Username: Shulk
Name of Ability?
Visions
Ability Effects:
+1000 Illusion V
____-250 Chaotic
____-250 Limited: Just Shulk
____-250 Weakness: Higher Sense
____-250 Removable
+500 Sense (Extrasensory) V
____-250 Chaotic
____-250 Limited: Requires Monado
____-250 Weakness: Higher Sense
____-250 Removable
Descriptor: "I... I'm seeing something..."
With the Monado in hand, Shulk can obtain visions of events to come (supposedly). With this knowledge, he is able to change the future.
Shulk's eyes will glow a bright blue, and then a vision will trigger in his mind. This vision is instant, and does not interrupt the normal flow of battle.
The vision will depict a scene at any given point in the future, and specifically, will depict a single chain of events. The outcome could be anything from a devastating attack to a child running away from home, but it's always one cause-and-effect chain that Shulk can parse out, and it's always a negative outcome. Only Shulk receives visions, though he can still inform others of what he sees.
Crucially, these are not real visions. They're hallucinations backed by extrasensory senses. As much control that this gives him (it is extrasensory), it does provide a slight inaccuracy to visions in combat scenarios, and predicting the distant future is much more likely to give mixed, unhelpful, or even wrong results. In other words, he sees the "future", but take it with a grain of salt. It's an educated guess, at best.
Shulk cannot manually trigger these visions, though they become more frequent the more that danger is involved. Visions only activate when:
• Shulk or someone else is in serious and immediate danger- a hard blow, death, or anything which might call the battle.
• Out of the blue, not too long before a game-changing event is about to unfold.
• When touching an object related to a person or event, it may trigger a vision of the future.
• If he just had a vision, and the alternative action he takes could lead to a different negative outcome, he may receive a second vision to highlight that.
Having a vision doesn't mean Shulk can- or will- do something about the immediate situation. Sometimes, events just play out despite his best intentions, either because he's impeded by factors outside his control, or because he unwittingly slips into the passage of fate.
Visions can be countered in several ways. Extrasensory suppression, naturally, but he also can't get visions for characters who have higher ranks of Sense (Extrasensory). Mind-reading also cancels visions out, since whatever he sees in a vision can be communicated to the opponent. Finding ways to limit his options, even if he can see the future, also helps.
This move only works while Shulk has the Monado on his person. He does not have to actively wield or activate it, but it has to at least be slung over his back.
Essence Cost: 500
STAFF EDIT: Alrighty. So, as written, this ability is technically fine. And I do stress technically.
Overall, just being able to receive these visions wouldn't strictly be necessary as an Ability, and could just be done as a character flavor thing, in this instance. THAT SAID: you can still tie in future visions to your actual purchased Ability set, if you so desire, such as with effects like Agility or Protection, or things of that nature, simply explained in-character as "Shulk saw this coming" or something of that nature, to more accurately respond to/avoid danger, or be perceived as having sharper reflexes by reacting before/as something is happening. You could even still use plenty of modifiers and style/flavor things as you've written here, about it all being unreliable due to the inherent wonkiness of the future not being set in stone, if you like!