Ability Effects:
Concealment: Sight 1 (100)
Concealment: Sensors/Scanners (100)
-- Ongoing (100) *This modifier applies to concealment from both senses.*
Descriptor: Fennec has a stealth field generator that she wears on her belt. This device, when activated, creates a field around the wearer that blurs and fades shapes and colors in such a way that completely obfuscates its user from view. It also interferes with electronic sensors and scanners, helping to keep the wearer unnoticed. Other senses are not affected, which means the wearer still must take these into account when moving through a space while stealthed.
Ability Effects:
Ability Effects:
Communication 1 (100)
Descriptor: John has a small, handheld C1 personal comlink, which she can use to communicate with other communicators. It is a small black square with a big black button on the top he has to press to speak. This is encrypted to prevent others from spying on him.
Descriptor: Fennec has purchased a (very old) astromech droid named T3-H8, which she affectionately calls “Hater,” “Lil’ Hater,” or “the Hater.” He’s a bit surly for a droid — a symptom of too many years without memory wipes — but is invaluable, possessing the ability to repair a damaged starship or hack into a mainframe with ease. Lil' Hater can also fire blaster bolts, and is equipped with a flamethrower... for dousing enemies in flames!
Descriptor: Chara's cellphone. It is a standard touch-phone, emerald-green, with a stickers of a tanuki and flowers on the back. Chara has a strap for it in her hoodie pocket to keep it from getting loose in casual combat. it does everything you'd expect a standard touch-phone to do.
Descriptor: Marcus's backup Terminator system have a backup system that activates when needing to heal from injuries or major injuries.
Essence Cost: 600
STAFF EDIT: Healing costs 200 per rank, so Healing 4 would actually cost 800 essence. As an aside, the wording of this makes it sound like it would have the Triggered modifier.
Descriptor: Hela is, in many ways, all the best and most awful traits of a tyrant distilled into one sleek monstrosity. She is capable of cowing most people, bending them to her will through sheer intimidation. She has a natural way of speaking and because of such, she has the ability to sway others. However, if you are not loyal to her, this ‘charm’ quickly becomes like venom. More than that, Hela was once the Executioner of Odin—in essence, his left hand and the heir of his kingdom as his eldest child. She has led armies and knows how to make the requisite speeches and displays of strength to instill loyalty (perhaps with a slight bit of terror) in followers and command large groups of people. Her physical skills likewise are without equal, as she is capable of navigating battlefields and waging warfare from behind the lines, astride a mount, or in the trenches (her weapon of choice being her
Descriptor: Morene’s primary weapon of choice when tasked with more tactical combat scenarios. The Kross Voltaic SMG is the most recent energy-based rifle of the Voltaic SBR line developed by the weapons manufacturing company Kross. The Voltaic is an SMG with a magazine capacity of 40 rounds, though that’s very difficult to discern while being shot at by it, considering its extremely high rate-of-fire, and its projectile speed being nearly instant.
Still, it is an SMG; it has a relatively low effective range despite the rounds being entirely based on focused energy. Though it can absolutely hit targets from afar, the damage is usually negligible.
In the dark, the bullet trail looks similar to a bright blue laser-pointer. Just louder, and far scarier.
Name of Ability?
Creedmoor Bushwoman (Gifted Skillset)
Ability Effects:
Swordsmanship VII (350)
Firearms Handling VII (350)
Hunting VI (300)
Grappling VI (300)
Metallurgy V (250)
Descriptor: - Swordsmanship VII
Fighting with and handling swords is absolutely Morene’s greatest asset. There probably isn’t a single bladed weapon in the entirety of the Crossroads that Morene wouldn’t be able to name drop combat treatises for at the very least. From her training in the Gallowaich militia all the way to being trained by spirits of long-dead fencing masters, engaging Morene with a sword when she’s equally matched is not generally advised.
- Firearms Handling VII
Unexpectedly from somebody of such a knightly stature, Morene is very proficient at shooting things with guns. From sniping fast moving targets far away, clearing rooms proficiently, or even hitting things mid-air with slow moving projectiles, she is no stranger in regards to operating various firearms and explosive ordinances.
- Hunting VI
Needless to say, Creedmoor was a very scary place to survive for nearly a decade. The only way to get by in a place constantly ravaged by shrieking horrors of the night and game adapted to combating those threats is to be very, very good in the art of the hunt. Morene can very consistently track and hunt down most creatures, even mystical in nature, that lurk in the wilderness.
- Grappling VI
Advantaged by her abnormally large stature, Morene is also very comfortable being without a weapon, actively searching for opportunities to grapple her opponents. She is deathly effective with her knowledge of throws, pins, mounts and limb-locks, even without the overwhelming weight of her power armor gracefully assisting her in such.
- Metallurgy V
From hobby to necessity, Morene’s hears crafting her own weapons in armor in Creedmoor made her very proficient in handling metals. Though crafting tempered steel and alloy materials is a very slow and meticulous process, this does have a few practical implications in the heat of combat. For instance, understanding the weaknesses of armor and weapons are a lot easier when one participates in the craft themselves.
Debuff [Everything is knives] 7
- Ongoing (+100)
- Limited [Must make eye contact] (-50)
- Concentration (-50)
Descriptor: A long time ago, seven wizards tried and failed to defeat Dracula. As such, they were cursed to roam the lands forever as ghost wizards, bound to Dracula’s will and able to only cast three spells. Doc can summon the Ghost Wizard by saying his true first name. However, it takes 10 seconds for Agamemnon to actually manifest. Agamemnon is loathe to work for Doc, and will often just do his own thing. He will also curse him with a hatred aura as long as Agamemnon is active - everyone around him hates him just a little more than they used to. Close friends trust him less, and respectful opponents become nemeses.
GHOST WIZARD
Agamemnon is a ghost, and thus isn't affected by things that affect mortals. Furthermore, Agamemnon constantly floats.
GHOST SHARK TORNADO
The Ghost Wizard summons a horde of ghostly winged sharks. They are vicious, bloodthirsty, and… pretty chaotic, actually. They swarm around, snapping at whatever they can. Because they swarm so much, it's hard to see through them. If they catch you, they'll tend to grab onto you and throw you in a random direction. The sharks are numerous, but of a finite number. If you take one out, that one is gone - and unfortunately, Agamemnon must rest before casting this spell again.
KNIFE EYE ATTACK
If Agamemnon makes eye contact with you, he curses your sight. While the Ghost Wizard is concentrating on the spell, the target is cursed to see only knives. To be clear, that means literally everything looks like it’s made of knives. Your friends are knives, the ground is knives, your own body looks like knives. While they aren’t LITERALLY knives, your mind will only be able to perceive things as knives.
Essence Cost: 2650
STAFF EDIT: This is maybe a situation when abilities for a summon approved separately might make things a bit easier, but let's take a look.
Summon: Agamemnon - approved as is.
Ghost Wizard - This is approved as is, though Flight 1 should only cost 200. Regardless, it does total out to 900 Essence. Just be sure to tweak that for your own book keeping.
Ghost Shark Tornado - You don't need Summon for this, since the GST is not a persistent NPC ally who will always be by your side. It's a concentration area effect ability. Also, you should specify in its description that Agamemnon needs to concentrate on the tornado; you have it factored into the cost, but it's good practice to be specific in the description.
Knife Eye Attack - Rejected, you didn't multiply your modifier totals by the Effect rank, although it would technically still total out to 700. Based on the ability description, it definitely needs Ranged, and might also need Triggered.
Descriptor: Jaina is a powerful sorceress. She can summon an immense amount of arcane energy into one hand and release it in the form of a sphere about the size of three basketballs. She can toss it in any direction. The damage is indiscriminate and hits everything in its path. Upon hitting a target the orb explodes dealing its damage. The ability is draining to use and repeated use will force Jaina to suffer the effects of Paradox and take damage herself.
Essence Cost: 600
STAFF EDIT: This is tentatively approved, you may just want to revise the language slightly so it makes the target vs. 'in the path' distinction a bit more clear. Maybe 'upon hitting Jaina's chosen target' in the fifth sentence would help.
Descriptor: Anders has been blessed by the Goddess Ahk-Shah, in exchange for his devotion to her. This blessing appears as a simple sun tattoo between his shoulder blades. He can spend some time reciting a prayer to her, during which the tattoo begins to shimmer and glow gold. Once the prayer is completed his body and belongings temporarily transform into a flying cloud of sand, reforming back into Anders after several moments. This cloud is capable of traversing through miniscule cracks in most obstacles, although it cannot penetrate truly airtight barriers. While in this form he can still be harmed by damaging the sand, but his vital organs cannot be targeted. Should he transform in especially strong winds he will instead be blown away, reforming wherever the winds take him.
Ability Effects:
Master Skills
Knowledge (Combat Tactics: Savage Brutality) rank 5 (250)
Knowledge (Military Strategy) rank 4 (200)
Art (Destruction) Rank 5 (250)
Social (Destruction/Trauma) Rank 4 (200)
Descriptor: Ghidorah lives for only one thing: to bring ruin to that which is elegant, beautiful and worthwhile. Over eons of pursuing this goal, he has acquired vast experience in the particulars, the results, and the practice of destruction in all its forms, from the personal the abstract. He has learned to apply this knowledge in the most direct and forceful of ways when it comes to fighting an opponent or opponents on more-or-less equal footing, and he has even, by careful observation of the methods that have been used to try to stop him, acquired a certain facility with military strategy, particularly when it comes to overwhelming defenses and breaking blockades. At his current size and power-level not all of this knowledge translates directly, but he remains a truly malignant force.
Descriptor: The Great Mask of Illusion is an extremely versatile kanohi mask, allowing its wearer to project flawless illusions anywhere they can see. Kopaka can create multiple interacting scenes and items within a fifteen-foot area of practically anything the Toa can think of. The Mahiki also allows Kopaka to alter his own appearance, or even create illusory duplicates of himself, as long as they stay within range of him.
This does, of course, take intense concentration to utilize -- especially in combat situations. Like other Masks of Power, Kopaka cannot use other kanohi abilities while the Mahiki is activated.
Descriptor: The Crossroads have consistently challenged Kopaka in new ways, and his zeal to root out evil is inhibited only by his ability to hunt it down and analyze it. As such, the Toa has become an adept private investigator, able to utilize computer and information systems to quickly research and track down almost anything he is looking for.
The Toa is, of course, also a master class swordsman; a skill which has only sharpened over time. Coupled with a honed talent for tracking and hunting villains, Kopaka is truly a determined juggernaut of justice.
Descriptor: Hell has claimed Nico, allowing his mortal body certain privileges as a mark of status. This includes some really, really fancy footwork, radical abs, and a delicious tolerance for getting the shit beaten out of him.
Descriptor: Working at The Bar with Many Names has provided Nico ample time to practice his skills behind the bar, and hanging with the Cindies provided him with enough time to practice everything else.
Descriptor: Hiro Hamada is an essential part of Mickey’s Spaceboat Willie crew. He essentially serves as the robotics expert and the computers expert, keeping the ship’s electronic systems running. With his expertise, he’s also able to serve as good tech support for Mickey, and can hack into enemy servers if need be.
Essence Cost: 1900
STAFF EDIT: Can you elaborate on the Debuff please? It needs to do something more specific, like shut them down or make them malfunction.
Descriptor: Baymax is BACK, baby! Hiro has spent the last several months working out a new body to put Baymax’s chip in, and now the big white robot is officially back in business and in working order. He’s able to survive in space and is, well, as robot, and with the fancy new red armor Hiro’s crafted from him (out of leftover vibranium on the Spaceboat, of course) he’s more sturdy than ever. He also packs QUITE a punch with his fists, which can detach and fly towards a target when Hiro orders Baymax to use his “rocket fist”! He is also stronk, and can lift objects up to hundreds of pounds in weight.
Thanks to his seafoam green healthcare chip plugged into his torso, Baymax is pretty proficient in healing people and medical knowledge, which translates to him being able to patch up pretty much anyone on the battlefield. He’s a great, big ol’ medic guy! With rocket fists. And a gentle touch. If an enemy were to open up his chip drive, they could steal this and all his medical knowledge.
Essence Cost: 4500
STAFF EDIT: Armor would likely need to have the Ongoing modifier on Protection. If he can lift things for an extended period of time, Move Object will also need Ongoing.
Hiro Hamada is an essential part of Mickey’s Spaceboat Willie crew. He essentially serves as the robotics expert and the computers expert, keeping the ship’s electronic systems running. With his expertise, he’s also able to serve as good tech support for Mickey.
Descriptor: Hiro Hamada is an essential part of Mickey’s Spaceboat Willie crew. He essentially serves as the robotics expert and the computers expert, keeping the ship’s electronic systems running. With his expertise, he’s also able to serve as good tech support for Mickey.
Descriptor: Using the spiritual powers awakened by the Elder Spirits, Kolith can see, hear and smell through the senses of another animal that he can perceive. This includes if he spots a bird wheeling high in the sky, or hears the howl of a wolf. However, Kolith must meditate and focus once the connection is made.