leonardo, but with aspects of all participants.

Essence Cost: 1900

STAFF EDIT: Approved!
 

Maximus

Level 1
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Username: Maximus

Name of Ability?
Goddess Summer's Blessing

Ability Effects:
Buff
-Affects others (150)
Healing 3 (600)

Descriptor: The Goddess Summer is a Goddess in the Ryse Universe and as such can give blessings to people in question.
R.25f07d37a5db8d3fd6519b7770b2d075


Essence Cost: 750

Staff edit: It is not clear what this ability is or does. Buff is not an ability effect and thus is not applicable to be modified by Affects Multiple. Healing is presumably the main effect here but the description does not make that clear. Please remove 'Buff' and reassign the modifiers as needed. The description also does not explain what the ability does in general, so please correct that. Assuming that Affects Multiple is being applied to healing, the price seems to be all good though.
 
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Arthur Morgan

Pass Into Myth
Level 9
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Inverxe
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Username: Arthur Morgan

Name of Ability?
Regenerative Healing Factor

Ability Effects:
Healing Rank 8 (1600E)
--Ongoing (+800E)
--Weakness (Holy, -200E)

Descriptor: Even when outside of his Ghost Rider form, if Arthur's being is damaged, the supernatural power suffusing his body will heal him, with the notable exception of damage dealt by weaponry forged in heaven (yes, that heaven) or blessed by holy persons.

Essence Cost: 2200

Edit: Approved!
 

Altanis

ride at your own risk
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Username: Altanis

Name of Ability?
Telekinesis

Ability Effects:
(Upgrading previous iteration of ability to this one.)

Move Object 8 (800)
-- Ranged (+400)
-- Ongoing (+800)
-- Affects Multiple 2 (+800)
– Indirect (+800)
Damage 8 (800)
-- Ranged (+400)
-- Affects Multiple 2 (+800)
– Indirect (+800)
Protection 8 (800)
-- Ranged (+400)
– Ongoing (+800)
– Affects Multiple 2 (+800)
Debuff 8 (800)
-- Ranged (+400)
-- Ongoing (+800)
-- Affects Multiple 2 (+800)
– Indirect (+800)

Descriptor: With naught but applied force of will and the strength of her mind, Altanis can exert influence on the world around her. The only requirement for being subjected to this fearsome power is being within Altanis’s eyesight, or otherwise being within her range of perception: if she can see you, or knows where you are in some way, she can unleash hell upon you.

The applications of this power are highly versatile and potent: Simply being lifted or hurled through the air, subjected to violent trauma (in the form of cutting, piercing, focused waves, twisting, bending, crushing, pulling, ripping and tearing, etc), or bound securely in place with invisible fetters. Even other enemy attacks can be warded off, concentrated bursts of mental force taking the form of shields, barriers and armor to blunt and dissipate attacks or force projectiles out of the air before even striking her. While most often her abilities are focused on a single target, they can be spread out over wider areas at need for greater effect.

It requires surprisingly little effort or focus to utilize this ability, and Altanis thus often employs it rather than dirtying her own hands to handle or manipulate objects, though when angered sufficiently or for simple dramatic effect she sometimes will telegraph or 'conduct' the movements and motion of her control with her hands. An often-used tactic is to also use this ability at point-blank range on targets she physically touches, making it seem as if it is her natural physical strength being used, for greater intimidation value. Targets being actively affected by this ability will be surrounded by a dim glow of deep reddish energy, wavering like smoke.

Essence Cost: 5100

STAFF EDIT: Approved!
 
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Altanis

ride at your own risk
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Username: Altanis

Name of Ability?
Demonic Facade

Ability Effects:
Shapeshiftinng (1,500)
-- Activation (-50)
-- Limited (-50)
-- Side Effect (-50)

Descriptor: With a working of magic, Altanis can change her physical appearance. While the physical transformation and changes are immaculate and solid, holding up to virtually any amount of scrutiny, the process itself is not exactly...flawless.

Each such change takes time, owing to her considerable overall size, in the neighborhood of fifteen seconds; it is not a trick to be used on the fly or for quick disguises, more for establishing a false identity or appearance before setting foot in an area to begin with.

Additionally, while her shape and appearance may change, her approximate height of nearly ten feet and her overall weight and mass do not, leaving her always at the same weight of nearly a ton regardless of what her current shape and appearance might otherwise suggest. This, combined with a frustrating issue inherent to her demonic biology -- she cannot completely disguise herself, and will always leave some trait of her true form (presence of horns or cloven hooves, clawed nails or teeth, the color of her hair or skin or eyes remaining unchanged), some minor trait (or multiple, in some cases) will always remain the same as her true form, often providing the clever or observant enough individual hints of her true form, should they already know of her.

Essence Cost: 1350

STAFF EDIT: Approved!
 
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Altanis

ride at your own risk
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Username: Altanis

Name of Ability?
Aether Ripple

Ability Effects:
Sense (Extrasensory) 8 (800)
-- Ongoing (800)

Descriptor: As a being so attuned with magic and its many workings, Altanis can acutely sense its flows and even minute disturbances within it. Even those with no magical presence or capability themselves disturb and alter the ambient flow of such energy by merely existing and moving about, providing a clear way to pinpoint the position, shape and general movement of such things within a considerable distance. While it may not be a perfect picture, and won't reveal fine details, it is a reliable method of sensing and tracking most things, even through conventional obstacles or obstructions such as darkness, fog/mist or even walls and physical barriers, making it difficult for most to truly completely hide.

Essence Cost: 1600

STAFF EDIT: Approved!
 
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Altanis

ride at your own risk
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Username: Altanis

Name of Ability?
Holo-link

Ability Effects:
Communication 1 (100)

Descriptor: A relatively small, handheld device which projects a holographic interface. Affords the same functions and features as a relatively modern smartphone, with a different interface.

(I will be buying this one three times, once for Altanis and once for each of her two Summons, to note for the cost.)

Essence Cost: 300

STAFF EDIT: Approved!
 
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Altanis

ride at your own risk
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Username: Altanis

Name of Ability?
Malediction of Strength

Ability Effects:
Debuff 8 (800)
-- Ranged (400)
-- Ongoing (800)
-- Activation (-800)
-- Concentration (-400)
-- Finite (-400)

Damage 4 (400)
-- Ranged (200)
-- Ongoing (400)
-- Activation (-400)
-- Concentration (-200)
-- Finite (-200)

Descriptor: A potent curse with an overall insidious effect that, to some, might even seem like a net positive effect -- at first. It takes a carefully-constructed and crafted layering of magical words and arcane curses toward a single entity, which must be focused on for nearly a minute before it can be enacted; this time need not be consecutively spent, and provided the caster can maintain their focus and place in the litany of unearthly curses they invoke upon the target, it can be drawn out over however long necessary.

When it is complete, though, the target is afflicted with a terrible curse. Their body is overcome with an explosive surge of energy, and they lose conscious control of holding back their actions: everything they do is done brashly, explosively, with maximum power and force behind it -- and maximum energy expenditure. It causes even simple actions to become utterly overblown and overexaggerated ones, throwing grace or precision out the window.

While it can afford a short-term explosive increase in power as it forces physical inhibitions and restraint out the window, it also causes the target to self-destructively overexert themselves, rapidly burning through and overtaxing their energy reserves, causing themselves grievous harm with their uncontrolled and reckless movements. This can quite literally begin to cause the target's body to begin tearing itself apart from the inside out, as their own strength and exertions cause bones to crack and muscles to tear.

It is a slow to build effect that may not bear fruit in the short term or immediate sense, but over the course of a fight can cause truly egregious and devastating harm to a target which there is no real physical defense from. Its only faults, if it has any, are that the nature of the curse requires constant focus and attention to keep it functioning, and that it can only be used against a single target at a time -- attempting to use it upon another ends it upon the first and requires beginning from scratch to cast it upon a new target.

Essence Cost: 600

STAFF EDIT: Approved!
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Upgraded Plasma breath

Ability Effects:
Damage 6(+1) (600)
Ranged (+300)
Affects Multiple 4(+1) (1200)
Damage 2 (ongoing) 200
ranged (+100)
affects Multiple 4 (+400)

Descriptor: Descriptor: Ridley is a hot Dragon, and his flames are belched in several varieties from his mouth. these are usually in barrages of large, circular spheres of plasma, but can take the form of streams or jets of flame as well, or simply a large fireball. These explode on impact and burn and char any victims foolish enough to stand in the way. The flames created by such fire burn and cook, though with much of the temperature lost from the initial impact the plasma will cause far less damage over time.

Essence Cost: 2800


STAFF EDIT: Approved, yo
 

Ridley

The Reigning Wyrm
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Level 2
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Username: Ridley

Name of Ability?
Upgraded Immense Size:

Ability Effects:
Growth 4(+1) (800)
ongoing (400)

Descriptor: Descriptor: Ridley is not a Kaiju by any means, but is far above average in height compared to most of the crossroads at an impressive thirty feet tall. his loping gait tends to hide this, but few can claim to be bigger than the pirate king.

Essence Cost: 1200


STAFF EDIT: Approved, yo
 

Chara Dreemurr

The Chihuahua of Flirting
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Username: Chara Dreemurr

Name of Ability?
Upgraded FIGHT action

Ability Effects:
Damage 7(+1) 700 essence
-Concentration - -350 essence

Descriptor: Descriptor: Chara covers her blade in red magic allowing it to cut with a ridiculous amount of force. this strike requires Chara to concentrate negative emotions in her blade, focus them towards an opponent, and then strike. This attack takes a lot of magical energy from Chara - it also requires her to break her emotional focus - and thus, tends to leave her grinning in inhuman fashion after a successful strike, counter to her normal stoic demeanour. this leaves her mostly unable to focus on most of her advanced magic and abilities, and with most of her attention tunnel visioned on the target in front of her, leaving her open to attacks and with limited options to combine this ability with others.

Those actually struck with the attack are cut with unreasonably high force, but in all other respects the blade still acts like an ordinary kitchen knife - just one cutting through butter, and more durable than it has any reason to be.

Essence Cost: 350

Edit: Approved!
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Primal Screech

Ability Effects:
Immunity to pain - 300 essence
Area of Effect 5 - +250 essence
Transferrable - +50 essence
Indiscriminate - -50 essence
side-effect: aggressiveness - -50 essence
Limited - biological targets only - -50 essence
total effect cost: 450
--
Endurance 5 - 500 essence
transferrable - +50 essence
Area of Effect 5 - +1250 essence
side-effect: Unchecked Aggressiveness - -250 essence
Limited: biological targets only - -250 essence
Indiscriminate - -250 essence
Total effect cost: 1050

Descriptor: Ridley's race has the power to create vocalizations that produce natural, high levels of aggression and promote accelerated adrenaline levels in all nearby targets, originally evolved to lure prey animals out of hiding. Ridley has 'trained' his voice further in order to bring out the predatory instinct of those in his command. Throwing his head into the sky and letting out a screech of fury, Ridley can force a level of willpower into his men.

Targets affected by this can easily ignore pain, grow indiscriminately violent, tend to allow the more negative parts of their instincts to show, And suddenly have stamina for days, disappearing only much later, hopefully only after the battle has been decided.

This ability affects everyone in a hundred-foot circle around Ridley, and is indiscriminate - should targets Ridley not intend to incense be in the area, they will still gain all of the effects of the ability regardless. the enhancement also has it's weaknesses - Increasing it's subjects aggression lowers their self-preservation, causing his soldiers to do things like forgo cover to run wildly into bullet fire, Fight things far beyond their actual ability to damage without pause, and miss obvious traps. For all the increase in lethality comes a similar increase in foolish stunts, and their ability to ignore pain quickly can cause them to rack up damage they would otherwise miss and can cause the effect to be as much of a hindrance as a help.

This ability is also restricted to affecting biological targets alone - machines cannot benefit from such a power-up, nor can any other form of non-biological life, simply seeing the sound as something shrill and ear-piercing at best.

Essence Cost: 1500

Edit: this mostly looks good but you won’t need Transferable as this is written. That would allow the people affected to use the scream themselves.
 
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Ridley

The Reigning Wyrm
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Username: Ridley

Name of Ability?
Nexus of Dark power

Ability Effects:
Healing 4 (800)
Modifiers:
Indiscriminate (-200)
Concentration (-200)
Limited: only to users of dark magic or the force (-200)

Descriptor: Ridley's sheer level of darkness manifests itself in the astral realm, causing him to be a nexus of the dark side of the force despite not being a force user himself. Those with the power of the dark side, or the ability to use cursed magic, can siphon off some of this gargantuan energy in order to heal their own wounds.

Ridley cannot choose who utilizes this power and, indeed, has no control over it whatsoever, though it can only be tapped by those within a few meters of him, and those who take advantage of this healing must concentrate entirely on taking it from the great wyrm in order to utilize it's wellspring. It can also not be used to assist with Ridley's own wounds, as he is not a magic user or a force user.

Essence Cost: 200

Edit: This would not be viable for concentration as-is, as Ridley is not the one concentrating and it could realistically work to his benefit if an enemy must concentrate to heal from him. It may also need Ongoing if they can heal for more than a couple of seconds at a time.
 
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